Abomasnow- Mega Cresselia Walrein Rhyperior mamoswine mew
So I know everyone says that hail teams are invalid, but I decided to try it anyway and had a lot of success so far by combining it with trick room. my team consists of Abomasnow (obviously), Cresselia, Walrein, Rhyperior, mamoswine, and mew.
Abomasnow- mega @ Abomasite
Ability: Snow warning
EV's: 78 Hp/ 78 Def/ 252 Sp. Atk./ 100 Sp. Def.
Quiet Nature
-Blizzard
-Hidden Power Fire
-Energy Ball
-Protect
One of the most important parts of the team, abomasnow switches in to start the hail after trick room is set up, then spams blizzard. In hail, it auto-hits both opponents and does massive damage most of the time. Once I get walrein or mamoswine in there, my opponents turns start with both of their pokemon taking blizzard twice. It sweeps right through most things that aren't resistant, and some that are. Hidden power fire is there to deal with steel and bug like scizor and metagross, and energy ball is obvious. this pokemon is surprisingly bulky and hits very hard. Mega Scizor bullet punch doesn't even 2hko it. fire and sometimes flying are the only things that put much of a dent in it.
Cresselia @ Safety goggles
Ability: levitate
EV's: 192 Hp/ 100 Def/ 116 Sp. Att./ 100 Sp. Def.
Modest Nature
-Trick Room
-Psychic
-Moon Blast
-Lunar Dance
Cresselia starts the match with a trick room to get my big, fat ice types up and going. Its bulk makes it relatively difficult to take down before it gets one off, safety goggles increase longevity in hail, levitate protects from mamoswine's earthquake, and Sp. Att. EVs make it able to take out fighting types, which can otherwise be pretty hazardous to this team. Lunar dance just in case. Bringing Walrein or Mega Abomasnow back from the brink of death can change the course of the match.
Rhyperior @ Hard stone
Ability: lightning rod
EV's: 252 Att/ 252 Sp. Def
Brave Nature
-Rock Slide
-Hammer arm
-Poison Jab
-protect
Rhyperior starts off the match in front with cresselia. He is perceived as enough of an offensive threat that he gets targeted before cressellia a lot of the time. His purpose is A. to distract opponents from Cresselia, and B. to take out threats against my ice types. Under trick room he does this very well. Rock slide takes out charizard y and talonflame, and well as other flying or fighting types. hammer arm takes care of rock/steel types and heatran, and poison jab gets rid of fairies. This thing is absurdly strong under trick room, and it takes electric attacks for walrein as well. It's biggest weaknesses are water and grass, which abomasnow is resistant to, so I either protect on turn one or switches to abomasnow, who will take water or grass with ease.
Walrein Leftovers
Ability: ice body
EV's: 252 Hp/ 128 Def/ 128 Sp. Def.
Quiet Nature
-Blizzard
-Hail
-Aqua Ring
-Protect
Great support for Abomasnow. Double blizzard in hail is brutal. slow enough with 0 speed IV to go first in trick room. Hail just to get it back up if abomasnow faints, or so I don't have to switch him in and out. Aqua ring completes his healing power. He gets healing from hail/icebody, leftovers and aqua ring every turn. It really works well with protect stalling. Walrein Is bulky enough to survive thunderbolt consistently, and heals back a lot of the damage.
Mamoswine @ Icy rock
Ability: thick fat
EV's: 252 Att/ 252 Sp. Def.
Relaxed Nature
-Blizzard
-Icicle Crash
-Hail
-Earthquake
Mamoswine isn't very sturdy, but he resists fire pretty well with thick fat, Hits hard, and in trick room he goes first. Blizzard as a back up for Abomasnow or Walrein if one faints. Icicle crash because he's a physical attacker, and it works well without hail. Hail is obvious. Earthquake takes out fire and rock types instantly. I switch him in to take electric attacks for walrein as well. icy rock to extend hail
Mew Lum Berry
Ability: Synchronize
EV's: 252 Sp. Att/ 252 Spe
Timid Nature
-Trick Room
-flamethrower
-aura sphere
-scald
Mew is a backup trickroomer, and a non ice type sweeper especially for when trick room is not in play. Not much more to say about this one.
This is my first post here, and I'm not sure how to put pictures in this, so please forgive me if this looks really bland. Anyway, rate my team!
So I know everyone says that hail teams are invalid, but I decided to try it anyway and had a lot of success so far by combining it with trick room. my team consists of Abomasnow (obviously), Cresselia, Walrein, Rhyperior, mamoswine, and mew.
Abomasnow- mega @ Abomasite
Ability: Snow warning
EV's: 78 Hp/ 78 Def/ 252 Sp. Atk./ 100 Sp. Def.
Quiet Nature
-Blizzard
-Hidden Power Fire
-Energy Ball
-Protect
One of the most important parts of the team, abomasnow switches in to start the hail after trick room is set up, then spams blizzard. In hail, it auto-hits both opponents and does massive damage most of the time. Once I get walrein or mamoswine in there, my opponents turns start with both of their pokemon taking blizzard twice. It sweeps right through most things that aren't resistant, and some that are. Hidden power fire is there to deal with steel and bug like scizor and metagross, and energy ball is obvious. this pokemon is surprisingly bulky and hits very hard. Mega Scizor bullet punch doesn't even 2hko it. fire and sometimes flying are the only things that put much of a dent in it.
Cresselia @ Safety goggles
Ability: levitate
EV's: 192 Hp/ 100 Def/ 116 Sp. Att./ 100 Sp. Def.
Modest Nature
-Trick Room
-Psychic
-Moon Blast
-Lunar Dance
Cresselia starts the match with a trick room to get my big, fat ice types up and going. Its bulk makes it relatively difficult to take down before it gets one off, safety goggles increase longevity in hail, levitate protects from mamoswine's earthquake, and Sp. Att. EVs make it able to take out fighting types, which can otherwise be pretty hazardous to this team. Lunar dance just in case. Bringing Walrein or Mega Abomasnow back from the brink of death can change the course of the match.
Rhyperior @ Hard stone
Ability: lightning rod
EV's: 252 Att/ 252 Sp. Def
Brave Nature
-Rock Slide
-Hammer arm
-Poison Jab
-protect
Rhyperior starts off the match in front with cresselia. He is perceived as enough of an offensive threat that he gets targeted before cressellia a lot of the time. His purpose is A. to distract opponents from Cresselia, and B. to take out threats against my ice types. Under trick room he does this very well. Rock slide takes out charizard y and talonflame, and well as other flying or fighting types. hammer arm takes care of rock/steel types and heatran, and poison jab gets rid of fairies. This thing is absurdly strong under trick room, and it takes electric attacks for walrein as well. It's biggest weaknesses are water and grass, which abomasnow is resistant to, so I either protect on turn one or switches to abomasnow, who will take water or grass with ease.
Walrein Leftovers
Ability: ice body
EV's: 252 Hp/ 128 Def/ 128 Sp. Def.
Quiet Nature
-Blizzard
-Hail
-Aqua Ring
-Protect
Great support for Abomasnow. Double blizzard in hail is brutal. slow enough with 0 speed IV to go first in trick room. Hail just to get it back up if abomasnow faints, or so I don't have to switch him in and out. Aqua ring completes his healing power. He gets healing from hail/icebody, leftovers and aqua ring every turn. It really works well with protect stalling. Walrein Is bulky enough to survive thunderbolt consistently, and heals back a lot of the damage.
Mamoswine @ Icy rock
Ability: thick fat
EV's: 252 Att/ 252 Sp. Def.
Relaxed Nature
-Blizzard
-Icicle Crash
-Hail
-Earthquake
Mamoswine isn't very sturdy, but he resists fire pretty well with thick fat, Hits hard, and in trick room he goes first. Blizzard as a back up for Abomasnow or Walrein if one faints. Icicle crash because he's a physical attacker, and it works well without hail. Hail is obvious. Earthquake takes out fire and rock types instantly. I switch him in to take electric attacks for walrein as well. icy rock to extend hail
Mew Lum Berry
Ability: Synchronize
EV's: 252 Sp. Att/ 252 Spe
Timid Nature
-Trick Room
-flamethrower
-aura sphere
-scald
Mew is a backup trickroomer, and a non ice type sweeper especially for when trick room is not in play. Not much more to say about this one.
This is my first post here, and I'm not sure how to put pictures in this, so please forgive me if this looks really bland. Anyway, rate my team!