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This analysis is being upgraded from a Mini to a Full.
[OVERVIEW]
Although Dragonair isn't fully evolved, it is still able to scrounge itself a niche in RBY UU because of the deadly combination of Agility and Wrap. Agility allows it to outspeed every unboosted Pokemon and use Wrap freely until it misses or runs out of PP, with Wrap acting as a deadly sweeping tool or weakening the opposing team to the point where its teammates, such as Dugtrio and Persian, can finish the job. Additionally, Dragonair is really good at gaining information about the opposing team because common Dragonair counterplay is switching between Pokemon to PP stall Wrap. This simplifies the endgame because you are less likely to be surprised by an unexpected threat such as Articuno.
Dragonair is typically used alongside its fully evolved counterpart, Dragonite, to profit from their extreme combined chip damage. If only running one of the pair, Dragonite has higher stats and a Ground immunity, but Dragonair is marginally justifiable. Its lesser Ice weakness lets it set up on more Pokemon, avoiding Blizzard OHKOs from the likes of Tentacruel, Vaporeon, Gyarados, and Omastar to set up on them, and take less punishment from an unfortunate Wrap miss. However, its 2x Ice weakness is still unfortunate in a tier dominated by the likes of Tentacruel and Articuno, which still OHKOes it. Dragonair also struggles against Pokemon that either resist or are immune to Wrap, such as Omastar, Aerodactyl, and Haunter. Haunter is especially a problem for Dragonair, as it takes mediocre damage from Blizzard and Thunderbolt while being immune to both Hyper Beam and Wrap. Overall, while Dragonair has the potential to win games, it is a niche threat that's difficult to justify without also running Dragonite.
[SET]
name: AgiliWrap
move 1: Agility
move 2: Wrap
move 3: Blizzard
move 4: Hyper Beam / Thunder Wave
[SET COMMENTS]
Set Description
=========
Agility allows Dragonair to outspeed and threaten Pokemon such as Kadabra and Dugtrio, letting it act as a wincon with Wrap. Agility also allows Dragonair to ignore the Speed drop from paralysis, although it does not appreciate taking paralysis because it decreases the consistency of Wrap. Wrap applies offensive pressure and acts as a pivot move, allowing teammates to switch in freely. After setting up Agility and starting Wrap, opposing counterplay is limited to a few key options, which allows the Dragonair user to dictate the course of the game. The opponent can stay in on Dragonair with a singular Pokemon as Dragonair threatens to KO it after enough Wrap damage, hoping to capitalize on a miss in order to stop the sweep. Alternatively, the opponent can swap between multiple Pokemon in order to spread out the damage and PP stall Dragonair. If Dragonair is removed or crippled, the chip damage and information obtained from Wrap will usually enable a fast sweeper to come in and close out the game. Notable Pokemon for this role include Persian, Dugtrio, Dodrio, and Kadabra. Blizzard and Hyper Beam provide decent coverage that only falters against the likes of Omastar and Haunter. Notably, Hyper Beam is able to KO the likes of Hypno and Tentacruel at around one-third of their health, which is reasonably achievable due to the large amount of chip damage that Wrap provides. This allows Dragonair to remain a threat even after it has been paralyzed or poisoned. Thunder Wave is another option to consistently spread paralysis if Dragonite is present, as it compensates for the resulting decreased damage output.
The most common way to use Dragonair is to play it alongside Dragonite. One option with this pairing is to play more recklessly and go for more risky Agility setups. In the event that one fails, you can use the other Pokemon for a second attempt. This can also fool the opponent into thinking that the threat of AgiliWrap is no longer present, especially if Dragonite is used first, causing them to make suboptimal plays. Despite Dragonair's lesser Ice weakness, teammates that resist Blizzard are still essential. This makes Vaporeon, Omastar, and Dewgong common partners for Dragonair. The chip damage provided from AgiliWrap allows for sweepers such as Articuno and Persian to cleave through teams with ease. Finally, Dragonair pairs well with sleepers such as Hypnosis Hypno, as sleep provides Dragonair with opportunities to use Agility safely. Running Dragonair without Dragonite is rare but also a potential option. Teammates should take advantage of Dragonair's main draw, better survivability against Blizzard from Pokemon like Tentacruel. Venusaur enjoys this, given its Ice weakness, and also provides sleep for Dragonair.
[STRATEGY COMMENTS]
Other Options
=============
Due to how linear Dragonair's strategy is, it is rare to find it using other moves. Body Slam can be used to spread paralysis, possibly surprising a key Pokemon on the same turn it uses Toxic to cripple Dragonair. It's difficult to fit into the moveset because Dragonair with Dragonite prefers the consistency of Thunder Wave, and Dragonair without Dragonite needs the damage of Hyper Beam. These options are typically better suited for use on Dragonite, which uses them more effectively due to its higher stats. Thunderbolt is a usable option to decrease Dragonair's weakness versus the occasional Omastar, but it is also difficult to fit, partly due to it still dealing mediocre damage against Omastar. Due to Dragonair's low offensive and defensive stats, it has no viable sets besides AgiliWrap.
Checks and Counters
===================
**Ice-type moves**: Dragonair is greatly threatened by Pokemon with Blizzard or Ice Beam. They often force it to either switch out or risk being KOed. Both Articuno and Dewgong are guranteed to OHKO Dragonair with Blizzard. Tentacruel, Vaporeon, Omastar, and Gyarados all threaten a 2HKO with Blizzard, though this still allows Dragonair to set up. Kangaskhan will also 2HKO with Blizzard if Dragonair has taken minor chip damage, and it sometimes uses Toxic to stop an AgiliWrap onslaught. Dragonair has to be especially wary of Articuno, because it can use Dragonair as setup fodder and sweep with Agility.
**Paralysis**: Since paralysis decreases the consistency of the Agility + Wrap strategy immensely, Dragonair tries to avoid it whenever possible. It particularly struggles versus faster Thunder Wave users like Kadabra, Electabuzz, and Dragonite.
**Passive Damage**: If Dragonair is inflicted with poison, it will take more damage from it than it will deal during Wrap. This makes Toxic a very effective check, especially because many Pokemon run the move anyways due to the threat of AgiliWrap Dragonite. These include Persian, Dodrio, Kangaskhan, Venusaur, and Aerodactyl. Venusaur's Leech Seed, while rare, makes AgiliWrap unusable; Venusaur is faster and Leech Seed will sap Dragonair of 20 HP per turn, effectively erasing any non-critical hit Wrap damage while KOing Dragonair within 16 turns. Aerodactyl commonly runs Fire Blast, meaning that Dragonair will occasionally end up being burned. Dragonair immensely despises burn, as it cripples the damage of Wrap and Hyper Beam while also causing it to take more damage than it will deal when using Wrap.
**Omastar**: Omastar is a very consistent check to Dragonair due to its resistance to Wrap, allowing it to PP stall it. It's also resistant to Hyper Beam and Blizzard, Dragonair's main attacks, making it hard to consistently make progress versus it. In addition to this, it threatens a 2HKO with Blizzard. Thus, Dragonair will often pivot from it into partners like Venusaur and Electabuzz. However, if Dragonair is running Thunderbolt, this matchup is greatly improved, as it threatens Omastar with a potential 3HKO.
**Haunter**: Haunter is the best check to Dragonair in the tier. Its immunity to Wrap and Hyper Beam makes it extremely hard for Dragonair to make any progress versus it, allowing for Haunter to easily PP stall any attempts at AgiliWrap. When used in tandem with Golem, Omastar, or Aerodactyl, the matchup becomes especially atrocious, as the opponent can switch between Haunter and a Rock-type in order to quickly deplete Dragonair's Wrap PP.
[CREDITS]
- Written by: [[pacattacc, 520967]]
- Quality checked by: [[Volk, 530877], [phoopes, 96315], [pacattacc, 520967], [Plague von Karma, 236353]]
- Grammar checked by: [[Muk, 33374], [Finland, 517429]]
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