Doubles DPP Mew

[SET]
name: Lead
move 1: Fake Out
move 2: Psychic
move 3: Earth Power / Explosion
move 4: Taunt / Thunder Wave / Stealth Rock
item: Sitrus Berry
ability: Synchronize
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

  • Mew's good bulk, solid damage output, great ability, and unrivaled flexibility make it one of the standout leads in the metagame. Fake Out applies immediate pressure, creating opportunities for partners to set up and dish out damage uncontested or giving a Pokemon in the back a free switch. Mew is able to outspeed and use Fake Out before opposing Hitmontop, the other common Fake Out user in the tier. Psychic 2HKOes Fighting-types such as Hitmontop and Heracross. Earth Power complements it by hitting common Psychic-resistant foes such as Metagross and Heatran for super effective damage. Explosion offers burst damage rivaled only by other Explosion users and can potentially knock out both foes, although there is the risk of hitting into Protect or Ghost-types such as Rotom-A.
  • Mew's last move is traditionally an option that covers up a team's specific weakness. Taunt stops Trick Room setters such as Bronzong or Cresselia and status moves from Rotom-A and opposing Mew. Thunder Wave is an option to cripple fast threats such as Latias. Stealth Rock is an option to punish switches, particularly on Rock-weak Pokemon such as Gyarados.
  • Mew has such a vast movepool, so a variety of alternative moves are also viable. Superpower can be used to 2HKO Tyranitar and U-turn allows Mew to act as a pivot and generate momentum. Will-O-Wisp cripples physical attackers such as Metagross and Trick Room offers alternative speed control.
  • Sitrus Berry is the most common item on Fake Out Mew, as the burst healing complements its good bulk. Lum Berry lets Mew use Thunder Wave against opposing Mew without paralyzing itself because of Synchronize and better absorb opposing status while, Life Orb gives Mew a greater offensive presence.
  • Maximizing its Special Attack and Speed with a Timid Nature allow mew to make the most of its offensive capabilities, but it can forego special attack investment to run 252 HP to survive more hits instead.
  • Mew is most commonly seen as a lead, leveraging its utility and flexibility to create a better board position for its team. Fast teams love Taunt Mew as a fail-safe against Trick Room teams, while Thunder Wave Mew make faster threats such as Latias more manageable. Mew trades well into most of the tier, so often it prefers to stay in and attack after its utility support is no longer needed, even sacrificing itself to give teammates a free switch. While Mew is flexible, it can't run everything it wants to in every game, which give opponents the ability to exploit Mew's lack of coverage once its set has been revealed.
  • On lead, heavy-hitting partners such as Latias, Metagross, and Choice Specs Rotom-A all love the free turn provided by Mew's Fake Out in order to dish out damage uncontested. Metagross makes a great partner by threatening Tyranitar for Mew while benefiting from Mew's speed control in Thunder Wave. Tyranitar also makes for a good partner as one of the best answers to Rotom-A and Latias. Choice Scarf Tyranitar can trap Rotom-A and Latias with Pursuit or OHKO them with Crunch, which otherwise threaten to KO Mew or cripple it by giving it a Choice item with Trick. Alternatively, Dragon Dance Tyranitar can start setting up relatively uncontested on Rotom-A and Latias. Other partners such as Raikou appreciate the free turn from Mew's Fake Out to set up dual screens or Rain Dance.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Sucker Punch
move 3: Earthquake
move 4: Protect / Explosion / Soft-Boiled
item: Lum Berry / Sitrus Berry
ability: Synchronize
nature: Jolly
evs: 252 Atk/ 4 SpD / 252 Spe

[SET COMMENTS]

  • Swords Dance Mew aims to take advantage of traditional counterplay to Fake Out Mew such as Latias, Rotom-A, and Tyranitar by setting up and sweeping with strong priority in Sucker Punch and spread damage in Earthquake. Sucker Punch lets Mew handle faster threats such as Latias and Ground immune foes such as Rotom-A, while Earthquake spreads big damage, threatening 2HKOs on common Pokémon such as Tyranitar and Metagross after a Swords Dance boost. Protect keeps Mew safe from opposing attacks, while Explosion offers unrivaled damage that can allow Mew to break through nearly any foe, particularly if boosted from Swords Dance. Soft-Boiled is an option to improve Mew's longevity, but it is riskier than Protect, as Mew isn't able to avoid Fake Out from the opponent. Synchronize is a great ability for Swords Dance Mew, as it dissuades opponents from attempting to cripple it with status moves such as Thunder Wave.
  • Lum Berry lets Mew absorb status more easily, freeing it up to take an extra turn to set up in front of Pokemon such as bulky Gyarados and support Raikou. Alternatively Sitrus Berry can be used if burst healing is preferred over absorbing a Thunder Wave, allowing Mew to live a crucial extra turn.
  • It is hard to distinguish Mew sets from lead, and as such, it can aggressively use Swords Dance to punish plays such as using Protect or switching out that are common against utility Mew. It is important to set up Swords Dance quickly, as Mew lacks offensive presence without this boost and Intimidate from Hitmontop and Gyarados cripples its damage output.
  • Rotom-A is a great partnerm as it threatens Earthquake-immune Pokemon that aren't weak to Sucker Punch such as Gyarados and Togekiss while also being immune to Earthquake itself. Tyranitar also threatens super effective damage on these Pokemon, but it has to be more careful about taking hits from Gyarados. Swords Dance Mew appreciates the free turns generated by Fake Out support from Hitmontop. Intimidate users such as Gyarados and Hitmontop can slow Mew down, so strong special attackers such as Latias that can ignore the Attack drop and deal damage while Mew sets up make for good teammates.

[CREDITS]
Written by:
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Last edited:
comment
addition/rewrite
up to you
add
remove

[SET]
name: Fake Out Lead
move 1: Fake Out
move 2: Psychic / Ice Beam
move 3: Earth Power / Explosion
move 4: Taunt / Thunder Wave / Stealth Rock
item: Sitrus Berry
ability: Synchronize
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

please drop Ice Beam. there's never a time where you want to click Ice Beam. you'd rather Thunder Wave Latios than Ice Beam it; it will outtrade the Ice Beam. the only other use case is against Latias (it sets up ergo you'd rather Taunt it) and Dragonite & Salamence which are both so bad they are not accounted for in analysis work

[SET COMMENTS]
  • Mew's good bulk, solid damage, great (Synchronize is pretty good but I wouldn't describe it as such; I'd swap 'good' bulk and 'great' ability if mention it at all) ability, and unrivaled flexibility make it one of the standout leads in the metagame. Fake Out applies immediate pressure, creating opportunities for partners to move uncontested (to do what? set up hazards, trick room, trade very powerfully etc) or giving a Pokémon in the back a free switch. Psychic is a good STAB option attack that hits common targets 2HKOes Fighting-types such as Hitmontop and Heracross for super effective damage. Earth Power complements Psychic ("it") by hitting common Psychic-resistant foes such as Metagross, Tyranitar (even uninvested Tar is 3HKOed at best; not worth), and Heatran for super effective damage. Ice Beam is an option to be more threatening to Latios, but Mew has other options to do better into Latios such as Thunder Wave. Explosion offers burst damage rivaled only by other Explosion users and can potentially wipe the board, although there is the risk of hitting into opposing Protect or Ghost-types such as Rotom-A.
  • Mew's last move is traditionally an utility option that covers up a team's specific weakness. Taunt stops Trick Room from setters such as Bronzong or Cresselia and status moves from Rotom-A or opposing Mew. Thunder Wave is an option to cripple fast threats such as Latios, while (Stealth Rock neither complements nor juxtaposes Thunder Wave and as such should be its own sentence imo) Stealth Rock is an option to rack up consistent damage onto the opposing team and punish Pokemon such as Gyarados ('consistent damage' feels a bit weird; maybe say "punishes switches, particularly on Rock-weak foes such as Gyarados").
  • (this should imo be its own point as these moves are no longer slashed on the main set; adjust prose as I've used its phrasing for the previous point) Mew has such a vast movepool that a variety of coverage moves such as Energy Ball (really fake; Mew used 30 unique moves in Kickoff and none of them was Energy Ball. move U-Turn here and explain its pivoting prowess) or Superpower (explain its for 2HKOing Tyranitar) could be used to cover up a team's specific weakness, while moves such as U-turn, Heal Bell (also very sus; I'd be quicker to mention Will-O-Wisp to cripple physical attackers, Tyranitar and Gyarados amongst them), or Trick Room offer alternate utility.
  • Sitrus Berry is the most common item on Fake Out Mew as the burst healing complements its good bulk, (end of sentence; the following two points can be reworked into its own one sentence) but other items such as Lum Berry or Life Orb can be used to give Mew a greater offensive presence. Lum Berry lets Mew Thunder Wave opposing Mew without worrying about paralyzing itself because of Synchronize, and Life Orb lets Mew spread damage easier (e.g. here; "Life Orb gives Mew a greater offensive presence").
  • 252 SpA, 252 Spe and a timid nature allow Mew to make the most out of it's offenses and good speed tier, but a bulkier spread of 252 HP, 4 SpD, 252 Spe could be used to live a Choice Specs Latios Draco Meteor.
  • (sorry i rewrote the entire EV point bc i thought it was too much numbers & a bit vague) Maximizing its Special Attack and Speed with a Timid Nature allow mew to make the most of its offensive capabilities, but it can forego attack investment to run 252 HP / 4 SpD to live more hits instead, notably being able to live a Choice Specs Latios Draco Meteor.
  • Mew is most commonly seen as a lead, often sacrificing itself to create a better board position for its team (is it? this feels like its specifically about Explosion, because non-Explosion sets are rarely sacrificial). Fast teams love Taunt Mew as a fail-safe against Trick Room teams, while Thunder Wave Mew make faster threats such as Latios more manageable. Mew trades well into most of the tier so often it prefers to stay in and attack after its utility support is no longer needed, even sacking itself to give teammates a free switch. While Mew is flexible, it can't run everything it wants to in every game which give opponents the ability to exploit Mew's lack of dimension coverage once its set has been revealed.
  • this is worth its own point imo: i'm very surprised there's no point about common lead partners. Mew doesn't like Latios, Metagross, and Bronzong so it can pair nicely with Rotom-Heat. however those don't like Tyranitar, so you could also choose to run Metagross. Fake Out also creates opportunities for Raikou's dual screens offense and/or Rain Dance (incl. other setters who are a bit frivolous to mention). as you mention common counterplay in the SD set also bring that up here e.g. opposing Rotom-H and Trick users
  • Heavy hitting partners such as Latios, Metagross, (add comma) and Choice Specs Rotom-A, (remove comma) all love the free turn provided by Mew's Fake Out (why? as they can trade without fear of retaliation phrased in ur own way). Metagross makes a great partner by threatening Tyranitar for Mew while benefiting from Mew's utility in Thunder Wave (so Metagross doesn't have to deal with faster attackers) or Taunt (how does Metagross specifically benefit from Taunt). Tyranitar also makes for a good partner as one of the best answers to Rotom-A and Latios. Scarf Tyranitar in particular beats Choice Specs Rotom-A, Choice Specs Latios, and other Tyranitar, all of which otherwise threaten an OHKO on Mew. alternatively, Dragon Dance Tyranitar can set up on those fools, which Mew enables with its Fake Out and Thunder Wave

[SET]
name: Set Up Attacker Swords Dance
move 1: Swords Dance
move 2: Sucker Punch
move 3: Earthquake
move 4: Protect / Explosion / Soft-Boiled (add hyphen)
item: Sitrus Berry / Leftovers
ability: Synchronize
nature: Jolly
evs: 252 Atk (add space)/ 4 SpD / 252 Spe

[SET COMMENTS]
  • Swords Dance Mew aims to take advantage of traditional counterplay to Fake Out Mew by setting up with Swords Dance and sweeping (no caps) with strong priority in Sucker Punch and spread damage in Earthquake. Swords Dance lets Mew become a game-warping offensive threat quickly, as opposed to slower boosting methods such as Bulk Up (i don't see what BU has to do w/ anything; you could merge this in the previous sentence e.g. "Swords Dance lets Mew become a game-warping offensive threat quickly by taking advantage of traditional counterplay with strong priority in Sucker Punch and spread damage in Earthquake"). Sucker Punch lets Mew handle faster (no cap) threats such as Latios and Levitators Ground-immune foes such as Latios and Rotom-A, while Earthquake spreads big damage, hitting common Pokemon (sorry i was completely misinformed; Pokemon does not have the dumbass accent in analyses) such as Tyranitar, Metagross, and Heatran for super effective (i'd drop Heatran from the examples and just say you 2HKO Tar and Gross at +2). Explosion is often not unexpected to be on a set up Pokémon which works to Mew's advantage to deal huge damage if it finds itself in an untenable situation with its other attacks, while (new sentence) Protect offers more longevity and security (if you're bringing up Protect second then you should slash it second. i'm under the impression Protect is more important than Explosion and as such should be mentioned first + expound upon it a bit e.g. it keeps you safe from Fake Out and Protect). Soft-Boiled is another option to improve Mew's longevity, however it is riskier than Protect (why?). Synchronize is a great ability for Swords Dance Mew as it dissuades opponents from attempting to cripple it with status moves such as Thunder Wave.
  • Leftovers has good synergy with Protect and offsets Sandstorm chip, but the burst healing from Sitrus Berry often gets more value in quicker games.
  • Swords Dance Mew is often led bluffing as a more standard set. Its advised to aggresively aggressively set up Swords Dance in the early game to take advantage of traditional safe plays from the opponent that is expecting Fake Out Mew (traditional plays such as?). Getting off a Swords Dance unpunished while the opponent switches or Protects generates a lot of momentum for the rest of the game. Without a Swords Dance Boost Mew doesn't have much offensive presence, especially if Intimidated so Swords Dance Mew needs to prioritize setting up. (imo this whole point is written kind of weird and could be a lot more concise; "It is hard to distinguish Mew sets from lead, and as such it can aggressively Swords Dance to punish plays such as Protecting or switching out that are common against utility Mew. It is important to set up Swords Dance quickly, as Mew lacks offensive presence without this boost and is prone to being Intimidated.")
  • Rotom-A is a great partner, (remove comma) as it threatens Earthquake-immune (typo) Pokemon (accent remove) that aren't weak to Sucker Punch such as Gyarados and Togekiss. (so does Raikou, which is on the SD Mew sample. That set is CM but a previous iteration had it as dual screens lead) Swords Dance Mew appreciates the free turns generated by Fake Out support from Hitmontop. Intimitators Intimidators such as Gyarados and Hitmontop can slow Mew down, so strong special attackers such as Latios and Latias that can ignore intimidate the attack drop and deal damage while Mew sets up make for good teammates. Tyranitar also eliminates Latios Gyara and Togekiss

[CREDITS]
Written by:
https://www.smogon.com/forums/members/bage1.608134/
Quality checked by:
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Grammar checked by:
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Last edited:
[SET]
name: Lead
move 1: Fake Out
move 2: Psychic
move 3: Earth Power / Explosion
move 4: Taunt / Thunder Wave / Stealth Rock
item: Sitrus Berry
ability: Synchronize
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

  • Mew's good bulk, solid damage, great ability, and unrivaled flexibility make it one of the standout leads in the metagame. Fake Out applies immediate pressure, creating opportunities for partners to set up and dish out damage uncontested or giving a Pokémon in the back a free switch. noting Mew has a faster fakeout than Hitmontop is a pretty big deal imo Psychic is a good STAB attack that 2HKOes Fighting-types such as Hitmontop and Heracross. Earth Power complements it by hitting common Psychic-resistant foes such as Metagross and Heatran for super effective damage. Explosion offers burst damage rivaled only by other Explosion users and can potentially wipe the board this implies KOing Mew's partner too, which can be a good thing, but working that in is probably beyond the scope of this point, would be better to reword to something that just talks about KOing both foes, although there is the risk of hitting into Protect or Ghost-types such as Rotom-A.
  • Mew's last move is traditionally an option that covers up a team's specific weakness. Taunt stops Trick Room setters such as Bronzong or Cresselia and status moves from Rotom-A or opposing Mew. Thunder Wave is an option to cripple fast threats such as Latios. Stealth Rock is an option to punish switches, particularly on rock-weak pokemon capitalize Rock and Pokemon such as Gyarados.
  • Mew has such a vast movepool that a variety of alternatice moves are also viable. Superpower can be used to 2HKO Tyranitar and U-turn allows Mew to act as a pivot and generate momentum. Will-O-Wisp cripples physical attackers examples and Trick Room offers alternative speed control.
  • Sitrus Berry is the most common item on Fake Out Mew as the burst healing complements its good bulk. Lum Berry lets Mew Thunder Wave opposing Mew without paralyzing itself because of Synchronize and better absorb opposing status while Life Orb gives Mew a greater offensive presence.
  • Maximizing its Special Attack and Speed with a Timid Nature allow mew to make the most of its offensive capabilities, but it can forego attack investment to run 252 HP / 4 SpD to live more hits instead, notably being able to live a Choice Specs Latios Draco Meteor.
  • Mew is most commonly seen as a lead, leveraging its utility and flexibility to create a better board position for its team. Fast teams love Taunt Mew as a fail-safe against Trick Room teams, while Thunder Wave Mew make faster threats such as Latios more manageable. Mew trades well into most of the tier so often it prefers to stay in and attack after its utility support is no longer needed, even sacking itself to give teammates a free switch. While Mew is flexible, it can't run everything it wants to in every game which give opponents the ability to exploit Mew's lack of coverage once its set has been revealed.
  • On lead, heavy hitting partners such as Latios, Metagross and Choice Specs Rotom-A all love the free turn provided by Mew's Fake Out in order to dish out damage uncontested. Metagross makes a great partner by threatening Tyranitar for Mew while benefiting from Mew's speed control in Thunder Wave. Tyranitar also makes for a good partner as one of the best answers to Rotom-A and Latios. Choice Scarf Tyranitar can trap Rotom-A and Latios with Pursuit or OHKO with Crunch, which otherwise threaten a knockout on Mew or can cripple Mew by Tricking it a Choice item. Alternatively, Dragon Dance Tyranitar can start setting up relatively uncontested on Rotom-A and Latios. Other partners such as Raikou appreciate the free turn from Mew's Fake Out to set up Screens or Rain Dance.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Sucker Punch
move 3: Earthquake
move 4: Protect / Explosion / Soft-Boiled
item: Lum Berry / Sitrus Berry
ability: Synchronize
nature: Jolly
evs: 252 Atk/ 4 SpD / 252 Spe

[SET COMMENTS]

  • Swords Dance Mew aims to take advantage of traditional counterplay im assuming you mean some of the threats mentioned later like latios/rotom/ttar, but it is worth mentioning them here and reinforcing the point to Fake Out Mew by setting up with Swords Dance and sweeping with strong priority in Sucker Punch and spread damage in Earthquake. Sucker Punch lets Mew handle faster threats such as Latios and ground immune foes such as Rotom-A, while Earthquake spreads big damage, thretening threatening 2HKOs 2HKO's on common Pokémon such as Tyranitar and Metagross after a Swords Dance boost. Protect keeps Mew safe from Fake Out and keeps Mew safe while teammates are re-positioned. Explosion is unexpected on a set up Pokemon which works to Mew's advantage to deal huge damage if it finds itself in an untenable situation with its other attacks. I dont really like framing Explosion as just a good move because its unexpected, at +2 its an effective nuke that hits way more pokemon than earthquake can and has great synergy with Sucker Punch. Soft Boil Soft-Boiled is an option to improve Mew's longevity, however it riskier than Protect as it isn't able to avoid Fake Out or a pin from the opponent. Synchronize is a great ability for Swords Dance Mew as it dissuades opponents from attempting to cripple it with status moves such as Thunder Wave.
  • Lum Berry lets Mew absorb status easier, freeing it up to take an extra turn to set up in front of Pokemon such as bulky Gyarados and support Raikou. Alternatively Sitrus Berry can be used if burst healing is preferred over absorbing a Thunder Wave. 252+ Atk Metagross Meteor Mash vs. 44 HP / 0 Def Mew: 186-219 (52.8 - 62.2%) -- guaranteed 3HKO after Sitrus Berry recovery - noteworthy calc you could mention for sitrus berry
  • It is hard to distinguish Mew sets from lead, and as such it can aggressively Swords Dance to punish plays such as Protecting or switching out that are common against utility Mew. It is important to set up Swords Dance quickly, as Mew lacks offensive presence without this boost and is prone to being Intimidated. Intimidate cripples its damage output > prone to being Intimidated, GP isnt very fond of prone in analyses from my experience
  • Rotom-A is a great partner as it threatens Earthquake-immune Pokemon that aren't weak to Sucker Punch such as Gyarados and Togekiss while also being immune to Earthquake. Tyranitar also threatens super-effective damage on these Pokemon, but it has to be more careful about taking hits from Gyarados in return. Swords Dance Mew appreciates the free turns generated by Fake Out support from Hitmontop. Intimidators such as Gyarados and Hitmontop can slow Mew down, so strong special attackers such as Latios and Latias that can ignore the attack drop and deal damage while Mew sets up make for good teammates.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/bage1.608134/
Quality checked by:
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Grammar checked by:
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looks good lmk if theres anything you wanna talk about on discord bage1

1690647693956.png
 
hi bagel, could you rewrite this to remove all latios mentions? i'm leaving it up to your discretion whether you want to rewrite other references (to pokemon that have fallen out of the meta by now etc)
 
1/1 GP Team done
[SET]
name: Lead
move 1: Fake Out
move 2: Psychic
move 3: Earth Power / Explosion
move 4: Taunt / Thunder Wave / Stealth Rock
item: Sitrus Berry
ability: Synchronize
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

  • Mew's good bulk, solid damage output, great ability, and unrivaled flexibility make it one of the standout leads in the metagame. Fake Out applies immediate pressure, creating opportunities for partners to set up and dish out damage uncontested or giving a Pokémon Pokemon (analyses don't use the accent) in the back a free switch-in. Mew is able to outspeed and use Fake Out before opposing Hitmontop, the other common Fake Out user in the tier. Psychic 2HKOes Fighting-types such as Hitmontop and Heracross. Earth Power complements it by hitting common Psychic-resistant foes such as Metagross and Heatran for super effective damage. Explosion offers burst damage rivaled only by other Explosion users and can potentially knock out both foes, although there is the risk of hitting into Protect or Ghost-types such as Rotom-A.
  • Mew's last move is traditionally an option that covers up a team's specific weakness. Taunt stops Trick Room setters such as Bronzong or and Cresselia and status moves from Rotom-A or and opposing Mew. Thunder Wave is an option to cripple fast threats such as Latias. Stealth Rock is an option to punish switches, particularly on Rock-weak Pokemon such as Gyarados.
  • Mew has such a vast movepool, (AC) so that a variety of alternative moves are also viable. Superpower can be used to 2HKO Tyranitar, (AC) and U-turn allows Mew to act as a pivot and generate momentum. Will-O-Wisp cripples physical attackers such as Metagross, (AC) and Trick Room offers alternative speed control.
  • Sitrus Berry is the most common item on Fake Out Mew, (AC) as the burst healing complements its good bulk. Lum Berry lets Mew use Thunder Wave against opposing Mew without paralyzing itself because of Synchronize and better absorb opposing status, (AC) while Life Orb gives Mew a greater offensive presence.
  • Maximizing its Mew's Special Attack and Speed with a Timid Nature allow mew nature allows it to make the most of its offensive capabilities, but it can forego attack investment to run 252 HP / 4 SpD (this isn't a complete spread) to live survive more hits instead.
  • Mew is most commonly seen as a lead, leveraging its utility and flexibility to create a better board position for its team. Fast teams love Taunt Mew as a fail-safe against Trick Room teams, while Thunder Wave Mew make faster threats such as Latias more manageable. Mew trades well into most of the tier, (AC) so often it prefers to stay in and attack after its utility support is no longer needed, even sacking sacrificing itself to give teammates a free switch. While Mew is flexible, it can't run everything it wants to in every game, (AC) which give opponents the ability to exploit Mew's lack of coverage once its set has been revealed.
  • On lead, heavy hitting heavy-hitting partners such as Latias, Metagross, (AC) and Choice Specs Rotom-A all love the free turn provided by Mew's Fake Out in order to dish out damage uncontested. Metagross makes a great partner by threatening Tyranitar for Mew while benefiting from Mew's speed control in Thunder Wave. Tyranitar also makes for a good partner as one of the best answers to Rotom-A and Latias. Choice Scarf Tyranitar can trap Rotom-A and Latias with Pursuit or OHKO them with Crunch, which otherwise threaten a knockout on to KO Mew or can cripple Mew cripple it by Tricking giving it a Choice item with Trick. Alternatively, Dragon Dance Tyranitar can start setting up relatively uncontested on Rotom-A and Latias. Other partners such as Raikou appreciate the free turn from Mew's Fake Out to set up Screens dual screens or Rain Dance.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Sucker Punch
move 3: Earthquake
move 4: Protect / Explosion / Soft-Boiled
item: Lum Berry / Sitrus Berry
ability: Synchronize
nature: Jolly
evs: 252 Atk/ 4 SpD / 252 Spe

[SET COMMENTS]

  • Swords Dance Mew aims to take advantage of traditional counterplay to Fake Out Mew such as Latias, Rotom-A, and Tyranitar by setting up with Swords Dance (pretty redundant with first 3 words) and sweeping with strong priority in Sucker Punch and spread damage in Earthquake. Sucker Punch lets Mew handle faster threats such as Latias and ground Ground immune foes such as Rotom-A, while Earthquake spreads big damage, threatening 2HKO's 2HKOs on common Pokémon such as Tyranitar and Metagross after a Swords Dance boost. Protect keeps Mew safe from Fake Out and keeps Mew safe while when teammates are re-positioned. (this isn't clear to a non-doubles player) Explosion offers unrivaled damage that can allow Mew to break through nearly any opponent foe, particularly if boosted from Swords Dance. Soft Boil Soft-Boiled is an option to improve Mew's longevity, however but it is riskier than Protect, (AC) as it Mew isn't able to avoid Fake Out or a pin (also not clear to a non-doubles player) from the opponent. Synchronize is a great ability for Swords Dance Mew, (AC) as it dissuades opponents foes from attempting to cripple it with status moves such as Thunder Wave.
  • Lum Berry lets Mew absorb status easier more easily, freeing it up to take an extra turn to set up in front of Pokemon such as bulky Gyarados and support Raikou. Alternatively Sitrus Berry can be used if burst healing is preferred over absorbing a Thunder Wave, and allowing Mew to live a crucial extra turn. 252+ Atk Metagross Meteor Mash vs. 44 HP / 0 Def Mew: 186-219 (52.8 - 62.2%) -- guaranteed 3HKO after Sitrus Berry recovery. (calcs don't really go in analysis text - if you want to keep that info then write it up)
  • It is hard to distinguish Mew sets from lead, and as such, (AC) it can aggressively use Swords Dance to punish plays such as Protecting using Protect or switching out that are common against utility Mew. It is important to set up Swords Dance quickly, as Mew lacks offensive presence without this boost. (period, i assume this is a new sentence?) Intimidate cripples its damage output.
  • Rotom-A is a great partner, (AC) as it threatens Earthquake-immune Pokemon that aren't weak to Sucker Punch such as Gyarados and Togekiss while also being immune to Earthquake itself. Tyranitar also threatens super (remove hyphen) effective damage on these Pokemon, but it has to be more careful about taking hits from Gyarados in return. Swords Dance Mew appreciates the free turns generated by Fake Out support from Hitmontop. Intimidators Intimidate users such as Gyarados and Hitmontop can slow Mew down, so strong special attackers such as Latias that can ignore the attack Attack drop and deal damage while Mew sets up make for good teammates.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/bage1.608134/
Quality checked by:
https://www.smogon.com/forums/members/user2.102/
https://www.smogon.com/forums/members/user3.103/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 
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