• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Doubles CCAT #2 - Completed!

Whoops! Closing Noms now. They were supposed to be closed last night though folks. Please pay attention to deadlines! (I know, hypocrite me)

I'll get this next round going shortly.
 
ROUND 3 VOTING HAS COMMENCED!

Please vote for your favorite. Sets and Descriptions are in the hide tags.

Please vote for only 1 set.

Voting will end Friday, February 14th at 11:59 PM.


I won't be online that whole day, so any votes made after the deadline (I'm checking timestamps) won't be counted.

373.gif

Salamence @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Dragon Pulse
- Hydro Pump
- Fire Blast

Finally! An Intimidate user that doesn't hate every other Intimidate user or Will-o-Wisp. Mence has a good Speed tier for Doubles, a great ability, and a surprisingly high Special Attack of 110, for those who don't remember the terror that was MixMence. Since neither Bisharp nor Terrakion mind Rock Slides, there are already 2 good switch-ins for that. Additionally, Bisharp and Terrakion do a good job of beating down Hail. Meanwhile, Salamence provides a switch in to Fighting and Ground moves, as well as a nice Fire and Water resist.

tl;dr good type synergy, fast, intimidate, special attacker

488.gif

Cresselia @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature
-Trick Room
-Moonblast
-Rest
-Calm Mind

Yes, I am re-nominating CM Rest Cress with emergency Trick Room, basically because it already meshes so well with Bisharp and with Terrakion. It shares no weaknesses, and Terrakion would love switching in on TTar's Crunch all day long, while Cress floats over any incoming EQs, absorbs any and all Fighting types, and with Moonblast, can even take them down.

Also going to repost what I said in my Core nomination about Cress/Bisharp:
This is an Anti-TR/Emergency TR core. Bisharp basically slays every single Trick Room user in the game, while TR Cress does one of two things. Either it resets Trick Room or sets it up on Tailwind/Fast mode teams, allowing it to abuse it with Bisharp's middling 70 base speed. It's super anti-meta currently, with Bisharp being anti-meta already, and Setup Cress being an unbreakable force lategame, as youngjake has recently found out (been using CM Cress since the beginning myself). This core fits on almost any team comp due to its flexibility and power, as well as its unpredictable nature. Monoattacking sets are usually frowned upon, but MonoFairy is actually very strong currently, as the only real resist is in Steel types. This core is quite weak to Heatran, but having another team member to take care of it, like Landorus-Therian, HP Ground-carrying Latios/Gardevoir, and opposing Heatran (BalloonTran is strong right now) help that out tremendously, and are all viable mons in the current metagame. This core also benefits from not including a MegaEvolution, allowing us much greater freedom while building the rest of the team, not limiting us to building around a Mega, but allowing us to use a Mega as a supporting check to troublesome teamcomps. The EVs on Bisharp are standard bulky killing machine, able to function in and out of Trick Room, faster than other Trick Room abusers, yet slower than fastmode abusers, and also carrying the all-powerful Knock Off and Priority Suckerpunch, which also received a huge buff as only Dark/Fairy resists now, which Iron Head terrifies. Cress is EV'd to be Physically Bulky, using CM to set up its Special Defense as well as its offenses. 0 Atk is for Confusion, while 0 Spd let's you become a terrifying SlowMon under TR, especially if you start building up CM boosts. Then, just Rest up and begin slaying.

Basically, it's already a perfect fit, and Cress fits so well on almost any team comp already, it's a no-brainer.

468.gif

Togekiss @ Sitrus Berry
Ability: Serene Grace
EVs: 252 HP / 92 Def / 164 SpD
Calm Nature
- Follow Me
- Air Slash
- Helping Hand
- Protect

bisharp+terrakion is obviously weak to fighting types and ground types, both of which are very common attack types in doubles. solution? use something that fucks over fighting and ground types. togekiss is perfect for that role, as not only does it take next to no damage from those moves that otherwise trouble the team so far, it can redirect something like a drain punch from conkeldurr and take hardly any damage from it, letting bisharp and terrakion live on. it also redirects annoying will-o-wisps and proceeds to give zero shits about them. Air Slash does a lot of damage to many of the common fighting types, and has that awesome 60% flinch if you outspeed. helping hand is a swaggy as fuck move that basically lets you annihilate something with your partner. i find its especially useful alongside bisharp, as if theres something you need to take out before it can attack, you can simply helping hand+sucker punch for a shit ton of damage and hopefully a ko. protect is awesome cos its protect etc etc etc. togekiss just fits really well on this team as it is so far, and is the perfect third mon imo.

gourgeist-2.gif

Gourgeist-Small @ Sitrus Berry
Ability: Frisk
EVs: 24 Spd / 160 SDef / 252 HP / 72 Def
Impish Nature
- Seed Bomb
- Safeguard
- Will-O-Wisp
- Protect

We have our solid fighting, ground and water counter right here! I know mostly all of the sets submitted so far are trying to accomplish this as well, but this set can burn things to actually give the main core some longevity. Fastish Safeguard avoids burns on this 3 physical attacker core. Seed Bomb smacks Washtom hard. The speed is to outspeed fast Adamant Bisharp and Breloom to score the clutch burn/safeguard. You also outspeed every common version of Rotom-W, Heatran and Cresselia by a large margin.

You will probably outspeed all Bisharp and (Mega) Tyranitar and get to burn them, but just in case.

252 Atk Dread Plate Bisharp Knock Off (97.5 BP) vs. 252 HP / 72+ Def Gourgeist-Small: 270-318 (85.9 - 101.2%) -- 6.3% chance to OHKO
252+ Atk Mega Tyranitar Crunch vs. 252 HP / 72+ Def Gourgeist-Small: 248-294 (78.9 - 93.6%) -- guaranteed 2HKO after sandstorm damage

This thing is pretty dang bulky for being that fast imo
252+ SpA Heatran Heat Wave vs. 252 HP / 160 SpD Gourgeist-Small: 270-318 (85.9 - 101.2%) -- 6.3% chance to OHKO
252 SpA Life Orb Latios Draco Meteor vs. 252 HP / 160 SpD Gourgeist-Small: 289-341 (92 - 108.5%) -- 50% chance to OHKO
252+ Atk Life Orb Talonflame Brave Bird vs. 252 HP / 72+ Def Gourgeist-Small: 296-351 (94.2 - 111.7%) -- 68.8% chance to OHKO

380.gif

Latias (F) @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 80 SAtk / 176 Spd
Timid Nature
- Draco Meteor
- Tailwind
- Heal Pulse
- Safeguard

Latias has great synergy with the other 2 pokes as it resists fighting, fire, grass, water, psychic and ground. It provides speed control with tailwind, healing with heal pulse to help with life orb recoil, protection from WoWs and thunder waves with safeguard, and a strong draco meteor of itself. It is a great team supporter and takes the pressure off later picks to have speed control.

The evs let latias ohko latios with draco meteor and to outspeed positive nature max speed base 100s. It coveniently lets me put 252 evs into HP.

114.gif

Tangela @ Eviolite
Ability: Regenerator
EVs: 252 HP / 252 SDef / 4 Def
Bold Nature
- Leech Seed
- Protect
- Rage Powder
- Giga Drain

Takes nothing from almost every physical attack ever. Redirects and becomes an annoyer with leech seed. Is cuter than Amoonguss.

ps - this is actually a serious post

380.gif

Latias (F) @ Life Orb
Ability: Levitate
EVs: 176 HP / 92 SAtk / 240 Spd
Timid Nature
IVs: 0 Atk
- Psychic
- Draco Meteor
- Tailwind
- Heal Pulse

Obviously Latias is good as mentioned

But the additional SAtk investment here, combined with the Life Orb, also let Latias OHKO 0/4 Terrakion (which DOES give this core a fair bit of trouble with speed ties and all) with Psychic. More obviously, it also lets you net a guaranteed KO on all non-Haban/AV Dragons in the tier save Goodra (79.1 - 93.4%) and Latias (94.2 - 111.5%). This is especially important should you be facing Kyurem-Black, Mega Garchomp, Mega Ampharos or a bunch of other stuff bulkier than Latios, since these all give the team trouble (especially Mega Garchomp, which survives an LO CC fairly comfortably and hits back with Rock Slide / Earthquake). Furthermore, the extra speed lets Latias outspeed some key threats such as max+ speed Terrakion, Garchomp and Mega Pinsir, making it easier for you to set up Tailwind or drop a surprise Draco Meteor. On the other hand, three Life Orbs on a team may be a bit shaky, especially given the bulk which Latias sacrifices for its extra offensive power and speed. Just a thought though, so there you go~!

charizard-mega-y.png

ON FIRE (Charizard) @ Charizardite Y
Ability: Blaze
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Heat Wave
- Solar Beam
- Substitute
- Protect

What do Zard Y do for the team? EQ immune, fight resists, Sand Rush Excadrill has it's sand support neutered, gives us weather control. I went with Substitute since I think it's hella threatening from behind a sub and it can put up enough offensive pressure alongside Terrakion and Bisharp to force switches. Solarbeam hits bulky waters which Bisharp / Terrak will struggle to OHKO while Heat Wave dishes out the real damage to almost everything ever. Heatran and Chandelure who are the main counters to zard are also handily cut short by Terrakion and Bisharp.

Alright have at it! We'll start new nominations after this.
 
just extend the deadline one day lol
if i can vote for myself since I legitimately consider it the best choice, Lasagne

if not, AuraRayquaza
 
Maybe we could have some clarification ln whether voting for ourselves is allowed? as i feel my nom is still the best for the team, so AuraRayquaza
 
Last edited:
I'm not gonna enforce any rules stating whether or not you can vote for yourself.

That being said, I'm voting for Level 51.

Offensive Latios offers the same kind of things I wanted to hit with Cress, while not compromising the overall speed hitter theme we already have going for us. While it does leave us mildly TR weak, Bisharp is so anti-TR it doesn't matter a whole bunch. Latias also offers us a bunch of resistances, and pairs well with Terrakion and Bisharp defensively.

Please edit your posts if you have 2 votes. Idc if you vote for yourself in any round if you feel you have the best choice.

Also, I really hope Tangela doesn't win.
 
aurarayquaza
His Latias accomplishes much of the same things I was going for with Gourgeist. Safeguard to avoid them burns/Amoonguss Spore that WILL be coming+water/fighting/ground/electric check
 
AuraRayquaza

Fight the super-standard power. It's a better dragon for the team than my Mence anyway.
 
i actually legitimately think mine is the best choice but doesnt everyone? :P >_> so Level 51

not sure if Lasagne's Togekiss / totem's CharY are too good since they compound the Terrakion weakness
safeguard is cool and all (wrt aura's latias) but i somehow don't see latias having much time to set it up (esp since his set is outsped by garchomp latios etc).
 
imma vote for srk1214. in terms of aura's set i dont see why you need 80 evs when latios will just maul you anyways since it outspeeds, and i dont like life orb on level-51's since i think it undermines the point of bein bulky. also heal pulse isnt a very good move in general really
 
I vote srk1214. It can switch into the Ground- and Fighting-types that Bisharp + Terrakion fear well thanks to resists + Intimidate. Intimidate also complements Terrakion's decent bulk despite Terrakion's weaknesses, which can turn OHKOs into 2HKOs. In turn, Quick Guard pairs well with Scarf Mence. Bisharp also covers Fairy-types for Salamence. Sadly Conkeldurr troubles the trio, even though Intimidate helps once again.

Cress isn't a Pokemon I'd like to put on the team so early, as its set can be greatly changed to suit the team. Plus CM Moonblast Cress doesn't handle Ground-types.

Tangela is a neat idea and I would have really liked to nominate it, but I feel that Leech Seed is too slow a strategy for what is assumingly going to be a fast-paced, offensive team with Bisharp and Terrakion. On the plus side, it is one of the Pokemon mentioned that helps manages the combo of Bisharp + Terrakion's weakness to a Tyranitar + Excadrill combo. Gourg-S is the other one, but it's also too slow-paced. Mega Zard Y has difficulty if Ttar is Mega Ttar.

Togekiss is a good fit, as whilst bulky and lacking in offense, it's better suited for offensive teams due to the type of support it supplies. However, Ground-types and Fighting-types commonly come with Rock-type attack moves - at least Salamence can cushion them with Intimidate and fight back first. Zard Y fairs worse against Rock-types obviously.

I like the Latias sets btw, but Heal Pulse doesn't work well with Bisharp and Terrakion. Bisharp tends to get OHKOed, and Terrakion is either OHKOed or close to OHKOed - Heal Pulse won't stop the KOes.

I would have really liked to see a set like this
Latias (F) @ Life Orb
Ability: Levitate
EVs: 152 HP / 12 Def / 92 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Psychic
- Draco Meteor
- Tailwind
- Safeguard
This is essentially merging combining the two Latias sets already mentioned but maxing speed too - if you're outrunning Terrakion, you may as well max Speed. HP EVs hit a Life Orb number. Life Orb is needed to KO Terrakion, but the bulk is still good - it really helps Latias set up Tailwind and Safeguard, and the bulk isn't compromised with Life Orb if you use those two moves.(339). I would have voted for this set if I posted in time.
 
I vote srk1214. It can switch into the Ground- and Fighting-types that Bisharp + Terrakion fear well thanks to resists + Intimidate. Intimidate also complements Terrakion's decent bulk despite Terrakion's weaknesses, which can turn OHKOs into 2HKOs. In turn, Quick Guard pairs well with Scarf Mence. Bisharp also covers Fairy-types for Salamence. Sadly Conkeldurr troubles the trio, even though Intimidate helps once again.

Cress isn't a Pokemon I'd like to put on the team so early, as its set can be greatly changed to suit the team. Plus CM Moonblast Cress doesn't handle Ground-types.

Tangela is a neat idea and I would have really liked to nominate it, but I feel that Leech Seed is too slow a strategy for what is assumingly going to be a fast-paced, offensive team with Bisharp and Terrakion. On the plus side, it is one of the Pokemon mentioned that helps manages the combo of Bisharp + Terrakion's weakness to a Tyranitar + Excadrill combo. Gourg-S is the other one, but it's also too slow-paced. Mega Zard Y has difficulty if Ttar is Mega Ttar.

Togekiss is a good fit, as whilst bulky and lacking in offense, it's better suited for offensive teams due to the type of support it supplies. However, Ground-types and Fighting-types commonly come with Rock-type attack moves - at least Salamence can cushion them with Intimidate and fight back first. Zard Y fairs worse against Rock-types obviously.

I like the Latias sets btw, but Heal Pulse doesn't work well with Bisharp and Terrakion. Bisharp tends to get OHKOed, and Terrakion is either OHKOed or close to OHKOed - Heal Pulse won't stop the KOes.

I would have really liked to see a set like this
Latias (F) @ Life Orb
Ability: Levitate
EVs: 152 HP / 12 Def / 92 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Psychic
- Draco Meteor
- Tailwind
- Safeguard
This is essentially merging combining the two Latias sets already mentioned but maxing speed too - if you're outrunning Terrakion, you may as well max Speed. HP EVs hit a Life Orb number. Life Orb is needed to KO Terrakion, but the bulk is still good - it really helps Latias set up Tailwind and Safeguard, and the bulk isn't compromised with Life Orb if you use those two moves.(339). I would have voted for this set if I posted in time.

I actually would really have preferred this Latias set. Is there any way to change the set still? Or is it possible to change it afterward if it does happen to win?
I agree with almost everything here, although I voted for Latias in spite of it being a sub optimal set.
 
I actually would really have preferred this Latias set. Is there any way to change the set still? Or is it possible to change it afterward if it does happen to win?
I agree with almost everything here, although I voted for Latias in spite of it being a sub optimal set.

There is an Edits round too once we have all 6 mons, for fine tuning purposes.
 
Back
Top