Gengar-Mega @ Gengarite
Ability: Shadow Tag
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Protect
- Will-O-Wisp
- Sludge Bomb
Hydreigon @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Dark Pulse
- Protect
- Draco Meteor
- Earth Power
Keldeo @ Leftovers
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Taunt
- Secret Sword
- Calm Mind
- Hydro Pump
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Power Whip
- Protect
- Gyro Ball
- Leech Seed
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Protect
- Heat Wave
- Earth Power
- Substitute
Landorus-Therian @ Life Orb
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rock Slide
- Earthquake
- Superpower
- U-turn
Ability: Shadow Tag
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Protect
- Will-O-Wisp
- Sludge Bomb
Hydreigon @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Dark Pulse
- Protect
- Draco Meteor
- Earth Power
Keldeo @ Leftovers
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Taunt
- Secret Sword
- Calm Mind
- Hydro Pump
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Power Whip
- Protect
- Gyro Ball
- Leech Seed
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Protect
- Heat Wave
- Earth Power
- Substitute
Landorus-Therian @ Life Orb
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rock Slide
- Earthquake
- Superpower
- U-turn
Gengar-Mega @ Gengarite
Ability: Shadow Tag
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Protect
- Will-O-Wisp
- Shadow Ball
A very basic Mega Gengar spread and moveset. Sludge bomb and Shadow ball for dual stab, shadow ball helping take out other ghosts that threaten gengar, with the help of tremendous spAtk and speed. there were many moves to fill the third spot notably disable, destiny bond and will-o but i chose the latter since disable can be played around, destiny bond isnt always used since gengar is OHKOed fast or still needed for it's speed even at low hp, while will-o with shadow tag can make the opponent's pokemon dead weight. protect is doubles ou
Hydreigon @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Dark Pulse
- Protect
- Draco Meteor
- Earth Power
While some prefered to go on the offensive with terrakion, hydreigon was my choice for a few reasons. While hydreigon is in the play, opposing earthquakes that generally trouble the pair mentioned above are less encouraged since a protect from mega gengar wastes the turn , while hydreigon can nail a KO. intimidating this is also useless, obviously. Heidreigon is also a nice switch in to anymove that can seriously injure mega gengar such as ground, dark, ghost and you rare psychic perhaps in trick room. fast sludge bombs can help with fairies. Concerning the moveset dual stab with dark pulse and draco meteor are nice to have, earth power>fire blast since heatran can trouble hydreigon and mega gengar, resisting their strongest stabs. lo is neccesary on hydreigon since it's spatk isnt the best. protect is doubles ou
Keldeo @ Leftovers
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Taunt
- Secret Sword
- protect
- scald
Next thing that was needed was a reliable steel counter particularly heatran since it troubles the team. Keldeo seemed the ideal pokemon. mega gengar and keldeo proove to be a serious duo on the feild, keldeo beats landorus, heatran, hydreigon 3 huge threats to gengar. The latter doesnt return the help in the same proportion, but helps with latios, jirachi, metagross, azumarill, grass types that cant touch it and outspeeds skymin. life orb optimizes keldeo's power, which is very needed. secret sword and scald are keldeo's main assets in its offensive role. taunt helps with tr setters, despite gengar that already scares them, helps vs amoonguss that may stay in just to spore, and a fast taunt is generally very useful, taunt>icy wind since the team is alreayd sorta fast, and needs tr checks more than speed control. protect is doubles ou
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 172 Atk / 84 Def
Brave Nature
IVs: 0 Spe
- Power Whip
- Protect
- Gyro Ball
- Leech Seed
Keldeo's adition was encouraging to complement the team with a f/w/g core. amoongus was considered, but i didnt want a double poison type, even if psychic is rare and amoongus holds its own in tr, since i'd start to get very ice weak. shaymin sky was rejected for the same reason. ferrothorn has fire already resisted by 2 previous members, and gengar immune to fighting so it seemed great. ferrothorn is equally a good trick room pokemon a great switch in with high defense and iron barbs, and a solid rotom wash check (explaining lum berry, power whip after will-o-wisp) that this team started to need. It helps with the very rare mamoswine as well. 172 Atk OHKO R-W and Jellicent and make gyro strong enough to deal decent damage to fairies that pose a bit of problems to this team, mostly gardevoir and sylveon that tank spAtk hits. 84 defense helps as a kanga switch in or any physical hit switch in. leech seed is classic on ferrothorn and, you called it, protect is doubles ou.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 52 HP / 252 SpA / 204 Spe
Modest Nature
- Protect
- Heat Wave
- Earth Power
- flash cannon
The last of the F/W/G core . heatran checks talonflame that's quite a nuissance to this team and double resists ice, which can help on switch ins to kurem-black. shuca lets it tank earthpower that rotom-heat, which was my other choice, cant take thanks to terravolt. heatran beats aegislash, amoonguss, talonflame, mega diance (with our flash cannon), bisharp for gengar. Heatran is already a great pokemon with high bulk and spatk to have heatwave a strong spread stab move. earth power is for other heatrans and fire types. flash cannon>substitue is because while ferrothorn alone checks and counters diance hard i didnt feel like relying on it too much for that, plus flash cannon isnt always expected, and helps with the other fairies that can be a problem. protect is doubles ou
Landorus-Therian @ Life Orb
Ability: Intimidate
EVs: 44 HP / 252 Atk / 212 Spe
adam Nature
- Rock Slide
- Earthquake
- Superpower
- U-turn
An intimidate and ground immuity sealed the deal with the team. heatran being added, had a nice ice immunity to cover for lando so i could afford it. While this is your scarf set that you all know and love i went for the 212 spe 44 hp one as slower u turn momentum is generally great, and this still outspeeds 410s , which is pretty great. Earthquake is stab spread, superpower destroys kangas and is generally powerfull enough to beat weakned pokemon withtou the drastic EQ measure that may force a protect. rock slide is a well known move in the tier and helps with talon. protect is, naw im jk, i know this is scarf :P
Ability: Shadow Tag
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Protect
- Will-O-Wisp
- Shadow Ball
A very basic Mega Gengar spread and moveset. Sludge bomb and Shadow ball for dual stab, shadow ball helping take out other ghosts that threaten gengar, with the help of tremendous spAtk and speed. there were many moves to fill the third spot notably disable, destiny bond and will-o but i chose the latter since disable can be played around, destiny bond isnt always used since gengar is OHKOed fast or still needed for it's speed even at low hp, while will-o with shadow tag can make the opponent's pokemon dead weight. protect is doubles ou
Hydreigon @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Dark Pulse
- Protect
- Draco Meteor
- Earth Power
While some prefered to go on the offensive with terrakion, hydreigon was my choice for a few reasons. While hydreigon is in the play, opposing earthquakes that generally trouble the pair mentioned above are less encouraged since a protect from mega gengar wastes the turn , while hydreigon can nail a KO. intimidating this is also useless, obviously. Heidreigon is also a nice switch in to anymove that can seriously injure mega gengar such as ground, dark, ghost and you rare psychic perhaps in trick room. fast sludge bombs can help with fairies. Concerning the moveset dual stab with dark pulse and draco meteor are nice to have, earth power>fire blast since heatran can trouble hydreigon and mega gengar, resisting their strongest stabs. lo is neccesary on hydreigon since it's spatk isnt the best. protect is doubles ou
Keldeo @ Leftovers
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Taunt
- Secret Sword
- protect
- scald
Next thing that was needed was a reliable steel counter particularly heatran since it troubles the team. Keldeo seemed the ideal pokemon. mega gengar and keldeo proove to be a serious duo on the feild, keldeo beats landorus, heatran, hydreigon 3 huge threats to gengar. The latter doesnt return the help in the same proportion, but helps with latios, jirachi, metagross, azumarill, grass types that cant touch it and outspeeds skymin. life orb optimizes keldeo's power, which is very needed. secret sword and scald are keldeo's main assets in its offensive role. taunt helps with tr setters, despite gengar that already scares them, helps vs amoonguss that may stay in just to spore, and a fast taunt is generally very useful, taunt>icy wind since the team is alreayd sorta fast, and needs tr checks more than speed control. protect is doubles ou
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 172 Atk / 84 Def
Brave Nature
IVs: 0 Spe
- Power Whip
- Protect
- Gyro Ball
- Leech Seed
Keldeo's adition was encouraging to complement the team with a f/w/g core. amoongus was considered, but i didnt want a double poison type, even if psychic is rare and amoongus holds its own in tr, since i'd start to get very ice weak. shaymin sky was rejected for the same reason. ferrothorn has fire already resisted by 2 previous members, and gengar immune to fighting so it seemed great. ferrothorn is equally a good trick room pokemon a great switch in with high defense and iron barbs, and a solid rotom wash check (explaining lum berry, power whip after will-o-wisp) that this team started to need. It helps with the very rare mamoswine as well. 172 Atk OHKO R-W and Jellicent and make gyro strong enough to deal decent damage to fairies that pose a bit of problems to this team, mostly gardevoir and sylveon that tank spAtk hits. 84 defense helps as a kanga switch in or any physical hit switch in. leech seed is classic on ferrothorn and, you called it, protect is doubles ou.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 52 HP / 252 SpA / 204 Spe
Modest Nature
- Protect
- Heat Wave
- Earth Power
- flash cannon
The last of the F/W/G core . heatran checks talonflame that's quite a nuissance to this team and double resists ice, which can help on switch ins to kurem-black. shuca lets it tank earthpower that rotom-heat, which was my other choice, cant take thanks to terravolt. heatran beats aegislash, amoonguss, talonflame, mega diance (with our flash cannon), bisharp for gengar. Heatran is already a great pokemon with high bulk and spatk to have heatwave a strong spread stab move. earth power is for other heatrans and fire types. flash cannon>substitue is because while ferrothorn alone checks and counters diance hard i didnt feel like relying on it too much for that, plus flash cannon isnt always expected, and helps with the other fairies that can be a problem. protect is doubles ou
Landorus-Therian @ Life Orb
Ability: Intimidate
EVs: 44 HP / 252 Atk / 212 Spe
adam Nature
- Rock Slide
- Earthquake
- Superpower
- U-turn
An intimidate and ground immuity sealed the deal with the team. heatran being added, had a nice ice immunity to cover for lando so i could afford it. While this is your scarf set that you all know and love i went for the 212 spe 44 hp one as slower u turn momentum is generally great, and this still outspeeds 410s , which is pretty great. Earthquake is stab spread, superpower destroys kangas and is generally powerfull enough to beat weakned pokemon withtou the drastic EQ measure that may force a protect. rock slide is a well known move in the tier and helps with talon. protect is, naw im jk, i know this is scarf :P
Apologizing to champetero since the team is quite similar, in roles if ferro and kelde arnt enough, but the style is way different, focuses less on traping and lowering stats, being more of a mix of HO and balanced offense instead
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