DPP Suicune (Update) +

Originally, I was just going to update the analysis as per the new team comments project, but I realised that the existing analysis is still mostly stuck in early D/P, when everything was in the context of ADV. I decided to rewrite it with Earthworm's help both critically and in testing. ^_^

Major Changes
-Set comments, Opinion, Counters, and Other Options rewritten (not that there was anything to add there heh)
-Team comments added in
-Reflect is now in Other Options and the 'Pseudo-Pass' set was removed
-Ice Beam put as the primary option over Rest in non-stalk sets and Roar put as the primary option in stalk set
-Re-ordered sets
-Subcune entirely redone

xD;;

http://smogon.com/dp/pokemon/suicune/

[SET]
name: Crocune
move 1: Surf
move 2: Calm Mind
move 3: Rest
move 4: Sleep Talk
item: Leftovers
nature: Bold
evs: 252 HP / 252 Def / 4 Spe

[SET COMMENTS]

<p>Crocune combines the old Calm Mind Shuffle set with the Sleep Talker, fixing the former's problems with being useless when asleep and the latter's lack of a setup move, but at the cost of having only one move, Surf. Crocune can take out phazers (namely, Hippowdon and Skarmory) when asleep if Sleep Talk selects Surf and it has several CMs under its belt. This Suicune is not an immediate threat, but can be problematic for many Pokémon, and is a sturdy wall, with EVs placed in HP and Defense to allow it to take physical hits as well.</p>

<p>Crocune is useless against Vaporeon, which endlessly walls any Suicune lacking HP Electric with Water Absorb and special bulk; although Suicune can PP stall Vaporeon with Pressure, unless it is the last Pokémon, this is undesirable. Any team carrying Crocune will need a consistent and reliable Vaporeon counter. Jolteon and Rotom-A work particularly well in tandem with Suicune, each with their own distinct advantages. Jolteon can absorb any Electric attacks aimed at Suicune and easily take out Vaporeon and other bulky waters, as well as Dragon-types, such as Salamence, which are otherwise free to set up on this set. Rotom-A is similarly sturdy to Suicune and can cripple walls with Trick, eliminate Water-types with STAB Thunderbolt, and stop the sweep of threatening sweepers with Will-O-Wisp or Thunder Wave. It can also set up dual screens with ease, giving Suicune some security while it sets up its first CMs and is most vulnerable.</p>

<p>Grass-types, especially Celebi, also deal well with Crocune. Offensive Celebi has a high chance of OHKOing Suicune with Leaf Storm (assuming Stealth Rock) and will always 2HKO. Both defensive and offensive variants can set up their own CMs, Leech Seed Celebi beats it solidly, and Choiced Celebi nearly always carry Trick, allowing them to render Crocune effectively useless. Rotom-A can take out Celebi earlier in the match (although it can't come in on Leaf Storm) with Shadow Ball, and Scizor handles Celebi well with STAB CB U-turn and/or Pursuit, although it has to beware of HP Fire. Tyranitar, although it has to avoid heavily boosted Grass Knots and powerful Leaf Storms, and the occasional Scarf U-turn, also ruins Celebi. Even Reflect Celebi dislikes Crunch coming from Choice Band Tyranitar, with a good chance of a 2HKO with Stealth Rock up. The latter two Pokémon also cause problems for Blissey.</p>

<p>Heatran has little problem with Celebi (although it has to watch out for Earth Power), and works well with Celebi and Suicune together. Together, they form a strong defensive combination based on good defenses and complementary typing. Another good Grass-type to run with Suicune is Roserade, which resists both types Suicune is weak against and is a decent special wall. It is also immune to Leech Seed and can set up (and absorb) Toxic Spikes, which are highly useful and help Suicune stall.</p>

[SET]
name: Offensive Suicune
move 1: Calm Mind
move 2: Surf / Hydro Pump
move 3: Ice Beam
move 4: Hidden Power Electric
item: Life Orb
nature: Timid / Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Suicune functions well as a tank, but an often overlooked role it can play is offensive; not only does it have the element of surprise, it can sweep easily enough with decent Speed, a high base 90 Special Attack, and almost impeccable coverage with Surf, Ice Beam, and Hidden Power Electric.</p>

<p>After a single Calm Mind, Suicune can become a powerful sweeper given its superb Special Attack and wide coverage of its move set. Surf is generic STAB. However, Hydro Pump can be used for the higher base power, although the low PP and reduced accuracy is disappointing. Finally, the combination of Ice Beam and Hidden Power Electric gives a pseudo-BoltBeam and with Surf hits everything in the game for at least neutral damage, bar Shedinja and Lanturn. Most Suicune carry either Surf and Ice Beam or Surf and Hidden Power Electric which leaves quite a few Pokemon able to wall Suicune and set themselves up. However, when all three of these moves are utilized, a solid counter, outside of Blissey, is hard to come by. For example, after a Calm Mind, Timid Suicune with Life Orb can do 41% - 49% to 188 HP / 0 SpD Bold Vaporeon and can 2HKO 100% of the time if Modest.</p>

<p>The given EVs are common for a special sweeper. However, if a bulkier Suicune is desired, Leftovers can be used over Life Orb with an EV spread of 172 HP / 120 SpA / 216 Spe with a Timid nature. Timid and 216 Speed EVs let Suicune outrun all Pokemon with base 80 Speed and below.</p>

<p>As with all Life Orbers, switching in on powerful attacks is not advisable, due to Suicune whittling away 10% of its HP every turn it attacks; with Sandstorm and entry hazards, this Suicune's main problem is that it dies too fast. Wishers such as Latias and Blissey are again useful here, and Scizor becomes even more useful, especially as the main counter to this set is Blissey. Most things which switch in on CB U-turn—Gyarados, defensive Zapdos, Heatran, and other Steel-types—will switch out of Suicune, giving it a free Calm Mind. If defensive Zapdos chooses not to switch, Suicune can take it out with Ice Beam. The only Zapdos both Suicune and Scizor have problems with is Timid Life Orb.</p>

<p>Although Suicune is by no means slow, it lacks the raw Speed most sweepers have, so it helps to take those out either with another sweeper or on a predicted switch. Knowledge of the opponent's team is essential, so scouting with U-turners (again, Scizor or Flygon help here) is a useful accompanying strategy.</p>

[SET]
name: Subcune
move 1: Substitute
move 2: Calm Mind
move 3: Surf
move 4: Ice Beam
item: Leftovers
nature: Timid
evs: 252 HP / 64 SpA / 192 Spe

[SET COMMENTS]

<p>There are two ways to play Subcune: defensively and offensively. Both have their own pros and cons, but both are equally useful. Offensive Subcune needs less Calm Minds to sweep, but wishes it had the bulk available to the defensive version and further struggles to beat Blissey, a huge advantage the defensive version has over offensive. Defensive runs the spread listed, while the offensive spread is 44 HP / 252 SpA / 216 Spe. The offensive spread utilizes max Special Attack for more immediate power, with 192 Speed for outpacing Jolly Mamoswine and the remainder invested in HP. Bring Suicune in on something it can force out and set up a Substitute. From there, you can deal with the opponent's Suicune answer accordingly, setting up or attacking based on the situation.</p>

<p>These situations should illustrate the differences between the two. With 252 HP, Subcune sets up 404 HP Substitutes, enabling it to beat Seismic Toss Blissey much more easily. Offensive, however, will have its Substitutes broken by Seismic Toss, and will get less CMs. Both sets require Toxic Spikes and Sandstorm to overcome Blissey, or they will lose out regardless. Gyarados sets up on the defensive Subcune with relative ease, with +1 Ice Beam only 3HKOing it, assuming Stealth Rock. Offensive, however, 2HKOs with the same amount of Calm Minds and SR in play, and so Gyarados cannot really do much against it. Offensive +1 Subcune is guaranteed a 2HKO on 252/220 Zapdos, and while defensive Subcune has a chance just over 80% of achieving that same 2HKO, it requires Stealth Rock to accomplish this as well.</p>

<p>Both Suicune will welcome Wish support, as Substitutes, residual damage, and damage taken while switching in on an attacking move all wear it quickly enough, and without Wish, it cannot come in and repeatedly attempt to seep. Defensive Subcune needs Stealth Rock even more than its offensive counterpart, and both require Toxic Spikes to be set up to enable them to beat Blissey. As always, Roserade makes a good partner for Suicune with its resistances, ability to remove the Toxic Spikes that bother Suicune itself, and capability to get two layers of Toxic Spikes. Scizor can take advantage of opportunities such as U-turning on Salamence and then frightening it out with the threat of Ice Beam, giving it the free turn it desperately wants.</p>

<p>Whether you pick offensive or defensive is dependent on your team. Offensive Suicune is essentially useless on a defensive team, and defensive Suicune slows down the momentum of an offensive team and takes too long to set up. Both are as devastating as each other if played right, however.</p>

<p>On an offensive team, Pokémon like Scizor and Salamence will appreciate having Gyarados and Dragon-types removed respectively, opening up a sweep for them, and can get rid of Pokémon like Tyranitar. Celebi and Heatran can utilize their typing synergy with Suicune on any kind of team, as they can come in on each other's weaknesses. On a defensive team, surround the enemy with entry hazards, as without them, Suicune cannot get the KOs it needs at first.</p>

<p>This set has problems with phazers, especially Roar Vaporeon and Perish Song Celebi. Having Pokémon that can beat them (physical hard-hitters for Vaporeon, Heatran and Scizor for Celebi provided it isn't carrying Earth Power/Hidden Power Fire respectively) is essential or Suicune will be repeatedly forced out and die from being worn down by residual damage.</p>

[SET]
name: Calm Mind Shuffle
move 1: Surf
move 2: Calm Mind
move 3: Roar
move 4: Ice Beam / Hidden Power Electric / Rest
item: Leftovers
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]

<p>With excellent defenses and the ability to clean up lategame when counters are eliminated, Suicune still walls decently and can still set up for a sweep, although its capacity to live forever has been greatly lessened since ADV. With entry hazard support, Suicune can take several hits and wear the opponent's team down with residual damage, making it easier for other teammates to come in and clean up, or facilitate its own sweep. Whenever a good opportunity occurs for Suicune to Calm Mind, it should take it; particularly when without Rest, Suicune should be brought in on something afraid of it after a teammate is knocked out, and CM or attack/Roar based on what is known of the opponent's team.</p>

<p>The EVs are placed fully in HP and Defense, as Suicune has no way of boosting its Defense and causing most people to hit it heavily with physical attackers, and HP allows it to survive longer in general.</p>

<p>The first three moves are necessary to this set, but the fourth is optional, and the choice of which to use is important. Ice Beam is the primary option for the ability to OHKO Dragons, although Hidden Power Electric gives it a way to hit other Water-types. More importantly, it hits Gyarados, which resists Water, is neutral to Ice, and has good Special Defense (and occasionally carries Taunt, which shuts this Suicune down). Rest can be used to prolong Suicune's survival, although leaving Suicune completely vulnerable for two turns is no longer safe at all, as many Pokémon are capable of eliminating it in two turns.</p>

<p>Although the choice of move changes how this set is played to a degree, universally it requires good support from its teammates. Suicune should be paired with Spikes, Toxic Spikes, and Stealth Rock to capitalize on the potential of Roar. As it lacks resists and is worn down quickly enough, Wish support—for example, from Blissey, Latias, or Jirachi—is extremely important, allowing Suicune to come in multiple times. If you choose to use Rest, Blissey is again a good option with Aromatherapy; leaving Suicune asleep all that time can be disastrous. A spinner helps with non-Rest to allow it to switch in over and over and get rid of Toxic Spikes, which are particularly detrimental.</p>

<p>Ice Beam is the best option, as mentioned, for its ability to OHKO most Dragon-types, which are the biggest physical (and special) threats to Suicune and its teammates. However, if you already have a check for them and need a way to deal with Gyarados, Hidden Power Electric is viable. If you use Hidden Power Electric, Latias becomes even more desirable, with its ability to Wish and deal with non-Dragon Danced Salamence (keep in mind that it cannot switch into any Dragon attacks). If you use Ice Beam, you should have some way of removing other bulky Waters which resist both attacks, although they will be worn down by entry hazards and Roaring anyway. Examples of good Grass-type partners for Suicune are Celebi and Roserade, especially combined with Heatran for complementary resistances. Physically bulky Steel-types are also useful to cover the powerful sweepers often employed to destroy Suicune. One of Suicune's main problems is that it has few resistances and takes damage switching in, so an accompanying Choice Band Scizor with U-turn not only softens up the opponent but provides a method of bringing in Suicune unscathed.</p>

[SET]
name: Sleep Talk
move 1: Rest
move 2: Sleep Talk
move 3: Surf
move 4: Roar / Ice Beam / Hidden Power Electric
item: Leftovers
nature: Bold
evs: 252 HP / 252 Def / 4 Spe

[SET COMMENTS]

<p>The main problem with Calm Mind Shuffle is that it lacks recovery and the ability to rid itself of status. This set plays rather differently, fixing that issue at the expense of losing Calm Mind. The choice of attacks and EV allocation are the same, but it is now easier to bring Suicune in. The only other real difference other than more special vulnerability is that Roar is more useful than a second attack for forcing out Pokémon trying to set up, or that Suicune cannot take repeated assaults from.</p>

<p>Although some partners are still useful as ever, such as Celebi and Heatran, Wishers and spinners are no longer important, as Suicune can heal itself. Spikers are still very important, especially if you use Roar. Partnering this Suicune should be more based upon the ability to cover weaknesses and wall as a combination.</p>

[Team Options]

<p>Both offensive and defensive Suicune will appreciate having Stealth Rock and/or Spikes set up. Defensive Suicune particularly needs Toxic Spikes support. As mentioned several times in the analysis, Roserade makes a useful partner to Suicune, as it can remove Toxic Spikes, set them up, and hurt any bulky waters that would be in the way. Celebi and Heatran make a good trio with Suicune based on resistances and their ability to remove certain threats (such as other Celebi). Rotom-A can cripple strong physical attackers with Will-O-Wisp and Blissey with Trick, as well as switch in on incoming Explosions.</p>

<p>Offensively, Scizor works well, denting enemies with CB U-turn and bringing in Suicune unscathed, as well as luring in Heatran and Gyarados. Symbiotically, Suicune chases out Salamence and Gyarados, and can handle many types of Zapdos, opening up a sweep for Scizor and various Fighting-types (e.g. Infernape, Lucario, and Heracross). If you want to use Suicune as a sweeper, pair it with something fast that can scout your opponent's team, such as Scarf Flygon or Infernape with U-turn; early-game, its main use is to open holes for stronger and faster party members to sweep, and it accomplishes this most successfully with Blissey gone.</p>

[Other Options]

<p>Offensively, Suicune gets nothing else of note but Shadow Ball and Extrasensory, both of which are only ever worth using in extremely narrow circumstances. As far as support options go, Reflect and Mirror Coat are the most useful, although rarely seen, as Suicune generally has better things to do with its precious moveslots. It can run Toxic and Protect, although that is probably better left off to Vaporeon, which has Wish. The only other thing it can really make use of is Tailwind, although Tailwind does not last enough time to make it worthwhile.</p>

[EVs]

<p>Suicune is generally a defensive Pokémon, and the EV spreads reflect this. 252 HP is necessary on all defensive sets, usually accompanied by 252 Def, as Calm Mind boosts Suicune's plentiful SpD. More offensive sets will want an investment in Special Attack and Speed to beat Jolly Tyranitar, Zapdos, and other Pokémon who run 244 Speed.</p>

[Opinion]

<p>Suicune was once the most fearsome tank, but in the transition from ADV to D/P, more powerful attackers and more powerful boosting items were introduced, diminishing Suicune's usefulness. Although it can hit hard with a Calm Mind or two, it has been mostly left behind in the hard-hitting, fast-paced physical metagame of today. However, that is not to say that Suicune isn't still excellent both offensively and defensively, and it manages to stay consistently OU. While other Pokémon perform its main tasks differently, Suicune is still a good addition to a defensive team in particular.</p>

[Counters]

<p>In general, Suicune dislikes boosted physical attacks. Sets lacking HP Electric are walled effortlessly by Water Absorbers, especially Vaporeon, although one-on-one Suicune can PP stall it. Also, provided Suicune lacks Roar and Rest, Blissey often beats Suicune. If you are confident the Suicune doesn't have HP Electric, Gyarados can set up on it; if it doesn't have Ice Beam, Dragon-types can come in and get to work. Celebi can stop a sweep with Perish Song, cripple any efforts to wall with Leech Seed, and dent Suicune severely with its STAB Grass moves. Roserade can do the same, as well as set up Toxic Spikes, the bane of Suicune's existence. Rest sets without Sleep Talk can be eliminated easily enough by anything powerful, such as Choice Band Tyranitar; wear it down and then take it out when it is forced to Rest. Although Latias has to be careful of Roar and Ice Beam, it can CM up on Suicune as well, and Recover away damage incurred. Jolteon, faster Zapdos (Roost), and Raikou frighten Suicune away as well. Defensive Suicune can be shut down by Tricking it or Exploding on it; offensive Suicune is stopped by status or generally any faster sweeper.</p>
 
On the CroCune set, you should mention Vaporeon in the second last paragraph where you talk about Celebi, Suicune can't do anything against it.
<p>Crocune is useless against Vaporeon, which walls any Suicune lacking HP Electric endlessly with Water Absorb and special bulk; although Suicune can PP stall Vaporeon with Pressure, unless it is the last Pokémon, this is undesirable. Any team carrying Crocune will need a consistent and reliable Vaporeon counter. etc. etc.</p>
 

Colonel M

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One very good question: how many people use the first set nowadays? This isn't me saying "remove it"; however, I think the Offensive set is the most recognized set for Suicune, usually followed by Crocune. Anyone agree / disagree with moving the first set down a bit?
 
I was planning on moving it myself, but I didn't decide on an order. I'm inclined to put Crocune first (and rewrite it a bit to segue), and then offensive, then Sub, and then CM Shuffle/Stalk. The reaction I got from most people I've ever asked about the importance of set order (something I believe in) was 'who cares', so...

ETA: Thanks for the feedback, CM! ^_^ Your encouragement inspired me to act upon my instinct and move them.
 
I took a quick skim and in the offensive Suicune set in the beginning you mention "a high base 115 sp. attack", I'm not sure what you really wanted there but that'd be defense/spdef, spatk is 90 (about as decent as it's speed though).
I also like that lineup you mentioned.
 
I'm surprised there isn't a Calm Mind, Surf, Ice Beam/HP Electric, Rest set. I've found it to be very useful.
 
Make a peer edit then. Personally I wouldn't use Rest without Sleep Talk in D/P, but maybe you have stuff to back up your claims with. In any case, it sounds like Offensive except with Rest, which was in Other Options, but I took that out.
 
I think toxic spikes should be made a real feature of particularly on the crocune set. Something like "toxic spikes support cannot be recommended enough when running this set" i just think you should make more of an emphasis.
 
After a single Calm Mind, Suicune can become a powerful sweeper given its superb Special Attack and wide coverage of its move set. Surf is generic STAB.
A rest without sleep talk set isnt that bad but Vaporeon does the whole dealing with Gyarados thing better if use HP-Electric.
 

Bologo

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Crocune

<p>Crocune combines the old Calm Mind Shuffle set with the Sleep Talker, fixing the former's problems of being useless when asleep and the latter's lack of a setup move, but at the cost of having only one move, Surf. Crocune can take out phazers (namely, Hippowdon and Skarmory) (unfortunately, it doesn't 2HKO unless you have a CM under your belt already, and with the low chance of picking Surf, it most likely won't take out Skarm like it will with Hippo) when asleep if Sleep Talk selects Surf. This Suicune is not an immediate threat(no comma since there's no subject after the co-ordinating conjunction) but can be problematic for many Pokémon; it is a sturdy wall, with EVs placed in HP and Defense to allow it to take physical hits as well. (I added the semicolon because it sounded like a run-on sentence without it)</p>

<p>Crocune is useless against Vaporeon, which endlessly walls any Suicune lacking HP Electric (moved 'endlessly')with Water Absorb and special bulk; although Suicune can PP stall Vaporeon with Pressure, unless it is the last Pokémon, this is undesirable. Any team carrying Crocune will need a consistent and reliable Vaporeon counter. Jolteon and Rotom-A work particularly well in tandem with Suicune, each with their own distinct advantages. Jolteon can absorb any Electric attacks aimed at Suicune and easily take out Vaporeon and other bulky waters, as well as Dragon-types, such as Salamence, which are otherwise free to set up on this set. Rotom-A is similarly sturdy to Suicune and can cripple walls with Trick, eliminate Water-types with STAB Thunderbolt, and stop the sweep of threatening sweepers with Will-O-Wisp or Thunder Wave. It can also set up dual screens with ease, giving Suicune some security while it sets up its first CMs and is most vulnerable.</p>

<p>Grass-types, especially Celebi, also deal well with Crocune. Offensive Celebi has a high chance of OHKOing Suicune with Leaf Storm (assuming Stealth Rock) and will always 2HKO. Both defensive and offensive variants can set up their own CMs, Leech Seed Celebi beats it solidly, and Choiced Celebi nearly always carry Trick, allowing them to render Crocune effectively useless. Rotom-A can take out Celebi earlier in the match (although it can't come in on Leaf Storm) with Shadow Ball, and Scizor handles Celebi well with STAB CB U-turn and/or Pursuit, although it has to beware of HP Fire. Tyranitar, although it has to avoid heavily boosted Grass Knots and powerful Leaf Storms, and the occasional Scarf U-turn, also ruins Celebi. Even Reflect Celebi dislikes Crunch coming from Choice Band (I'm not sure about this, but it might be a good idea to stick with 'CB', like you used with Scizor, or change Scizor's CB to 'Choice Band', this is just a suggestion though.)Tyranitar, with a good chance of a 2HKO with Stealth Rock up. The latter two Pokémon also cause problems for Blissey.</p>

<p>Heatran has little problem with Celebi (although it has to watch out for Earth Power), and works well with Celebi and Suicune together. Together, they form a strong defensive combination based on good defenses and complementary typing. Another good Grass-type to run with Suicune is Roserade, which resists both types Suicune is weak against (no comma) and is a decent special wall. It is also immune to Leech Seed and can set up (and absorb) Toxic Spikes, which are highly useful and help Suicune stall.</p>
Offensive Suicune
<p>Suicune functions well as a tank, but an often overlooked role it can play is offensive; not only does it have the element of surprise, it can sweep easily enough with decent Speed, a high base 90 Special Attack, and almost impeccable coverage with Surf, Ice Beam, and Hidden Power Electric.</p>

<p>After a single Calm Mind, Suicune can become a powerful sweeper given its superb Special Attack and the wide coverage(no period) of its move set. Surf is generic STAB. However, Hydro Pump can be used for the higher base power, although the low PP and reduced accuracy is disappointing. Finally, the combination of Ice Beam and Hidden Power Electric gives a pseudo-BoltBeam and with Surf hits everything in the game for at least neutral damage, bar Shedinja and Lanturn. Most Suicune carry either Surf and Ice Beam or Surf and Hidden Power Electric which leaves quite a few Pokemon able to wall Suicune and set themselves up. However, when all three of these moves are utilized, a solid counter, outside of Blissey, is hard to come by. For example, after a Calm Mind, Timid Suicune with Life Orb can do 41% - 49% to 188 HP / 0 SpD Bold Vaporeon and can 2HKO 100% of the time if Modest.</p>

<p>The given EVs are common for a special sweeper. However, if a bulkier Suicune is desired, Leftovers can be used over Life Orb with an EV spread of 172 HP / 120 SpA / 216 Spe with a Timid nature. Timid and 216 Speed EVs let Suicune outrun all Pokemon with base 80 Speed and below.</p>

<p>As with all Life Orbers, switching in on powerful attacks is not advisable, due to Suicune whittling away 10% of its HP every turn it attacks; with Sandstorm and entry hazards, this Suicune's main problem is that it dies too fast. Wishers such as Latias and Blissey are again useful here, and Scizor becomes even more useful, especially as the main counter to this set is Blissey. Most things which switch in on CB U-turn—Gyarados, defensive Zapdos, Heatran, and other Steel-types—will switch out of Suicune, giving it a free Calm Mind. If defensive Zapdos chooses not to switch, Suicune can take it out with Ice Beam. The only Zapdos both Suicune and Scizor have problems with is Timid Life Orb.</p>

<p>Although Suicune is by no means slow, it lacks the raw Speed most sweepers have, so it helps to take those out either with another sweeper or on a predicted switch. Knowledge of the opponent's team is essential, so scouting with U-turners (again, Scizor or Flygon help here) is a useful accompanying strategy.</p>
Subcune
<p>Substitute/Calm Mind Suicune is a bit more defensively oriented than the Life Orb set, and can actually beat Blissey. With max HP, Suicune can employ 101 HP Substitutes, which many weaker attackers will struggle to remove in one hit, and which withstands a Seismic Toss. Substitutes protect Suicune from status, which hinders its sweep, as well as critical hits. The strategy is to bring it in on something such as Gyarados, which is unlikely to stay in, and set up a Substitute, Calm Minding and attacking where necessary. Blissey will probably come in and begin stalling, but you can stall her out with Pressure while CMing.</p>

<p>Although Suicune can easily get to +6 against Blissey, it just misses out on the 2HKO on Calm variants. It either has to rely on PP stall or a critical hit to take her down. Of course, you can remove Speed EVs and place them in Special Attack (losing out against Jolly Tyranitar, other Suicune, defensive Celebi/Zapdos, and others), or use Hydro Pump, but both options are decidedly inferior. As for the last move, Ice Beam is still superior, although Hidden Power Electric is as useful as ever.</p>

<p>Roserade is a good teammate to this Suicune, not just because it resists Suicune's weaknesses, but because it can absorb Toxic Spikes, which ruin this Suicune's chance of sweeping (as well as set up its own, which allows it to beat non-Aromatherapy Blissey one-on-one); otherwise, bring a Rapid Spinner such as Forretress, as entry hazards will take their toll. Wish support is very important, as Substitutes take away an entire quarter of Suicune's HP. Carrying a Rain Dancer who can get rid of Tyranitar and Hippowdon and clear their weather can assist too. However, as long as at least one layer of Toxic Spikes stays down, Subcune will usually come out on top against Blissey. (I separated that into 2 sentences, because it sounded awkward, since you kind of switch topic when they're in one sentence together)</p>
Calm Mind Shuffle
<p>With excellent defenses and the ability to clean up lategame when counters are eliminated, Suicune is still a decent wall, although its capacity to live forever has been greatly lessened since ADV. (Why is it talking about Suicune's ability to clean up lategame and then jumping to its walling ability in the same sentence?) With entry hazard support, Suicune can take several hits and wear the opponent's team down with residual damage, making it easier for other teammates to come in and clean up, or facilitate its own sweep. Whenever a good opportunity occurs for Suicune to Calm Mind, it should take it; particularly when without Rest, Suicune should be brought in on something afraid of it after a teammate is knocked out, and CM or attack/Roar based on what is known of the opponent's team.</p>

<p>The EVs are placed fully in HP and Defense, as Suicune has no way of boosting its Defense causing most people (removed 'will choose') to deal with it by hitting it heavily with physical attackers, and HP allows it to survive longer in general.</p>

<p>The first three moves are necessary to this set, but the fourth is optional, and the choice of which to use is important. Ice Beam is the primary option for the ability to OHKO Dragons, although Hidden Power Electric gives it a way to hit other Water-types. More importantly, it hits Gyarados, which resists Water, is neutral to Ice, and has good Special Defense (and occasionally carries Taunt, which shuts this Suicune down). (Sorry, that sentence was way too long.) Rest can be used to prolong Suicune's survival, although leaving Suicune completely vulnerable for two turns is no longer safe at all, as many Pokémon are capable of eliminating it in two turns.</p>

<p>Although the choice of move changes how this set is played to a degree, universally it requires good support from its teammates. Suicune should be paired with Spikes, Toxic Spikes, and Stealth Rock (I don't think a comma's needed there) to capitalize on the potential of Roar. As it lacks resists and is worn down quickly enough, Wish support—for example, from Blissey, Latias, or Jirachi—is extremely important, allowing Suicune to come in multiple times. If you choose to use Rest, Blissey is again a good option with Aromatherapy; leaving Suicune asleep all that time can be disastrous. A spinner helps with non-Rest to allow it to switch in over and over and get rid of Toxic Spikes, which are particularly detrimental.</p>

<p>Ice Beam is the best option, as mentioned, for its ability to OHKO most Dragon-types, which are the biggest physical (and special) threats to Suicune and its teammates. However, if you already have a check for them and need a way to deal with Gyarados, Hidden Power Electric is viable. If you use Hidden Power Electric, Latias becomes even more desirable, with its ability to Wish and deal with non-Dragon Danced Salamence (keep in mind that it cannot switch into any Dragon attacks). If you use Ice Beam, you should have some way of removing other bulky Waters which resist both attacks, although they will be worn down by entry hazards and Roaring anyway. Examples of good Grass-type partners for Suicune are Celebi and Roserade, especially combined with Heatran for complementary resistances. Physically bulky Steel-types are also useful to cover the powerful sweepers often employed to destroy Suicune. (Don't a lot of those physical attackers that threaten Suicune often have Earthquake or Close Combat, which kills those Steel-types pretty easily?)</p>

<p>One of Suicune's main problems is that it has few resistances and takes damage switching in, so an accompanying Choice Band Scizor with U-turn not only softens up the opponent but provides a method of bringing in Suicune unscathed. (Why is this a whole paragraph on its own? This should be in the last paragraph, since it also goes with the mentioning of Steel-types you had at the end.)</p>
Sleep Talk
<p>The main problem with Calm Mind Shuffle is that it lacks recovery and the ability to rid itself of status. This set plays rather differently, fixing that issue at the expense of losing Calm Mind. The choice of attacks and EV allocation are the same, but it is now easier to bring Suicune in. The only other real difference other than more special vulnerability is that Roar is more useful than a second attack for forcing out Pokémon trying to set up, or that Suicune cannot take repeated assaults from.</p>

<p>Although some partners are still useful as ever, such as Celebi and Heatran, Wishers and spinners are no longer important, as Suicune can heal itself. Spikers are still very important, especially if you use Roar. Partnering this Suicune should be more based upon the ability to cover weaknesses and wall as a combination.</p> (Good)
Counters

<p>In general, Suicune dislikes boosted physical attacks. Sets lacking HP Electric are walled effortlessly by Water Absorbers, especially Vaporeon, although one-on-one Suicune can PP stall it. Also, provided Suicune lacks Roar and Rest, Blissey often beats Suicune. (I don't like how it switched from talking about Vaporeon's countering to Blissey's countering in the same sentence, particularly because it wasn't a list.) If you are confident the Suicune doesn't have HP Electric, Gyarados can set up on it; if it doesn't have Ice Beam, Dragon-types can come in and get to work. Celebi can stop a sweep with Perish Song, cripple any efforts to wall with Leech Seed, and dent Suicune severely with its STAB Grass moves. Roserade can do the same, as well as set up Toxic Spikes, the bane of Suicune's existence. Rest sets without Sleep Talk can be eliminated easily enough by anything powerful, such as Choice Band Tyranitar; wear it down and then take it out when it is forced to Rest. Although Latias has to be careful of Roar and Ice Beam, it can CM up on Suicune as well, and Recover away damage incurred. Jolteon, faster Zapdos (Roost), and Raikou frighten Suicune away as well. Defensive Suicune can be shut down by Tricking it or Exploding (Exploding isn't really countering) on it; offensive Suicune is stopped by status or generally any faster sweeper.</p>
 
Thanks for spotting those mistakes. I'll edit them into my OP soon.

(And, yes, they do often have EQ/Close Combat, but depending on the sweeper they don't always OHKO. I was thinking of Metagross's bulk when I wrote that.)

(P.S. I never saw the countering section as just for cut-and-dry counters. I felt Exploding is a particularly viable strategy because Suicune is quite vulnerable to it.)
 
Those edits were incorporated and the Team Options section was added. I spoke with Aldaron, and if nobody else has any objections, criticisms, or suggestions to make, in a few days I'd like to upload this to the SCMS.
 

cim

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Yeah, uh the whole point of SubCune is 101 Subs for Blissey which needs 252 HP EVs. If it's running max Special Attack it has little problems 2HKOing Blissey so the whole Set Comments section doesn't apply with your new EVs.
 
Yeah, uh the whole point of SubCune is 101 Subs for Blissey which needs 252 HP EVs.
No? Subcune with 252 HP EVs can beat most Blissey eventually. Subcune works perfectly fine independent of Blissey. I'm pretty sure the old spread for beating Blissey is in the set comments. I spoke with several players (Gouki and Jabba for example) and they agree you should run a faster Subcune, because Subcune works great offensively and that's probably the most useful thing Suicune can do. (I'm a bit biased though because I play offensive exclusively.) I'm not saying the whole point is 'lol sweeper with a sub', but you can't say the whole point of Subcune is 101 Subs so it can beat Stoss Bliss.
 

Bologo

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<p>In general, Suicune dislikes boosted physical attacks. Sets lacking HP Electric are walled effortlessly by Water Absorbers, especially Vaporeon, although one-on-one Suicune can PP stall it. Also, provided Suicune lacks Roar and Rest, Blissey often beats Suicune. If you are confident the Suicune doesn't have HP Electric, Gyarados can set up on it; if it doesn't have Ice Beam, Dragon-types can come in and get to work. Celebi can stop a sweep with Perish Song, cripple any efforts to wall with Leech Seed, and dent Suicune severely with its STAB Grass moves. Roserade can do the same, as well as set up Toxic Spikes, the bane of Suicune's existence. Rest sets without Sleep Talk can be eliminated easily enough by anything powerful, such as Choice Band Tyranitar; wear it down and then take it out when it is forced to Rest. Although Latias has to be careful of Roar and Ice Beam, it can CM up on Suicune as well, and Recover away damage incurred. Jolteon, faster Zapdos (Roost), and Raikou frighten Suicune away as well. Defensive Suicune can be shut down by Tricking it or Exploding on it; offensive Suicune is stopped by status or generally any faster sweeper.</p>
Just a small nitpick. It looks very good now, good job. :]
 

Blue Kirby

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Okay, so the Substitute set was causing a little bit of controversy in regards to its EV spread. I argued that offensive was the way to do it, and others argued that maxing HP was best. As it turns out, both spreads have their niche. Blissey and Celebi are undoubtedly the most common switches to Suicune, so I went a little deeper with them, and then looked at how each spread fared against some more common opponents.

VS BLISSEY (0 HP / 176 SpD)

252 HP Sub Suicune
If Sandstorm is up and you have laid 2 layers of Toxic Spikes are in play along with Stealth Rock, you beat Blissey at 50% with two Calm Minds under your belt as well as a Substitute. If the hazards are up and Sandstorm isn't in play, you can win at 75% with a Substitute, or 81% without one.

If you fail to lay Toxic Spikes and Sandstorm is in play, you will lose, as you get to at best +4 Special Attack, and you only deal 26.42% - 31.34% with Surf to the standard 651 HP / 385 SpD spread. If you manage to avoid Sandstorm, you will get to +6 Special Attack, but it won't really be a whole lot of use as you only get two additional Substitutes, and you're dealing 35.18% - 41.63% with Surf. With the turns you spend Surfing, you will at best have slightly less than 28% chance to critical hit, otherwise, you lose.

Offensive Sub Suicune
If Sandstorm is up and you have laid 2 layers of Toxic Spikes and have gotten Stealth Rock down too, you will defeat Blissey at 22% HP (Sub, Sub, CM) with two Calm Minds. If the hazards are up without Sandstorm interfering, you have the potential Substitute one more time to avoid status and end up at the same amount of HP, or alternatively, be left with 47% HP and two Calm Minds.

Without the hazards, you're losing regardless of the battling conditions.

---

VS CELEBI (252 HP / 0 SpD)

Celebi: switch in!
Suicune: Substitute!
(75% HP, +0 SpA/SpD, Substitute)

Celebi: Grass Knot!
Suicune: Calm Mind!
(75% HP, +1 SpA/SpD, no Substitute)


No matter which Suicune you are, you're in a bit of a bind. Grass Knot can break your Substitute even with 2 Calm Minds, but at the same time, you can only 2HKO at best barring a critical hit or freeze (the defensive version needs Stealth Rock in play to do so). In this situation, you either go for the 2HKO or scout for status. You should come out on top regardless, provided you don't end up eating a Thunder Wave.

Let's assume that we can get a Calm Mind as Celebi switches in, however. You then either scout for status or Calm Mind again. If you get a Substitute up here, you beat Celebi regardless. If not, the offensive version has a 41% chance to OHKO here and now with that second Calm Mind and Stealth Rock in play (doing 79.70% - 94.06%). In this case, you're sitting in a pretty reasonable positon. The defensive Suicune only does 61.88% - 73.27%, but if Celebi has come in at 100%, will be taking less Grass Knot damage in the long run, albeit not by a large margin.

---

OTHER CONSIDERATIONS

vs. Latias
Defensive Ice Beam vs 148 HP / 0SpD Latias: 30.18% - 35.50%
Offensive Ice Beam vs 148 HP / 0SpD Latias: 38.46% - 45.56% [~8% 2HKO with Stealth Rock]
Defensive +1 Ice Beam vs 148 HP / 0SpD Latias: 44.38% - 52.66% [2HKO with Stealth Rock]
Offensive +1 Ice Beam vs 148 HP / 0SpD Latias: 56.80% - 67.46% [2HKO]
vs. Gyarados
Defensive +1 Ice Beam vs 0HP / 0SpD Gyarados: 28.40% - 33.53%
Offensive +1 Ice Beam vs 0HP / 0SpD Gyarados: 36.56% - 43.20% [2HKO with Stealth Rock]
vs. Zapdos
Defensive +1 Ice Beam vs 252HP / 220SpD Zapdos: 38.54% - 45.83% [~82% 2HKO with Stealth Rock]
Offensive +1 Ice Beam vs 252HP / 220SpD Zapdos: 50.00% - 58.85% [100% 2HKO with Stealth Rock]
---

To sum it up, both 252 HP and the more offensive spread potentially have their uses - the Special Attack EVs do come in handy depending on the scenario you're in. So too, however, to the HP EVs. I'd actually like both spreads to be discussed. On the surface, 252 HP will probably look better to most people, but the offensive spread can be played just as devastatingly. It really does depend on the player and the team, which you delve into regardless. I would be fine opting to max HP, run 285 Speed and dump the rest in Special Attack for the "primary" EV spread since more people seem to like that one, but your offensive EV spread should also be discussed, as it is not inferior by any means.
 

cim

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The offensive Ice Beam spread doesn't always 2hko Latias with SR; that's assuming a Flying weakness.
 

Blue Kirby

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Oh that's true, I must have left Stealth Rock sitting on 2x. There is still a small chance for the 2HKO, however.

Added +1 Ice Beam just for reference too to be consistent with the other calculations.
 
[SET]
name: Subcune
move 1: Substitute
move 2: Calm Mind
move 3: Surf
move 4: Ice Beam
item: Leftovers
nature: Timid
evs: 252 HP / 64 SpA / 192 Spe

[SET COMMENTS]

<p>There are two ways to play Subcune: defensively and offensively. Both have their own pros and cons, but both are equally viable. Offensive Subcune needs less Calm Minds to sweep, but wishes it had the bulk available to the defensive version and further struggles to beat Blissey, a huge advantage the defensive version has over offensive. Defensive runs the spread listed, while the offensive spread is 40 HP / 252 SpA / 192 Spe. The offensive spread utilizes max Special Attack for more immediate power, with 192 Speed for outpacing Jolly Mamoswine and the remainder invested in HP. Bring Suicune in on something it can force out and set up a Substitute. From there, you can deal with the opponent's Suicune answer accordingly, setting up or attacking based on the situation.</p>

<p>These situations should illustrate the differences between the two. With 252 HP, Subcune sets up 404 HP Substitutes, enabling it to beat Seismic Toss Blissey much more easily. Offensive, however, will have its Substitutes broken by Seismic Toss, and will get less CMs. Both sets require Toxic Spikes and Sandstorm to overcome Blissey, or they will lose out regardless. Gyarados sets up on the defensive Subcune with relative ease, with +1 Ice Beam only 3HKOing it, assuming Stealth Rock. Offensive, however, 2HKOs with the same amount of Calm Minds and SR in play, and so Gyarados cannot really do much against it. Offensive +1 Subcune is guaranteed a 2HKO on 252/220 Zapdos, and while defensive Subcune has a chance just over 80% of achieving that same 2HKO, it requires Stealth Rock to accomplish this as well.</p>

<p>Both Suicune will welcome Wish support, as Substitutes, residual damage, and damage taken while switching in on an attacking move all wear it quickly enough, and without Wish, it cannot come in and repeatedly attempt to seep. Defensive Subcune needs Stealth Rock even more than its offensive counterpart, and both require Toxic Spikes to be set up to enable them to beat Blissey. As always, Roserade makes a good partner for Suicune with its resistances, ability to remove the Toxic Spikes that bother Suicune itself, and capability to get two layers of Toxic Spikes. Scizor can take advantage of opportunities such as U-turning on Salamence and then frightening it out with the threat of Ice Beam, giving it the free turn it desperately wants.</p>

<p>Whether you pick offensive or defensive is dependent on your team. Offensive Suicune is essentially useless on a defensive team, and defensive Suicune slows down the momentum of an offensive team and takes too long to set up. Both are as devastating as each other if played right, however.</p>

<p>On an offensive team, Pokémon like Scizor and Salamence will appreciate having Gyarados and Dragon-types removed respectively, opening up a sweep for them, and can get rid of Pokémon like Tyranitar. Celebi and Heatran can utilize their typing synergy with Suicune on any kind of team, as they can come in on each other's weaknesses. On a defensive team, surround the enemy with entry hazards, as without them, Suicune cannot get the KOs it needs at first.</p>

<p>This set has problems with phazers, especially Roar Vaporeon and Perish Song Celebi. Having Pokémon that can beat them (physical hard-hitters for Vaporeon, Heatran and Scizor for Celebi provided it isn't carrying Earth Power/Hidden Power Fire respectively) is essential or Suicune will be repeatedly forced out and die from being worn down by residual damage.</p>
Mention of Dual Screen support is probably a good idea i have used this tactic to great success as have others. With screens Suicune will easily get the required boosts, as very little is breaking the SUB due to its mammoth defenses. Anyway, i think you should consider adding this in the paragraph about Toxic Spikes support. It will also give it a better chance to sweep against those offensive teams that have very little or even nothing affected by Toxic Spikes.
 

Stellar

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Why has no one mentioned that the "offensive spread" listed for Subcune doesn't have 508 EVs? It adds up to 484.

(40/252/192)
 

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