eh I just think Slowking is more replaceable, whereas Skuntank is in a league of its own. Entire teams can be invalidated due to a weakness to trapping, a phenomenon that's hardly unique to DPP NU, and Skuntank is just miles ahead of any other option in the tier.
Depending on the team you can often replace Slowking with a similar mon and may not even need to shift another mon to compensate for the change. I mean, notably, Regirock itself is such a good special sponge at this point too that Slowking has become less essential for checking fires, though obviously there's nothing wrong with running the two together so long as the rest of the team makes sense with it.
But there are teams where replacing Slowking with Politoed or Mantine will most definitely improve the team because the weakness to Skuntank is a problem. (Or frankly teams that forgo a water type at all, and just rely on Regirock.) It's a lot harder to think of teams that have a Skuntank on them that are improved by replacing the Skuntank.
I think a similar argument can be made about Regirock and I would also rate Regi above Slowking, though there at least have been phases in the past where Cradily was considered more on par with Regirock than it is today.
				
			Depending on the team you can often replace Slowking with a similar mon and may not even need to shift another mon to compensate for the change. I mean, notably, Regirock itself is such a good special sponge at this point too that Slowking has become less essential for checking fires, though obviously there's nothing wrong with running the two together so long as the rest of the team makes sense with it.
But there are teams where replacing Slowking with Politoed or Mantine will most definitely improve the team because the weakness to Skuntank is a problem. (Or frankly teams that forgo a water type at all, and just rely on Regirock.) It's a lot harder to think of teams that have a Skuntank on them that are improved by replacing the Skuntank.
I think a similar argument can be made about Regirock and I would also rate Regi above Slowking, though there at least have been phases in the past where Cradily was considered more on par with Regirock than it is today.
 
 
		




 
 
		








 
 
		

 
 
		 
			 
 
		



 S- -> S
 S- -> S S- -> S
 S- -> S A- -> A+
 A- -> A+ A- -> A+
 A- -> A+ A- -> A
 A- -> A A- -> A
 A- -> A A- -> A
 A- -> A B+ -> A
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 B+ -> A- B -> A-
 B -> A- B -> B+
 B -> B+ B- -> B+
 B- -> B+ B- -> B+
 B- -> B+ B- -> B
 B- -> B C+ -> B
 C+ -> B C -> B
 C -> B C+ -> B-
 C+ -> B- C -> B-
 C -> B- C -> C+
 C -> C+ C -> C+
 C -> C+ S -> S-
 S -> S- S- -> A
 S- -> A A+ -> A
 A+ -> A A+ -> A
 A+ -> A A+ -> A-
 A+ -> A- A -> B+
 A -> B+ A -> B+
 A -> B+ A- -> B+
 A- -> B+ A -> B
 A -> B B+ -> B
 B+ -> B B+ -> B
 B+ -> B B+ -> B-
 B+ -> B- ,
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 B -> B- ,
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 B+ -> C+ ,
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 Skuntank
 Skuntank Tauros
 Tauros Jynx
 Jynx Manectric
 Manectric Sandslash
 Sandslash Floatzel
 Floatzel Magneton
 Magneton Typhlosion
 Typhlosion Electrode
 Electrode Meganium
 Meganium Politoed
 Politoed Poliwrath
 Poliwrath Quagsire
 Quagsire Glalie
 Glalie Jumpluff
 Jumpluff Camerupt
 Camerupt Muk
 Muk Slaking
 Slaking Banette
 Banette Glaceon
 Glaceon Walrein
 Walrein Xatu
 Xatu 
 
		
 
 
		



























 - I think it goes without saying that Dusclops is very, very good in the current metagame. It is without question the best defensive answer to Hitmonchan and Tauros, two of the best mons in the tier. There are a variety of sets that people use, but RestTalk with Stoss and Wisp easily triumphs over anything else. Dusclops defensive profile is far too valuable to just let a single Toxic ruin it's longevity, unless you have one of the few status clerics that don't have trouble fitting Heal Bell/Aromatherapy. This set does have issues, notably being completely stuffed by Ghosts w/ Sub like Drifblim and Haunter, but these are much easier to trap than it is to trap Dusclops. Fire-types can pivot in on Will-o'-Wisp and threaten, but Rocks heavily limit the freedom of this option.
 - I think it goes without saying that Dusclops is very, very good in the current metagame. It is without question the best defensive answer to Hitmonchan and Tauros, two of the best mons in the tier. There are a variety of sets that people use, but RestTalk with Stoss and Wisp easily triumphs over anything else. Dusclops defensive profile is far too valuable to just let a single Toxic ruin it's longevity, unless you have one of the few status clerics that don't have trouble fitting Heal Bell/Aromatherapy. This set does have issues, notably being completely stuffed by Ghosts w/ Sub like Drifblim and Haunter, but these are much easier to trap than it is to trap Dusclops. Fire-types can pivot in on Will-o'-Wisp and threaten, but Rocks heavily limit the freedom of this option. - I'm a Zard hater so I'm glad this thing fell down the VR, but honestly it needs to drop more. I haven't used it myself so my words can't really be taken that seriously, but I feel like 80% of the time I just watch this thing Roost a bunch, get 1 attack off, then die. I haven't played much NU, but the two tours I've taken part in it hasn't performed well. It does have its moments, but the Rocks tax is such a put-off for me. I recognize SubTox for it's ability to mess with standard checks, my discontent mainly lies with the Lorb set, but SubTox also lacks the firepower you'd want in exchange for a Mon with such a crippling weakness. I cannot in good faith say Zard is on the same level as Drifblim as the VR would suggest, but that might just be a "rank Drifblim higher" discussion. This should also correlate with Dusclops' rise as a consistent, defensive spinblocker (which was noted previously, but I believe Clops rising higher should have Zard reflect that).
 - I'm a Zard hater so I'm glad this thing fell down the VR, but honestly it needs to drop more. I haven't used it myself so my words can't really be taken that seriously, but I feel like 80% of the time I just watch this thing Roost a bunch, get 1 attack off, then die. I haven't played much NU, but the two tours I've taken part in it hasn't performed well. It does have its moments, but the Rocks tax is such a put-off for me. I recognize SubTox for it's ability to mess with standard checks, my discontent mainly lies with the Lorb set, but SubTox also lacks the firepower you'd want in exchange for a Mon with such a crippling weakness. I cannot in good faith say Zard is on the same level as Drifblim as the VR would suggest, but that might just be a "rank Drifblim higher" discussion. This should also correlate with Dusclops' rise as a consistent, defensive spinblocker (which was noted previously, but I believe Clops rising higher should have Zard reflect that). - Extremely difficult to answer defensively, as most checks can be at the mercy of the user's ability to predict. There's a few Mons that this doesn't apply to but become questionable switch-ins when factoring Stealth Rocks. That said, Medi's frailty allows it to be fairly simple to revenge kill with any Mon faster than it. Access to Bullet Punch is a great tool to mitigate this weakness against frailer or very weakened Mons, while also giving Medi reliability in taking down Endure Drifblim sets. I'm high on it atm since it's a physical breaker that doesn't give up momentum into much, specifically being able to hit a Mon like Dusclops fairly well compared to Tauros or Hitmon. I'm sure sitting in A rank where it is right now is fine, but I think this may warrant a rise in the future.
 - Extremely difficult to answer defensively, as most checks can be at the mercy of the user's ability to predict. There's a few Mons that this doesn't apply to but become questionable switch-ins when factoring Stealth Rocks. That said, Medi's frailty allows it to be fairly simple to revenge kill with any Mon faster than it. Access to Bullet Punch is a great tool to mitigate this weakness against frailer or very weakened Mons, while also giving Medi reliability in taking down Endure Drifblim sets. I'm high on it atm since it's a physical breaker that doesn't give up momentum into much, specifically being able to hit a Mon like Dusclops fairly well compared to Tauros or Hitmon. I'm sure sitting in A rank where it is right now is fine, but I think this may warrant a rise in the future. - I was a bit sad to see this drop last VR update since I think it has some nice traits as a lead Stealth Rocker. It sits at a nice speed tier of 85, which sets it just above a huge speed tier chokepoint between Hitmonchan (76) and Skuntank (84). The combination of X-Scissor and Earthquake/Close Combat can occasionally be an annoyance for some defensive cores, notably those lacking a Ghost-type. On lead sets, Quick Attack gives Pinsir a way to break sashes after setting Stealth Rocks or picking off Pokemon that have already dropped down to their sashes, like Jynx or Sharpedo. I wanted to try more offensive sets since X-Scissor, Close Combat and Rock Slide hit a ton of mons in the tier, but the influx of Dusclops is a huge deterrence. Can't really push for any movement yet given lack of general tour use, but I will want to revisit Pinsir at some point.
 - I was a bit sad to see this drop last VR update since I think it has some nice traits as a lead Stealth Rocker. It sits at a nice speed tier of 85, which sets it just above a huge speed tier chokepoint between Hitmonchan (76) and Skuntank (84). The combination of X-Scissor and Earthquake/Close Combat can occasionally be an annoyance for some defensive cores, notably those lacking a Ghost-type. On lead sets, Quick Attack gives Pinsir a way to break sashes after setting Stealth Rocks or picking off Pokemon that have already dropped down to their sashes, like Jynx or Sharpedo. I wanted to try more offensive sets since X-Scissor, Close Combat and Rock Slide hit a ton of mons in the tier, but the influx of Dusclops is a huge deterrence. Can't really push for any movement yet given lack of general tour use, but I will want to revisit Pinsir at some point.