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DPP Magnezone (Boosting Sweeper)

I think this set is in many ways inferior to Rotom's SubCharge set. If Zone is not using Salac Berry, that hurts his ability to sweep due to bad speed. If he is using Salac Berry, then that limits the number of chances magnezone gets to set up. Rotom does not have this issue due to his adequate speed, and subsequently, his ability to run leftovers on his subcharge set. Rotom's set also has a much easier time against stall, being able to set up in the face of all forms of Blissey except for cm (zone cant set up on flamethrower or seismic toss sets) and easily KO-ing every other member after just a couple of boosts. Zone does not have as many places to set up; the only steel-types zone sets up on are bronzong, non shed-shell skarmory, and non shed shell forretress. Forretress was seen on 6.4% of teams, 20.9% of Forretress used Shed Shell as their item, and 15.9% of them had Earthquake. Bronzong was on 7.7% of teams, and 49% carried Earthquake and a large investment in special defense. 39.1% of Skarmory, who appeared on 7.8% of teams, had shed shell. It just seems like a very situational strategy to me.

This set is not meant to set up on Blissey, it's meant to set up on Jirachi and Choiced Scizor. It should not set up on things like Forretress and Bronzong who can kill it with earthquake. I agree that it is somewhat situational, but these situations will often pay off in spades. Being able to set up on a locked and trapped 2x or 4x resisted attack will pay off in the long run, especially with Jirachi and Scizor being so common. Quite honestly, I've been seeing way more Jirachis and Scizor than I do Blissey.
 
Unlike other Magnezone sets, this one focuses on setting up for a sweep, rather than revenge killing. Magnezone can use Charge Beam, Magnet Pull, and good defenses to set up, while still providing its team with key resistances. Charge Beam is the driving force of this set, as it enables Magnezone to raise its already mighty Special Attack. Substitute offers this set several things. Most importantly, it allows Magnezone to activate Salac Berry and raise its poor Speed to acceptable levels. It also gives Magnezone a shield against opponents that outspeed it.

Might want to elaborate a little on what Steels to set up on. Shed Shell ones and ones with Earthquake won't work. What I've also found annoying when setting up Magnet Rise/Sub Magnezone (rather than Sub/Charge Beam) is Bronzong Exploding to get it over with.

And thinking about it, you're getting into a very situational predicament here.

Looking at the OU Steels:

Bronzong: discussed above
Empoleon: can't be set up on since Charge Beam will kill it too soon, and Sub won't hold on Surf/Waterfall
Forretress: same problems as Bronzong + sets up entry hazards you don't want it to (though if you're 100% going to sweep I guess it's fine...but then he wouldn't be setting up)
Heatran: Fire
Jirachi: Choiced ones will work. Maybe mix and match ones will, but they can't have Fire Punch. Sub/Calm Mind provides issues.
Lucario: Fighting.
Magnezone: Risky for obvious reasons.
Metagross: Earthquake/Explosion problem, of course, and I think most have either. If he doesn't, it's fair game unless it gets lucky with attack boosts.
Scizor: Works, obviously. (unless it can Superpower you, but you know that)
Skarmory: discussed above
 
sorry imran was too lazy to find the answer which is NO scizor has a speed of 229 while magnezone has 221 you will need 36 more speed ev to reach 231 (note: math is not my first language) so i suggest changing the set to accomplish this
 
Mekkah, although this does seem to be a highly situation set, it is fortunate because the situations needed for it to sweep are easily created with proper team support. With the plethora of Trick users available in OU now, they should have no problem hitting a Steel-type with a Choice Scarf or something. Once a Steel-type has been tricked, the list now becomes:

Bronzong: If it's locked on Gyro Ball, Stealth Rock, a Screen, or even Hypnosis sometimes, you're good to go

Empoleon: Locked on Agility or Swords Dance, then you're good. You might not get enough Charge Boosts, but you should get at least two.

Forretress: Locked on anything but Explosion or Earthquake. Gyro Ball or Entry Hazards would be great.

Heatran: Still a problem, unfortunately.

Jirachi: Anything besides Fire Punch would be great.

Lucario: Locked on anything but Close Combat.

Magnezone: This would definitely be risky, and probably should not be attempted.

Scizor: Bullet Punch or Pursuit would be ideal.

Skarmory: Anything but whirlwind.

After trick, Magnezone's set up fodder greatly expands, allowing almost every Steel-type in OU to be set up upon. I'll probably expand the description of the importance of Trick in the set comments, since that plays a key role in assisting Magnezone.

Egg Shell: But does Magnezone really need to be faster than Scizor? It probably shouldn't be setting up on SD variants anyway, if that SD Scizor is locked into something, then Magnezone is set, and it doesn't matter whether CB variants are faster than it because Magnezone can take both Pursuit and Bullet Punch (which goes first regardless).
 
Yes. With proper support this set is good and takes advantage of a Dragon/Steel based metagame by setting up on steels, and at the same time setting up a few dragons. I really like it :).
 
Thanks. I had noticed Trick was completely absent from the comments, so I added a full paragraph about it in order to explain its importance to the set.
 
if your faster you can set up on a weakened scizor by using substitute as it uses since (superpower which lowers its atk).

once the berry activates kill scizor with thunderbolt or charge beam depending on its current hp and start your sweep.

but i see how this is only usefull if your team lacks a true sword dance scizor counter (which many do) i think this deserve a mention.
 
I've added a mention for the extra evs. I think this set is pretty much done, unless anyone sees something else that needs to be changed.
 
Still no reference to Knock Off? I think its perfectly available on someone like Shed Shell Foretress. I think a couple of sentences mentioning Knock Off should be good as Foretress isn't much of an offensive threat to begin with and Knock Off on it should help Magnezone grab a couple of boost without loosing a shitload of HP.
 
Still no reference to Knock Off? I think its perfectly available on someone like Shed Shell Foretress. I think a couple of sentences mentioning Knock Off should be good as Foretress isn't much of an offensive threat to begin with and Knock Off on it should help Magnezone grab a couple of boost without loosing a shitload of HP.

While I agree that Knock Off is a perfectly viable support option for Magnezone, it really is not as useful as Trick, since there are definitely a good deal of Forretress that carry either Earthquake or Explosion, both ruining any attempt to set up. Skarmory, the other Pokemon that Knock Off hurts, will almost always carry Whirlwind, making it a less than ideal candidate to set up on. On the other hand, a Skarmory/Forretress that is locked into Spikes/Toxic Spikes/Brave Bird/Gyro Ball/Roost (<--- that would be amazing) are excellent candidates for Magnezone to set up on. Knock off would also run the risk of knocking off a Choice item from anything that had one to begin with or was tricked one.
 
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