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DP Rotom

LonelyNess

Makin' PK Love
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After looking in the analysis, I was surprised not to see this listed among the sets. I made this set and it was used by myself to get to the 4th round of Smogon Tour UU, and also by Mystica who ended up winning the UU Tour. It's been playtested countless times, so I know its viability.

Current analysis: http://www.smogon.com/dp/pokemon/rotom
----
[SET]
name: Restalk
move 1: Rest
move 2: Sleep Talk
move 3: Thunderbolt
move 4: Will-O-Wisp
item: Leftovers
ability: Levitate
nature: Bold
evs: 252 HP / 252 Def / 4 SpA


[SET COMMENTS]

<p>Rotom is generally not used as a defensive Pokemon, mainly due to its 50/77/77 defenses. However, handy immunities to Ground, Normal, Fighting, as well as resists to Bug and Flying allow Rotom to comfortably counter quite a few of the UU metagame's biggest threats, notably the Fighters, Swellow, and Scyther.</p>

<p>With maxed HP and Defense, Hitmonlee, Hitmonchan, and Hitmontop all fail to 2HKO with Stone Edge, with the only exception being the occasional Adamant Choice Band Hitmonlee who can 2HKO 17% of the time. You can then begin to Will-O-Wisp to cripple them, or you can fire off STAB Thunderbolts that will 2HKO Life Orb Hitmonlee and 3HKO Hitmonchan and Hitmontop. Swellow fails to even 3HKO on average with Brave Bird and falls prey to Thunderbolt in just a single hit. Scyther fares even worse, failing to 3HKO with Aerial Ace unless it has a Life Orb and a Swords Dance under its belt. </p>

<p>This set also deals with any Dark types thinking they will catch Rotom off guard by switching in and Pursuiting on the switch for the OHKO. At worst, Absol's Choice Band Pursuit does 61% if you stay in. This is only a 2HKO while you burn and cripple it for the rest of the battle. This luxury is not afforded by the other Rotom sets that are OHKO'd by Pursuit whether you switch or not.</p>

<p>When Rotom has taken a few hits, just Rest off the damage and it will be good as new. Sleep Talk is there in order to prevent Pokemon from setting up on you during your sleep.</p>

<p> Thunder or Charge Beam could be used in place of Thunderbolt. Thunder gives added power which could mean the difference in OHKO'ing or not on some threats, such as Scyther and Poliwrath. Charge Beam can turn this into a tanking sweeper of sorts; however, its Special Defense really lets it down when attempting this. In the long run these two can be effective, but Thunderbolt is still the most consistent.</p>
 
rotom peer edit said:
with the only exception being Hitmonlee with an Adamant nature and a Choice Band which is an incredibly rare combination according to Shoddy statistics. (Even then there's only a 17% chance if there are no Stealth Rocks in play)

I have a problem with this tbh. It really sounds awkward and shoddy statistics change every month so why put that in. I would rephrase it to "With the only exception being the occasional Adamant Choice Band Hitmonlee who can 2HKO 17% of time."

The Absol thing also bothers me. Remember, you are running 0 Speed at all. This means Absol will 2hko you with Pursuit, followed by night slash. if you are intent on staying in. you wont be able to rest before he night slashes meaning you die. Is there any other way to word it? if not just leave it out.
 
Reworded the Hitmonlee sentence, yours is much smoother KD.

Also, the only UU Pokemon that have Pursuit in them are CB sets. (Absol/Skuntank/Drapion) Regular Rotom is OHKO'd by these whether or not you switch so they ALWAYS use Pursuit over Night Slash/Crunch. You stay in, survive, burn and then you're free to rest and then switch out next turn. You have a ~40% sleeping Rotom (obviously not the best circumstances) and they have a burned Absol/Skuntank/Drapion. This is WAY better than the usual "dead Rotom" that the other Rotom sets run into when facing a CB Pursuit user.

Also, if it's NOT a pursuit user, Life Orb Night Slash from Absol JUST barely doesn't OHKO. (I think there's something like a 30% chance of the OHKO) So even if you misspredict and they aren't CB Pursuiting, you can still cripple it as you go down.

Also fixed the HP
 
I prefeer a spread of 252 HP, 216 Def and 40 SpD, the EVs I used in this post sometime ago. It can avoid the 2HKO by a +2 Life Orb Scyther's Aerial Ace more often than not (metalkid overshots the damage) and the extra SpD helps a lot against random Surfs from bulky waters that you should be scaring off (Blastoise mainly)
Also, I found all Absol trying to Sucker Punch me instead of Night Slash, so the lower Def isn't a problem.

an excelent set that I used on both my accounts to climb the UU ladder a long time ago, and I still prefeer this Rotom A LOT more than Weezing.
 
You might want to add a link to the Rotom analysis page. I would comment on the set but I dont play UU.
 
Max Defense is necessary to maintain the 3HKO's on the Hitmon's Stone Edges. Without it, they all 2HKO on average, which defeats the main purpose of this set.
 
Damage: 45.07% - 52.96%
Jolly CB Hitmonlee, so not really. Adamant ones doesn't exist anyway and the damage will be a little lower due to metalkid results being a little higher, etc

but yeah, It is a matter of preference... I like to switch more easily into Surfs from Blastoise to prevent its Rapid Spin
 
Scyther fairs even worse failing to 3HKO with Aerial Ace unless it has a Life Orb and a Swords Dance under its belt.
should be fares, not fairs, and there should be a comma after "worse"

other than that, looks pretty good, nicely done.
 
Scyther also learns Pursuit, and even if Rotom decides to stay in, Pursuit is still increased by Technician, so it doesn't make a good counter all, especially when you can't even OHKO with T-bolt and rely on a shaky 75% WoW.
 
Fixed the typo added the comma.

And here are the calculations I'm getting

Jolly CB Stone Edge vs. this Rotom

508 Atk vs 278 Def & 304 HP (100 base power): 131 - 155 (43.09% - 50.99%)


Never a 2HKO with Leftovers and no rocks, 48% 2HKO with Rocks and Leftovers

Worst Case Scenario against Scyther

Jolly SD/LO Pursuit (which is non existant according to shoddy statistics, and as far as Smogon sets go but whatever)

638 Atk vs 278 Def & 304 HP (60 base power): 258 - 304 (84.87% - 100%) | Multipliers: 1.3 * 2

Without Rocks, that's almost never an OHKO, with Rocks it's a 78% chance of an OHKO.

You can then return with a Thunderbolt that will OHKO on average with LO recoil.

226 Atk vs 196 Def & 281 HP (95 base power): 236 - 282 (83.99% - 100.36%) | Multipliers: 2 * 1.5

Not to mention that it's NONEXISTANT, and I'm not even just saying that, look at the shoddy statistics, I know I have. The only time Pursuit is on a Scyther set is on the Choice Band set, and if this thing can survive an Absol's CB pursuit, it can survive a Scyther's.
 
CB Pursuit does 48.6~57.89, so it's a 2HKO with SR up. Just because a set is nonexistant doesn't make it bad, and it's quite possible with how the UU metagame keeps changing. It might be a minor thing, but I still thought it should be brought up.
 
You can't be hit by Pursuit on the switch-in. The thing you switched out would get hit instead.
 
Oh, you're completely right, Syberia. This means that Rotom can comfortably counter Scyther. Thanks for correcting my temporary lapse in intelligence.
 
Rotom can't OHKO with T-bolt unless Scyther lost half his health from SR. You could WoW but I don't find it so reliable in a situation where you can be easily 2HKO'd.
 
Perhaps Thunder can be used over Thunderbolt (list as another option). As rkatzam said, Thunderbolt wont even 1hko Scyther, and Rotom shouldn't mind abusing the 30% Paralysis rate, and it works especially well in UU Rain teams which are common.

Certainly put it in at least as another option and mention Rain Dance support, as even without RDance support, it still serves a purpose for more power.

(Rotom also can switch in on Earthquake attacks aimed at Rain Dance Electrode/Kabutops/Qwilfish/Omastar), meaning it will help Rain Dance teams, rather than rely on them.
 
However, handy immunities to Ground, Normal, Fighting, as well as resists to Bug and Flying allow Rotom to comfortably counter quite a few of the UU metagame's biggest threats. Most notably the Fighters, Swellow, and Scyther.

The bolded sentence isn't complete. Suggested reword:

However, handy immunities to Ground, Normal, Fighting, as well as resists to Bug and Flying allow Rotom to comfortably counter quite a few of the UU metagame's biggest threats, most notably Fighting-types, Swellow, and Scyther.

Is recovery really that important to Rotom's countering success?
 
You can't switch Rotom repeatedly into these threats without recovery, you just end up getting worn down switching into resisted attacks, so a bulkier set utilizing Resttalk is certianly viable.
 
I was just testing an idea for fun and it worked surprisingly well with your set. It shouldn't be in the actual set but in set comments you could mention something about Charge Beam. Several times I actually got a sweep going because I could Charge Beam up and the Rest off the damage. I think it's worth considering.
 
Yes, recovery is pretty much necessary if you want to make repeated switch ins. Also, these are the premier physical attackers of UU, Rotom is does extremely well against other physical attackers in UU and for general survivability Restalk is optimal.

Camerupt is already listed as a counter in the original analysis.

This set is meant to be defensive so consistancy is key. Thunder is inconsistant and is not worth the trade off even for the added power; thunderbolt is good enough for what this set needs to do. Same goes with Charge Beam, it COULD set up a sweep, but the inconsistancy of the special attack boosts coupled with the fact that this set really isn't MEANT to sweep mean that it's not as effective.
 
Fixed the "notably" typo.

Added in a small section about the viability of Thunder and Charge Beam.

Any other comments? If not, could this be moved into the analysis?
 
I just have grammar nitpicks; everything else looks good

<p>Rotom is generally not used as a defensive Pokemon, mainly due to its 50/77/77 defenses.

Pokemon should be capitalized.

However, handy immunities to Ground, Normal, Fighting, as well as resists to Bug and Flying allow Rotom to comfortably counter quite a few of the UU metagame's biggest threats, notably the Fighters, Swellow, and Scyther.

"Notably [...]" wasn't a complete sentence.

Sleep Talk is there in order to prevent Pokemon from setting up on you during your sleep.

Pokemon should be capitalized.

Thunder or Charge Beam could be used in place of Thunderbolt. Thunder gives added power which could mean the difference in OHKO'ing or not on some threats, such as Scyther and Poliwrath.

The Scyther/Poliwrath mention wasn't a complete sentence, so I merged it.

Charge Beam can turn this into a tanking sweeper of sorts; however, its Special Defense really lets it down when attempting this.

You need a semicolon there because you're changing subject. I also added the comma just so it reads better, but I don't think it's necessary.

In the long run these two can be effective, but Thunderbolt is still the most consistent.

Consistent was misspelled.
 
Why will Thunderbolt 2HKO Hitmonlee, but only 3HKO Hitmonchan and Hitmontop, if they all have the same HP and Special Defense?
 
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