DPP Magnezone

http://www.smogon.com/dp/pokemon/magnezone

I know that there is a small mention of using Light Screen and Reflect in the Other Options, but I think it's wrong that it doesn't have its own set, it has so many things that help it set them up. This is definitely a worthy set for Magnezone as I have tested it myself. I haven't done one of these in a while though, so I might be a bit rusty.

[SET]
name: Dual Screens
move 1: Light Screen
move 2: Reflect
move 3: Explosion
move 4: Thunderbolt / Discharge
item: Light Clay
ability: Magnet Pull
nature: Relaxed
evs: 252 HP / 96 Def / 162 SpD

[SET COMMENTS]

<p>Magnezone is one of the two Pokemon that are capable of using both Reflect and Light Screen while resisting Dark- and Ghost-type attacks, the other being Forretress. This trait is definitely helpful as most of the common dual screeners are weak to or take neutral damage from these type of attacks, in particular Pursuit. Not only does Magnezone resist these moves, but it also carries a wonderful ability which it can definitely use to its advantage with the vast amount of Steel-types present in the OU metagame.</p>

<p>With Magnet Pull, Magnezone can easily switch into Steel-types such as Bronzong, Scizor, and Jirachi and trap them, giving you the perfect chance to setting up Reflect and Light Screen with ease. Besides switching in on Pokemon to trap, Magnezone's overall bulk allows it to switch into many more things that don't carry powerful super effective moves, like Blissey and Celebi. With a simple EV spread of 252 HP / 96 Def, Magnezone will never be 2HKOed by the standard 252 Atk Adamant Jirachi's Fire Punch (never 3HKOed with Reflect in play) and never 2HKOed by the standard 86 Atk Sassy Bronzong's Earthquake with Reflect in play. On the other hand, the 162 SpD EVs allow Magnezone to never be OHKOed by 252 SpA Timid Heatran's Fire Blast (never 2HKOed with Light Screen in play) and is never 2HKOed by max SpA Timid Gengar's Focus Blast with Light Screen in play. These numbers mean that Magnezone definitely has the bulk to effectively use both Reflect and Light Screen against some of the most dangerous threats.</p>

<p>The moveset is extremely straightforward. Use both Reflect and Light Screen, then Explode to set up your sweeper. Thunderbolt is in there should you need to attack. Besides using Thunderbolt, Discharge is an excellent alternative due to 30% chance of inflicting paralysis, which can be extremely useful because of Magnezone's poor Speed. Although, if you are willing to drop one of your attacks, Magnezone can definitely use other support moves such as Thunder Wave or Magnet Rise. Thunder Wave helps circumvent Magnezone's horrible Speed by paralyzing the enemy, ensuring that Magnezone will outpace the opponent and set up either Light Screen or Reflect before the opponent can attack. Magnet Rise gives Magnezone the luxury of being able to set up on Pokemon that would normally KO it, like Metagross's or Salamence's Earthquake. This can potentially throw your opponent off-guard and give you the upper-hand in battle. Magnezone also has access to both Rain Dance and Sunny Day. With one of these two moves, Magnezone can function as the perfect Pokemon to set up both dual screens and the weather type of your choice, allowing your sweeper to have boosted Defense, Special Defense, and Speed (assuming the sweeper has either Swift Swim or Chlorophyll). If you decide to opt for one of the weather moves, Damp Rock or Heat Rock can definitely be used instead of Light Clay. It really depends on what you want more, lasting overall defenses or lasting increased weather.</p>

<p>Since Magnezone's sole purpose is to set up Reflect and Light Screen, pairing it up with set up sweepers is definitely a good idea. Magnezone's most common switch-ins tend to be things that carry strong, super effective moves. Common threats include Heatran and Salamence; therefore, Gyarados is a prime candidate to pair with Magnezone. Gyarados is an excellent partner with Magnezone as it resists Magnezone's weaknesses to Fire-, Fighting-, and Ground-type attacks. Not only that, but Gyarados can use the standard SubBounce set, making its Substitute really hard to break thanks to Gyarados' ability, overall bulk, and dual screen support. Other set up sweepers such as Salamence, Latias, and Suicune are definitely good options to choose from as they to resist Magnezone's weaknesses (Suicune taking neutral damage to Ground-type and Fighting-type attacks) and with their already decent overall bulk, they can definitely be hard to take down. Kingdra is another Pokemon that definitely works well with Magnezone, especially if Magnezone is carrying Rain Dance. Kingdra is capable of achieving multiple Dragon Dance boosts, and with rain and dual screens on its side, it can definitely be a force to be reckoned with.</p>

<p>Besides using sweepers in conjunction with Magnezone, using Pokemon that can lure out Steel-types, especially Scizor, is definitely worth considering. Scizor normally preys on something that is defensively frail or takes super effective damage from Bullet Punch, meaning that Magnezone can easily switch into its Bullet Punch and set up from there. Great examples of these types of Pokemon are Latias, Gengar, Azelf, and Tyranitar. Not only are these Pokemon great at luring in Scizor, but they can also lure in Choice Band Metagross using Bullet Punch or Meteor Mash. Aside from using Pokemon that lure in Steel-types for Magnezone to trap, Baton Passers are definitely worth considering, specifically Gliscor. Gliscor is arguably the most effective Agility and Swords Dance passer with its great overall bulk and many resistances and neutralities. With Reflect and Light Screen support provided by Magnezone, Gliscor can easily achieve several boosts in Attack and Speed, then pass it on to the sweeper. If Gliscor doesn't fit your team's needs, there's also an alternate Swords Dance and Agility passer, that being Scizor. Like Gliscor, Scizor boasts great overall bulk, many resistances and neutralities, and only one weakness to Fire-type attacks. Not only that, but since Steel-types rarely carry a Fire-type move (Heatran being an exception), Scizor has no reason to fear its wretched 4x Fire-type weakness, allowing it to set up and pass away safely. As for your receiver, Metagross is definitely a prime candidate with its amazing movepool, extraordinary Attack stat, and great overall bulk.</p>


Yeah so... comment away.
 
For new sets that haven't really been used that much by other people, it would be really nice to get logs of it in action. We can't really appropriately judge the set based on theorymon alone.

That being said, the extremely low Speed is what bothers me about this set. Normally with dual screens, you wan't to be faster than the opponent in order to set up the appropriate screen before being hit by attack. However, with this particular set, you are going to be slower than just about everything. Explosion is what sells this set over Jirachi (other than Magnet Pull); however, you only KO Calm Blissey ~41% of the time. Jirachi has better Speed and can also pass Wish if need be, Bronzong has higher Attack, which boosts Explosion and is also immune to Ground-type attacks. You say resistance to Ghost and Dark attacks is a reason to use this over Jirachi or Bronzong, but after Reflect, Jirachi is going to be taking reduced damage and will still be able to set up both Screens against opponents like Tyranitar.

604 Atk vs 236 Def & 404 HP (80 Base Power): 109 - 130 (26.98% - 32.18%)

In short: the very low Speed and weakness to very common attacking types in Fire, Ground, and Fighting turn me away from using this set.
 
THESE ARE NOT CHERRYPICKED!

Log 1:
Code:
Rules: Ladder Match, Sleep Clause, Freeze Clause, OHKO Clause, Evasion Clause, Species Clause, Strict Damage Clause, Soul Dew Clause
Fuzznip sent out Heatran (lvl 100 Heatran ?).
humpydumpty32 sent out Spiritomb (lvl 100 Spiritomb ?).
Spiritomb is exerting its pressure!
Heatran used Fire Blast.
Spiritomb lost 56% of its health.
Spiritomb used Trick.
Spiritomb obtained Shuca Berry!
Heatran obtained Macho Brace!
---
Heatran used Fire Blast.
Heatran's attack missed!
Spiritomb used Pain Split.
Spiritomb restored 31% of its health.
Heatran lost 29% of its health.
---
humpydumpty32 switched in Swampert (lvl 100 Swampert ?).
Heatran used Stealth Rock.
Pointed stones float in the air around the foe's team!
---
Fuzznip switched in Rotom-h (lvl 100 Rotom-h).
Swampert used Stealth Rock.
Pointed stones float in the air around the foe's team!
---
humpydumpty32 switched in Scizor (lvl 100 Scizor ?).
Pointed stones dug into Scizor.
Scizor lost 12% of its health.
Rotom-h used Will-o-wisp.
Scizor was burned!
Scizor was hurt by its burn!
Scizor lost 12% of its health.
---
Rotom-h used Substitute.
Rotom-h lost 25% of its health.
Rotom-h made a substitute!
Scizor used Swords Dance.
Scizor's attack was sharply raised.
Rotom-h's leftovers restored its health a little!
Rotom-h restored 6% of its health.
Scizor was hurt by its burn!
Scizor lost 12% of its health.
---
Rotom-h used Thunderbolt.
Scizor lost 62% of its health.
Scizor used X-Scissor.
It's not very effective...
The substitute took damage for Rotom-h!
Rotom-h's substitute faded!
Rotom-h's leftovers restored its health a little!
Rotom-h restored 6% of its health.
Scizor was hurt by its burn!
Scizor lost 0% of its health.
humpydumpty32's Scizor fainted.
---
humpydumpty32: dang, dark is weak to bug
humpydumpty32 switched in Jolteon (lvl 100 Jolteon ?).
Pointed stones dug into Jolteon.
Jolteon lost 12% of its health.
Fuzznip switched in Snorlax (lvl 100 Snorlax ?).
Pointed stones dug into Snorlax.
Snorlax lost 12% of its health.
Jolteon used Shadow Ball.
It doesn't affect Snorlax...
Snorlax's leftovers restored its health a little!
Snorlax restored 6% of its health.
---
Jolteon used Substitute.
Jolteon lost 25% of its health.
Jolteon made a substitute!
Snorlax used Pursuit.
The substitute took damage for Jolteon!
Jolteon's substitute faded!
Snorlax's leftovers restored its health a little!
Snorlax restored 6% of its health.
---
Jolteon used Thunderbolt.
Snorlax lost 37% of its health.
Jolteon lost 10% of its health.
Snorlax used Body Slam.
Jolteon lost 53% of its health.
humpydumpty32's Jolteon fainted.
Snorlax's leftovers restored its health a little!
Snorlax restored 6% of its health.
---
humpydumpty32 switched in Spiritomb (lvl 100 Spiritomb ?).
Spiritomb is exerting its pressure!
Pointed stones dug into Spiritomb.
Spiritomb lost 12% of its health.
Spiritomb used Trick.
Spiritomb obtained Leftovers!
Snorlax obtained Shuca Berry!
Snorlax used Fire Punch.
Spiritomb lost 26% of its health.
Spiritomb's leftovers restored its health a little!
Spiritomb restored 6% of its health.
---
Fuzznip switched in Heatran (lvl 100 Heatran ?).
Pointed stones dug into Heatran.
Heatran lost 12% of its health.
Spiritomb used Pain Split.
Spiritomb restored 9% of its health.
Heatran lost 9% of its health.
Spiritomb's leftovers restored its health a little!
Spiritomb restored 6% of its health.
---
humpydumpty32 switched in Swampert (lvl 100 Swampert ?).
Pointed stones dug into Swampert.
Swampert lost 6% of its health.
Heatran used Fire Blast.
Heatran's attack missed!
Swampert's leftovers restored its health a little!
Swampert restored 6% of its health.
---
Fuzznip switched in Rotom-h (lvl 100 Rotom-h).
Pointed stones dug into Rotom-h.
Rotom-h lost 12% of its health.
Rotom-h makes ground moves miss with Levitate!
Swampert used Earthquake.
Swampert's attack missed!
Rotom-h's leftovers restored its health a little!
Rotom-h restored 6% of its health.
---
humpydumpty32 switched in Spiritomb (lvl 100 Spiritomb ?).
Spiritomb is exerting its pressure!
Pointed stones dug into Spiritomb.
Spiritomb lost 12% of its health.
Rotom-h used Shadow Ball.
Spiritomb lost 29% of its health.
Rotom-h's leftovers restored its health a little!
Rotom-h restored 6% of its health.
Spiritomb's leftovers restored its health a little!
Spiritomb restored 6% of its health.
---
humpydumpty32: I thought he was dead
Spiritomb used Sucker Punch.
It's super effective!
Rotom-h lost 81% of its health.
Rotom-h used Shadow Ball.
Spiritomb lost 23% of its health.
humpydumpty32's Spiritomb fainted.
Rotom-h's leftovers restored its health a little!
Rotom-h restored 6% of its health.
---
Fuzznip: No. =\
humpydumpty32 switched in Kingdra (lvl 100 Kingdra ?).
Pointed stones dug into Kingdra.
Kingdra lost 12% of its health.
Rotom-h used Will-o-wisp.
Kingdra was burned!
Kingdra used Waterfall.
Rotom-h lost 13% of its health.
Fuzznip's Rotom-h fainted.
Kingdra lost 10% of its health.
Kingdra was hurt by its burn!
Kingdra lost 12% of its health.
---
Fuzznip switched in Magnezone (lvl 100 Magnezone).
Pointed stones dug into Magnezone.
Magnezone lost 6% of its health.
humpydumpty32 switched in Empoleon (lvl 100 Empoleon ?).
Pointed stones dug into Empoleon.
Empoleon lost 6% of its health.
Magnezone used Reflect.
A barrier was formed!
Empoleon's leftovers restored its health a little!
Empoleon restored 6% of its health.
---
humpydumpty32: omg wrong switch
Empoleon used Surf.
Magnezone lost 34% of its health.
Magnezone used Light Screen.
A barrier was formed!
---
Empoleon used Surf.
Magnezone lost 17% of its health.
Magnezone used Thunderbolt.
It's super effective!
Empoleon lost 66% of its health.
Empoleon's leftovers restored its health a little!
Empoleon restored 6% of its health.
---
Empoleon used Surf.
Magnezone lost 16% of its health.
Magnezone used Thunderbolt.
It's super effective!
Empoleon lost 41% of its health.
humpydumpty32's Empoleon fainted.
---
humpydumpty32 switched in Kingdra (lvl 100 Kingdra ?).
Pointed stones dug into Kingdra.
Kingdra lost 12% of its health.
Kingdra used Waterfall.
Magnezone lost 9% of its health.
Kingdra lost 10% of its health.
Magnezone used Explosion.
Kingdra lost 43% of its health.
humpydumpty32's Kingdra fainted.
Fuzznip's Magnezone fainted.
---
Fuzznip switched in Gyarados (lvl 100 Gyarados ?).
humpydumpty32 switched in Swampert (lvl 100 Swampert ?).
Gyarados's intimidate cut Swampert's attack!
Pointed stones dug into Gyarados.
Gyarados lost 25% of its health.
Pointed stones dug into Swampert.
Swampert lost 6% of its health.
Gyarados used Dragon Dance.
Gyarados's attack was raised.
Gyarados's speed was raised.
Swampert used Avalanche.
Gyarados lost 6% of its health.
Gyarados's leftovers restored its health a little!
Gyarados restored 6% of its health.
Swampert's leftovers restored its health a little!
Swampert restored 6% of its health.
---
Gyarados used Dragon Dance.
Gyarados's attack was raised.
Gyarados's speed was raised.
Swampert used Avalanche.
Gyarados lost 6% of its health.
Gyarados's leftovers restored its health a little!
Gyarados restored 6% of its health.
---
humpydumpty32 has left the room.
Fuzznip wins!
Fuzznip: Good game.

Magnezone did pretty great in this battle, although my opponent was a little off on the skill side.

Log 2:
Code:
Rules: Ladder Match, Sleep Clause, Freeze Clause, OHKO Clause, Evasion Clause, Species Clause, Strict Damage Clause, Soul Dew Clause
Fuzznip sent out Heatran (lvl 100 Heatran ?).
Dhanus sent out Metagross (lvl 100 Metagross).
Heatran used Fire Blast.
It's super effective!
Metagross lost 63% of its health.
The Occa Berry weakened Fire Blast's power!
Metagross used Stealth Rock.
Pointed stones float in the air around the foe's team!
---
Dhanus switched in Swampert (lvl 100 Swampert ?).
Heatran used Earth Power.
Swampert lost 29% of its health.
Swampert's special defence was lowered.
Swampert's leftovers restored its health a little!
Swampert restored 6% of its health.
---
Fuzznip switched in Rotom-h (lvl 100 Rotom-h).
Pointed stones dug into Rotom-h.
Rotom-h lost 12% of its health.
Rotom-h makes ground moves miss with Levitate!
Swampert used Earthquake.
Swampert's attack missed!
Rotom-h's leftovers restored its health a little!
Rotom-h restored 6% of its health.
Swampert's leftovers restored its health a little!
Swampert restored 6% of its health.
---
Sundark has entered the room.
Rotom-h used Shadow Ball.
Swampert lost 51% of its health.
Swampert used Toxic.
Rotom-h was badly poisoned!
Rotom-h's leftovers restored its health a little!
Rotom-h restored 6% of its health.
Rotom-h is hurt by poison!
Rotom-h lost 6% of its health.
Swampert's leftovers restored its health a little!
Swampert restored 6% of its health.
---
Dhanus switched in Metagross (lvl 100 Metagross).
Rotom-h used Shadow Ball.
Metagross lost 36% of its health.
Rotom-h's leftovers restored its health a little!
Rotom-h restored 6% of its health.
Rotom-h is hurt by poison!
Rotom-h lost 12% of its health.
---
Metagross used Bullet Punch.
It's not very effective...
Rotom-h lost 16% of its health.
Rotom-h used Shadow Ball.
Metagross lost 1% of its health.
Dhanus's Metagross fainted.
Rotom-h's leftovers restored its health a little!
Rotom-h restored 6% of its health.
Rotom-h is hurt by poison!
Rotom-h lost 19% of its health.
---
Dhanus switched in Gengar (lvl 100 Gengar ?).
Fuzznip switched in Snorlax (lvl 100 Snorlax ?).
Pointed stones dug into Snorlax.
Snorlax lost 12% of its health.
Gengar used Shadow Ball.
It doesn't affect Snorlax...
Snorlax's leftovers restored its health a little!
Snorlax restored 6% of its health.
---
Snorlax used Pursuit.
It's super effective!
Gengar lost 100% of its health.
Dhanus's Gengar fainted.
Snorlax's leftovers restored its health a little!
Snorlax restored 6% of its health.
---
Dhanus switched in Gyarados (lvl 100 Gyarados ?).
Gyarados's intimidate cut Snorlax's attack!
Fuzznip switched in Rotom-h (lvl 100 Rotom-h).
Pointed stones dug into Rotom-h.
Rotom-h lost 12% of its health.
Gyarados used Dragon Dance.
Gyarados's attack was raised.
Gyarados's speed was raised.
Rotom-h's leftovers restored its health a little!
Rotom-h restored 6% of its health.
Rotom-h is hurt by poison!
Rotom-h lost 6% of its health.
---
Gyarados used Waterfall.
Rotom-h lost 47% of its health.
Fuzznip's Rotom-h fainted.
Gyarados lost 10% of its health.
---
Fuzznip switched in Latias (lvl 100 Latias ?).
Pointed stones dug into Latias.
Latias lost 12% of its health.
Gyarados used Ice Fang.
Gyarados's attack missed!
Latias used Thunderbolt.
It's super effective!
Gyarados lost 90% of its health.
Dhanus's Gyarados fainted.
Latias lost 10% of its health.
---
Dhanus switched in Swampert (lvl 100 Swampert ?).
Latias used Surf.
Swampert lost 38% of its health.
Dhanus's Swampert fainted.
Latias lost 10% of its health.
---
Dhanus switched in Scizor (lvl 100 Scizor ?).
Scizor used Pursuit.
It's super effective!
Latias lost 68% of its health.
Fuzznip's Latias fainted.
---
Fuzznip switched in Magnezone (lvl 100 Magnezone).
Pointed stones dug into Magnezone.
Magnezone lost 6% of its health.
Scizor used Pursuit.
It's not very effective...
Magnezone lost 13% of its health.
Magnezone used Reflect.
A barrier was formed!
---
Scizor used Pursuit.
It's not very effective...
Magnezone lost 7% of its health.
Magnezone used Light Screen.
A barrier was formed!
---
Scizor used Pursuit.
It's not very effective...
Magnezone lost 8% of its health.
Fuzznip switched in Gyarados (lvl 100 Gyarados ?).
Gyarados's intimidate cut Scizor's attack!
Pointed stones dug into Gyarados.
Gyarados lost 25% of its health.
Gyarados's leftovers restored its health a little!
Gyarados restored 6% of its health.
---
Gyarados used Dragon Dance.
Gyarados's attack was raised.
Gyarados's speed was raised.
Scizor used Pursuit.
Gyarados lost 15% of its health.
Gyarados's leftovers restored its health a little!
Gyarados restored 6% of its health.
---
Gyarados used Dragon Dance.
Gyarados's attack was raised.
Gyarados's speed was raised.
Scizor used Pursuit.
Gyarados lost 14% of its health.
Gyarados's leftovers restored its health a little!
Gyarados restored 6% of its health.
---
Gyarados used Dragon Dance.
Gyarados's attack was raised.
Gyarados's speed was raised.
Scizor used Pursuit.
Gyarados lost 15% of its health.
Gyarados's leftovers restored its health a little!
Gyarados restored 6% of its health.
---
Gyarados used Dragon Dance.
Gyarados's attack was raised.
Gyarados's speed was raised.
Scizor used Pursuit.
Gyarados lost 15% of its health.
Gyarados's leftovers restored its health a little!
Gyarados restored 6% of its health.
---
Gyarados used Substitute.
Gyarados lost 25% of its health.
Gyarados made a substitute!
Scizor used Pursuit.
The substitute took damage for Gyarados!
Gyarados's reflect wore off!
Gyarados's leftovers restored its health a little!
Gyarados restored 6% of its health.
---
Gyarados used Waterfall.
Scizor lost 100% of its health.
Dhanus's Scizor fainted.
Gyarados's light screen wore off!
Gyarados's leftovers restored its health a little!
Gyarados restored 6% of its health.
---
Dhanus switched in Salamence (lvl 100 Salamence ?).
Gyarados used Waterfall.
It's not very effective...
Salamence lost 69% of its health.
Salamence used Dragon Claw.
The substitute took damage for Gyarados!
Gyarados's substitute faded!
Gyarados's leftovers restored its health a little!
Gyarados restored 6% of its health.
---
Gyarados used Waterfall.
It's not very effective...
Salamence lost 31% of its health.
Dhanus's Salamence fainted.
Fuzznip wins!
Dhanus has left the room.
Sundark has left the room.

With Scizor trapped, Magnezone pulled off the dual screens and I had a Gyara sweep.

Log 3:
Code:
Rules: Ladder Match, Sleep Clause, Freeze Clause, OHKO Clause, Evasion Clause, Species Clause, Strict Damage Clause, Soul Dew Clause
Bananero sent out Furia Alada (lvl 100 Aerodactyl ?).
Fuzznip sent out Heatran (lvl 100 Heatran ?).
Furia Alada is exerting its pressure!
Fuzznip switched in Rotom-h (lvl 100 Rotom-h).
Furia Alada used Taunt.
Rotom-h fell for the taunt!
---
Furia Alada used Stealth Rock.
Pointed stones float in the air around the foe's team!
Rotom-h used Thunderbolt.
It's super effective!
Furia Alada lost 100% of its health.
Furia Alada hung on using its Focus Sash!
---
Furia Alada used Rock Slide.
Rotom-h lost 42% of its health.
Rotom-h used Thunderbolt.
It's super effective!
Furia Alada lost 0% of its health.
Bananero's Furia Alada fainted.
Rotom-h's leftovers restored its health a little!
Rotom-h restored 6% of its health.
---
Bananero switched in El Jefe (lvl 100 Heatran ?).
Fuzznip switched in Snorlax (lvl 100 Snorlax ?).
Pointed stones dug into Snorlax.
Snorlax lost 12% of its health.
El Jefe used Hidden Power.
Snorlax lost 15% of its health.
Snorlax's leftovers restored its health a little!
Snorlax restored 6% of its health.
---
Bananero switched in Aguardiente (lvl 100 Salamence ?).
Aguardiente's intimidate cut Snorlax's attack!
Snorlax used Body Slam.
Aguardiente lost 39% of its health.
Snorlax's leftovers restored its health a little!
Snorlax restored 6% of its health.
---
Aguardiente used Dragon Dance.
Aguardiente's attack was raised.
Aguardiente's speed was raised.
Snorlax used Body Slam.
Aguardiente lost 38% of its health.
Snorlax's leftovers restored its health a little!
Snorlax restored 6% of its health.
---
Aguardiente used Outrage.
Aguardiente went on a rampage!
Snorlax lost 87% of its health.
Snorlax used Body Slam.
Aguardiente lost 23% of its health.
Bananero's Aguardiente fainted.
Snorlax's leftovers restored its health a little!
Snorlax restored 6% of its health.
---
Bananero switched in ChupaPija (lvl 100 Swampert ?).
ChupaPija used Earthquake.
Snorlax lost 11% of its health.
Fuzznip's Snorlax fainted.
---
Fuzznip switched in Rotom-h (lvl 100 Rotom-h).
Pointed stones dug into Rotom-h.
Rotom-h lost 12% of its health.
Rotom-h used Shadow Ball.
ChupaPija lost 37% of its health.
ChupaPija used Hydro Pump.
Rotom-h lost 50% of its health.
Rotom-h's leftovers restored its health a little!
Rotom-h restored 6% of its health.
ChupaPija's leftovers restored its health a little!
ChupaPija restored 6% of its health.
---
Rotom-h used Shadow Ball.
ChupaPija lost 31% of its health.
ChupaPija used Ice Punch.
Rotom-h lost 8% of its health.
Fuzznip's Rotom-h fainted.
ChupaPija's leftovers restored its health a little!
ChupaPija restored 6% of its health.
---
Fuzznip switched in Latias (lvl 100 Latias ?).
Pointed stones dug into Latias.
Latias lost 12% of its health.
Latias used Draco Meteor.
ChupaPija lost 44% of its health.
Bananero's ChupaPija fainted.
Latias's special attack was harshly lowered.
Latias lost 10% of its health.
---
Bananero switched in Del Campo (lvl 100 Celebi).
Fuzznip switched in Heatran (lvl 100 Heatran ?).
Pointed stones dug into Heatran.
Heatran lost 12% of its health.
Del Campo used Thunder Wave.
Heatran is paralysed! It may be unable to move!
---
Del Campo used Leech Seed.
Heatran was seeded!
Heatran is paralysed! It can't move!
Heatran's health was sapped by leech seed!
Heatran lost 12% of its health.
Del Campo regained health!
---
Bananero switched in El Jefe (lvl 100 Heatran ?).
Heatran is paralysed! It can't move!
Heatran's health was sapped by leech seed!
Heatran lost 12% of its health.
El Jefe regained health!
---
El Jefe used Earth Power.
It's super effective!
Heatran lost 63% of its health.
Fuzznip's Heatran fainted.
The Shuca Berry weakened Earth Power's power!
---
Fuzznip switched in Latias (lvl 100 Latias ?).
Pointed stones dug into Latias.
Latias lost 12% of its health.
Bananero switched in Del Campo (lvl 100 Celebi).
Latias used Surf.
It's not very effective...
Del Campo lost 15% of its health.
Latias lost 10% of its health.
Del Campo's leftovers restored its health a little!
Del Campo restored 6% of its health.
---
Fuzznip switched in Magnezone (lvl 100 Magnezone).
Pointed stones dug into Magnezone.
Magnezone lost 6% of its health.
Del Campo used Thunder Wave.
Magnezone is paralysed! It may be unable to move!
Del Campo's leftovers restored its health a little!
Del Campo restored 6% of its health.
---
Bananero switched in El Jefe (lvl 100 Heatran ?).
Magnezone used Light Screen.
A barrier was formed!
---
El Jefe used Earth Power.
It's super effective!
Magnezone lost 58% of its health.
Magnezone used Reflect.
A barrier was formed!
---
El Jefe used Earth Power.
It's super effective!
Magnezone lost 36% of its health.
Fuzznip's Magnezone fainted.
---
Fuzznip: Is that Specs?
Fuzznip switched in Gyarados (lvl 100 Gyarados ?).
Gyarados's intimidate cut El Jefe's attack!
Pointed stones dug into Gyarados.
Gyarados lost 25% of its health.
Bananero: omg
Bananero: scarf dummy
Bananero switched in Del Campo (lvl 100 Celebi).
Gyarados used Dragon Dance.
Gyarados's attack was raised.
Gyarados's speed was raised.
Gyarados's leftovers restored its health a little!
Gyarados restored 6% of its health.
Del Campo's leftovers restored its health a little!
Del Campo restored 3% of its health.
---
Fuzznip: Ok.
Gyarados used Substitute.
Gyarados lost 25% of its health.
Gyarados made a substitute!
Del Campo used Thunder Wave.
But it failed!
Gyarados's leftovers restored its health a little!
Gyarados restored 6% of its health.
---
Gyarados used Dragon Dance.
Gyarados's attack was raised.
Gyarados's speed was raised.
Del Campo used Grass Knot.
The substitute took damage for Gyarados!
Gyarados's leftovers restored its health a little!
Gyarados restored 6% of its health.
---
Gyarados used Dragon Dance.
Gyarados's attack was raised.
Gyarados's speed was raised.
Del Campo used Grass Knot.
A critical hit!
The substitute took damage for Gyarados!
Gyarados's substitute faded!
Gyarados's leftovers restored its health a little!
Gyarados restored 6% of its health.
---
Gyarados used Substitute.
Gyarados lost 25% of its health.
Gyarados made a substitute!
Del Campo used Grass Knot.
The substitute took damage for Gyarados!
Gyarados's light screen wore off!
Gyarados's leftovers restored its health a little!
Gyarados restored 6% of its health.
---
Gyarados used Bounce.
Gyarados bounced up!
Del Campo used Grass Knot.
Del Campo's attack missed!
Gyarados's reflect wore off!
Gyarados's leftovers restored its health a little!
Gyarados restored 6% of its health.
---
Gyarados used Bounce.
It's super effective!
Del Campo lost 100% of its health.
Bananero's Del Campo fainted.
Gyarados's leftovers restored its health a little!
Gyarados restored 6% of its health.
---
Bananero switched in El Jefe (lvl 100 Heatran ?).
Gyarados used Waterfall.
It's super effective!
El Jefe lost 100% of its health.
Bananero's El Jefe fainted.
Gyarados's leftovers restored its health a little!
Gyarados restored 6% of its health.
---
Fuzznip: Good game.
Bananero has left the room.
Fuzznip wins!

Heatran didn't get to stop me from setting up both of the screens, therefore allowing me to sweep his team with Gyarados.

Log 4:
Code:
Rules: Ladder Match, Sleep Clause, Freeze Clause, OHKO Clause, Evasion Clause, Species Clause, Strict Damage Clause, Soul Dew Clause
Peace Brigade sent out Flygon (lvl 100 Flygon ?).
Fuzznip sent out Heatran (lvl 100 Heatran ?).
Fuzznip switched in Rotom-h (lvl 100 Rotom-h).
Rotom-h makes ground moves miss with Levitate!
Flygon used Earthquake.
Flygon's attack missed!
---
Flygon used U-turn.
It's not very effective...
Rotom-h lost 18% of its health.
Peace Brigade switched in Magnezone (lvl 100 Magnezone).
Flygon lost 10% of its health.
Rotom-h used Substitute.
Rotom-h lost 25% of its health.
Rotom-h made a substitute!
Rotom-h's leftovers restored its health a little!
Rotom-h restored 6% of its health.
---
Magnezone used Hidden Power.
The substitute took damage for Rotom-h!
Rotom-h's substitute faded!
Rotom-h used Will-o-wisp.
Rotom-h's attack missed!
Rotom-h's leftovers restored its health a little!
Rotom-h restored 6% of its health.
---
Fuzznip switched in Heatran (lvl 100 Heatran ?).
Magnezone used Hidden Power.
Heatran's Flash Fire raised its fire power!
---
Peace Brigade switched in Flygon (lvl 100 Flygon ?).
Heatran used Fire Blast.
Heatran's attack missed!
---
Flygon used Earthquake.
It's super effective!
Heatran lost 100% of its health.
Fuzznip's Heatran fainted.
The Shuca Berry weakened Earthquake's power!
Flygon lost 10% of its health.
---
Fuzznip switched in Latias (lvl 100 Latias ?).
Peace Brigade switched in Magnezone (lvl 100 Magnezone).
Latias used Draco Meteor.
It's not very effective...
Magnezone lost 57% of its health.
Latias's special attack was harshly lowered.
Latias lost 10% of its health.
---
Fuzznip switched in Magnezone (lvl 100 Magnezone).
Magnezone used Flash Cannon.
It's not very effective...
Magnezone lost 11% of its health.
Magnezone's special defence was lowered.
---
Magnezone used Flash Cannon.
It's not very effective...
A critical hit!
Magnezone lost 32% of its health.
Magnezone used Light Screen.
A barrier was formed!
---
Magnezone used Flash Cannon.
It's not very effective...
Magnezone lost 8% of its health.
Magnezone used Reflect.
A barrier was formed!
---
Magnezone is trapped!
Magnezone used Flash Cannon.
It's not very effective...
Magnezone lost 8% of its health.
Magnezone used Explosion.
It's not very effective...
Magnezone lost 43% of its health.
Peace Brigade's Magnezone fainted.
Fuzznip's Magnezone fainted.
---
Peace Brigade switched in Breloom (lvl 100 Breloom ?).
Fuzznip switched in Gyarados (lvl 100 Gyarados ?).
Gyarados's intimidate cut Breloom's attack!
Gyarados used Substitute.
Gyarados lost 25% of its health.
Gyarados made a substitute!
Breloom used Spore.
But it failed!
Gyarados's leftovers restored its health a little!
Gyarados restored 6% of its health.
Breloom was badly poisoned!
---
Gyarados used Dragon Dance.
Gyarados's attack was raised.
Gyarados's speed was raised.
Breloom used Substitute.
Breloom lost 25% of its health.
Breloom made a substitute!
Gyarados's leftovers restored its health a little!
Gyarados restored 6% of its health.
Breloom's Poison Heal restored health!
Breloom restored 12% of its health.
---
Breloom is tightening its focus!
Gyarados used Dragon Dance.
Gyarados's attack was raised.
Gyarados's speed was raised.
Breloom used Focus Punch.
It's not very effective...
The substitute took damage for Gyarados!
Gyarados's leftovers restored its health a little!
Gyarados restored 6% of its health.
Breloom's Poison Heal restored health!
Breloom restored 12% of its health.
---
Breloom is tightening its focus!
Gyarados used Dragon Dance.
Gyarados's attack was raised.
Gyarados's speed was raised.
Breloom used Focus Punch.
It's not very effective...
The substitute took damage for Gyarados!
Gyarados's substitute faded!
Gyarados's leftovers restored its health a little!
Gyarados restored 6% of its health.
Breloom's Poison Heal restored health!
Breloom restored 0% of its health.
---
Breloom is tightening its focus!
Gyarados used Substitute.
Gyarados lost 25% of its health.
Gyarados made a substitute!
Breloom used Focus Punch.
It's not very effective...
The substitute took damage for Gyarados!
Gyarados's light screen wore off!
Gyarados's leftovers restored its health a little!
Gyarados restored 6% of its health.
Breloom's Poison Heal restored health!
---
Breloom is tightening its focus!
Gyarados used Waterfall.
It's not very effective...
The substitute took damage for Breloom!
Breloom's substitute faded!
Breloom used Focus Punch.
It's not very effective...
The substitute took damage for Gyarados!
Gyarados's substitute faded!
Gyarados's reflect wore off!
Gyarados's leftovers restored its health a little!
Gyarados restored 6% of its health.
Breloom's Poison Heal restored health!
---
Gyarados used Substitute.
Gyarados lost 25% of its health.
Gyarados made a substitute!
Breloom used Substitute.
Breloom lost 25% of its health.
Breloom made a substitute!
Gyarados's leftovers restored its health a little!
Gyarados restored 6% of its health.
Breloom's Poison Heal restored health!
Breloom restored 12% of its health.
---
Breloom is tightening its focus!
Gyarados used Waterfall.
It's not very effective...
The substitute took damage for Breloom!
Breloom's substitute faded!
Breloom used Focus Punch.
It's not very effective...
The substitute took damage for Gyarados!
Gyarados's substitute faded!
Gyarados's leftovers restored its health a little!
Gyarados restored 6% of its health.
Breloom's Poison Heal restored health!
Breloom restored 12% of its health.
---
Gyarados used Waterfall.
It's not very effective...
Breloom lost 81% of its health.
Breloom flinched!
Gyarados's leftovers restored its health a little!
Gyarados restored 6% of its health.
Breloom's Poison Heal restored health!
Breloom restored 12% of its health.
---
Gyarados used Waterfall.
It's not very effective...
Breloom lost 30% of its health.
Peace Brigade's Breloom fainted.
Gyarados's leftovers restored its health a little!
Gyarados restored 6% of its health.
---
Peace Brigade has left the room.
Fuzznip wins!

Trapped a Magnezone myself as it used Flash Cannon. I set up the screens, exploded out of the way, and brought in Gyarados to sweep.

I will get more if I need to, and once again, THESE ARE NOT CHERRYPICKED.


For new sets that haven't really been used that much by other people, it would be really nice to get logs of it in action. We can't really appropriately judge the set based on theorymon alone.

That being said, the extremely low Speed is what bothers me about this set. Normally with dual screens, you wan't to be faster than the opponent in order to set up the appropriate screen before being hit by attack. However, with this particular set, you are going to be slower than just about everything. Explosion is what sells this set over Jirachi (other than Magnet Pull); however, you only KO Calm Blissey ~41% of the time. Jirachi has better Speed and can also pass Wish if need be, Bronzong has higher Attack, which boosts Explosion and is also immune to Ground-type attacks. You say resistance to Ghost and Dark attacks is a reason to use this over Jirachi or Bronzong, but after Reflect, Jirachi is going to be taking reduced damage and will still be able to set up both Screens against opponents like Tyranitar.

604 Atk vs 236 Def & 404 HP (80 Base Power): 109 - 130 (26.98% - 32.18%)

In short: the very low Speed and weakness to very common attacking types in Fire, Ground, and Fighting turn me away from using this set.

I have provided logs for you to look at. I honestly think this set is worth it, even if it has a particularly low Speed stat, it doesn't stop it from successfully doing its job. Look at Bronzong, it's extremely slow, yet it can pull off many sets.

Magnet Pull is so useful as the metagame is currently dominated by Steel-types, the main one being Bullet Punch Scizor which is set-up bait for Magnezone. This is a big thing that differentiates Magnezone from other dual screeners besides the resistance towards Ghost- and Dark-type moves.

Bronzong and Jirachi are definitely amazing dual screeners, one being really defensive (Bronzong) while the other being more on the offensive (Jirachi). Magnezone is sort of inbetween the two, since it has great overall bulk, a shit load of resistances, and has a powerful STAB Thunderbolt if it needs to use it.
 
In both of those games you wouldve won if you had just gone to gyarados and didnt have the screens...

edit: i read 1 and 4
 
this is a decent write up

but just a few nitpicks:
<p>Magnezone is one of the two Pokemon that is capable of using both Reflect and Light Screen and resist(no "s") Dark and Ghost type attacks(taken out -on both dark and ghost), the other being Forretress. This trait is definitely helpful as most of the common dual screeners are weak to or take neutral damage from these type of attacks, in particular Pursuit. Not only does Magnezone resist these moves, it also carries a wonderful ability which it can definitely use to its advantage.</p>
will look at more tomorrow
 
http://www.smogon.com/dp/pokemon/magnezone

I know that there is a small mention of using Light Screen and Reflect in the Other Options, but I think it's wrong that it doesn't have its own set, it has so many things that help it set them up. This is definitely a worthy set for Magnezone as I have tested it myself. I haven't done one of these in a while though, so I might be a bit rusty.

[SET]
name: Dual Screens
move 1: Light Screen
move 2: Reflect
move 3: Explosion
move 4: Thunderbolt
item: Light Clay
ability: Magnet Pull
nature: Relaxed
evs: 252 HP / 96 Def / 162 SpD

[SET COMMENTS]

<p>Magnezone is one of the two Pokemon that is capable of using both Reflect and Light Screen while resisting Dark- and Ghost-type attacks, the other being Forretress. This trait is definitely helpful as most of the common dual screeners are weak to or take neutral damage towards these type of attacks, in particular Pursuit. Not only does Magnezone resist these moves, it also carries a wonderful ability which it can definitely use to its advantage.</p>

<p>With Magnet Pull, Magnezone can easily switch into Steel-type threats such as Bronzong, Scizor, and Jirachi and trap them from escaping, giving you to have(delete) the perfect chance to setting up Reflect and Light Screen with ease. Besides switching in on Pokemon to trap, Magnezone's overall bulk allows it to switch into many more things that don't carry any powerful super effective moves, like Blissey or Celebi. The reason for this is because of its simple EV spread. With 252 HP and 96 Def EVs, Magnezone will never be 2HKOed by the standard 252 Atk Adamant Jirachi's Fire Punch (never 3HKOed with Reflect in play) and never 2HKOed by the standard 86 Atk Sassy Bronzong's Earthquake with Reflect in play. On the other hand, the 162 SpD EVs allow Magnezone to never be OHKOed by 252 SpA Timid Heatran's Fire Blast (never 2HKOed with Light Screen in play) and is never 2HKOed by max SpA Timid Gengar's Focus Blast with Light Screen in play. These numbers mean that Magnezone definitely has the bulk to effectively use both Reflect and Light Screen.</p>

<p>The moveset is quite straightforward, Thunderbolt serves as Magnezone's main form of attacking if it needs to, while Explosion serves as a suicidal move once Magnezone has set up Reflect and Light Screen, allowing you to switch in your sweeper safely.</p>

<p>Since Magnezone's sole purpose is to set up Reflect and Light Screen, pairing it up with set up sweepers is definitely a good idea. Magnezone's most common switch-ins tend to be things that carry strong super effective moves coming from threats like Heatran and Salamence, therefore making(delete) Gyarados is a prime candidate to pair with Magnezone up with(delete). Gyarados is an excellent partner with Magnezone as it resists Magnezone's weaknesses to Fire- and Ground-type attacks. Not only that, but Gyarados can use the standard SubBounce set, making its Substitute really hard to break thanks to Gyarados' ability, overall bulk, and dual screen support. Other set up sweepers such as Salamence, Latias, and Suicune are definitely other options to choose from as they to resist Magnezone's weaknesses (Suicune taking neutral damage to Ground-type attacks) and with their already decent overall bulk, they can definitely be hard to take down.</p>


Yeah so... comment away.

Made it a bit more fluent and fixed any grammar / spelling errors I saw. Overall, was a good write up and looks like a good set.
 
I think this set is good, if only because of its ability to set up really easily on CB Scizor's Bullet Punch, Scarf-Chi's Ironhead, CB-Gross' Meteor Mash and a few others. I think Thunder Wave deserves a mention somewhere since it would allow you to cripple the opponent's Speed along with both his attacks (and maybe Magnet Rise to trap Bronzong). Otherwise, I agree with the others, good write up.
 
I think this is one creative use of magnezone. I haven't had the chance to test it out myself yet but I'd just want to make a point--Brick Break. Brick Break deals super effective and crushes the walls, and if it is from any decent sweeper say Weavile or occasionally Scizors that don't go for superpower, then probably magnezone will be gone with its two walls.
 
I think this is one creative use of magnezone. I haven't had the chance to test it out myself yet but I'd just want to make a point--Brick Break. Brick Break deals super effective and crushes the walls, and if it is from any decent sweeper say Weavile or occasionally Scizors that don't go for superpower, then probably magnezone will be gone with its two walls.

Brick Break is definitely not that common in the OU metagame. If Choice Band Scizor's carry Brick Break, then I can just trap a Scizor when it uses Pursuit or Bullet Punch, so I don't have to worry about it breaking my screens.

Weavile is losing a lot of popularity as well.
 
I'm vouching for this, actually tested some gimmicks not too long ago, and this is a cheap way to get Dual screens down. Its absolutely cheap, especially on locked in Scizor's Bullet Punch.
 
It seems like it works best on trapped steels, so is explosion really necessary? I mean, they're going to resist it, and it doesn't have enough of a punch to ko with the resists unless they're low on hp, so what's the point?

Using Explosion is really fun, but it feels like something else could be just as useful in that spot.
 
It seems like it works best on trapped steels, so is explosion really necessary? I mean, they're going to resist it, and it doesn't have enough of a punch to ko with the resists unless they're low on hp, so what's the point?

Using Explosion is really fun, but it feels like something else could be just as useful in that spot.

It's not really meant to trap steels only, that's just an add-on I guess you could say. It's just better to have Explosion so you can bring in your sweeper unharmed.

I'm not sure what else could go in that slot.
 
magnet rise for bronzong and certain non-choiced steels seems like it could help, though the safe switch for the sweeper is a pretty good bonus.

I don't know, it just seems like exploding dual screeners can be done better by zong and forretress, so dual screen magnezones main job would be to come in on the legions of steels in OU and set up on them, which would mean explosion doesn't get the ko.

I'm not saying explosion is a bad move on the set, I'm just saying that there are probably other moves that can work just as well, if not better depending on the team (dual screen RD pass to kingdra comes to mind). twave, magnet rise and weather support could all work.
 
So I've been sweeping teams left and right, and a few things to say:

This set works GREAT with Baton Pass Gliscor. It also works well with something that can lure in Scizor and forces it to Bullet Punch (DD Ttar, any frail sweeper). I've been using Thunder Wave over Thunderbolt because this set's main goal is to set up the screens and then Explode. There won't be any time for attacking.

Then again, I've been using this on a team that's only based around this idea, so eh.
 
So I've been sweeping teams left and right, and a few things to say:

This set works GREAT with Baton Pass Gliscor. It also works well with something that can lure in Scizor and forces it to Bullet Punch (DD Ttar, any frail sweeper). I've been using Thunder Wave over Thunderbolt because this set's main goal is to set up the screens and then Explode. There won't be any time for attacking.

Then again, I've been using this on a team that's only based around this idea, so eh.

I think I should really expand on the team options with things like you have mentioned.

Thanks for the ideas.

I updated the Team Options section and fixed my wording in some places.

EDIT: I updated a shit load more stuff, including the other moves it can use. I could use a grammar check now. It looks huge.
 
http://www.smogon.com/dp/pokemon/magnezone

I know that there is a small mention of using Light Screen and Reflect in the Other Options, but I think it's wrong that it doesn't have its own set, it has so many things that help it set them up. This is definitely a worthy set for Magnezone as I have tested it myself. I haven't done one of these in a while though, so I might be a bit rusty.

[SET]
name: Dual Screens
move 1: Light Screen
move 2: Reflect
move 3: Explosion
move 4: Thunderbolt / Thunder Wave / Magnet Rise
item: Light Clay
ability: Magnet Pull
nature: Relaxed
evs: 252 HP / 96 Def / 162 SpD

[SET COMMENTS]

<p>Magnezone is one of the two Pokemon that is capable of using both Reflect and Light Screen while resisting Dark- and Ghost-type attacks, the other being Forretress. This trait is definitely helpful as most of the common dual screeners are weak to or take neutral damage towards these type of attacks, in particular Pursuit. Not only does Magnezone resist these moves, it also carries a wonderful ability which it can definitely use to its advantage with the vast amount of Steel-types dominating the metagame.</p>

<p>With Magnet Pull, Magnezone can easily switch into Steel-type threats such as Bronzong, Scizor, and Jirachi and trap them from escaping, giving you the perfect chance to setting up Reflect and Light Screen with ease. Besides switching in on Pokemon to trap, Magnezone's overall bulk allows it to switch into many more things that don't carry any powerful super effective moves, like Blissey or Celebi. The reason for this is because of its simple EV spread. With 252 HP and 96 Def EVs, Magnezone will never be 2HKOed by the standard 252 Atk Adamant Jirachi's Fire Punch (never 3HKOed with Reflect in play) and never 2HKOed by the standard 86 Atk Sassy Bronzong's Earthquake with Reflect in play. On the other hand, the 162 SpD EVs allow Magnezone to never be OHKOed by 252 SpA Timid Heatran's Fire Blast (never 2HKOed with Light Screen in play) and is never 2HKOed by max SpA Timid Gengar's Focus Blast with Light Screen in play. These numbers mean that Magnezone definitely has the bulk to effectively use both Reflect and Light Screen on some of the most dangerous threats.</p>

<p>The moveset is extremely straightforward. Use both Reflect and Light Screen, then explode to set up your sweeper, Thunderbolt is in there should you need to attack. If you are willing to drop one of your attacks, Magnezone can definitely use other support moves such as Thunder Wave and Magnet Rise. Magnezone's pitiful Speed can be an issue, Thunder Wave helps circumvent/work around* it by paralyzing the enemy, ensuring that Magnezone will outpace the opponent and set up either Light Screen or Reflect first depending on the situation at hand. Magnet Rise gives Magnezone the luxury of being able to set up on pokemon that would normally kill him, like Metagross or EQ Salamence (be wary or Brick Break This can potentially throw your opponent off-guard and give you the upper-hand. Magnezone also has access to both Rain Dance and Sunny Day. With one of these two moves, Magnezone now has become the perfect Pokemon to set up both dual screens and the weather type of your choice, allowing your sweeper to have boosted Defense, Special Defense, and Speed (assuming the sweeper has either Swift Swim or Chlorophyll). If you decide to opt for one of the weather moves, Damp Rock or Heat Rock can definitely be used instead of Light Clay. It really depends on what you want more, lasting overall defenses or lasting increased weather.</p>

<p>Since Magnezone's sole purpose is to set up Reflect and Light Screen, pairing it up with set up sweepers is definitely a good idea. Magnezone's most common switch-ins tend to be things that carry strong super effective moves coming from threats like Heatran and Salamence, therefore Gyarados is a prime candidate to pair with Magnezone. Gyarados is an excellent partner with Magnezone as it resists Magnezone's weaknesses to Fire-, Fighting-, and Ground-type attacks. Not only that, but Gyarados can use the standard SubBounce set, making its Substitute really hard to break thanks to Gyarados' ability, overall bulk, and dual screen support. Other set up sweepers such as Salamence, Latias, and Suicune are definitely other options to choose from as they to resist Magnezone's weaknesses (Suicune taking neutral damage to Ground-type and Fighting-type attacks) and with their already decent overall bulk, they can definitely be hard to take down. Kingdra is another Pokemon that definitely works well with Magnezone, especially if Magnezone is carrying Rain Dance. Kingdra's awesome overall bulk helps it achieve many Dragon Dance boosts, and with the rain and dual screens on its side, it can definitely be a force to be reckoned with.</p>

<p>Besides using sweepers in conjunction with Magnezone, using Pokemon that can lure out Steel-types is definitely worth considering, especially Scizor. Scizor's prey is usually something that is defensively frail or takes super effective damage from Bullet Punch, meaning that Magnezone can easily switch into its Bullet Punch and set up from there. Great examples of these type of Pokemon are Latias, Gengar, Azelf, and Tyranitar. Not only are these Pokemon great at luring in Scizor, but they can also lure in Choice Band Metagross as well that's about to use Bullet Punch. Aside from using Pokemon that lure in Steel-types for Magnezone to trap, using Baton Passers are definitely worth considering, specifically Gliscor. Gliscor is arguably the most effective Agility and Swords Dance passer with its great overall bulk and many resistances and neutralities, and it only boasts two weaknesses to Water- and Ice-type attacks. With Reflect and Light Screen support provided by Magnezone, Gliscor can easily achieve several boosts in Attack and Speed, being ready to pass it on to the sweeper. If Gliscor doesn't fit your team's needs, there's also an alternate Swords Dance and Agility passer, that being Scizor. Like Gliscor, Scizor boasts great overall bulk, many resistances and neutralities, and only one weakness to Fire-type attacks. Not only that, but since Steel-types rarely carry a Fire-type move (Heatran being an exception), Scizor has nothing to fear about its wretched 4x Fire-type weakness, allowing it to set up and pass away safely. As for your receiver, Metagross is definitely a prime candidate with its amazing movepool and extraordinary Attack stat and great overall bulk, being ready to sweep any team that aren't prepared.</p>


Yeah so... comment away.

I just did that paragraph, someone get the rest of it

*circumvent and work around both fit, take your pick
 
Edited in changes.

I would really appreciate it if someone can take a full grammar check.

Sorry for the huge length though.
 
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