Doubles Minitour #2: Alphabet Cup [Won by Nails]

GenOne

DOU main. GMT-7. PS!: GenOne
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Calling act on mish because we scheduled a time and he missed it.

I actually have plans the rest of the week and am not re-scheduling a match I did due diligence to pre-arrange; dq me if that's a problem, I don't care.

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Nails

Double Threat
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i have defeated arcticblast
NailsToday at 8:04 PM
hey
wanna fight for letters
ArcticblastToday at 8:05 PM
uh
I never built a team
take the win
NailsToday at 8:06 PM
wp
ArcticblastToday at 8:06 PM
gg
 

Level 51

the orchestra plays the prettiest themes
is a Site Content Manageris a Community Contributoris a Top Tiering Contributoris a Contributor to Smogonis a Top Smogon Media Contributoris a Team Rater Alumnusis a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnusis a Past SCL Champion
This round isn't late!! It's early!! Thank you everyone for finishing your matches early!! We might actually finish this tournament before Christmas and that way I won't get scolded by MajorBowman!!

Semifinals
Ezrael vs Nails
fespy
vs DaAwesomeDude1

Please get your matches done by 16 Dec 2018, at 11:59pm Eastern Time!
 
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Nails

Double Threat
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i won

https://replay.pokemonshowdown.com/gen7doublesou-838533934

thanks to jon for getting me into this and building with me the whole tour, i had a blast and we made some really cool teams, which i shall detail rn


Volcarona @ Aguav Berry
Ability: Flame Body
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Giga Drain
- Quiver Dance
- Protect

Hitmontop @ Figy Berry
Ability: Intimidate
EVs: 252 HP / 52 Atk / 52 Def / 144 SpD / 8 Spe
Careful Nature
- Fake Out
- Close Combat
- Wide Guard
- Rock Slide

Kartana @ Grassium Z
Ability: Beast Boost
EVs: 4 HP / 252 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- X-Scissor
- Sacred Sword
- Detect

Zygarde @ Choice Band
Ability: Aura Break
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Thousand Arrows
- Extreme Speed
- Outrage

Tapu Fini @ Wiki Berry
Ability: Misty Surge
EVs: 252 HP / 72 Def / 88 SpA / 28 SpD / 68 Spe
Modest Nature
IVs: 0 Atk
- Brine
- Moonblast
- Nature's Madness

Tornadus @ Misty Seed
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Acrobatics
- U-turn
- Incinerate
- Knock Off
"i tried to build top moth balance. it was bad."


Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 228 HP / 252 Atk / 8 Def / 12 SpD / 8 Spe
Adamant Nature
- Knock Off
- Aqua Jet
- Belly Drum
- Protect

Mew @ Aguav Berry
Ability: Synchronize
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Trick Room
- U-turn
- Quash
- Dazzling Gleam

Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Final Gambit
- V-create
- Zen Headbutt

Camerupt-Mega @ Cameruptite
Ability: Sheer Force
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Mud Bomb
- Eruption
- Nature Power
- Overheat

Tapu Bulu @ Grassium Z
Ability: Grassy Surge
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Wood Hammer
- Swords Dance
- Giga Impact
- Horn Leech

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rock Slide
- Low Kick
- Crunch
- Incinerate
jon asked me to test out the format because he thought it'd be fun and wanted someone to test with. the first thing that i realized about the format was that protect being nearly nonexistent was that you can kind of just kill them if you set up a position to do so, because they like. can't do anything about it. hard trick room was my first thought on how to do that because it's really good at just setting up and killing them. it turns out only having one trick room/tailwind setter makes it kind of mediocre as a dedicated archetype. so it was hard trick room with 2 scarfers. victini uses a bunch of weird letters and playing 5v5 makes it easier to take enough kills during your turns, and ttar was the cleanup after tr ended. gleam mew because the team scoops to kommoo otherwise.


Incineroar @ Aguav Berry
Ability: Intimidate
EVs: 252 HP / 100 Def / 156 SpD
Sassy Nature
- Fake Out
- Overheat
- Knock Off
- U-turn

Tapu Fini @ Wiki Berry
Ability: Misty Surge
EVs: 140 HP / 216 SpA / 152 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Brine
- Calm Mind
- Protect

Kartana @ Figy Berry
Ability: Beast Boost
EVs: 4 HP / 252 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Aerial Ace
- Detect
- X-Scissor

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rock Slide
- Earthquake
- Superpower

Salamence-Mega @ Salamencite
Ability: Aerilate
Happiness: 0
EVs: 4 HP / 252 SpA / 252 Spe
Hasty Nature
- Hyper Voice
- Tailwind
- Giga Impact
- Wish

Mew @ Electrium Z
Ability: Synchronize
EVs: 120 HP / 136 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Icy Wind
- Zap Cannon
- Nasty Plot
- Volt Switch
i tried making ifk balance, this team is just really unremarkable and bad. i did not try making balance again.


Tapu Koko @ Light Clay
Ability: Electric Surge
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Volt Switch
- Nature's Madness

Volcarona @ Firium Z
Ability: Flame Body
EVs: 112 HP / 144 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Giga Drain
- Heat Wave
- Overheat

Cresselia @ Electric Seed
Ability: Levitate
Happiness: 0
EVs: 252 HP / 96 Def / 84 SpA / 16 SpD / 60 Spe
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonlight
- Icy Wind
- Psyshock

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 204 HP / 252 Atk / 20 Def / 24 SpD / 8 Spe
Adamant Nature
- Aqua Jet
- Belly Drum
- Knock Off

Landorus-Therian @ Mago Berry
Ability: Intimidate
EVs: 252 HP / 96 SpA / 96 SpD / 64 Spe
Modest Nature
- Stealth Rock
- U-turn
- Earth Power

Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Flare Blitz
- Thunder Punch
- Will-O-Wisp
this is the first good team i made. i was Extremely inspired by seeing marilli use light clay screens koko in spl a year ago and i made my own version which i cut a vgc regional with, so it was one of the first things i gravitated toward building. i couldn't use snorlax so i wanted some other fat booster that could chill behind screens forever, and eseed cm cress seemed like a natural choice. we identified pretty quickly that volcarona was a really important mon because it gets value out of the letters q and o which are otherwise really hard to use, and screens abuses boosting really well so it went on. azu and zard are boosters which function as volcarona checks, because setting up screens means you kinda let your opponent do whatever and so volc checks seemed important to have for a cresselia team. tpunch zard gets the terrain boost and breaks waters for azu.

jon r2 https://replay.pokemonshowdown.com/gen7doublesou-829638704


Ninetales-Alola @ Light Clay
Ability: Snow Warning
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Blizzard

Volcarona @ Firium Z
Ability: Flame Body
EVs: 80 HP / 176 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Overheat
- Giga Drain
- Flamethrower

Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 40 HP / 216 SpA / 252 Spe
Hasty Nature
- Diamond Storm
- Moonblast
- Nature Power
- Psych Up

Zygarde @ Figy Berry
Ability: Aura Break
EVs: 96 HP / 252 Atk / 160 Spe
Adamant Nature
- Coil
- Thousand Arrows
- Extreme Speed

Milotic @ Grassy Seed
Ability: Competitive
EVs: 252 HP / 100 Def / 16 SpD / 140 Spe
Calm Nature
IVs: 0 Atk
- Hydro Pump
- Icy Wind
- Recover
- Light Screen

Tapu Bulu @ Choice Scarf
Ability: Grassy Surge
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Wood Hammer
- Zen Headbutt
- Superpower
the last team taught us that boosting in a format where your boosted mons can just hit stuff and take kills was really good, so we decided to do that again; but this time with veils instead. diancie blocks rocks for volc, beats their volc (and zard) and is fast and strong; psych up should be protect but a lot of the other boosters on the team are good for volc to psych up and it's way funnier. volc is a volc and busted, zygarde is a fat booster, milo is anti intimidate mons, and grassy terrain gains value when veils are up + it breaks waters/tar for volc and generally enjoys being in a format where 1/2 of their mons probably can't protect and gets messed up by scarf wood hammer.

jon r1 http://replay.pokemonshowdown.com/smogtours-gen7doublesou-410513
nails r1 https://replay.pokemonshowdown.com/gen7doublesou-824827916


Ninetales-Alola @ Light Clay
Ability: Snow Warning
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Blizzard
- Icy Wind
- Moonblast

Garchomp @ Groundium Z
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Rock Slide
- Crunch

Victini @ Choice Scarf
Ability: Victory Star
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- V-create
- U-turn
- Zen Headbutt

Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Heat Wave
- Flamethrower
- Protect

Serperior @ Wide Lens
Ability: Contrary
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Dragon Pulse
- Taunt
- Glare

Tapu Bulu @ Choice Scarf
Ability: Grassy Surge
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Wood Hammer
- Nature's Madness

after building the last team, jon decided we should do it again but this time with sd chomper (inspired by . zardy also fits the theme of "can blow up stuff that can't protect real nice" and tailwind + sd chomper is scary. by this point we realized that screens/veils were really good because they made up the gap in bulk that most mons suffer due to not being able to protect, so we just kind of slapped them on. the rest of the team is just spamming weather and terrain boosted stab into slots with a bit of offensive synergy. jon wanted wide lens because he a bitch.

no one used this team in the tournament because it's not the best.


Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Wild Charge
- Volt Switch
- Brave Bird
- Quick Attack

Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Flare Blitz
- Dragon Dance
- Thunder Punch
- Roost

Cresselia @ Electric Seed
Ability: Levitate
EVs: 252 HP / 64 Def / 56 SpA / 16 SpD / 120 Spe
Calm Nature
IVs: 0 Atk
- Psyshock
- Moonlight
- Icy Wind
- Calm Mind

Landorus-Therian @ Wiki Berry
Ability: Intimidate
EVs: 252 HP / 96 SpA / 80 SpD / 80 Spe
Modest Nature
- Earth Power
- U-turn
- Knock Off
- Stealth Rock

Serperior @ Life Orb
Ability: Contrary
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Glare

Heatran @ Life Orb
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Ancient Power
- Nature Power
- Overheat

i had a thought that maybe physical koko was really good. my good buddy gavin michaels used cb koko in vgc on a hard trick room team and i was blown away by how much damage it dealt, so it seemed like it'd be fun for me to use too. except z wild charge because it does even more damage. [jon note: include that we wanted to use it because it's a lot of use out of w and b and incineroar is awkward to use in this format.] by this point we just kind of decided that zard x was the best mega. it beats metagross, beats fini, and does a pretty effective job of cting marilli, so it got a spot. seed cress was busted the last time we used it and we thought the format just really struggled to deal with it as a whole so it got a spot. heatran was originally sub protect and cress was icy wind toxic but after testing we realized that those choices sucked so we made them both more offensive. serperior was the filler "we have next to no letters left and want something that can fight lando" slot, and it ended up doing a really good job in my game against animus.

jon r3 https://replay.pokemonshowdown.com/gen7doublesou-829638704
nails r3 https://replay.pokemonshowdown.com/smogtours-gen7doublesou-407031

nails vs jon r4 https://replay.pokemonshowdown.com/smogtours-gen7doublesou-408319


Heracross-Mega @ Heracronite
Ability: Skill Link
EVs: 248 HP / 8 Atk / 252 Spe
Adamant Nature
- Close Combat
- Megahorn
- Bullet Seed
- Knock Off

Landorus-Therian @ Wiki Berry
Ability: Intimidate
EVs: 252 HP / 96 SpA / 88 SpD / 72 Spe
Modest Nature
- Stealth Rock
- Earth Power
- U-turn

Milotic @ Electric Seed
Ability: Competitive
EVs: 252 HP / 96 Def / 16 SpA / 56 SpD / 88 Spe
Calm Nature
IVs: 0 Atk
- Icy Wind
- Recover
- Hydro Pump

Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Wild Charge
- Volt Switch
- Nature's Madness
- Quick Attack

Serperior @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Glare
- Dragon Pulse
- Protect

Moltres @ Wiki Berry
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tailwind
- Overheat
- Air Slash
- Flamethrower
jon wanted to build heracross because it kills cresselia and hates getting intimidated but control is harder to pull off and heracross can't hit into protects in this format, so we did it. milo was added for lando hate, lando was added for lando love, z wild charge koko was added because it's still pretty busted, serp helps with lando and is just generally really good when it can boost, and moltres is a tailwind setter that gives another volc check and fits the letters that we had left. the team is pretty solid and it should've beaten me but i dodged an important icy wind in the mid-lategame. jon and i were supposed to play in finals but level 51 is a rude dude who deserves all of the scoldings that should come his way.

jon vs nails r4 https://replay.pokemonshowdown.com/smogtours-gen7doublesou-408319


Pelipper @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Brine
- Tailwind
- Air Slash
- Quick Attack

Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Muddy Water
- Draco Meteor
- Outrage
- Yawn

Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Waterfall
- Earthquake
- Ice Punch
- Rock Slide

Ferrothorn @ Figy Berry
Ability: Iron Barbs
EVs: 252 HP / 168 Atk / 88 Def
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Gyro Ball
- Power Whip
- Curse

Ludicolo @ Waterium Z
Ability: Swift Swim
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Surf
- Fake Out
- Nature Power
- Zen Headbutt

Politoed @ Choice Scarf
Ability: Drizzle
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump



for finals we decided that rain bodied the crap out of fespy's team he used for the last 2 rounds, and in retrospect we should've built rain earlier. every mon gets exactly 1 water move because there's barely enough letters to go around. quick attack was to break pheromosa's sash, air slash over hurricane because hydro pump was too important. swampert and pelipper are +spe to outspeed scarf staraptor and +1 timid volc after tailwind/swift swim. ferrothorn is +def because he didn't really have many special attackers. politoed is a useful mon as is but there's also legitimately no other moves it can use without gimping another more important mon (swampert needs eq and ice punch so encore and ice beam don't fit).

finals replay (also at the top of the post) https://replay.pokemonshowdown.com/gen7doublesou-838533934

========

thanks first to yoda for making the alphabet cup team building wizard tool, it made building for this format so much easier. thanks to jon for making me do this and being there every step of the way, and for missing icy wind. thanks to 51 for hosting, you do not in fact deserve scolding from jake. thanks to fespy for putting up with my johns tonight, and marilli for playing some test games early on. i ended up really surprised by how deep the format was, and how much fun i had with it. bring on spl!

 
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Level 51

the orchestra plays the prettiest themes
is a Site Content Manageris a Community Contributoris a Top Tiering Contributoris a Contributor to Smogonis a Top Smogon Media Contributoris a Team Rater Alumnusis a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnusis a Past SCL Champion
Thank you to everyone for playing in this tournament, especially Nails and Ezrael for really getting so deep into the meta—it means a lot to me to know that people are finding these formats fun and interesting! The Minitour Champion role has been transferred to Nails for now, but look out for a third minitour coming up [[soon?????]]!

I hope everyone who played in this tournament had fun with their games and their building. Once again, if you have any ideas of your own for a minitour, or would like to host one even, don't hesitate to drop me a PM here, or a DM on Discord!
 

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