http://www.smogon.com/dp/pokemon/dragonair
 
 QC 2/2
 
 Let me start by saying that although Dragonair has no significant  impact in the UU metagame and is seemingly outclassed in many ways,  fragile, an analysis has to be written on it and the 'Dragon Dance' set  is by far the best regarding what Dragonair has to offer.
 
 [Overview]
 
 <p>Dragonair is often overlooked in UU
, no thanks due to its mediocre stats and 
not fully evolved NFE status; however, it does have a few strong points. A movepool 
filled  with a wide array of great moves and the sheer power of Outrage make up  for its not-so-great offensive attributes. The dragon snake is also a  great choice for teams which need a wall-breaking partner or 
a late-game sweeper. Having a priority attack in ExtremeSpeed
,  combined with the fact that it lacks a 4x weakness to Ice-type attacks  gives it reason to be used over Altaria and Gabite. Overall, Dragonair  is a great example of a Pokemon that exhibits good coverage, powerful  STAB attacks
, combined with its many resistances and lack of Stealth Rock weakness, making it a foe not to be underestimated.</p>
 
 [SET]
 name: Dragon Dancer
 move 1: Dragon Dance
 move 2: ExtremeSpeed
 move 3: Outrage
 move 4: Aqua Tail
 ability: Shed Skin
 item: Life Orb
 nature: Adamant
 evs: 52 HP / 252 Att / 204 Spe
 
 [SET COMMENTS]
 
 <p>Despite having a wide array of moves, Dragonair 
unfortunately cannot utilize them all 
to play various roles at once due to its mediocre stats
, which are typical of a not fully evolved Pokemon. Nevertheless
, functioning as a Dragon 
Dancer sweeper is the closest this Dragon gets to not being a liability on its 
team. mates as Unlike other sweepers, Dragonair does not fear getting inflicted by status thanks to its 
awesome ability, Shed Skin.</p>
 
 <p>After a single Dragon Dance, Dragonair hits a respectable 341 Speed, outspeeding a huge majority of the metagame. 
The majority of Pokemon 
with a base Speed of 110 or more still that outspeed Dragonair 
although the majority of them  are fragile enough to be taken down by a boosted ExtremeSpeed, such as  Dugtrio and Alakazam. As stated above, ExtremeSpeed is one of the  biggest reasons why Dragonair is to be considered over other  Dragon-types in UU
; it not only allows it to revenge kill weakened fast threats
,  but also prevents itself from being revenge killed by priority moves  after it has set up a Dragon Dance or two. Outrage is Dragonair's most  reliable physical STAB move, since Dragon Rush 
can cause a potential sweep go astray due its unimpressive has poor  accuracy, not to mention the extra power that Outrage provides is vital  to Dragonair. Aqua Tail has unresisted coverage with Outrage and helps  Dragonair deal with bulky Ground- and Steel-types, hitting the likes of  Registeel for neutral damage. One of the primary reasons Aqua Tail is  used over Waterfall is that it can OHKO 140 HP / 0 Def Rhyperior after  Stealth Rock, something Waterfall cannot accomplish.</p>
 
  
 [ADDITIONAL COMMENTS]
 
 <p>The EV spread set is tailored to outspeed specific Pokemon as well as 
giving Dragonair maximum power. 204 Speed 
EVs are invested into with an Adamant nature
 allows  Dragonair to drop the hammer on the likes of Mismagius and Manectric  after a single Dragon Dance boost. If 341 Speed is not sufficient for  you, a Jolly nature combined with 232 Speed 
EVs allow
s Dragonair to outrun positive base 125 Speed Pokemon after a Dragon Dance 
boost.</p>
 
 <p>Due to Dragonair's mediocre offensive
 stats,  entry hazard support is greatly appreciated. Omastar and Qwilfish have  good synergy with Dragonair and can set up Stealth Rock and Spikes  respectively. Donphan 
despite shares an Ice-type weakness with the Dragon, 
is though it makes a good teammate as it can set up 
and dispose of entry hazards, 
while Rapid Spin can remove them. with Rapid Spin as well as Donphan also deals  with Steel-types such as Registeel that Dragonair finds a hard time  dealing with. Venusaur is a great comrade to Dragonair as it can put  opposing Pokemon to sleep, thereby granting Dragonair a safe switch-in  and possibly a few turns to set up. Bulk is something Dragonair lacks,  so finding set up bait is quite a task. Dragonair can 
set up 
a Dragon Dance or two on against Chansey and Clefable at most, due to Seismic Toss
, although that should be leaving sufficient 
health to get a late-game sweep. Non-offensive Spiritomb are good set up bait as Shadow Sneak and 
Will-O-Wisp  won't be doing much. Paralysis support is also invaluable to Dragonair  as it finds it much easier to set up and sweep a crippled team. Uxie and  Chansey are bulky enough to 
get of status several 
times in the match of the opponent's team, and 
can absorb powerful 
physical and special attacks aimed at Dragonair respectively.</p>
 
 
 [Team Options]
 
 <p>What 
usually hinders Dragonair from 
attempting a successful sweeping are the roaming Steel-types in UU. Registeel and even Steelix whom is weak to Aqua Tail can take several hits and
 in return retaliate with Gyro Ball (which nails an easy 2HKO on Dragonair 
after a Dragon Dance.)
.  Magneton and Dugtrio come first in mind as they can trap the  aforementioned walls and dispose of them. Magneton can switch in on Ice  Punch or Gyro Ball, use Magnet Rise
, and work from there. 
It Magneton also  has great synergy with Dragonair, resisting both Ice- and Dragon-type  attacks, making them a great duo. Dugtrio is also a good option thanks  to its ability
, Arena Trap
, allowing it to trap pesky Steel-types and hit them with STAB Earthquake. Unfortunately 
both it and Dragonair they share an Ice-type weakness, so another partner to absorb Ice-type attacks is a must. Blaziken and Moltres 
again are good partners here, 
as  they do well against Steel-types and bulky physical walls in general,  threatening them with STAB Fire- or Fighting-type move respectively.  Bulky 
Waters such as Milotic and  Slowbro have impressive bulk, and can slowly wear down Registeel with  Surf while the likes of Steelix and Aggron are drowned by 
STAB Surf it. Spiritomb can get rid of opposing Mismagius and Rotom with Pursuit, doing Dragonair a big favour as the aforementioned 
Ghosts are immune to 
its priority attack ExtremeSpeed.</p>
 
 <p>To use this set to its maximum potential, entry hazards are 
a neccessary  to make up for Dragonairs not-so-great stats. Uxie and Omastar are  great entry hazard users, the former being able to set up Stealth Rock  and Spikes, while the latter
, despite  only being able to set up Stealth Rock, can provide paralysis support  which can greatly aid Dragonair when attempting to sweep
 or set up. Cloyster and Donphan can spin away enemy hazards as well as setting up their own and
 Donphan can 
both get rid of opposing Steel-types with 
their its STAB 
attacks Earthquake. Dual 
screens  is another effective way to boost Dragonair's defenses temporarily,  allowing it to set up without taking too much damage. Both Uxie and  Mespirit are excellent candidates for this role due to their  bulk.</p>
 
 [Optional Changes]
 
 <p>Dragonair has been blessed with a huge movepool which 
sadly is held back
 thanks due to its poor stats. Dragon Rush is an option if you dislike the prospect of being locked into 
a single move Outrage for several turns
, although
 as stated before,  its inferior power and accuracy are unattractive. Return has little  reason to be considered as it has poor coverage alongside Outrage.  Moving onto its 
special movepool, Dragonair has a considerable amount of viable moves to choose from. Fire Blast can be used on a special or mixed set
,  and is the only way Dragonair can take on Registeel. Other moves  Dragonair can learn are Surf and Thunderbolt, the former move  annihilating Rock-types such as Rhyperior as well as dealing with  Fire-types
, while the latter 
although admittedly less useful, can hit Water-type Pokemon for serious damage, being able to land a 2HKO on Milotic after Stealth Rock damage (Considering a 
Modest nature in combination with 252 Special Attack EVs
.).  Draco Meteor is Dragonair's strongest attack, severely denting almost  anything that does not resist it and can pick off defensive walls such  as Donphan and Slowbro.</p>
 
 
 [Counters]
 
 <p>Due to the typical not fully evolved stats Dragonair has, it  has a very limited amount of Pokemon it can scare away in order for it  to set up Dragon Dance. Cloyster is one of the best counters
 there is thanks to its sheer bulk and 
can easily dispose of Dragonair with its STAB Ice-type attacks. Bulky Pokemon such as Milotic and Omastar can 2HKO
 Dragonair with Ice Beam and can take a boosted Outrage pretty well. Registeel resists anything on this set bar Aqua Tail, which will not 
even deal 
too much damage after a boost
, and can temporarily hinder Dragonair with Thunder Wave and proceed to finish it 
off with Ice Punch or Iron Head. Slowbro falls in the same category, 
being able to taking repeated attacks and 
take down beating Dragonair with STAB Psychic
, or Ice Beam. 
Donphan's with its sheer bulk 
in addition to and its great 
Attack, can easily take boosted hits and finish off Dragonair with 
an Earthquake + Ice Shard combo. Torterra can take a boosted hit or two and 
can retaliate with STAB Earthquake. Generally speaking
,  Pokemon that outspeed Dragonair and have powerful attacks can easily  remove it from play, although the majority of them are fragile and need  to switch-in safely. Good examples of these Pokemon are Choice Band  Scyther and Heracross.</p>