Great post by Zee. I'm on the fence about whether anything actually needs to be suspected but want to expand on some of the points made and take this opportunity to talk about DPP now that my alt and I are out of the tournament.
It cannot be understated how big a part of building and playing the "information game" is in DPP. Moreso than any other generation by far. Gens 1-3 do not have enough flexibility in teambuilding to really exploit the lack of team preview- fewer mons, fewer moves, no physical/special split. Gens 5 and beyond do have team preview, which means that in the early game the player has substantially more information with which to make inferences about the composition of their opponent's team. In DPP there is a uniquely large advantage to be gained by misleading your opponent, preserving information, scouting your opponent, and making inferences on their sets and mons in the back.
As Zee pointed out, Kegged's week 5 team was designed to exploit this. Lead Mew has several totally different but all viable sets it could run: life orb or specs special attacker, SD physical attacker, fake out stealth rocks support, dual screens, or trick room as the main five. The optimal gameplay into each of the five is very different and in the first few turns of the game you have almost no information with which to infer what Mew is going to do. The Mew that Kegged brought was meant to convince the opponent that it had four special attacks, lure them into a false sense of security, and then get huge value out of an unexpected boom. Mew or boom could be worthy of a suspect, but in the long run I don't believe either is too unhealthy and that the current state of the meta is well balanced. If anything should be suspected, it's explosion, since most relevant mons learn self destruct anyways so it'd just be a de-facto nerf to the move. Mew is too cool of a mon to ban.
Moving on beyond just mew and explosion: the current VR is out of date. They were a bit stale already, then thunder wave got banned, and now the meta is totally different. Some suggestions:

Tier 2 -> tier 1. The sheer number of viable sets this mon can run makes it extremely difficult to properly play around. Probably the best mon in the entire tier.

Also fantastic and can stay tier 1. Tyranitar can run lots of different but equally viable sets, Latias too but one (specs) is superior in most cases. Hard to go wrong with either on your team.

Tier 1 -> tier 2. They're both great mons but not quite as splashable as Mew/Tyranitar/Latias. Zapdos is objectively worse with the ban of twave and Metagross was never worthy of tier 1 to begin with.

Tier 2 -> tier 4. Should have been tier 3 pre-twave ban, and now tier 4 given that it lost one of its main value propositions which was magic guard being immune to full paralysis.

Tier 2 -> tier 3. Gyarados's best set was spdef twave, and now that twave is banned, it's lost two things: access to that set and any sort of information advantage. When I see a Gyarados switch in, I know it is dragon dance with waterfall and protect and a coverage move and can play around it appropriately. That certainty makes Gyara worse.

Tier 2 -> tier 3. It's good at setting screens and setting rain dance, everything else you'd rather a Zapdos for.

Tier 2 -> tier 3. Lost a lot of utility now that teams don't need a ground type or two to switch into twave.

Tier 3 -> tier 2. Slightly better now that there isn't a ground type or two on every single team for reasons mentioned above.

Tier 3 -> tier 2. Surprisingly good. Not many good fake out mons in the tier, not many good intimidators, exactly one mon that compresses both roles into one. CC hits a lot of the tier hard and sucker punch does a hefty chunk to Latias. Almost nothing in the tier hits it for supereffective damage.

Tier 4 -> tier 3. Criminally underrated. Steel types are super good, especially steel types that aren't weak to fire. Empoleon's main weakness is ground, and it can KO most threats back with hydro pump or grass knot. Its biggest value is its ability to sit on the field for turn after turn and spam icy wind, which after the twave ban became one of the only viable forms of speed control in the tier.

Rotom-Mow should be in the same spot as Rotom-Heat (tier 4). They're both roughly equal in utility.

Tier 4 -> tier 2. Most players have already caught on to this recently, but Salamence is good. Intimidate, ability to run a special (lorb with draco and flamethrower) or a physical (choice band with dragon claw and outrage). Scarf and sitrus are also viable. Another winner of the twave ban.

Tier 4 -> tier 3. Pretty much always CM. Can be run as a lead (usually with Kang or Hitmontop) or as a late game wincon. Very few mons hit it for supereffective damage, and the ones that do still struggle to do damage after a CM or two.

Tier 4 -> tier 5. One of the biggest losers of the twave ban. Very little reason to run this mon.

Tier 4 -> tier 5. Underwhelming. Desperately needs a choice scarf to outspeed threats like Latias/Mew/Heatran but is easy to play around after being locked.

UR -> tier 5. Adamant Life Orb ice shard hits threats like Zapdos and Latias surprisingly hard. EQ does massive damage. Main drawback is its weakness to Hitmontop which is everywhere right now and lack of resistances.

UR -> tier 5. Fast fake out, ice+fighting+dark coverage hits a massive portion of the tier for supereffective damage, unmatched speed stat.
And lastly: do not unban thunder wave. The health of the meta improved significantly after its ban. Should stay this way.
It cannot be understated how big a part of building and playing the "information game" is in DPP. Moreso than any other generation by far. Gens 1-3 do not have enough flexibility in teambuilding to really exploit the lack of team preview- fewer mons, fewer moves, no physical/special split. Gens 5 and beyond do have team preview, which means that in the early game the player has substantially more information with which to make inferences about the composition of their opponent's team. In DPP there is a uniquely large advantage to be gained by misleading your opponent, preserving information, scouting your opponent, and making inferences on their sets and mons in the back.
As Zee pointed out, Kegged's week 5 team was designed to exploit this. Lead Mew has several totally different but all viable sets it could run: life orb or specs special attacker, SD physical attacker, fake out stealth rocks support, dual screens, or trick room as the main five. The optimal gameplay into each of the five is very different and in the first few turns of the game you have almost no information with which to infer what Mew is going to do. The Mew that Kegged brought was meant to convince the opponent that it had four special attacks, lure them into a false sense of security, and then get huge value out of an unexpected boom. Mew or boom could be worthy of a suspect, but in the long run I don't believe either is too unhealthy and that the current state of the meta is well balanced. If anything should be suspected, it's explosion, since most relevant mons learn self destruct anyways so it'd just be a de-facto nerf to the move. Mew is too cool of a mon to ban.
Moving on beyond just mew and explosion: the current VR is out of date. They were a bit stale already, then thunder wave got banned, and now the meta is totally different. Some suggestions:

Tier 2 -> tier 1. The sheer number of viable sets this mon can run makes it extremely difficult to properly play around. Probably the best mon in the entire tier.


Also fantastic and can stay tier 1. Tyranitar can run lots of different but equally viable sets, Latias too but one (specs) is superior in most cases. Hard to go wrong with either on your team.


Tier 1 -> tier 2. They're both great mons but not quite as splashable as Mew/Tyranitar/Latias. Zapdos is objectively worse with the ban of twave and Metagross was never worthy of tier 1 to begin with.

Tier 2 -> tier 4. Should have been tier 3 pre-twave ban, and now tier 4 given that it lost one of its main value propositions which was magic guard being immune to full paralysis.

Tier 2 -> tier 3. Gyarados's best set was spdef twave, and now that twave is banned, it's lost two things: access to that set and any sort of information advantage. When I see a Gyarados switch in, I know it is dragon dance with waterfall and protect and a coverage move and can play around it appropriately. That certainty makes Gyara worse.

Tier 2 -> tier 3. It's good at setting screens and setting rain dance, everything else you'd rather a Zapdos for.

Tier 2 -> tier 3. Lost a lot of utility now that teams don't need a ground type or two to switch into twave.

Tier 3 -> tier 2. Slightly better now that there isn't a ground type or two on every single team for reasons mentioned above.

Tier 3 -> tier 2. Surprisingly good. Not many good fake out mons in the tier, not many good intimidators, exactly one mon that compresses both roles into one. CC hits a lot of the tier hard and sucker punch does a hefty chunk to Latias. Almost nothing in the tier hits it for supereffective damage.

Tier 4 -> tier 3. Criminally underrated. Steel types are super good, especially steel types that aren't weak to fire. Empoleon's main weakness is ground, and it can KO most threats back with hydro pump or grass knot. Its biggest value is its ability to sit on the field for turn after turn and spam icy wind, which after the twave ban became one of the only viable forms of speed control in the tier.


Rotom-Mow should be in the same spot as Rotom-Heat (tier 4). They're both roughly equal in utility.

Tier 4 -> tier 2. Most players have already caught on to this recently, but Salamence is good. Intimidate, ability to run a special (lorb with draco and flamethrower) or a physical (choice band with dragon claw and outrage). Scarf and sitrus are also viable. Another winner of the twave ban.

Tier 4 -> tier 3. Pretty much always CM. Can be run as a lead (usually with Kang or Hitmontop) or as a late game wincon. Very few mons hit it for supereffective damage, and the ones that do still struggle to do damage after a CM or two.

Tier 4 -> tier 5. One of the biggest losers of the twave ban. Very little reason to run this mon.

Tier 4 -> tier 5. Underwhelming. Desperately needs a choice scarf to outspeed threats like Latias/Mew/Heatran but is easy to play around after being locked.

UR -> tier 5. Adamant Life Orb ice shard hits threats like Zapdos and Latias surprisingly hard. EQ does massive damage. Main drawback is its weakness to Hitmontop which is everywhere right now and lack of resistances.

UR -> tier 5. Fast fake out, ice+fighting+dark coverage hits a massive portion of the tier for supereffective damage, unmatched speed stat.
And lastly: do not unban thunder wave. The health of the meta improved significantly after its ban. Should stay this way.