VGC Draft League Player Wins Regional with a Bridge!?!? (Archaludon) [GP 1/1]

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[SET]
Bulky Setup Sweeper (Archaludon) @ Assault Vest
Ability: Stamina
Level: 50
Tera Type: Grass / Fairy
EVs: 252 HP / 4 Def / 36 SpA / 196 SpD / 20 Spe
Modest Nature
IVs: 0 Atk
- Electro Shot
- Body Press
- Flash Cannon / Snarl
- Draco Meteor / Dragon Pulse

[SET COMMENTS]
- When used as a bulky setup sweeper, Archaludon increases its Special Attack with Electro Shot, allowing it to easily snowball. Archaludon also aims to survive for a long time on the field while dealing significant damage by relying on Stamina to boost its Defense stat, increasing its longevity and the damage dealt by Body Press.
- Electro Shot and Body Press are essential for Archaludon, with Electro Shot threatening Water-types such as Primarina and Basculegion-M. Body Press threatens Dark-types like Incineroar and Kingambit. Flash Cannon and Draco Meteor are used for consistent STAB attacks, with Dragon Pulse sometimes being used over Draco Meteor for more consistency at the cost of lower damage. Snarl, while less common, is used to hinder special threats such as Gholdengo and opposing Archaludon.
- Tera Grass lets Archaludon resist Headlong Rush from Ursaluna as well as providing an immunity to Spore and Rage Powder. Tera Fairy inverts Archaludon's weakness to Close Combat from Sneasler, makes Archaludon immune to Draco Meteor from opposing Archaludon, and provides a solid overall defensive typing.
- Archaludon's physical bulk investment lets it survive Close Combat from Sneasler, Headlong Rush and Facade from Ursaluna after Archaludon has Terastallized into a Grass-type, and Outrage from Choice Band Dragonite and Dragapult, with a high chance to survive Tera Dragon Choice Band Outrage from Dragapult. With the given special bulk investment, Archaludon can comfortably survive +2 Shadow Ball from Gholdengo, Draco Meteor from opposing Archaludon, and Earth Power from Ursaluna-B as well as allowing Archaludon to survive Ursaluna-B's Life Orb-boosted Tera Normal Blood Moon after Terastallizing.
- This Archaludon set requires being on the field for the majority of the game in order to become fully set up, so it is not immediately threatening. Being on the field for a long time makes Archaludon susceptible to being double targeted and KOed easily, as the set lacks Protect or a way to heal itself. It can also be set back while attempting to set up by Haze as well as Parting Shot and Snarl.

[SET]
Glass Cannon (Archaludon) @ Power Herb
Ability: Sturdy
Level: 50
Tera Type: Stellar
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Electro Shot
- Draco Meteor / Dragon Pulse
- Flash Cannon
- Protect / Aura Sphere

[SET COMMENTS]
- The objective of glass cannon Archaludon is to attack once with Electro Shot to increase its Special Attack and proceed to deal as much damage as possible before it is KOed. With the help of Sturdy, Archaludon is guaranteed to survive one powerful attack, allowing it to deal significant damage before being KOed.
- Electro Shot is mandatory for boosting Archaludon's Special Attack stat as well as dealing devastating damage to Water-types such as Primarina and Basculegion. Draco Meteor can be used over Dragon Pulse for more damage at the cost of weakening Archaludon's damage and lower accuracy. STAB Flash Cannon allows Archaludon to significantly damage Fairy-types like Clefable. Aura Sphere is sometimes used instead of Protect to significantly damage Dark-types such as Incineroar and Kingambit.
- Power Herb allows Archaludon to use Electro Shot within a single turn without requiring rain.
- Tera Stellar takes advantage of Archaludon's array of coverage attacks, increasing Archaludon's damage. This allows Archaludon to pick up vital OHKOs against Pokemon such as Ursaluna with +1 Draco Meteor.
- This Archaludon set is significantly better at dealing a lot of damage early-game with the drawback of being unable to remain in play for a long time, since it is less bulky than Assault Vest sets and can't increase its defenses.



[STRATEGY COMMENTS]

Teambuilding
============
- Assault Vest Archaludon is commonly used on rain-reliant teams, allowing it to use Electro Shot every turn. Rain teams also utilize powerful Water-types such as Basculegion-M, which threatens Ground-types like Ursaluna that threaten Archaludon. Assault Vest Archaludon also appreciates redirection and damage reduction, allowing it to set up freely while gaining boosts from Stamina. Power Herb Archaludon needs to deal as much damage as possible before fainting, so it is best paired with fast or priority-boosted forms of speed control like Whimsicott.
- When it's used with rain, common partners alongside Archaludon are Pelipper, Basculegion-M and Amoonguss. Pelipper and Basculegion-M cover Archaludon's Ground- and Fighting-type weaknesses, while Amoonguss redirects damage with Rage Powder and can heal Archaludon with Pollen Puff. When using the Power Herb set, Archaludon is commonly paired with priority Tailwind users such as Whimsicott and Talonflame, allowing it to attack before its foes can, and it is used on balance teams paired with partners such as Rillaboom and Primarina that threaten Ground- and Fighting-types. Rillaboom can also disrupt opponents with Fake Out as well as healing Archaludon with Grassy Terrain. Incineroar also pairs well with both Archaludon sets, as it can disrupt opponents with Fake Out while providing damage reduction with Intimidate.
- Before Terastallizing, Archaludon takes severe damage from Ground- and Fighting-types such as Ursaluna and Flamigo. Water- and Grass-type partners such as Pelipper, Primarina, and Rillaboom mitigate the Ground-type weakness, with Pelipper and Primarina also threatening Fighting-types. Archaludon struggles to damage Ghost-types, in particular Gholdengo with its additional Steel typing, so Dark- and Ghost-type partners such as Incineroar and Basculegion-M can threaten them. Haze is another great roadblock to Archaludon. With Primarina being the most common Haze user, Rillaboom can threaten Primarina before it is able to use it.



Strategy Comments
============
- Archaludon is a sweeper capable of dealing significant damage to most foes after a +1 Special Attack boost from Electro Shot or with Body Press after gaining multiple Defense boosts from Stamina. Archaludon should often be sent out first in order to start setting up early when using the Assault Vest set, and it functions best when it's used on rain teams.
- The Power Herb set can be used either early- or late-game. It mostly requires speed control through Tailwind in order to deal significant damage before fainting, making this set ideal on hyper offense teams. It can also be slotted onto balance teams that require a powerful special attacker or Steel- and Dragon-type coverage.
- Ursaluna is a huge check to Archaludon, as it's capable of OHKOing it before it Terastallizes, while Archaludon can't OHKO it back. Archaludon is therefore reliant on partners that can KO or weaken Ursaluna such as Basculegion-M and Incineroar. Gholdengo walls Archaludon, so it relies on partners like Incineroar to survive attacks from Gholdengo and threaten it back. Removing rain prevents Assault Vest Archaludon from freely gaining boosts and attacking with Electro Shot, greatly hindering its setup. This forces Pelipper to be brought back onto the field to reset the weather. Haze also counters Assault Vest Archaludon, severly weakening its damage output and bulk, so partners such as Rillaboom that can KO Haze users like Primarina before they can attack help to mitigate this.



[CREDITS]
Written by:
https://www.smogon.com/forums/members/rauvgc.589964/
Quality checked by:
https://www.smogon.com/forums/members/soulboyvgc.558405/
https://www.smogon.com/forums/members/ipetbigfoot.645750/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
 
Last edited:
View attachment 671448
[SET]
Bulky Set Up Sweeper (Archaludon) @ Assault Vest
Ability: Stamina
Level: 50
Tera Type: Grass / Fairy
EVs: 252 HP / 4 Def / 36 SpA / 196 SpD / 20 Spe
Modest Nature
IVs: 0 Atk
- Electro Shot
- Body Press
- Flash Cannon
- Dragon Pulse / Draco Meteor / Dragon Pulse (Draco Meteor is generally better)

[SET COMMENTS]
- When used as a bulky set up sweeper, Archaludon aims to survive for a long time on the field while dealing significant damage by relying on Stamina to boost its Defense stat, increasing its longevity, and the damage dealt by Body Press. Archaludon also increases its Special Attack with Electro Shot allowing it to easily snowball. (you can potentially explain Archaludon's typing, like how well it does into the likes of offensive threats)
- Electro Shot and Body Press are essential for Archaludon with Electro Shot increasing its damage output and significantly damaging Water-types such as Primarina and Basculegion. Body Press deals significant damage to Dark-types like Incineroar and Kingambit. Flash Cannon and Dragon Pulse are is used for as consistent STAB attacks with Draco Meteor sometimes being used over Dragon Pulse for higher damage with the drawback of decreasing its damage output per use and lower accuracy. acting as a nuke after boosts from Electro Shot. Dragon Pulse is more consistent, although can lack the power Draco Meteor packs.
- Assault Vest bolsters Archaludon's lower special bulk, boosting its longevity. (what can it survive?)
- Tera Grass transforms Archaludon's weakness of Ground-type attacks such as Headlong Rush into a resistance as well as providing immunity to Spore and Rage Powder. Tera Fairy transforms Archaludon's weakness of Fighting-type attacks such as Close Combat into a resistance, provides immunity to opposing Dragon-type attacks like Draco Meteor, and provides a solid overall defensive typing into the metagame. (sounds exactly the same as the first part, alter the wording a bit)
- On the physical side, Archaludon survives Close Combat from Sneasler, Headlong Rush and Facade from Ursaluna while Archaludon is Tera Grass, and Outrage from Choice Band Dragonite and Dragapult with a high chance to survive Tera Dragon Choice Band Outrage from Dragapult. On the specially defensive side, Archaludon can comfortably survive +2 Shadow Ball from Gholdengo, Draco Meteor from opposing Archaludon, and Earth Power from Ursaluna-B as well as allowing Archaludon to survive Tera Normal boosted Blood Moon while Archaludon is terastallized. The Speed investment allows Archaludon to outspeed 12 Spe Rillaboom and opposing Archaludon, as well as 52 Spe Dragonite. (probably better just to say "some Dragonite", although thats up to you)
- This Archaludon set requires being on the field for the majority of the game in order to become fully set up so it is not immediately threatening and can be set back while attempting to set up through Snarl reducing its Special Attack stat and Will-O-Wisp greatly weakening the damage dealt by Body Press. (Snarl and Wisp arent common enough to justify, with wisp rarely being targeted at Arch and Snarl being generally uncommon. Tbh mentioning Haze and Clear Smog after Tera would be better. Also expand on having no Protect, which can be an issue. Finally, talk more about Archaludon's obscene bulk with Assault Vest.)

[SET]
Glass Cannon (Archaludon) @ Power Herb
Ability: Sturdy
Level: 50
Tera Type: Grass / Stellar
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Electro Shot
- Dragon Pulse / Draco Meteor
- Aura Sphere
- Protect / Flash Cannon

[SET COMMENTS]
- The objective of Glass Cannon Archaludon is to attack once with Electro Shot to increase its Special Attack and proceed to deal as much damage as possible before it is KOed. With the help of Sturdy, Archaludon is guaranteed to survive at least two turns allowing it to deal significant damage before being KOed. (can you provide anything that this does significant damage into?)
- Electro shot is mandatory for boosting Archaludon's Special Attack stat as well as dealing devastating damage to Water-types such as Primarina and Basculegion. Dragon Pulse or Draco Meteor provides a powerful STAB Dragon-type attack with Draco Meteor providing more damage at the cost of weakening Archaludon's damage and lower accuracy. (Already mentioned) Aura Sphere allows Archaludon to significantly damage Dark-types such as Incineroar and Kingambit and Flash Cannon is sometimes used instead of Protect if Archaludon additionally desires to make use of its Steel-type STAB to significantly damage Fairy-types like Clefable.
- Power Herb allows Archaludon to use Electro Shot within a single turn without requiring Rain.
- Tera Grass is used to provide an immunity to Spore and Rage Powder as well as a resistance to Ground-type attacks like Headlong Rush. Tera Stellar is simply used to boost Archaludon's damage. (Does it achieve any new OHKOs with Tera Stellar? If so, mention that)
- This Archaludon set is significantly better at dealing a lot of damage early game with the drawback of being unable to remain in play for a long time since it is less bulky than the Assault Vest Archaludon set and it is not capable of increasing its defenses. (Expand on everything here)



[STRATEGY COMMENTS]

Teambuilding
============
- Assault Vest Archaludon is commonly used with Rain reliant strategies allowing it to use Electro Shot every turn. Rain teams also utilise powerful Water-types partners such as Basculegion which threaten Ground-types like Ursaluna whom threaten Archaludon. Assault Vest Archaludon also appreciates redirection allowing it to set up freely and damage reduction while gaining boosts from Stamina. (Mention that Pelipper helps remove Fighting-types that threaten Archaludon) Power Herb Archaludon needs to deal as much damage as possible before fainting so it is best paired with fast or priority speed control partners like Whimsicott.
- When used with Rain, common partners alongside Archaludon are Pelipper, Basculegion and Amoonguss. Pelipper and Basculegion covers Archaludon's Ground- and Fighting-type weaknesses while Amoonguss redirects damage with Rage Powder and can heal Archaludon with Pollen Puff. While using the Power Herb set, Archaludon is commonly paired with priority Tailwind users such as Whimsicott and Talonflame allowing it to attack before its opponents and it is used on balance teams paired with partners such as Rillaboom and Primarina which threaten Ground- and Fighting-types respectively. Rillaboom can also disrupt opponents with Fake Out as well as healing Archaludon with Grassy Terrain. Incineroar also pair well with both Archaludon sets as it can disrupt opponents with Fake Out and Incineroar provides damage reduction with Intimidate.
- Before Terastallizing, Archaludon takes severe damage from Ground- and Fighting-types. Water- and Grass-type partners such as Pelipper, Primarina and Rillaboom mitigate this with Pelipper and Primarina also threatening Fighting-types. Archaludon struggles to damage Ghost-types in particular most notably being Gholdengo with its additional Steel-type so Dark and Ghost-type partners such as Incineroar and Basculegion respectively can threaten them. Haze is another great adversary to Archaludon. With Primarina being the most common Haze user, a partner Rillaboom can threaten Primarina before it is able to use it.



Strategy Comments
============
- Archaludon is a sweeper capable of dealing significant damage to most opponents after a +1 Special Attack boost from Electro Shot or with Body Press after gaining multiple Defense boosts from Stamina. (You fail to mention the second set here. Also, you should probably mention that the AV set wants to stay in more often while the Glass set prefers to deal as much damage as possible before fainting.)
- Archaludon should often be sent out first in order to start setting up early when using the Assault Vest set and functions best when used on Rain teams. The Power Herb set can be used either early or late game. It mostly requires speed control through Tailwind in order to deal significant damage before fainting making this set ideal on hyper offensive orientated teams, it can also be slotted onto balance teams. (Uhh, AV Arch works amazing as a cleaner?)
- Ursaluna is a huge check to Archaludon, capable of OHKOing it before it terastallizes and Archaludon can't OHKO it back. Archaludon is therefore reliant on partners that can easily KO or weaken Ursaluna such as Basculegion and Incineroar. Haze also counters Archaludon severly weakening its damage output and bulk so partners which can KO Haze users like Primarina before they can attack help to mitigate this such as Rillaboom.



[CREDITS]
Written by:
https://www.smogon.com/forums/members/rauvgc.589964/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
Heyo just a AMQC
add remove highlight comment
I didnt go for it because it wouldve taken forever, but there is a lot of GP errors when it comes down to commas
 
View attachment 671448
[SET]
Bulky Set Up Sweeper (Archaludon) @ Assault Vest
Ability: Stamina
Level: 50
Tera Type: Grass / Fairy
EVs: 252 HP / 4 Def / 36 SpA / 196 SpD / 20 Spe
Modest Nature
IVs: 0 Atk
- Electro Shot
- Body Press
- Flash Cannon / Snarl A good 27% of Baltimore t256 were running this, same with day 2, and it made t16.
- Dragon Pulse / Draco Meteor

[SET COMMENTS]
- When used as a bulky set up sweeper, Archaludon aims to survive for a long time on the field while dealing significant damage by relying on Stamina to boost its Defense stat, increasing its longevity, and the damage dealt by Body Press. Archaludon also increases its Special Attack with Electro Shot allowing it to easily snowball.
- Electro Shot and Body Press are essential for Archaludon with Electro Shot increasing its damage output and significantly damaging Water-types such as Primarina and Basculegion. Body Press deals significant damage to Dark-types like Incineroar and Kingambit. Flash Cannon and Dragon Pulse are used for consistent STAB attacks with Draco Meteor sometimes being used over Dragon Pulse for higher damage with the drawback of decreasing its damage output per use and lower accuracy.
- Assault Vest bolsters Archaludon's lower special bulk, boosting its longevity.
- Tera Grass transforms Archaludon's weakness of Ground-type attacks such as Headlong Rush from Ursaluna into a resistance as well as providing immunity to Spore and Rage Powder. Tera Fairy transforms Archaludon's weakness of Fighting-type attacks such as Close Combat into a resistance, provides immunity to opposing Dragon-type attacks like Draco Meteor, and provides a solid overall defensive typing into the metagame.
- On the physical side, Archaludon survives Close Combat from Sneasler, Headlong Rush and Facade from Ursaluna while Archaludon is Tera Grass, and Outrage from Choice Band Dragonite and Dragapult with a high chance to survive Tera Dragon Choice Band Outrage from Dragapult. On the specially defensive side, Archaludon can comfortably survive +2 Shadow Ball from Gholdengo, Draco Meteor from opposing Archaludon, and Earth Power from Ursaluna-B as well as allowing Archaludon to survive Tera Normal boosted unnecessary Blood Moon while terastallized. The Speed investment allows Archaludon to outspeed 12 Spe Rillaboom and opposing Archaludon, as well as 52 Spe Dragonite. Since this is the standard set, you actually don't outspeed other arch. 12 speed rillaboom and 52 spe dnite are also very arbitrary.
- This Archaludon set requires being on the field for the majority of the game in order to become fully set up so it is not immediately threatening and can be set back while attempting to set up through Snarl reducing its Special Attack stat and Will-O-Wisp greatly weakening the damage dealt by Body Press. The main issue with being on the field that long is not mainly snarl + wisp, though those are good points. It's that a pokemon without protect or recovery becomes quite vunerable to getting targeted and koed quickly.

[SET]
Glass Cannon (Archaludon) @ Power Herb
Ability: Sturdy
Level: 50
Tera Type: Grass / Stellar
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Electro Shot
- Dragon Pulse / Draco Meteor / Dragon Pulse
- Aura Sphere Flash Cannon
- Protect / Flash Cannon Aura Sphere
Looking at results, this is more representative of what's actually being used.

[SET COMMENTS]
- The objective of Glass Cannon Archaludon is to attack once with Electro Shot to increase its Special Attack and proceed to deal as much damage as possible before it is KOed. With the help of Sturdy, Archaludon is guaranteed to survive at least two turns allowing it to deal significant damage before being KOed.
- Electro shot is mandatory for boosting Archaludon's Special Attack stat as well as dealing devastating damage to Water-types such as Primarina and Basculegion. Dragon Pulse or Draco Meteor provides a powerful STAB Dragon-type attack with Draco Meteor providing more damage at the cost of weakening Archaludon's damage and lower accuracy. Aura Sphere allows Archaludon to significantly damage Dark-types such as Incineroar and Kingambit and Flash Cannon is sometimes used instead of Protect if Archaludon additionally desires to make use of its Steel-type STAB to significantly damage Fairy-types like Clefable. This will also need reordered now.
- Power Herb allows Archaludon to use Electro Shot within a single turn without requiring Rain.
- Tera Grass is used to provide an immunity to Spore and Rage Powder as well as a resistance to Ground-type attacks like Headlong Rush. It's a much more offensive set, the defensive value of grass isn't appreciated as much. Tera Stellar is simply used to boost Archaludon's damage. A bit more elaboration, mentioning it's wide coverage, might be nice.
- This Archaludon set is significantly better at dealing a lot of damage early game with the drawback of being unable to remain in play for a long time since it is less bulky than the Assault Vest Archaludon set and it is not capable of increasing its defenses.



[STRATEGY COMMENTS]

Teambuilding
============
- Assault Vest Archaludon is commonly used with Rain reliant strategies allowing it to use Electro Shot every turn. Rain teams also utilise powerful Water-types partners such as Basculegion which threaten Ground-types like Ursaluna whom threaten Archaludon. Assault Vest Archaludon also appreciates redirection allowing it to set up freely and damage reduction while gaining boosts from Stamina. Power Herb Archaludon needs to deal as much damage as possible before fainting so it is best paired with fast or priority speed control partners like Whimsicott.
- When used with Rain, common partners alongside Archaludon are Pelipper, Basculegion and Amoonguss. Pelipper and Basculegion covers Archaludon's Ground- and Fighting-type weaknesses while Amoonguss redirects damage with Rage Powder and can heal Archaludon with Pollen Puff. While using the Power Herb set, Archaludon is commonly paired with priority Tailwind users such as Whimsicott and Talonflame allowing it to attack before its opponents and it is used on balance teams paired with partners such as Rillaboom and Primarina which threaten Ground- and Fighting-types respectively. Rillaboom can also disrupt opponents with Fake Out as well as healing Archaludon with Grassy Terrain. Incineroar also pair well with both Archaludon sets as it can disrupt opponents with Fake Out and Incineroar provides damage reduction with Intimidate.
- Before Terastallizing, Archaludon takes severe damage from Ground- and Fighting-types like?. Water- and Grass-type partners such as Pelipper, Primarina and Rillaboom mitigate this with Pelipper and Primarina also threatening Fighting-types. Archaludon struggles to damage Ghost-types in particular Gholdengo with its additional Steel-type so Dark and Ghost-type partners such as Incineroar and Basculegion respectively can threaten them. Haze is another great adversary to Archaludon. With Primarina being the most common Haze user, a partner Rillaboom can threaten Primarina before it is able to use it.



Strategy Comments
============
- Archaludon is a sweeper capable of dealing significant damage to most opponents after a +1 Special Attack boost from Electro Shot or with Body Press after gaining multiple Defense boosts from Stamina.
- Archaludon should often be sent out first in order to start setting up early when using the Assault Vest set and functions best when used on Rain teams. The Power Herb set can be used either early or late game. It mostly requires speed control through Tailwind in order to deal significant damage before fainting making this set ideal on hyper offensive orientated teams, it can also be slotted onto balance teams.
- Ursaluna is a huge check to Archaludon, capable of OHKOing it before it terastallizes and Archaludon can't OHKO it back. Archaludon is therefore reliant on partners that can easily KO or weaken Ursaluna such as Basculegion and Incineroar. Haze also counters Archaludon severly weakening its damage output and bulk so partners which can KO Haze users like Primarina before they can attack help to mitigate this such as Rillaboom.
Turning off rain should be a mention. As soon as rain turned off, you lose electro shot which allows arch to be ignored and the rest of your team also has a hard time. (for av sets, power herb sets don't have this problem). Also haze is only a problem for AV arch, power herb plays in a way that if your opponent spends a turn clicking haze it just means they aren't attacking you.


[CREDITS]
Written by:
https://www.smogon.com/forums/members/rauvgc.589964/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

I'll recheck this because I'm still rusty at this, bother me with pings once you implement.
 
View attachment 671448
[SET]
Bulky Set Up Sweeper (Archaludon) @ Assault Vest
Ability: Stamina
Level: 50
Tera Type: Grass / Fairy
EVs: 252 HP / 4 Def / 36 SpA / 196 SpD / 20 Spe
Modest Nature
IVs: 0 Atk
- Electro Shot
- Body Press
- Flash Cannon / Snarl
- Dragon Pulse / Draco Meteor

[SET COMMENTS]
- When used as a bulky set up sweeper, Archaludon aims to survive for a long time on the field while dealing significant damage by relying on Stamina to boost its Defense stat, increasing its longevity, and the damage dealt by Body Press. Archaludon also increases its Special Attack with Electro Shot allowing it to easily snowball.
- Electro Shot and Body Press are essential for Archaludon with Electro Shot increasing its damage output and significantly damaging Water-types such as Primarina and Basculegion. Body Press deals significant damage to Dark-types like Incineroar and Kingambit. Flash Cannon and Dragon Pulse are used for consistent STAB attacks with Draco Meteor sometimes being used over Dragon Pulse for higher damage with the drawback of decreasing its damage output per use and lower accuracy.
- Assault Vest bolsters Archaludon's lower special bulk, boosting its longevity.
- Tera Grass transforms Archaludon's weakness of Ground-type attacks such as Headlong Rush from Ursaluna into a resistance as well as providing immunity to Spore and Rage Powder. Tera Fairy transforms Archaludon's weakness of Fighting-type attacks such as Close Combat into a resistance, provides immunity to opposing Dragon-type attacks like Draco Meteor, and provides a solid overall defensive typing into the metagame.
- On the physical side, Archaludon survives Close Combat from Sneasler, Headlong Rush and Facade from Ursaluna while Archaludon is Tera Grass, and Outrage from Choice Band Dragonite and Dragapult with a high chance to survive Tera Dragon Choice Band Outrage from Dragapult. On the specially defensive side, Archaludon can comfortably survive +2 Shadow Ball from Gholdengo, Draco Meteor from opposing Archaludon, and Earth Power from Ursaluna-B as well as allowing Archaludon to survive Tera Normal Blood Moon while terastallized.
- This Archaludon set requires being on the field for the majority of the game in order to become fully set up so it is not immediately threatening. Being on the field for a long time makes Archaludon susceptible to being double targeted and KOed easily as the set lacks Protect or way to heal itself. It can also be set back while attempting to set up by Haze as well as Parting Shot and Snarl.

[SET]
Glass Cannon (Archaludon) @ Power Herb
Ability: Sturdy
Level: 50
Tera Type: Stellar
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Electro Shot
- Draco Meteor / Dragon Pulse
- Flash Cannon
- Protect / Aura Sphere

[SET COMMENTS]
- The objective of Glass Cannon Archaludon is to attack once with Electro Shot to increase its Special Attack and proceed to deal as much damage as possible before it is KOed. With the help of Sturdy, Archaludon is guaranteed to survive at least two turns allowing it to deal significant damage before being KOed.
- Electro shot is mandatory for boosting Archaludon's Special Attack stat as well as dealing devastating damage to Water-types such as Primarina and Basculegion. Draco Meteor or Dragon Pulse provides a powerful STAB Dragon-type attack with Draco Meteor providing more damage at the cost of weakening Archaludon's damage and lower accuracy. Flash Cannon provides Steel-type STAB allowing Archaludon to significantly damage Fairy-types like Clefable. Aura Sphere is sometimes used instead of Protect to significantly damage Dark-types such as Incineroar and Kingambit.
- Power Herb allows Archaludon to use Electro Shot within a single turn without requiring Rain.
- Tera Stellar takes advantage of Archaludon's array of coverage attacks, increasing Archaludon's damage.
- This Archaludon set is significantly better at dealing a lot of damage early game with the drawback of being unable to remain in play for a long time since it is less bulky than the Assault Vest Archaludon set and it is not capable of increasing its defenses.



[STRATEGY COMMENTS]

Teambuilding
============
- Assault Vest Archaludon is commonly used with Rain reliant strategies allowing it to use Electro Shot every turn. Rain teams also utilise powerful Water-types partners such as Basculegion which threaten Ground-types like Ursaluna whom threaten Archaludon. Assault Vest Archaludon also appreciates redirection allowing it to set up freely and damage reduction while gaining boosts from Stamina. Power Herb Archaludon needs to deal as much damage as possible before fainting so it is best paired with fast or priority speed control partners like Whimsicott.
- When used with Rain, common partners alongside Archaludon are Pelipper, Basculegion and Amoonguss. Pelipper and Basculegion covers Archaludon's Ground- and Fighting-type weaknesses while Amoonguss redirects damage with Rage Powder and can heal Archaludon with Pollen Puff. While using the Power Herb set, Archaludon is commonly paired with priority Tailwind users such as Whimsicott and Talonflame allowing it to attack before its opponents and it is used on balance teams paired with partners such as Rillaboom and Primarina which threaten Ground- and Fighting-types respectively. Rillaboom can also disrupt opponents with Fake Out as well as healing Archaludon with Grassy Terrain. Incineroar also pair well with both Archaludon sets as it can disrupt opponents with Fake Out and Incineroar provides damage reduction with Intimidate.
- Before Terastallizing, Archaludon takes severe damage from Ground- and Fighting-types such as Ursaluna and Flamigo respectively. Water- and Grass-type partners such as Pelipper, Primarina, and Rillaboom mitigate the Ground-type weakness with Pelipper and Primarina also threatening Fighting-types. Archaludon struggles to damage Ghost-types, in particular Gholdengo, with its additional Steel-type so Dark and Ghost-type partners such as Incineroar and Basculegion respectively can threaten them. Haze is another great adversary to Archaludon. With Primarina being the most common Haze user, a partner Rillaboom can threaten Primarina before it is able to use it.



Strategy Comments
============
- Archaludon is a sweeper capable of dealing significant damage to most opponents after a +1 Special Attack boost from Electro Shot or with Body Press after gaining multiple Defense boosts from Stamina.
- Archaludon should often be sent out first in order to start setting up early when using the Assault Vest set and functions best when used on Rain teams. The Power Herb set can be used either early or late game. It mostly requires speed control through Tailwind in order to deal significant damage before fainting making this set ideal on hyper offensive orientated teams, it can also be slotted onto balance teams.
- Ursaluna is a huge check to Archaludon, capable of OHKOing it before it terastallizes and Archaludon can't OHKO it back. Archaludon is therefore reliant on partners that can easily KO or weaken Ursaluna such as Basculegion and Incineroar. Gholdengo walls Archaludon so it relies on partners like Incineroar to survive attacks from Gholdengo and threaten it back. Removing Rain prevents Assault Vest Archaludon from freely gaining boosts and attacking with Electro Shot, greatly hindering its set up. This forces Pelipper to be brought back onto the field to reset the weather. Haze also counters Assault Vest Archaludon severly weakening its damage output and bulk, so partners which can KO Haze users like Primarina before they can attack help to mitigate this such as Rillaboom.



[CREDITS]
Written by:
https://www.smogon.com/forums/members/rauvgc.589964/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
Alright, mark as QC 1/2
 
Mark as 2/2 after implementing.
View attachment 671448
[SET]
Bulky Set Up Sweeper (Archaludon) @ Assault Vest
Ability: Stamina
Level: 50
Tera Type: Grass / Fairy
EVs: 252 HP / 4 Def / 36 SpA / 196 SpD / 20 Spe
Modest Nature
IVs: 0 Atk
- Electro Shot
- Body Press
- Flash Cannon / Snarl
- Dragon Pulse / Draco Meteor / Dragon Pulse (I think Draco is better but if you really like pulse then keep that.)

[SET COMMENTS]
- When used as a bulky set up sweeper, Archaludon aims to survive for a long time on the field while dealing significant damage by relying on Stamina to boost its Defense stat, increasing its longevity, and the damage dealt by Body Press. Archaludon also increases its Special Attack with Electro Shot allowing it to easily snowball.(Swap the order, Electro Shot is Arch's main boosting move while Body Press is a cool secondary thing.)
- Electro Shot and Body Press are essential for Archaludon with Electro Shot increasing its damage output and significantly damaging threatening (You ohko both)Water-types such as Primarina and Basculegion. Body Press deals significant damage to Dark-types like Incineroar and Kingambit(Mention Stamina). Flash Cannon and Dragon Pulse are used for consistent STAB attacks with Draco Meteor sometimes being used over Dragon Pulse for higher damage with the drawback of decreasing its damage output per use and lower accuracy(If you slash Draco first then flip this sentence).
- Assault Vest bolsters Archaludon's lower special bulk, boosting its longevity(All dex info right now, you probably dont need to mention this).
- Tera Grass transforms Archaludon's weakness of Ground-type attacks such as Headlong Rush from Ursaluna into a resistance as well as providing immunity to Spore and Rage Powder. Tera Fairy transforms Archaludon's weakness of Fighting-type attacks such as Close Combat into a resistance, provides immunity to opposing Dragon-type attacks like Draco Meteor, and provides a solid overall defensive typing into the metagame.
- On the physical side, Archaludon survives Close Combat from Sneasler, Headlong Rush and Facade from Ursaluna while Archaludon is Tera Grass, and Outrage from Choice Band Dragonite and Dragapult with a high chance to survive Tera Dragon Choice Band Outrage from Dragapult. On the specially defensive side, Archaludon can comfortably survive +2 Shadow Ball from Gholdengo, Draco Meteor from opposing Archaludon, and Earth Power from Ursaluna-B as well as allowing Archaludon to survive Tera Normal Blood Moon(Does anyone run no life orb bm?) while terastallized.
- This Archaludon set requires being on the field for the majority of the game in order to become fully set up so it is not immediately threatening. Being on the field for a long time makes Archaludon susceptible to being double targeted and KOed easily as the set lacks Protect or way to heal itself. It can also be set back while attempting to set up by Haze as well as Parting Shot and Snarl.

[SET]
Glass Cannon (Archaludon) @ Power Herb
Ability: Sturdy
Level: 50
Tera Type: Stellar
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Electro Shot
- Draco Meteor / Dragon Pulse
- Flash Cannon
- Protect / Aura Sphere

[SET COMMENTS]
- The objective of Glass Cannon Archaludon is to attack once with Electro Shot to increase its Special Attack and proceed to deal as much damage as possible before it is KOed. With the help of Sturdy, Archaludon is guaranteed to survive at least two turns(No it isn't, it lives any 1 attack though) allowing it to deal significant damage before being KOed.
- Electro shot is mandatory for boosting Archaludon's Special Attack stat as well as dealing devastating damage to Water-types such as Primarina and Basculegion. Draco Meteor or Dragon Pulse provides a powerful STAB Dragon-type attack with Draco Meteor providing more damage at the cost of weakening Archaludon's damage and lower accuracy. Flash Cannon provides Steel-type STAB allowing Archaludon to significantly damage Fairy-types like Clefable. Aura Sphere is sometimes used instead of Protect to significantly damage Dark-types such as Incineroar and Kingambit.
- Power Herb allows Archaludon to use Electro Shot within a single turn without requiring Rain.
- Tera Stellar takes advantage of Archaludon's array of coverage attacks, increasing Archaludon's damage(Any calcs?).
- This Archaludon set is significantly better at dealing a lot of damage early game with the drawback of being unable to remain in play for a long time since it is less bulky than the Assault Vest Archaludon set and it is not capable of increasing its defenses.



[STRATEGY COMMENTS]

Teambuilding
============
- Assault Vest Archaludon is commonly used with Rain reliant strategies allowing it to use Electro Shot every turn. Rain teams also utilise powerful Water-types partners such as Basculegion which threaten Ground-types like Ursaluna whom threaten Archaludon. Assault Vest Archaludon also appreciates redirection allowing it to set up freely and damage reduction while gaining boosts from Stamina. Power Herb Archaludon needs to deal as much damage as possible before fainting so it is best paired with fast or priority speed control partners like Whimsicott.
- When used with Rain, common partners alongside Archaludon are Pelipper, Basculegion and Amoonguss. Pelipper and Basculegion covers Archaludon's Ground- and Fighting-type weaknesses while Amoonguss redirects damage with Rage Powder and can heal Archaludon with Pollen Puff. While using the Power Herb set, Archaludon is commonly paired with priority Tailwind users such as Whimsicott and Talonflame allowing it to attack before its opponents and it is used on balance teams paired with partners such as Rillaboom and Primarina which threaten Ground- and Fighting-types respectively. Rillaboom can also disrupt opponents with Fake Out as well as healing Archaludon with Grassy Terrain. Incineroar also pair well with both Archaludon sets as it can disrupt opponents with Fake Out and Incineroar provides damage reduction with Intimidate.
- Before Terastallizing, Archaludon takes severe damage from Ground- and Fighting-types such as Ursaluna and Flamigo respectively. Water- and Grass-type partners such as Pelipper, Primarina, and Rillaboom mitigate the Ground-type weakness with Pelipper and Primarina also threatening Fighting-types. Archaludon struggles to damage Ghost-types, in particular Gholdengo, with its additional Steel-type so Dark and Ghost-type partners such as Incineroar and Basculegion respectively can threaten them. Haze is another great adversary to Archaludon. With Primarina being the most common Haze user, a partner Rillaboom can threaten Primarina before it is able to use it.



Strategy Comments
============
- Archaludon is a sweeper capable of dealing significant damage to most opponents after a +1 Special Attack boost from Electro Shot or with Body Press after gaining multiple Defense boosts from Stamina(So what do i do with it?).
- Archaludon should often be sent out first in order to start setting up early when using the Assault Vest set and functions best when used on Rain teams. The Power Herb set can be used either early or late game. It mostly requires speed control through Tailwind in order to deal significant damage before fainting making this set ideal on hyper offensive orientated teams, it can also be slotted onto balance teams.(I think you can combine the first half of this with the previous bullet point then talk about Power Herb in its own bullet)
- Ursaluna is a huge check to Archaludon, capable of OHKOing it before it terastallizes and while Archaludon can't OHKO it back. Archaludon is therefore reliant on partners that can easily KO or weaken Ursaluna such as Basculegion and Incineroar. Gholdengo walls Archaludon so it relies on partners like Incineroar to survive attacks from Gholdengo and threaten it back. Removing Rain prevents Assault Vest Archaludon from freely gaining boosts and attacking with Electro Shot, greatly hindering its set up. This forces Pelipper to be brought back onto the field to reset the weather. Haze also counters Assault Vest Archaludon severly weakening its damage output and bulk, so partners which can KO Haze users like Primarina before they can attack help to mitigate this such as Rillaboom.



[CREDITS]
Written by:
https://www.smogon.com/forums/members/rauvgc.589964/
Quality checked by:
https://www.smogon.com/forums/members/soulboyvgc.558405/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
Apologies for sending this late, was feeling tired throughout the whole day.

GP Team done

add remove comment

[SET]
Bulky Set Up Setup Sweeper (Archaludon) @ Assault Vest
Ability: Stamina
Level: 50
Tera Type: Grass / Fairy
EVs: 252 HP / 4 Def / 36 SpA / 196 SpD / 20 Spe
Modest Nature
IVs: 0 Atk
- Electro Shot
- Body Press
- Flash Cannon / Snarl
- Draco Meteor / Dragon Pulse

[SET COMMENTS]
- When used as a bulky set up setup sweeper, Archaludon increases its Special Attack with Electro Shot, (AC) allowing it to easily snowball. Archaludon also aims to survive for a long time on the field while dealing significant damage by relying on Stamina to boost its Defense stat, increasing its longevity (RC) and the damage dealt by Body Press.
- Electro Shot and Body Press are essential for Archaludon, (AC) with Electro Shot increasing its damage output (already stated in previous point) and threatening Water-types such as Primarina and Basculegion-M. With Stamina increasing the power of (already stated in previous point) Body Press, it threatens Dark-types like Incineroar and Kingambit. Flash Cannon and Draco Meteor are used for consistent STAB attacks, (AC) with Dragon Pulse sometimes being used over Draco Meteor for more consistency at the cost of lower damage. Snarl, while less common, is used to hinder special threats such as Gholdengo and opposing Archaludon.
- Tera Grass transforms lets Archaludon's weakness of Ground-type attacks such as (dex info) resist Headlong Rush from Ursaluna into a resistance as well as providing an immunity to Spore and Rage Powder. Tera Fairy transforms inverts Archaludon's weakness of to Fighting-type attacks such as Close Combat into a resistance, (list out at least one relevant Pokemon that uses CC, as this is otherwise mostly dex info, i.e. "Close Combat from X") provides immunity makes Archaludon immune (avoids using "provides" twice in succession) to opposing Dragon-type attacks like Draco Meteor, (same thing like with CC) and provides a solid overall defensive typing into the metagame.
- On the physical side, Archaludon's physical bulk investment lets it survives Close Combat from Sneasler, Headlong Rush and Facade from Ursaluna while after Archaludon is has Terastallized into a Grass-type, and Outrage from Choice Band Dragonite and Dragapult, (AC) with a high chance to survive Tera Dragon Choice Band Outrage from Dragapult. On the specially defensive side With the given special bulk investment, Archaludon can comfortably survive +2 Shadow Ball from Gholdengo, Draco Meteor from opposing Archaludon, and Earth Power from Ursaluna-B as well as allowing Archaludon to survive Ursaluna-B's Life Orb-boosted Tera Normal Blood Moon while terastallized after Terastallizing.
- This Archaludon set requires being on the field for the majority of the game in order to become fully set up, (AC) so it is not immediately threatening. Being on the field for a long time makes Archaludon susceptible to being double targeted and KOed easily, (AC) as the set lacks Protect or a way to heal itself. It can also be set back while attempting to set up by Haze as well as Parting Shot and Snarl.

[SET]
Glass Cannon (Archaludon) @ Power Herb
Ability: Sturdy
Level: 50
Tera Type: Stellar
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Electro Shot
- Draco Meteor / Dragon Pulse
- Flash Cannon
- Protect / Aura Sphere

[SET COMMENTS]
- The objective of Glass Cannon glass cannon Archaludon is to attack once with Electro Shot to increase its Special Attack and proceed to deal as much damage as possible before it is KOed. With the help of Sturdy, Archaludon is guaranteed to survive one powerful attack, (AC) allowing it to deal significant damage before being KOed.
- Electro shot Shot is mandatory for boosting Archaludon's Special Attack stat as well as dealing devastating damage to Water-types such as Primarina and Basculegion. Draco Meteor or Dragon Pulse provides a powerful STAB Dragon-type attack (no useful info) with Draco Meteor can be used over Dragon Pulse for providing more damage at the cost of weakening Archaludon's damage and lower accuracy. STAB Flash Cannon provides Steel-type STAB (dex info) allowing allows Archaludon to significantly damage Fairy-types like Clefable. Aura Sphere is sometimes used instead of Protect to significantly damage Dark-types such as Incineroar and Kingambit.
- Power Herb allows Archaludon to use Electro Shot within a single turn without requiring Rain rain.
- Tera Stellar takes advantage of Archaludon's array of coverage attacks, increasing Archaludon's damage. This allows Archaludon to pick up vital OHKOes against Pokemon such as Draco Meteor into Ursaluna after with +1 Draco Meteor from Electro Shot.
- This Archaludon set is significantly better at dealing a lot of damage early-game (AH) with the drawback of being unable to remain in play for a long time, (AC) since it is less bulky than the Assault Vest Archaludon sets and it is not capable of increasing can't increase its defenses.



[STRATEGY COMMENTS]

Teambuilding
============
- Assault Vest Archaludon is commonly used with on Rain rain-reliant (AH) strategies teams, (AC) allowing it to use Electro Shot every turn. Rain teams also utilise utilize powerful Water-types partners such as Basculegion-M, (AC) which threatens Ground-types like Ursaluna whom that threaten Archaludon. Assault Vest Archaludon also appreciates redirection and damage reduction, (AC) allowing it to set up freely and damage reduction (discussed on Discord server) while gaining boosts from Stamina. Power Herb Archaludon needs to deal as much damage as possible before fainting, (AC) so it is best paired with fast or priority-boosted forms of or priority speed control partners like Whimsicott.
- When it's used with Rain rain, common partners alongside Archaludon are Pelipper, Basculegion-M and Amoonguss. Pelipper and Basculegion-M covers Archaludon's Ground- and Fighting-type weaknesses, (AC) while Amoonguss redirects damage with Rage Powder and can heal Archaludon with Pollen Puff. While When using the Power Herb set, Archaludon is commonly paired with priority Tailwind users such as Whimsicott and Talonflame, (AC) allowing it to attack before its opponents foes (opponents are to players as foes are to Pokemon) can, (AC) and it is used on balance teams paired with partners such as Rillaboom and Primarina which that threaten Ground- and Fighting-types respectively. (Primarina can threaten both.) Rillaboom can also disrupt opponents with Fake Out as well as healing Archaludon with Grassy Terrain. Incineroar also pairs well with both Archaludon sets, (AC) as it can disrupt opponents with Fake Out and Incineroar provides while providing damage reduction with Intimidate.
- Before Terastallizing, Archaludon takes severe damage from Ground- and Fighting-types such as Ursaluna and Flamigo respectively. Water- and Grass-type partners such as Pelipper, Primarina, and Rillaboom mitigate the Ground-type weakness, (AC) with Pelipper and Primarina also threatening Fighting-types. Archaludon struggles to damage Ghost-types, in particular Gholdengo (RC) with its additional Steel-type Steel typing, (AC) so Dark- (AH) and Ghost-type partners such as Incineroar and Basculegion-M respectively can threaten them. Haze is another great adversary roadblock ("adversary" implies that Haze is an alive or sentient entity, but it's just a tool that an adversary can use) to Archaludon. With Primarina being the most common Haze user, a partner Rillaboom can threaten Primarina before it is able to use it.



Strategy Comments
============
- Archaludon is a sweeper capable of dealing significant damage to most opponents foes after a +1 Special Attack boost from Electro Shot or with Body Press after gaining multiple Defense boosts from Stamina. Archaludon should often be sent out first in order to start setting up early when using the Assault Vest set, (AC) and it functions best when it's used on Rain rain teams.
- The Power Herb set can be used either early- or late-game. (hyphens) It mostly requires speed control through Tailwind in order to deal significant damage before fainting, (AC) making this set ideal on hyper offensive offense orientated teams. (RC, AP) it It can also be slotted onto balance teams that require a powerful special attacker or Steel- and Dragon-type coverage.
- Ursaluna is a huge check to Archaludon, as it's capable of OHKOing it before it terastallizes Terastallizes, (AC) while Archaludon can't OHKO it back. Archaludon is therefore reliant on partners that can KO or weaken Ursaluna such as Basculegion-M and Incineroar. Gholdengo walls Archaludon, (AC) so it relies on partners like Incineroar to survive attacks from Gholdengo and threaten it back. Removing Rain rain prevents Assault Vest Archaludon from freely gaining boosts and attacking with Electro Shot, greatly hindering its set up setup. This forces Pelipper to be brought back onto the field to reset the weather. Haze also counters Assault Vest Archaludon, (AC) severly weakening its damage output and bulk, so partners such as Rillaboom which that can KO Haze users like Primarina before they can attack help to mitigate this such as Rillaboom.



[CREDITS]
Written by:
https://www.smogon.com/forums/members/rauvgc.589964/
Quality checked by:
https://www.smogon.com/forums/members/soulboyvgc.558405/
https://www.smogon.com/forums/members/ipetbigfoot.645750/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

GP Check 1/1

a-blue-banana2-gif.645977
 
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