Dragon is definitely one of my long-standing favorites, and I’ve been trying to create a team centered around one of my absolute favorites for a while - Mega Salamence. (Really, my favorite is a tie between Kyurem-W and Flygon, but Salamence’s stats are just godly.) I think I’ve come up with a pretty good one so far, but as I really haven’t teambuilt before, this is the first one I’ve made without too much help from my friend on Wattpad. If anyone has advice, it’d be much appreciated!
Edit: okay, my friend pointed out some mistakes.
1. Two Pokémon with choice items and DD
2. Dragon Tail + DD
3. Salamence is fricking Uber tier
Working on fixing this!
Salamence @ Salamencite
Ability: Intimidate
EVs: 252 Atk / 212 Spe / 44 HP
Adamant Nature
- Roost
- Facade
- Dragon Dance
- Earthquake
First off, we have this good boi. No reason to go for Moxie when it’s going to get its mega ability, and it can pull of an Intimidate before mega-ing. Aerilate-Facade gets that STAB bonus for a base power of 105, and was my choice over Return in case of a status condition. Dragon Dance is a recurring theme throughout this team, and for good reason too, as for its Speed/Attack Boost. Earthquake is to get rid of threatening steel and rock types, especially threats such as Stakataka. Roost is for reliable coverage, as Salamence isn’t the easiest to break down. My only concern is how it would hold up against an ice type with the Flying/Dragon typing.
I took a lot of the EV spreads from Smogon’s recommendations, since EV planning is far from my strong point.
Dragalge @ Assault Vest
Ability: Adaptability
EVs: 22 SpD / 210 SpA / 28 Spe / 248 HP
Modest Nature
- Dragon Pulse
- Sludge Wave
- Scald
- HP Fire
Next up is another one of my favorite dragons and a specially defensive wall, Dragalge. I think the Assault Vest, coupled with its base 123 SpDef, speaks for itself. A wall for Fairy threats like Koko, SpDef combined with Adaptibility Sludge Wave serves as the defender of the team. Though it’s not fast enough to outspeed, well, anything. Modest Nature is to max out that damage.
The EV spread was one of my creations, “adapted” (get it? No? Alright) from Smogon’s recommendations. My friend suggested putting what I previously had for SpDef into HP, the SpAtk is for obvious reasons, 28 speed to give it some sort of boost, and the rest is dumped into SpDef.
Latias @ Life Orb
Ability: Levitate
EVs: 252 SpA / 242 Spe / 14 HP
Timid Nature
- Healing Wish
- Psychic
- Recover
- Defog
Another reccomendation from my friend, Latias has potential to be a very obnoxious staller and a hard hitter. The LO/Recover combo is great for staying alive, and gives Psychic a great power boost. Healing Wish is for late-game desperation, and Defog gets rid of entry hazards. Her Speed, respectable bulk, and Special Attack take hits and deal out damage well. LO boosts the STAB Psychic adds up to a good 175 base power (if I did my math correctly). Not much more to say here.
The EV spread is from smogon reccomentations, I think.
Kyurem-Black @ Icium Z
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Fusion Bolt
- Freeze Shock
- Earth Power
- HP Fire
Holy crap, Kyurem-B’s Attack stat is ridiculous. Fusion Bolt is for the sake of a powerful, physical signature move. Earth Power is to get rid of pesky Ice and Steel types, and HP Fire is there for that too. Freeze Shock + Icium Z is for a maximum power physical Subzero Slammer, with a base of 300 power w/ STAB (Z-Moves get STAB, right??). Kyurem-B is a necessary asset on a Dragon Monotype, as it tears through Ice threats and pretty much everything else.
252 Atk and Speed is to max out its massive attack, and make sure it outspeeds with its otherwise average speed. The rest are dedicated to SpA for a boost to HP and EP.
Tyrantrum @ Choice Band
Ability: Rock Head
EVs: 252 Atk / 252 Spe / 4 HP
Adamant Nature
- Head Smash
- Dragon Dance
- Dragon Tail
- Outrage
Where do I even start with this dino? Rock Head, STAB Head Smash, Choice Band And a massive attack, this guy tears through everything. Head Smash is an obvious choice as a base 225 power STAB move that’s entirely spammable due to Rock Head, and boosted further with Choice Band. Dragon Dance is to rack up on Attack and Speed, manageable against a more physical threat because of Tyrantrum’s decent Defense (though his SpDef is lacking). Dragon Tail is for a massively powerful 135 STAB that forces a switch, and along with DD speed boosts can kill things even better (:P). Finally Outrage is a massively powerful but less reliable 180 STAB dragon attack. (I’m not counting Choice Band for most of these when calculating Base Power.)
The EV spread is to take full advantage of Tyrantrum’s Attack, and Speed is so it can outspeed things more quickly. 4 HP is for a little more reliability in hit taking.
Kommo-o @ Choice Specs
Ability: Bulletproof
EVs: 252 SpA / 4 HP / 252 Spe
Modest Nature
- Clanging Scales
- Dragon Dance
- Focus Blast
- Poison Jab
Oof I’m getting tired of typing. So this is, once again, a team reccomendation from my friend. Kommo-o’s above-average SpAtk is boosted by a Modest Nature, Choice Specs And 252 SpAtk EVs. Bulletproof seems more useful than Soundproof, and Clanging Scales is better than Draco Meteor. DD is, once again, to rack up on that Speed and Attack. Poison Jab is for coverage, and Focus Blast is to tear through bulky Steel and slow Ice types, though the 70% accuracy is concerning.
The EVs are again taken from Kommo-o’s Smogon page iirc, to boost SpA further and outspeed threats. The rest are HP for the same reason as Tyrantrum.
So what do you guys think? This is the most independent team build I’ve ever done, and really the only team I’ve built. Any critique you have, please, fire away - it’s probably much needed, haha.
Edit: okay, my friend pointed out some mistakes.
1. Two Pokémon with choice items and DD
2. Dragon Tail + DD
3. Salamence is fricking Uber tier
Working on fixing this!
Salamence @ Salamencite
Ability: Intimidate
EVs: 252 Atk / 212 Spe / 44 HP
Adamant Nature
- Roost
- Facade
- Dragon Dance
- Earthquake
First off, we have this good boi. No reason to go for Moxie when it’s going to get its mega ability, and it can pull of an Intimidate before mega-ing. Aerilate-Facade gets that STAB bonus for a base power of 105, and was my choice over Return in case of a status condition. Dragon Dance is a recurring theme throughout this team, and for good reason too, as for its Speed/Attack Boost. Earthquake is to get rid of threatening steel and rock types, especially threats such as Stakataka. Roost is for reliable coverage, as Salamence isn’t the easiest to break down. My only concern is how it would hold up against an ice type with the Flying/Dragon typing.
I took a lot of the EV spreads from Smogon’s recommendations, since EV planning is far from my strong point.
Dragalge @ Assault Vest
Ability: Adaptability
EVs: 22 SpD / 210 SpA / 28 Spe / 248 HP
Modest Nature
- Dragon Pulse
- Sludge Wave
- Scald
- HP Fire
Next up is another one of my favorite dragons and a specially defensive wall, Dragalge. I think the Assault Vest, coupled with its base 123 SpDef, speaks for itself. A wall for Fairy threats like Koko, SpDef combined with Adaptibility Sludge Wave serves as the defender of the team. Though it’s not fast enough to outspeed, well, anything. Modest Nature is to max out that damage.
The EV spread was one of my creations, “adapted” (get it? No? Alright) from Smogon’s recommendations. My friend suggested putting what I previously had for SpDef into HP, the SpAtk is for obvious reasons, 28 speed to give it some sort of boost, and the rest is dumped into SpDef.
Latias @ Life Orb
Ability: Levitate
EVs: 252 SpA / 242 Spe / 14 HP
Timid Nature
- Healing Wish
- Psychic
- Recover
- Defog
Another reccomendation from my friend, Latias has potential to be a very obnoxious staller and a hard hitter. The LO/Recover combo is great for staying alive, and gives Psychic a great power boost. Healing Wish is for late-game desperation, and Defog gets rid of entry hazards. Her Speed, respectable bulk, and Special Attack take hits and deal out damage well. LO boosts the STAB Psychic adds up to a good 175 base power (if I did my math correctly). Not much more to say here.
The EV spread is from smogon reccomentations, I think.
Kyurem-Black @ Icium Z
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Fusion Bolt
- Freeze Shock
- Earth Power
- HP Fire
Holy crap, Kyurem-B’s Attack stat is ridiculous. Fusion Bolt is for the sake of a powerful, physical signature move. Earth Power is to get rid of pesky Ice and Steel types, and HP Fire is there for that too. Freeze Shock + Icium Z is for a maximum power physical Subzero Slammer, with a base of 300 power w/ STAB (Z-Moves get STAB, right??). Kyurem-B is a necessary asset on a Dragon Monotype, as it tears through Ice threats and pretty much everything else.
252 Atk and Speed is to max out its massive attack, and make sure it outspeeds with its otherwise average speed. The rest are dedicated to SpA for a boost to HP and EP.
Tyrantrum @ Choice Band
Ability: Rock Head
EVs: 252 Atk / 252 Spe / 4 HP
Adamant Nature
- Head Smash
- Dragon Dance
- Dragon Tail
- Outrage
Where do I even start with this dino? Rock Head, STAB Head Smash, Choice Band And a massive attack, this guy tears through everything. Head Smash is an obvious choice as a base 225 power STAB move that’s entirely spammable due to Rock Head, and boosted further with Choice Band. Dragon Dance is to rack up on Attack and Speed, manageable against a more physical threat because of Tyrantrum’s decent Defense (though his SpDef is lacking). Dragon Tail is for a massively powerful 135 STAB that forces a switch, and along with DD speed boosts can kill things even better (:P). Finally Outrage is a massively powerful but less reliable 180 STAB dragon attack. (I’m not counting Choice Band for most of these when calculating Base Power.)
The EV spread is to take full advantage of Tyrantrum’s Attack, and Speed is so it can outspeed things more quickly. 4 HP is for a little more reliability in hit taking.
Kommo-o @ Choice Specs
Ability: Bulletproof
EVs: 252 SpA / 4 HP / 252 Spe
Modest Nature
- Clanging Scales
- Dragon Dance
- Focus Blast
- Poison Jab
Oof I’m getting tired of typing. So this is, once again, a team reccomendation from my friend. Kommo-o’s above-average SpAtk is boosted by a Modest Nature, Choice Specs And 252 SpAtk EVs. Bulletproof seems more useful than Soundproof, and Clanging Scales is better than Draco Meteor. DD is, once again, to rack up on that Speed and Attack. Poison Jab is for coverage, and Focus Blast is to tear through bulky Steel and slow Ice types, though the 70% accuracy is concerning.
The EVs are again taken from Kommo-o’s Smogon page iirc, to boost SpA further and outspeed threats. The rest are HP for the same reason as Tyrantrum.
So what do you guys think? This is the most independent team build I’ve ever done, and really the only team I’ve built. Any critique you have, please, fire away - it’s probably much needed, haha.
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