http://www.smogon.com/dp/pokemon/clefable
First post. I initially joined the community just so I could put this up, as Clefable is one of my favorite Pokemon and I couldn't believe it didn't have a Lv. 2 Endeavor set. Without any further ado, I give you:
[SET]
name: Lv. 2 Endeavor
move 1: Endeavor
move 2: Protect
move 3: Encore
move 4: Thunder Wave / Sing / Toxic
item: Focus Sash
ability: Magic Guard
ivs: 0 HP
[SET COMMENTS]
<p>Clefable boasts a huge advantage over other low level Endeavor users, namely its unique ability Magic Guard, which prevents Sandstorm, Hail, Stealth Rock, Spikes, and Toxic Spikes from breaking your Focus Sash prematurely. The idea behind this set is simple: get in, survive one hit using Focus Sash, and then Endeavor, reducing the opponent to either 15 (if your opponent did not attack) or 1 hp. This Clefable is meant to be used with Sandstorm, Hail, or Toxic Spikes support, which would then finish your weakened opponent at the end of the turn (all of the preceding will damage the opponent before leftovers recovery). Either way, you should have a priority move user waiting in the wings should your target be resistant to your field hazard of choice. Hopefully you have Stealth Rock up, so even if your target switches out he is essentially out of the battle. Clefable should net one KO per battle, possibly more if your opponent doesn’t catch on to the low level and switches or tries to set up.</p>
<p>Protect helps to scout for Fake Out or a sleep move, while Encore is useful should something that resists your field hazard try to recover hp before finishing you off (assuming your sash was broken). After Encoring a recovery move, you would then use your fourth move, Endeavor again if you predict a switch, or switch yourself to something that can set up. Thunder Wave, Sing, or Toxic is to be used if you think your opponent is about to switch to a ghost type. Swagger and Knock Off are also viable for that fourth slot, along with Snatch, which stops Substitute from ruining your day, but requires a good deal of prediction. (Endeavor will break subs as long as your opponent has more than ¼ of their hp remaining, but will fail to break them afterward.) The advantage of using this Clefable as opposed to CB Metagross with Explosion is its ability to selectively eliminate key Pokemon, as a switch to a non-ghost type effectively gives a free KO. Clefable also functions as a sacrificial revenge killer, especially useful in stopping dangerous sweeps. Heracross, Latias, Salamence and Suicune, along with countless others, are forced to sacrifice themselves should Clefable come in on them (if your opponent has no ghost types).</p>
<p>Special mention goes to the possibility of using this on a Trick Room team, where Clefable can easily net two kills, outspeeding even Shuckle during Trick Room with its paltry 6 speed.</p>
// Should this be included? //
Counters:
Let’s go through things that Clefable will not be able to use Endeavor against in OU:
-All Ghost-types
-Breloom (Substitute and Spore)
-Bronzong (rare Hypnosis)
-Infernape (rare Fake Out)
-Jirachi (Iron Head)
-Machamp (DynamicPunch)
-Ninjask (Substitute)
-Togekiss (Air Slash)
-Weavile (rare Fake Out)
-Yanmega (Hypnosis)
caelum edit: You don't need such an extensive addition to counters for one set. Don't worry about it, one of us will deal with it.
First post. I initially joined the community just so I could put this up, as Clefable is one of my favorite Pokemon and I couldn't believe it didn't have a Lv. 2 Endeavor set. Without any further ado, I give you:
[SET]
name: Lv. 2 Endeavor
move 1: Endeavor
move 2: Protect
move 3: Encore
move 4: Thunder Wave / Sing / Toxic
item: Focus Sash
ability: Magic Guard
ivs: 0 HP
[SET COMMENTS]
<p>Clefable boasts a huge advantage over other low level Endeavor users, namely its unique ability Magic Guard, which prevents Sandstorm, Hail, Stealth Rock, Spikes, and Toxic Spikes from breaking your Focus Sash prematurely. The idea behind this set is simple: get in, survive one hit using Focus Sash, and then Endeavor, reducing the opponent to either 15 (if your opponent did not attack) or 1 hp. This Clefable is meant to be used with Sandstorm, Hail, or Toxic Spikes support, which would then finish your weakened opponent at the end of the turn (all of the preceding will damage the opponent before leftovers recovery). Either way, you should have a priority move user waiting in the wings should your target be resistant to your field hazard of choice. Hopefully you have Stealth Rock up, so even if your target switches out he is essentially out of the battle. Clefable should net one KO per battle, possibly more if your opponent doesn’t catch on to the low level and switches or tries to set up.</p>
<p>Protect helps to scout for Fake Out or a sleep move, while Encore is useful should something that resists your field hazard try to recover hp before finishing you off (assuming your sash was broken). After Encoring a recovery move, you would then use your fourth move, Endeavor again if you predict a switch, or switch yourself to something that can set up. Thunder Wave, Sing, or Toxic is to be used if you think your opponent is about to switch to a ghost type. Swagger and Knock Off are also viable for that fourth slot, along with Snatch, which stops Substitute from ruining your day, but requires a good deal of prediction. (Endeavor will break subs as long as your opponent has more than ¼ of their hp remaining, but will fail to break them afterward.) The advantage of using this Clefable as opposed to CB Metagross with Explosion is its ability to selectively eliminate key Pokemon, as a switch to a non-ghost type effectively gives a free KO. Clefable also functions as a sacrificial revenge killer, especially useful in stopping dangerous sweeps. Heracross, Latias, Salamence and Suicune, along with countless others, are forced to sacrifice themselves should Clefable come in on them (if your opponent has no ghost types).</p>
<p>Special mention goes to the possibility of using this on a Trick Room team, where Clefable can easily net two kills, outspeeding even Shuckle during Trick Room with its paltry 6 speed.</p>
// Should this be included? //
Counters:
Let’s go through things that Clefable will not be able to use Endeavor against in OU:
-All Ghost-types
-Breloom (Substitute and Spore)
-Bronzong (rare Hypnosis)
-Infernape (rare Fake Out)
-Jirachi (Iron Head)
-Machamp (DynamicPunch)
-Ninjask (Substitute)
-Togekiss (Air Slash)
-Weavile (rare Fake Out)
-Yanmega (Hypnosis)
caelum edit: You don't need such an extensive addition to counters for one set. Don't worry about it, one of us will deal with it.