OU DPP OU Teambuilding Competition

Hello everyone! I'm a little later than I'd like in getting around to posting this, but honestly I've been struggling to get the team to perform exactly how I'd like it to. I was floating a few ideas on getting a normal spam team to work but I think I'll need to shelve most of them for future competitions (yes, they all contain Porygon-Z).

This is intended to be a long post, so here is pokepaste if you don't want to read it through.

The inspiration for my team was, hilariously enough, my prior team submission:
While analyzing this team, I found that Porygon-Z and Togekiss had interesting synergy. Any Porygon-Z set has a lot of problematic switch ins, but I don't think any are as difficult to deal with as Gengar and Tyranitar; calm mind Jirachi is up there too, but I believe there are more options before you auto-lose even if it's difficult to answer all variants.

Defensive Togekiss is able to answer realistically any Gengar set, even with rocks up. Only Modest Life Orb Gengar has a chance of getting a one hit without rocks up if it crits, and yeah, that's not seen much for a reason. Everything else needs at least really good luck. Togekiss can also handle TTar when full hp, or preferably with a nasty plot set up. Togekiss really dislikes Rotom and Zapdos though, which is where SpDef Porygon-Z comes in.

85/70/75 isn't that much worse than Clefable, and it does have recover and even twave if you really wanted to. Sure, the lack of magic guard and just that little bit extra bulk does hinder it with several notable ranges, but in exchange it is much less passive. Even without investment, 135 SpAtk adaptability boosted tri attacks still hits hard, putting substantial chip on anything that doesn't resist it or has high SpDef. Don't forget the 20% chance to ruin your opponent's day. Nasty Plot can be used freely on any Rotom set except max SpAtk Life Orb or Specs Rotom. Minimal to middling SpAtk Zapdos' are threatened in the same way. With boosts, common special walls like Clefable and even Blissey will be beat; though thunder wave is annoying. If Gengar didn't exist, this set maybe could have a niche in OU, but alas offensive substitute Gengar seems to require you to run exactly defensive Togekiss to not auto-lose. I'm open to and would love to hear other solutions though.

SpDef Porygon-Z can still have a hard time switching in, so I wanted more ways to lure Rotom or Zapdos in as their most common sets are reliably answered by Porygon-Z. To that end, I thought that adding another normal type just might work. And so, the new team was decided to be captained by banded Staraptor. It hits very hard from the get go and like Togekiss has fighting coverage. Intimidate is an excellent ability, and access to u-turn means more opportunities for Porygon-Z to come in for free. As a lead, it also tends to bring in Rotom and Zapdos early without revealing Togekiss. All in all, makes for a great damage dealer and scout.

https://play.pokemonshowdown.com/sprites/gen4/staraptor.png
https://play.pokemonshowdown.com/sprites/gen4/togekiss.png
https://play.pokemonshowdown.com/sprites/gen4/porygonz.png


With 2 flying/(normal) types and a desire to lure in ghost types, double rapid spin seemed like the right idea. Both Starmie and Donphan were on the original team and were both slotted in. Which left me searching for one more member to place on the team. Despite having 3 normal types, only Porygon-Z is strictly weak to fighting which led me to consider TTar as the final member. While I don't usually like running Porygon-Z with sand, in this instance there were several benefits.
1. It provided an answer to answer to lead Azelf
2. It threatens the more offensive variants of Zapdos and Rotom that Porygon-Z can struggle with
3. It helps scouts speeds. Discovering Porygon-Z (and Staraptor's) relative speeds to mons like Zapdos and Rotom is very important to knowing what you should do.

Our team doesn't have a scarfer and is a little susceptible to offensive Starmie and so I slotted in ScarfTar.
For the record, I did consider Snorlax as a potential 4th normal type but I really have not been able to make Porygon-Z and Snorlax work together.

https://play.pokemonshowdown.com/sprites/gen4/tyranitar.png
https://play.pokemonshowdown.com/sprites/gen4/starmie.png
https://play.pokemonshowdown.com/sprites/gen4/donphan.png

Donphan had its attack cut (from the original team) for some extra SpDef and Starmie changed into a defensive version with 40 defence EVs and thunder wave. Though flexing to thunderbolt has been experimented with some success. I also decided to run with Hydro Pump for the added power, the reliability really only becomes an issue against Infernape.
Staraptor @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 6 Def / 252 Spe
Adamant Nature
- Brave Bird
- Return
- Close Combat
- U-turn
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 192 Def / 66 Spe
Bold Nature
IVs: 0 Atk
- Nasty Plot
- Air Slash
- Roost
- Aura Sphere
Porygon-Z @ Life Orb
Ability: Adaptability
EVs: 250 HP / 232 SpD / 28 Spe
Calm Nature
IVs: 0 Atk
- Tri Attack
- Dark Pulse
- Nasty Plot
- Recover
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Pursuit
- Superpower
- Stone Edge
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 42 Def / 216 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Recover
- Hydro Pump
- Thunder Wave
Donphan @ Leftovers
Ability: Sturdy
EVs: 248 HP / 100 Def / 160 SpD
Adamant Nature
- Rapid Spin
- Earthquake
- Stealth Rock
- Ice Shard

This did leave the team without a steel type, which is scary, but was surprisingly not too hard to deal with when I was testing it. Losing a mon to a strong dragon type attack sucks, but revenge killing and maintaining momentum afterwards tended to work out, courtesy of ScarfTar and Staraptor. No, instead the big problem was Gyarados. Substitute and/or Lum Gyarados basically ran over the team. Other variants were difficult too, but far more manageable that substitute or lum which more or less turned out to be auto-loss conditions.

After a lot of consideration I realized that Donphan sadly had to go. Even with solutions to the above problem, just switching Donphan in to set up rocks could lead to Gyarados coming in and wrecking havoc. I considered head smash as a means to curb the issue, but since I lack (non-donphan) priority or a faster scarfer, it made zero difference. This has been the sticking point in posting the team. Donphan did a lot of things to glue the team together. An electric immunity enabled Porygon-Z to confidently switch in to Shadow Ball, Hydro Pump, HP Ice, or other electric type coverage moves. A rock resist was also invaluable to serve as a TTar check. Priority ice shard for the various dragons.

Finding a replacement has really not been easy. I still wanted to keep double spin, but doubts have crept up. The only other stealth rock + rapid spinners that could really be considered were Forretress and Claydol. Neither of which really inspire confidence in dealing with Gyarados. Sure, they could explode, once, but it's not even guaranteed they'll stay in and take it. And sub just nullifies it. Which means I had to look for another rapid spinner that could handle donphan's roles. And really the only answer I could come up with was Hitmontop. This did leave the team without a stealth rocker, and only TTar could learn the move so I made the difficult decision of dropping superpower for stealth rocks, while keeping scarf. A strange choice I know, but I had hope that Hitmontop, Staraptor and Togekiss' fighting coverage would be enough.
https://play.pokemonshowdown.com/sprites/gen4/hitmontop.png

Hitmontop (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Rapid Spin
- Mach Punch
- Close Combat
- Stone Edge
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Pursuit
- Stealth Rock
- Stone Edge

I quickly realized foresight entirely unneeded. We're trying to lure in ghosts after. This let me run mach punch, close combat, and either stone edge or toxic. I also considered sucker punch for Starmie but decided one whole moveslot for exclusively Starmie wasn't warranted. If Gengar comes in, I'm switching to Togekiss anyway. I had some decent success with this version of the team. Gyarados still was a problem though. Both Stone Edge variants and RestTalk variants just ended up causing too many problems so I needed to change Hitmontop's set.
Hitmontop (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Atk / 6 Def
Adamant Nature
- Rapid Spin
- Close Combat
- Stone Edge
- Mach Punch
While the bulk reduction is noticeable, the added power allowed Hitmontop to actually threaten things, even mach punching low% hp Latias ended up working out more than I thought it would. Now the issue became finding a way to win before Hitmontop became too chipped to fulfill its role. Far more manageable than praying the enemy doesn't have Gyarados. I also found that ScarfTar just couldn't perform its role adequately almost always having to choose doing damage over getting rocks up. More change was needed.

With ScarfTar having issues setting up rocks, I looked into alternatives. Really only the steel/psychics could do the job but all of them had some flaws. Jirachi became setup fodder, Bronzong always had to explode, leaving only Metagross who often just had to explode as well. I settled on SpDef Metagross as a reliable rock setter. But honestly? I hate Metagross. I don't think I'm exaggerating when I say I have a 20% hitrate with meteor mash. Sure, cumulatively I probably have less than 100 clicks of the move, but still. I swear I'm cursed. It was funny that while running Metagross, every single mon was either a normal type themselves or used a normal type attack. How's that for normal spam? Anyway, while I was testing SpDef Metagross I kept running into Specs Heatran so I said enough was enough and pivoted off. Screw you Metagross. Which brought me back to TTar, this time an all-purpose variant.

Tyranitar @ Passho Berry
Ability: Sand Stream
EVs: 48 HP / 144 Atk / 52 SpA / 184 SpD / 80 Spe
Lonely Nature
- Crunch
- Stealth Rock
- Fire Blast
- Stone Edge

I've also considered dropping Fire Blast for Pursuit, (Skarmory can be extremely annoying though while Starmie isn't running thunderbolt) and potentially Passho for Custap, but am undecided on what's better and didn't want to wait any longer to write this post.

So there you have it! The final (at time of writing) team! I hope you found the building process enjoyable, and that you have fun using it if you choose to ladder with it or just use it casually. I find it a lot of fun to play. Sometimes Hitmontop and Staraptor bail you out of situations that look hopeless. Starmie spreading twaves helps a lot too, especially when Togekiss can start flinching everyone. SpDef Porygon-Z is a surprising menace, lucky crits or status procs are often outright gamewinning. Keep in mind that when it takes out the mon its meant to counter, because of life orb it often can't do anything else, either fainting or being low enough that switching in is too risky or pointless. It may be correct to run leftovers instead, but the immediate loss of power is noticeable on targets like Clefable, Hippowdown, Rotom, Gengar or Swampert amongst many others.

It's also possible that either Mamoswine or Gliscor could replace TTar, but since they would have to run rocks, I'm a little ambivalent to trying it out.

I may add replays when I feel I have meaningful ones to share, much of my team testing was for the first iteration of this team (before I had decided on this team building competition's theme) and I didn't save any of the replays from that time. The final iteration is relatively new and I don't consider any of the games I've had with it so far to be worth sharing.

Thank you for reading.

https://play.pokemonshowdown.com/sprites/gen4/staraptor.pnghttps://play.pokemonshowdown.com/sprites/gen4/togekiss.pnghttps://play.pokemonshowdown.com/sprites/gen4/porygonz.pnghttps://play.pokemonshowdown.com/sprites/gen4/tyranitar.pnghttps://play.pokemonshowdown.com/sprites/gen4/starmie.pnghttps://play.pokemonshowdown.com/sprites/gen4/hitmontop.png
 
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While scrolling through the posts I was surprised that nobody has considered Porygon2 for a spot, even though the little duck can be a good fit for offensive teams struggling with Gyarados and Heatran.
So here is one that tries to build around Porygon2's niche and also features two Explosion and one Extreme Speed. The goal is to trap key steel types and then overwhelm the opponent with powerful choiced attacks.

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https://pokepast.es/7025cc3519b484d3

Azelf

  • Bulkless Azelf with Focus Sash
  • Can sometimes get up SR against slower leads who lack priority
  • Max Speed gives the best odds for preventing SR against opposing Azelf leads, which helps Dragonite and Scizor tremendously
This is a bulkless lead Azelf with Focus Sash that aims to boom instantly on Metagross and Empoleon, who will in almost every case attack turn 1 for the fear of losing a turn to getting taunted. This can be used to your advantage by using Explosion so that Magnezone can instantly trap them after that, thereby removing two very dangerous threats for this team. I opted for this route because Lead Azelf with bulk investment is unfortunately out of it's depth on an offensive team like this one. It is tragic that even with significant bulk investment is not safe again things like Meteor Mash + Bullet Punch or Hydro Pump + Aqua Jet. Sacrificing speed to lose against all other Azelf leads is very bad aswell.

Magnezone

  • Scarf Magnezone over Scarf Magneton, because Porygon2 can deal with DD Gyarados
  • 236 Spe outspeeds Gengar and Infernape, max SpA, rest in bulk
  • HP Ground counter-traps other Magnezone / Magneton that have trapped Scizor
Scarf on Magnezone is required on this team because it can not afford Skarmory or Forretress stacking hazards on the field. Having a secondary Infernape and Gengar check is also helpful.

Latias

  • Bulky Modest Specs Latias with Dragon Pulse
  • 96 Spe outspeeds Adamant Lucario, max SpA, rest in bulk
I've opted for a Modest Latias on this team to punch as many holes as possible in the opponent's team so that CB Dragonite and CB Scizor can sweep with their priority moves at the end. Magnezone assists this job by removing the steel types, so that little stands in the way of boosted Draco Meteor.

Dragonite

  • CB Dragonite with Fire Punch
  • 232 Spe makes it faster than Modest Heatran, leaving a few extra EVs for bulk
Dragonite does on the physical side what Latias does on the special side - destroying most things that think they can switch in. Extreme Speed and Fire Punch can disguise this Dragonite as DD if you can keep SR off the field. Keeping Dragonite alive for the lategame is often a good idea, since CB Extreme Speed can pick off almost everything at <50% that doesnt resist the move.

Scizor

  • CB Scizor with the usual EV spread
Scizor's main job on this team is to keep up the momentum against Tyranitar. By threatening a U-turn, either Magnezone, Latias or Dragonite can get in a good position to facilitate a trap or use another powerful Dragon attack. During the lategame Scizor can often sweep with Bullet Punch.

Porygon2

  • Standard Utility Porygon2 EV spread
  • Thunder Wave over Toxic to slow down faster threats for the choiced Pokemon
Porygon2 invalidates Gyarados and Heatran, who could otherwise gain momentum by switching into the other team members. Forcing them out can help in racking up SR damage, allowing CB Dragonite or CB Scizor to sweep with Extreme Speed / Bullet Punch lategame. It also provides security against DD Dragonite.

tldr

Basically this team aims to remove Steel types early to enable choiced Dragon offense. Scizor keeps up the pace with U-turns and Porygon2 glues the team together by backstopping against Gyarados and Heatran.

Threat list:

- Jirachi with U-Turn gives Magnezone trouble
- Swampert is sometimes bulky enough to survive Specs Latias' Draco Meteor or Dragonite's Outrage, which can result in a lot of damage
- Kingdra will almost certainly claim a KO against this team for the lack of a good switch-in
- CS Ttar can only be reliably checked by Scizor on this team
- Lead Empoleon and Lead Metagross force Azelf to go boom instantly, thereby preventing Azelf from getting rocks up
- Defensive Rotom has no safe switch-in on this team. Maybe swapping Twave for Toxic on Porygon2 could help.
- Specs Latias can overwhelm CB Scizor

Cheers, Dako
 
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https://pokepast.es/3bff78f685f1c9f5

This is a casual team that isn't meant to be competitive. I just thought it would be fun to use double ghost, WoW spam, Explosion spam, and Offensive Milotic (with TR!) all on the same team.

This is a burn/boom spam specially based offense that uses Offensive Milotic as a Trick Room sweeper.

Milotic is a good early/mid game offensive water. It's like an Offensive Suicune that has Recover instead of Calm Mind. It randomly gets a marvel scale activation a decent amount since it switches into defensive Gyarados/Starmie.

If they have Clef or Bliss, you either boom, trick, or pursuit them. If you burn Blissey, it makes it easier for CB Tar to pursuit her since she's taking 18% from the burn + sand and taking 28.1 - 33.1% from Pursuit if she decides to stay in. It's not perfect since if Tar gets paralyzed or poisoned, Tar can end up getting stalled out by Blissey if she stays in and you are locked into Pursuit. Magma Storm helps set up traps on defensive Latias and Blissey with CB Tar.

CB Tar is a good lead since it beats lead Azelf, Zapdos, Latias, and does 45.7 - 53.8% to Specially Defensive Hippowdon with Crunch. Tyranitar has the option to run speed EVs to outrun defensive Skarmory. Anywhere from 84 to 100 Speed EVs is sufficient to outrun a lot of defensive Skarmory.

Heatran with 252 HP / 252 SpA / 4 SpD with a Passho Berry and Modest is an alternative option for more power. This lets Heatran hit defensive Starmie harder when using HP Grass. It also lets Heatran do 42.1 - 49.7% to Clefable with Fire Blast. This is important since it forces Clefable to heal. You can use the turn that Clefable heals to switch CB Tar in.
 
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