Gen 2 Dragonair [NU] [DONE]

:gs/Dragonair:
[SET]
name: Offensive Paralysis Spreader
move 1: Thunder Wave / Thunderbolt / Thunder
move 2: Surf
move 3: Fire Blast
move 4: Thunder / Light Screen / Reflect
item: Leftovers

[SET COMMENTS]
Dragonair has a very unique place in GSC NU by virtue of its excellent movepool and completely exclusive Dragon typing. Its coverage is among the best in the tier, which allows it to punish teams that lack bulky Normal-types and spread paralysis to a variety of foes. Its Dragon typing also gives it useful resistances to Fire, Water, and Electric, letting it take on key metagame threats such as Rapidash, Magmar, and Magnemite. Dragonair works quite well as a lead, taking on Rapidash leads and spreading paralysis early in the game, while its coverage lets it act as an anti-lead against Pokemon like Pineco. Access to Light Screen and Reflect can also be useful for teams with setup Pokemon such as Farfetch'd and Lickitung. Unfortunately, Dragonair is not very bulky, so any strong attacker that can hit it neutrally can 3HKO it. Its low Special Attack also means that it struggles to break past foes that aren't weak to its coverage moves, such as Wigglytuff and Lickitung, and as such foes commonly use Rest, they aren't as afraid of Thunder Wave. While Dragonair resists Thunder from Pokemon like Chinchou and Magnemite, it doesn’t appreciate Thunder paralysis, and its lack of recovery leaves it susceptible to Toxic and being worn down by Spikes.

Thunder Wave is very useful for crippling faster Pokemon such as Stantler and supporting slower teammates, while Thunderbolt or Thunder is useful for hitting Pokemon like Xatu, Kingler, Dewgong, and Octillery. The choice between Thunderbolt and Thunder comes down to consistency versus power. Surf hits Graveler, Pupitar, Dugtrio, and Fire-types quite hard, and Fire Blast hits Pineco, Magnemite, and Gloom. Thunder Wave in the first slot and Thunder in the last slot is the standard, but if not running Thunder Wave then one of Light Screen or Reflect is an option in the last slot. Screens support is very useful for powerful setup Pokemon such as Farfetch'd, Kingler, and Curse Stantler, as they lack the bulk to take strong hits otherwise.

Dragonair fits quite well on offensive teams, especially those with slower wallbreakers such as Lickitung, Flareon, Graveler, and Kingler that appreciate paralysis support. Baton Pass teams highly appreciate Dragonair's excellent supporting capabilities with Light Screen, Reflect, and Thunder Wave, so it commonly appears on those teams. Another good way of using Dragonair is as a Growth pass recipient due to its excellent coverage and unique resistances, meaning Flareon is a good partner. Chinchou is a good partner for Dragonair, as Dragonair can struggle against Water-types such as Dewgong and Ice Beam Octillery, even if running Thunder. Hitmonlee and Primeape are good partners, as they threaten bulkier Normal-types that Dragonair struggles against such as Wigglytuff and Lickitung. Dragonair can also paralyze Gloom and Weezing to help the Fighting-types have a better shot getting past their checks.

[CREDITS]
- Written by: [[Reeece, 508601]]
- Quality checked by: [[cherryb0ng, 421511], [Earthworm, 15210]]
- Grammar checked by: [[Muk, 33374]]
 
Last edited by a moderator:
You wrote Dragonite in the third paragraph.

Unfortunately, Dragonair is not very bulky, so almost every relevant attacker can 3HKO it. Its lower Special Attack can also mean it struggles to to break past foes that aren’t weak to its coverage moves, such as Wigglytuff and Lickitung, who can use it as setup fodder.
I would underline other drawbacks. It's low damage output for instance also means it can struggle to stay in long which is exacerbated bythe lack of Rest and Sleep talk. Beyond the general lack of power, Dragonair's lack of Rest or Sleep talk means that it eventually succumbs to Toxic, is worn down by spikes and is utterly crippled by paralysis hax from the likes of Chinchou and Magnemite's Thunders.


Dragonair works quite well as a lead, taking on Rapidash leads and spreading paralysis early in the game.
It functioning as an anti-lead would make me think that it can threaten dedicated pineco leads (not with an OHKO though). Including this statement would be optional.

Dragonite fits quite well on offensive teams, especially those with slower wallbreaker such as Graveler, and Kingler that appreciate paralysis support.
Good point though I suppose you could include either SD or Drum Tung. Thunderwave is probably something Flareon would benefit from greatly since it gets an edge against otherwise faster pokemon and threatens to deal a lot of damage.
Could you mention a bp teammate if you mean something other than Flareon? It would be good to know perhaps how it affects their matchup against offensive checks.
 
:gs/Dragonair:

[SET]
name: Offensive Paralysis spreader
move 1: Thunder Wave
move 2: Surf
move 3: Fire Blast
move 4: Thunder / Reflect / Light Screen
item: Leftovers
The set should cover the possibility of dropping Thunder Wave and running an Electric attack + a screen, in my opinion. I would slash Thunderbolt in somewhere as well. I also prefer Light Screen over Reflect, though I am nitpicking.

[SET COMMENTS]
Its Dragon typing also gives it useful resistances to Fire, Water, and Electric, letting it take on key metagame threats such as Rapidash, Magmar, Magnemite, and Chinchou.

...

While it checks Chinchou and Magnemite, it doesn’t appreciate Thunder paralysis from either, and its lack of recovery leaves it susceptible to Toxic and being worn down by Spikes.
The wording here doesn't paint an accurate picture of the matchup against Chinchou. Chinchou has excellent utility with just two moves and so it can run RestTalk to deal with paralysis, whereas Dragonair does not have this luxury. So although it can tank Chinchou's attacks for some time, Dragonair can't ever KO Chinchou and instead must rely on paralysis and/or Light Screen + teammates to deal with it eventually, lest it simply risk getting paralysed for nothing. I'm not sure how best to succinctly explain this, but I don't think the current wording does the matchup justice.

[CREDITS]
- Written by: [[ReeceHughes, 508601]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Don't forget to update the credits.

QC 2/2 once implemented, good job.
 
1/1
[SET]
name: Offensive Paralysis Spreader
move 1: Thunder Wave / Thunderbolt / Thunder
move 2: Surf
move 3: Fire Blast
move 4: Thunder / Light Screen / Reflect
item: Leftovers

[SET COMMENTS]
Dragonair has a very unique place in GSC NU by virtue of its excellent movepool and completely exclusive Dragon typing. Its coverage is among the best in the tier, which allows it to punish teams that lack bulky Normal-types and spread paralysis to a variety of foes. Its Dragon typing also gives it useful resistances to Fire, Water, and Electric, letting it take on key metagame threats such as Rapidash, Magmar, and Magnemite. Dragonair works quite well as a lead, taking on Rapidash leads and spreading paralysis early in the game, while its coverage lets it act as an anti-lead against Pokemon like Pineco. Access to Light Screen and Reflect can also be useful for teams with setup Pokemon such as Farfetch'd and Lickitung. Unfortunately, Dragonair is not very bulky, so any strong attacker that can hit it neutrally can 3HKO it. Its low Special Attack also means that it struggles to break past foes that aren’t weak to its coverage moves, such as Wigglytuff and Lickitung, and as such foes commonly use Rest, they aren't as afraid of Thunder Wave. While Dragonair resists Thunder from Pokemon like Chinchou and Magnemite, it doesn’t appreciate Thunder paralysis from either, and its lack of recovery leaves it susceptible to Toxic and being worn down by Spikes.

Thunder Wave is one of Dragonair's biggest selling points, being (if it's slashed with two other moves I would remove this) incredibly useful for crippling faster Pokemon such as Stantler and supporting slower teammates, while Thunderbolt or Thunder is useful for hitting Pokemon like Xatu, Kingler, Dewgong, and Octillery. The choice between Thunderbolt and Thunder comes down to consistency versus power. Surf hits Graveler, Pupitar, Dugtrio, and Fire-types quite hard, and Fire Blast hits Pineco, Magnemite, and Gloom. For Dragonair's last move, Thunderbolt Thunder Wave in the first slot and Thunder in the last slot is the standard, but if not running Thunder Wave then one of Light Screen or Reflect is an option in the last slot. (add period) , as Screens support is very useful for supporting powerful setup Pokemon such as Farfetch'd, Kingler, and Curse Stantler, as they lack the bulk to take strong hits otherwise.

Dragonair fits quite well on offensive teams, especially those with slower wallbreakers such as Lickitung, Flareon, Graveler, and Kingler that appreciate paralysis support. Baton Pass teams highly appreciate Dragonair's excellent supporting capabilities with Light Screen, Reflect, and Thunder Wave, so it commonly appears on those teams. Another good way of using Dragonair is to use it as a Growth pass recipient due to its excellent coverage and unique resistances, meaning Flareon is a good partner. Chinchou is a good partner for Dragonair, as Dragonair can struggle against Water-types such as Dewgong and Ice Beam Octillery variants, even if running Thunder. Hitmonlee and Primeape are good partners, as they threaten bulkier Normal-types that Dragonair struggles against such as Wigglytuff and Lickitung. (add period) , and Dragonair can also paralyze Gloom and Weezing to help the Fighting-types get past their checks.
 
Last edited:
1/1
[SET]
name: Offensive Paralysis Spreader
move 1: Thunder Wave / Thunderbolt / Thunder
move 2: Surf
move 3: Fire Blast
move 4: Thunder / Light Screen / Reflect
item: Leftovers

[SET COMMENTS]
Dragonair has a very unique place in GSC NU by virtue of its excellent movepool and completely exclusive Dragon typing. Its coverage is among the best in the tier, which allows it to punish teams that lack bulky Normal-types and spread paralysis to a variety of foes. Its Dragon typing also gives it useful resistances to Fire, Water, and Electric, letting it take on key metagame threats such as Rapidash, Magmar, and Magnemite. Dragonair works quite well as a lead, taking on Rapidash leads and spreading paralysis early in the game, while its coverage lets it act as an anti-lead against Pokemon like Pineco. Access to Light Screen and Reflect can also be useful for teams with setup Pokemon such as Farfetch'd and Lickitung. Unfortunately, Dragonair is not very bulky, so any strong attacker that can hit it neutrally can 3HKO it. Its low Special Attack also means that it struggles to break past foes that aren’t weak to its coverage moves, such as Wigglytuff and Lickitung, and as such foes commonly use Rest, they aren't as afraid of Thunder Wave. While Dragonair resists Thunder from Pokemon like Chinchou and Magnemite, it doesn’t appreciate Thunder paralysis from either, and its lack of recovery leaves it susceptible to Toxic and being worn down by Spikes.

Thunder Wave is one of Dragonair's biggest selling points, being (if it's slashed with two other moves I would remove this) incredibly useful for crippling faster Pokemon such as Stantler and supporting slower teammates, while Thunderbolt or Thunder is useful for hitting Pokemon like Xatu, Kingler, Dewgong, and Octillery. The choice between Thunderbolt and Thunder comes down to consistency versus power. Surf hits Graveler, Pupitar, Dugtrio, and Fire-types quite hard, and Fire Blast hits Pineco, Magnemite, and Gloom. For Dragonair's last move, Thunderbolt Thunder Wave in the first slot and Thunder in the last slot is the standard, but if not running Thunder Wave then one of Light Screen or Reflect is an option in the last slot. (add period) , as Screens support is very useful for supporting powerful setup Pokemon such as Farfetch'd, Kingler, and Curse Stantler, as they lack the bulk to take strong hits otherwise.

Dragonair fits quite well on offensive teams, especially those with slower wallbreakers such as Lickitung, Flareon, Graveler, and Kingler that appreciate paralysis support. Baton Pass teams highly appreciate Dragonair's excellent supporting capabilities with Light Screen, Reflect, and Thunder Wave, so it commonly appears on those teams. Another good way of using Dragonair is to use it as a Growth pass recipient due to its excellent coverage and unique resistances, meaning Flareon is a good partner. Chinchou is a good partner for Dragonair, as Dragonair can struggle against Water-types such as Dewgong and Ice Beam Octillery variants, even if running Thunder. Hitmonlee and Primeape are good partners, as they threaten bulkier Normal-types that Dragonair struggles against such as Wigglytuff and Lickitung. (add period) , and Dragonair can also paralyze Gloom and Weezing to help the Fighting-types get past their checks.
Did, this is now upload ready!
 

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