DP Arcanine .

A lot of people, including me, found the Bulky Arcanine set very successful. This is the same set Light introduced but forgot to post a Peer Edit about, so I'm going to do it for him.

www.smogon.com/dp/pokemon/arcanine

[SET]
name: Pepper the Bulky Canine
move 1: Will-O-Wisp
move 2: Hidden Power Ground
move 3: Flamethrower / Fire Blast
move 4: Roar
item: Leftovers
ability: Intimidate
nature: Bold
evs: 240 HP / 168 Def / 28 SpA / 72 Spe
ivs: 30 SpD / 30 SpA

[SET COMMENTS]

<p> Bulky Arcanine is not something to laugh at since it can counter a lot of the major physical threats in the OU metagame thanks to Intimidate. The EVs above ensure that you survive a variety of physical attacks from Pokemon like Choice Band Jolly Dugtrio, and Jolly Garchomp. A Jolly Garchomp can not even OHKO Arcanine with Earthquake. The Speed EVs ensure you outspeed Jolly Tyranitar and other Pokemon who EV to outspeed Jolly Tyranitar by one point.</p>

<p> Will-O-Wisp is probably the most important move here, since the ability to cut the opponents Attack in half is key to this set. Using this move on a wall also limits the durability they have, which will be needed sooner or later. Hidden Power Ground is needed to combat and 2HKO Fire-type threats that are immune to Will-o-Wisp such as Heatran and Infernape. The Fire-type move is your choice. Flamethrower is for reliability, while Fire Blast may be used for the extra kick. Roar is used to scout, cause some damage from Spikes or Stealth Rock if you set them up, and abuse Leftovers. </p>

<p> The EVs are very specific on this type of Arcanine, as the HP and Defense EVs will maximize defensive capabilities while still 2HKOing Heatran and Infernape and being able to outspeed Jolly Tyranitar plus those that aim to outspeed Jolly Tyranitar by a single point. This is very important as you will be able to further diminish Tyranitar's Attack with Will-o-Wisp before it can hit you with an Earthquake, which (with the suggested HP and Defense EVs) won't KO anyways.</p>
 
I personally wouldn't include Overheat, the hit and run tactic takes a toll on Arcanine's durability due to Stealth Rock, unless it has worked well for you.

Hidden Power Ground is needed if you want that 2HKO become immune to Burn, such as Infernape and Heatran especially.
This makes no sense to me. I think it should be "Hidden Power Ground is needed to 2HKO Pokemon that will get a free switch into Will-o-wisp, most notably Infernape and Heatran."
 
Nitpicks,

Ensure > Insure
You have it twice, just Ctrl + F, Replace them.

since the ability to cut the opponent's Attack

Apostrohe between "opponent" and "s"

Hidden Power Ground is needed if you want that 2HKO become immune to Burn, such as Infernape and Heatran especially.

This sentence is pretty poorly worded, try:

Hidden Power Ground is needed to combat and 2HKO Fire-type threats that are immune to Will-o-Wisp such as Heatran and Infernape.

I don't think Overheat should be an option as it forces Arcanine to make a lot of switches and due to it's Stealth Rock weakness, that's not really a good thing. Cut it down to Fire Blast / Flamethrower.

Hope I could help.
 
Remove that line about Overheat now that you've removed it from the moves listed:

Flamethrower is for reliability, while Fire Blast may be used for the extra kick, and Overheat is for the hit and run tactic.
 
evs: 240 HP / 168 Def / 28 SpA / 72 Spe

Speed is denotated as "Spe" and goes at the end of EV lines. Remember that.
 
Wow, Sikh it's been 13 days since the last comment. And if there isn't anything more to add, I'll be gladly adding this to the SCMS.

Nice job.
 
If I may request something, could the name be changed to Pepper? It's not particularly important, but it's just the name I've associated with it.
 
I PM'd Ryubahamut regarding naming it "Pepper". Personally i'm in favour of it, but i'd like to see what one of the higher-ups think about it, before putting it on the main site.
 
You should explain the entire EV spread. What's special about teh 28 Special Attack EVs? What if you max EVs on Arcanine so you can have max Leftovers recovery with 384 HP?
 
The Special Attack EVs allow this Arcanine to 2HKO Heatran and 4 HP Infernape, while the Speed EVs allow it to outspeed Jolly Tyranitar and those that aim to outspeed Jolly Tyranitar by one. The HP and Defense EVs maximize defensive capabilities while still maintain all that was said earlier.
 
Would it make a difference if you moved some of those Defense EVs to the HP EVs to maximize its HP? And you should explain the EVs up there on the analysis, haha.
 
Ah I will. And yes it will make a difference since with Intimidate those EVs allow this to survive a myriad of attacks, which it will not be able to do without them.

EDIT: I added the extra paragraph as you suggested.
 
Do you know which specific threats? Because if there isn't a specific threat, might as well throw those EVs to get maximum Leftovers recovery?
 
<p> The EVs are very specific on this type of Arcanine, as the HP and Defense EVs will maximize defensive capabilities while still 2HKOing Heatran and Infernape and being able to outspeed Jolly Tyranitar plus those that aim to outspeed Jolly Tyranitar by a single point. This is very important as you will be able to further diminish Tyranitar's Attack with Will-o-Wisp before it can hit you with an Earthquake, which (with the suggested HP and Defense EVs) won't KO anyways.</p>

Changes in Bold. Removed the line regarding Jolly Duggy and Jolly Chomp as it's already somewhat mentioned in your first paragraph.
 
Ok, the last word I got on naming the set came was about a week ago, so i'll just be uploading now under the name, "Pepper the Bulky Canine."

EDIT: It's on the SMCS.
 
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