Gen 1 Dragonair (RBY UU Partial Rewrite) [QC 1/1] [GP 1/1]

pac

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Dragonair.png

This analysis is being upgraded from a Mini to a Full.

[OVERVIEW]

Although Dragonair isn't fully evolved, it is still able to scrounge itself a niche in RBY UU because of the deadly combination of Agility and Wrap. Agility allows it to outspeed every unboosted Pokemon and use Wrap freely until it misses or runs out of PP, with Wrap acting as a deadly sweeping tool or weakening the opposing team to the point where its teammates, such as Dugtrio and Persian, can finish the job. Additionally, Dragonair is really good at gaining information about the opposing team because common Dragonair counterplay is switching between Pokemon to PP stall Wrap. This simplifies the endgame because you are less likely to be surprised by an unexpected threat such as Articuno.

Dragonair is typically used alongside its fully evolved counterpart, Dragonite, to profit from their extreme combined chip damage. If only running one of the pair, Dragonite has higher stats and a Ground immunity, but Dragonair is marginally justifiable. Its lesser Ice weakness lets it set up on more Pokemon, avoiding Blizzard OHKOs from the likes of Tentacruel, Vaporeon, Gyarados, and Omastar to set up on them, and take less punishment from an unfortunate Wrap miss. However, its 2x Ice weakness is still unfortunate in a tier dominated by the likes of Tentacruel and Articuno, which still OHKOes it. Dragonair also struggles against Pokemon that either resist or are immune to Wrap, such as Omastar, Aerodactyl, and Haunter. Haunter is especially a problem for Dragonair, as it takes mediocre damage from Blizzard and Thunderbolt while being immune to both Hyper Beam and Wrap. Overall, while Dragonair has the potential to win games, it is a niche threat that's difficult to justify without also running Dragonite.

[SET]
name: AgiliWrap
move 1: Agility
move 2: Wrap
move 3: Blizzard
move 4: Hyper Beam / Thunder Wave

[SET COMMENTS]
Set Description
=========

Agility allows Dragonair to outspeed and threaten Pokemon such as Kadabra and Dugtrio, letting it act as a wincon with Wrap. Agility also allows Dragonair to ignore the Speed drop from paralysis, although it does not appreciate taking paralysis because it decreases the consistency of Wrap. Wrap applies offensive pressure and acts as a pivot move, allowing teammates to switch in freely. After setting up Agility and starting Wrap, opposing counterplay is limited to a few key options, which allows the Dragonair user to dictate the course of the game. The opponent can stay in on Dragonair with a singular Pokemon as Dragonair threatens to KO it after enough Wrap damage, hoping to capitalize on a miss in order to stop the sweep. Alternatively, the opponent can swap between multiple Pokemon in order to spread out the damage and PP stall Dragonair. If Dragonair is removed or crippled, the chip damage and information obtained from Wrap will usually enable a fast sweeper to come in and close out the game. Notable Pokemon for this role include Persian, Dugtrio, Dodrio, and Kadabra. Blizzard and Hyper Beam provide decent coverage that only falters against the likes of Omastar and Haunter. Notably, Hyper Beam is able to KO the likes of Hypno and Tentacruel at around one-third of their health, which is reasonably achievable due to the large amount of chip damage that Wrap provides. This allows Dragonair to remain a threat even after it has been paralyzed or poisoned. Thunder Wave is another option to consistently spread paralysis if Dragonite is present, as it compensates for the resulting decreased damage output.

The most common way to use Dragonair is to play it alongside Dragonite. One option with this pairing is to play more recklessly and go for more risky Agility setups. In the event that one fails, you can use the other Pokemon for a second attempt. This can also fool the opponent into thinking that the threat of AgiliWrap is no longer present, especially if Dragonite is used first, causing them to make suboptimal plays. Despite Dragonair's lesser Ice weakness, teammates that resist Blizzard are still essential. This makes Vaporeon, Omastar, and Dewgong common partners for Dragonair. The chip damage provided from AgiliWrap allows for sweepers such as Articuno and Persian to cleave through teams with ease. Finally, Dragonair pairs well with sleepers such as Hypnosis Hypno, as sleep provides Dragonair with opportunities to use Agility safely. Running Dragonair without Dragonite is rare but also a potential option. Teammates should take advantage of Dragonair's main draw, better survivability against Blizzard from Pokemon like Tentacruel. Venusaur enjoys this, given its Ice weakness, and also provides sleep for Dragonair.

[STRATEGY COMMENTS]
Other Options
=============

Due to how linear Dragonair's strategy is, it is rare to find it using other moves. Body Slam can be used to spread paralysis, possibly surprising a key Pokemon on the same turn it uses Toxic to cripple Dragonair. It's difficult to fit into the moveset because Dragonair with Dragonite prefers the consistency of Thunder Wave, and Dragonair without Dragonite needs the damage of Hyper Beam. These options are typically better suited for use on Dragonite, which uses them more effectively due to its higher stats. Thunderbolt is a usable option to decrease Dragonair's weakness versus the occasional Omastar, but it is also difficult to fit, partly due to it still dealing mediocre damage against Omastar. Due to Dragonair's low offensive and defensive stats, it has no viable sets besides AgiliWrap.

Checks and Counters
===================

**Ice-type moves**: Dragonair is greatly threatened by Pokemon with Blizzard or Ice Beam. They often force it to either switch out or risk being KOed. Both Articuno and Dewgong are guranteed to OHKO Dragonair with Blizzard. Tentacruel, Vaporeon, Omastar, and Gyarados all threaten a 2HKO with Blizzard, though this still allows Dragonair to set up. Kangaskhan will also 2HKO with Blizzard if Dragonair has taken minor chip damage, and it sometimes uses Toxic to stop an AgiliWrap onslaught. Dragonair has to be especially wary of Articuno, because it can use Dragonair as setup fodder and sweep with Agility.

**Paralysis**: Since paralysis decreases the consistency of the Agility + Wrap strategy immensely, Dragonair tries to avoid it whenever possible. It particularly struggles versus faster Thunder Wave users like Kadabra, Electabuzz, and Dragonite.

**Passive Damage**: If Dragonair is inflicted with poison, it will take more damage from it than it will deal during Wrap. This makes Toxic a very effective check, especially because many Pokemon run the move anyways due to the threat of AgiliWrap Dragonite. These include Persian, Dodrio, Kangaskhan, Venusaur, and Aerodactyl. Venusaur's Leech Seed, while rare, makes AgiliWrap unusable; Venusaur is faster and Leech Seed will sap Dragonair of 20 HP per turn, effectively erasing any non-critical hit Wrap damage while KOing Dragonair within 16 turns. Aerodactyl commonly runs Fire Blast, meaning that Dragonair will occasionally end up being burned. Dragonair immensely despises burn, as it cripples the damage of Wrap and Hyper Beam while also causing it to take more damage than it will deal when using Wrap.

**Omastar**: Omastar is a very consistent check to Dragonair due to its resistance to Wrap, allowing it to PP stall it. It's also resistant to Hyper Beam and Blizzard, Dragonair's main attacks, making it hard to consistently make progress versus it. In addition to this, it threatens a 2HKO with Blizzard. Thus, Dragonair will often pivot from it into partners like Venusaur and Electabuzz. However, if Dragonair is running Thunderbolt, this matchup is greatly improved, as it threatens Omastar with a potential 3HKO.

**Haunter**: Haunter is the best check to Dragonair in the tier. Its immunity to Wrap and Hyper Beam makes it extremely hard for Dragonair to make any progress versus it, allowing for Haunter to easily PP stall any attempts at AgiliWrap. When used in tandem with Golem, Omastar, or Aerodactyl, the matchup becomes especially atrocious, as the opponent can switch between Haunter and a Rock-type in order to quickly deplete Dragonair's Wrap PP.

[CREDITS]
- Written by: [[pacattacc, 520967]]
- Quality checked by: [[Volk, 530877], [phoopes, 96315], [pacattacc, 520967], [Plague von Karma, 236353]]
- Grammar checked by: [[Muk, 33374], [Finland, 517429]]
 
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Plague von Karma

Banned deucer.
Alright, let's get this going. This QC check will also contain Volk's critiques from Discord that popped up while doing writing it up.
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QC 1/1
when implemented, good job. Maybe check with Volk before sending to GP just in case.

[OVERVIEW]

Although Dragonair isn't fully evolved, it is still able to scrounge itself a niche in RBY UU because of its access to the deadly combination of Agility and Wrap. Thanks to RBY Wrap mechanics, Dragonair can immobilize Pokemon and deal large amounts of chip damage. Dragonair's access to Agility Coupled with Agility, this allows it to outspeed every unboosted Pokemon and use Wrap freely until it misses or runs out of PP, acting. This allows it to act as a deadly setup sweeper in certain scenarios, (sounds unconfident and vague) or to weakening the opposing team to the point where its teammates, such as Dugtrio and Persian, can finish the job. (combined sentences for improved flow) Additionally, Dragonair is really good at gaining information about the opposing team because it is often best dealt with by switching between Pokemon to PP stall Wrap. This simplifies the endgame because you are less likely to be surprised by an unexpected threat such as Articuno.

However, Dragonair faces a few key problems. It notably competes with its fully evolved counterpart Dragonite, which has better stats and a Ground-type immunity. On the flip side, Dragonite's Flying typing causes it to take extra damage from Ice-type attacks when compared to Dragonair. While both Dragonite and Dragonair are in OHKO range from Articuno's Blizzard, Dragonair is able to survive a few notable Blizzards from the likes of Tentacruel, Vaporeon, and Omastar. This means that Dragonair can set up on more Pokemon than Dragonite, while also taking less punishment than Dragonite would from an unfortunate Wrap miss. However, while it does take less damage than Dragonite, Dragonair still takes heavy damage from Ice-type attacks, which is unfortunate in a tier dominated by the likes of Tentacruel and Articuno. In addition to these flaws, Dragonair also struggles in certain matchups against Pokemon that either resist or are immune to Wrap, such as Omastar, Aerodactyl, and Haunter. Haunter is especially a problem for Dragonair, as it takes mediocre damage from Blizzard and Thunderbolt while being immune to both Hyper Beam and Wrap. Also, Dragonair's stats are a fair bit lower than the tier staples, causing it to struggle offensively and defensively without AgiliWrap. Overall, while Dragonair has the potential to win games and is certainly a viable Pokemon, it is a niche threat due to its lack of defensive utility and competition with Dragonite. Ergo, Dragonair is typically used alongside Dragonite. (explain why it would be good on these teams, only needs to be a few words like "that profits from the extra instance of AgiliWrap")

[SET]
name: AgiliWrap
move 1: Agility
move 2: Wrap
move 3: Blizzard
move 4: Hyper Beam

[SET COMMENTS]
Set Description
=========

This set allows Dragonair to play to its biggest strength in Agility + Wrap AgiliWrap. Due Thanks (you use "due" a lot, and this has more positive connotations) to its ability to stop the opponent from using a move for the turn, Wrap acts as a pivot move, allowing Dragonair to apply offensive pressure and allow its teammates to switch in freely. Agility allows Dragonair to outspeed and threaten Pokemon such as Kadabra and Dugtrio and act as a win condition when paired with Wrap. Agility also allows Dragonair to ignore the Speed drop from paralysis, although it does not appreciate taking paralysis due to the fact that it decreases the consistency of Wrap. After setting up Agility and using Wrap, the game is simplified to a few key options that allow the Dragonair user to dictate the course of the game. The opponent can stay in on Dragonair with a singular Pokemon as Dragonair threatens to KO it after enough Wrap damage, with the goal being to capitalize on a miss in order to stop the sweep. Alternatively, the opponent can swap between multiple Pokemon in order to spread out the damage and PP stall the Dragonair user. After Dragonair has been removed from the field, perhaps due to it missing a Wrap and crumbling to a choice Blizzard or Thunder Wave, the chip damage and information obtained from Wrap will usually enable a fast sweeper to come in and close out the game. Notable Pokemon for this role include Persian, Dugtrio, Dodrio, and Kadabra. Blizzard and Hyper Beam provide decent coverage that only falters against the likes of Omastar and Haunter. Notably, Hyper Beam is able to KO the likes of Hypno and Tentacruel at around one-third of their health, which is reasonably achievable due to the large amount of chip damage that Wrap provides. This allows Dragonair to remain a threat even after it has been inflicted with paralysis or poison.

The most common way to use Dragonair is to play it alongside Dragonite, which slightly changes how it is played. Dragonair will run Thunder Wave more often than normal, as the decrease in its damage output is compensated by the presence of Dragonite, making the consistent paralysis spreading much more appreciated than normal. Dragonair and Dragonite can also be played more recklessly, as you can go for more risky Agility setups. In the event that this fails, you can use the other Pokemon to have a second attempt at the strategy. This can also fool the opponent into thinking that the threat of AgiliWrap is no longer present, causing them to make suboptimal plays.

Note teams Dragonair works best on; ones with sleepers like Hypnosis Hypno and sweepers like Articuno/Persian are quite good. Toy with the idea of Dragonite-less teams too. Ice resists like Dewgong/Omastar/Vaporeon are also crucial for Dragonite+Dragonair teams.

Mention Pokemon Dragonair can set up on that Dragonite can't, this is by far its biggest selling point when going solo. Think Vaporeon, etc. All VS One calc is helpful here. https://calc.pokemonshowdown.com/honkalculate.html?gen=1&mode=all-vs-one


[STRATEGY COMMENTS]
Other Options
=============

Due to how linear Dragonair's strategy is, it is rare to find it using other moves. While Thunder Wave and Body Slam can both be used to spread paralysis, it's difficult to fit either into the set due to Dragonair's need for the coverage of Blizzard and the damage of Hyper Beam. These moves can be used on the same turn the foe would use Toxic to cripple Dragonair in order to land a surprise paralysis on a potentially key Pokemon. However, these options are typically better suited for use on Dragonite, as it is able to take advantage of them more effectively due to its higher stats. Thunderbolt is a usable option to decrease Dragonair's weakness versus the occasional Omastar, but like Thunder Wave and Body Slam, it can be difficult to fit into the set, partly due to it still dealing mediocre damage against Omastar.

Checks and Counters
===================

**Ice-type moves**: Dragonair is greatly threatened by Pokemon with access to Blizzard or Ice Beam. This often forces it to either switch out or risk being KOed. Both Articuno and Dewgong are guranteed to OHKO Dragonair with Blizzard. Tentacruel, Vaporeon, Omastar, and Gyarados all threaten a 2HKO with Blizzard, though this still allows Dragonair to set up. Kangaskhan will also 2HKO with Blizzard if Dragonair has taken minor chip damage, and sometimes uses Toxic to stop an AgiliWrap onslaught. Dragonair has to be especially weary of Articuno, because it can use Dragonair as setup fodder and sweep with Agility.

**Paralysis**: Dragonair's main purpose in a game is to set up (spacing) the potentially deadly combination of Agility and Wrap. Since paralysis decreases the consistency of this strategy immensely, Dragonair generally tries to avoid it whenever possible. This can cause it to particularly struggle versus Kadabra and Electabuzz, since because Dragonair is slower and therefore threatened by their Thunder Wave.

Note other users; Tangela, Wrap Pivot Dragonite variants, Clefable, hell chuck Venomoth in there if you really want to. Venomoth and Dragonite are also faster, so they are technically on the same threat level as Kadabra and Electabuzz here.

**Passive Damage**: If Dragonair is inflicted with poison, it will take more damage from it than it will deal during a Wrap sweep. This makes Toxic a very effective check, especially because many Pokemon run the move anyways due to the threat of AgiliWrap Dragonite. Venusaur's Leech Seed, while rare, can also be threatening for the same reason as Toxic makes AgiliWrap unusable; Venusaur is faster and Leech Seed will sap Dragonair of 20 HP per turn, effectively erasing any non-critical hit Wrap damage while KOing Dragonair within 16 turns.

Note Toxic users; Persian, Dodrio, Kangaskhan, Venusaur, Aerodactyl, etc. I think Raticate uses it sometimes too.
Mention burns from Aerodactyl they're the most annoying shit ever oh my god


**Omastar**: Omastar is a very consistent check to Dragonair, due to its resistance to Wrap, allowing it to PP stall it. Its also resistant to Hyper Beam and Blizzard, Dragonair's main attacks, making it hard to consistently make progress versus it. In addition to this, it threatens a 2HKO with Blizzard. Thus, Dragonair will often pivot to partners like Venusaur or Electabuzz in this case. However, if Dragonair is running Thunderbolt, this matchup is greatly improved, (AC) as you it threatens Omastar with a potential 3HKO.

Haunter needs to be here, it's a brutal matchup, especially if PP stalling in tandem with Golem, Omastar, or Aerodactyl.

[CREDITS]
- Written by: [[pacattacc, 520967]]
- Quality checked by: [[Volk, 530877], [phoopes, 96315], [pacattacc, 520967], [insert name, xxxxxx]]
- Grammar checked by: [[Muk, 33374], [insert name, xxxxxx]]
 
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Adeleine

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[OVERVIEW]

Although Dragonair isn't fully evolved, it is still able to scrounge itself a niche in RBY UU because of its access to the deadly combination of Agility and Wrap. Thanks to RBY Wrap mechanics, Dragonair can immobilize Pokemon and deal large amounts of chip damage. Coupled with Agility, this Agility allows it to outspeed every unboosted Pokemon and use Wrap freely until it misses or runs out of PP, with Wrap acting as a deadly setup sweeper sweeping tool or weakening the opposing team to the point where its teammates, such as Dugtrio and Persian, can finish the job. Additionally, Dragonair is really good at gaining information about the opposing team because it is often best dealt with by common Dragonair counterplay is switching between Pokemon to PP stall Wrap. This simplifies the endgame because you are less likely to be surprised by an unexpected threat such as Articuno.

(talked about this paragraph in disc. feel free to tinker obv) However, Dragonair faces a few key problems. It notably competes with its fully evolved counterpart Dragonite, which has better stats and a Ground-type immunity. On the flip side, Dragonite's Flying typing causes it to take extra damage from Ice-type attacks when compared to Dragonair. This means that Dragonair can set up on more Pokemon than Dragonite, while also taking less punishment than Dragonite would from an unfortunate Wrap miss. However, while it does take less damage than Dragonite, Dragonair still takes heavy damage from Ice-type attacks, which is Dragonair is typically used alongside its fully evolved counterpart, Dragonite, to profit from their extreme combined chip damage. If only running one of the pair, Dragonite has higher stats and a Ground immunity, but Dragonair is marginally justifiable. Its lesser Ice weakness lets it set up on more Pokemon, avoiding Blizzard OHKOs from the likes of Tentacruel, Vaporeon, Gyarados, and Omastar to set up on them, and take less punishment from an unfortunate Wrap miss. However, its 2x Ice weakness is still (moved up some relevant calc info from lower) unfortunate in a tier dominated by the likes of Tentacruel and Articuno. In addition to these flaws, Articuno, which still OHKOes it. Dragonair also struggles in certain matchups against Pokemon that either resist or are immune to Wrap, such as Omastar, Aerodactyl, and Haunter. Haunter is especially a problem for Dragonair, as it takes mediocre damage from Blizzard and Thunderbolt while being immune to both Hyper Beam and Wrap. Also, Dragonair's stats are a fair bit lower than the tier staples, causing it to struggle offensively and defensively without AgiliWrap. (moved to oo) Overall, while Dragonair has the potential to win games, (AC) and is certainly a viable Pokemon, it is a niche threat due to its lack of defensive utility and competition with Dragonite. Ergo, Dragonair is typically used alongside Dragonite to profit from the extreme chip damage that both can provide. it is a niche threat that's difficult to justify without also running Dragonite.

[SET]
name: AgiliWrap
move 1: Agility
move 2: Wrap
move 3: Blizzard
move 4: Hyper Beam / Thunder Wave (talked about on disc)

[SET COMMENTS]
Set Description
=========

This set allows Dragonair to play to its biggest strength in AgiliWrap. Thanks to its ability to stop the opponent from using a move for the turn, Wrap acts as a pivot move, allowing Dragonair to apply offensive pressure and allow its teammates to switch in freely. Agility allows Dragonair to outspeed and threaten Pokemon such as Kadabra and Dugtrio, (AC) and act as a win condition when paired letting it act as a wincon with Wrap. Agility also allows Dragonair to ignore the Speed drop from paralysis, although it does not appreciate taking paralysis due to the fact that because it decreases the consistency of Wrap. Wrap applies offensive pressure and acts as a pivot move, allowing teammates to switch in freely. After setting up Agility and using starting Wrap, the game is simplified opposing counterplay is limited to a few key options, (AC) that allow which allows the Dragonair user to dictate the course of the game. The opponent can stay in on Dragonair with a singular Pokemon as Dragonair threatens to KO it after enough Wrap damage, with the goal being hoping to capitalize on a miss in order to stop the sweep. Alternatively, the opponent can swap between multiple Pokemon in order to spread out the damage and PP stall the Dragonair user. After Dragonair has been removed from the field, perhaps due to it missing a Wrap and crumbling to a choice Blizzard or Thunder Wave, If Dragonair is removed or crippled, the chip damage and information obtained from Wrap will usually enable a fast sweeper to come in and close out the game. Notable Pokemon for this role include Persian, Dugtrio, Dodrio, and Kadabra. Blizzard and Hyper Beam provide decent coverage that only falters against the likes of Omastar and Haunter. Notably, Hyper Beam is able to KO the likes of Hypno and Tentacruel at around one-third of their health, which is reasonably achievable due to the large amount of chip damage that Wrap provides. This allows Dragonair to remain a threat even after it has been inflicted with paralysis or poison. paralyzed or poisoned. Thunder Wave is another option to consistently spread paralysis if Dragonite is present, as it compensates for the resulting decreased damage output. (feel free to tinker)

The most common way to use Dragonair is to play it alongside Dragonite. (period -> comma) which slightly changes how it is played. Dragonair will run Thunder Wave more often than normal, as the decrease in its damage output is compensated by the presence of Dragonite, making the consistent paralysis spreading much more appreciated than normal. Dragonair and Dragonite can also be played more recklessly, as you can One option with this pairing is to play more recklessly and go for more risky Agility setups. In the event that this one fails, you can use the other Pokemon to have a second attempt at the strategy. for a second attempt. This can also fool the opponent into thinking that the threat of AgiliWrap is no longer present, especially if Dragonite is used first, (I assume? you could also do a stronger version of this change like "Dragonite fainting can also fool...". Up to you) causing them to make suboptimal plays. While Dragonair is typically run alongside Dragonite, running it without Dragonite is also a potential option. While both Dragonite and Dragonair are in OHKO range from Articuno's Blizzard, Dragonair is able to consistently survive a few notable Blizzards from the likes of Tentacruel, Vaporeon, Gyarados, and Omastar, while Dragonite does not. Dragonair's weakness to Blizzard means that having Pokemon that resist Ice-type moves are (OHKO range" sentence was folded into Overview) Despite Dragonair's lesser Ice weakness, teammates that resist Blizzard are still essential. This makes Vaporeon, Omastar, and Dewgong common partners for Dragonair. Dragonair also works especially well with sweepers such as Articuno and Persian, as The chip damage provided from AgiliWrap allows for sweepers such as Articuno and Persian to cleave through teams with ease. Finally, Dragonair pairs well with sleepers such as Hypnosis Hypno, as sleep provides Dragonair with opportunities to use Agility safely. Running Dragonair without Dragonite is rare but also a potential option. Teammates should take advantage of Dragonair's main draw, better survivability against Blizzard from Pokemon like Tentacruel. Venusaur enjoys this, given its Ice weakness, and also provides sleep for Dragonair. (feel free to tinker phrasing. also tag Plague von Karma to make absolute sure all is alright)

[STRATEGY COMMENTS]
Other Options
=============

Due to how linear Dragonair's strategy is, it is rare to find it using other moves. While Thunder Wave and Body Slam can both be used to spread paralysis, possibly surprising a key Pokemon on the same turn it uses Toxic to cripple Dragonair. However, it's difficult to fit either into the set due to Dragonair's need for the coverage of Blizzard and the damage of Hyper Beam. These moves can be used on the same turn the foe would use Toxic to cripple Dragonair in order to land a surprise paralysis on a potentially key Pokemon. However, into the moveset because Dragonair with Dragonite prefers the consistency of Thunder Wave, and Dragonair without Dragonite needs the damage of Hyper Beam. These (I imagine this makes sense? obv feel free to tinker phrasing/content) options are typically better suited for use on Dragonite, as it is able to take advantage of which uses them more effectively due to its higher stats. Thunderbolt is a usable option to decrease Dragonair's weakness versus the occasional Omastar, but like Thunder Wave and Body Slam, it can be difficult to fit into the set, it is also difficult to fit, partly due to it still dealing mediocre damage against Omastar. Due to Dragonair's low offensive and defensive stats, it has no viable sets besides AgiliWrap. (moved from overview. feel free to tinker or remove)

Checks and Counters
===================

**Ice-type moves**: Dragonair is greatly threatened by Pokemon with access to Blizzard or Ice Beam. This often forces They often force it to either switch out or risk being KOed. Both Articuno and Dewgong are guranteed to OHKO Dragonair with Blizzard. Tentacruel, Vaporeon, Omastar, and Gyarados all threaten a 2HKO with Blizzard, though this still allows Dragonair to set up. Kangaskhan will also 2HKO with Blizzard if Dragonair has taken minor chip damage, and it sometimes uses Toxic to stop an AgiliWrap onslaught. Dragonair has to be especially weary of Articuno, because it can use Dragonair as setup fodder and sweep with Agility.

**Paralysis**: Dragonair's main purpose in a game is to set up the potentially deadly combination of Agility and Wrap. Since paralysis decreases the consistency of this the Agility + Wrap strategy immensely, Dragonair generally tries to avoid it whenever possible. This can cause it to particularly struggle versus the likes of Kadabra, Electabuzz, and Dragonite, because Dragonair is slower and therefore threatened by their Thunder Wave. It particularly struggles versus faster Thunder Wave users like Kadabra, Electabuzz, and Dragonite.

**Passive Damage**: If Dragonair is inflicted with poison, it will take more damage from it than it will deal during a Wrap sweep. Wrap. This makes Toxic a very effective check, especially because many Pokemon run the move anyways due to the threat of AgiliWrap Dragonite. Many Pokemon use Toxic for these reasons, including These include Persian, Dodrio, Kangaskhan, Venusaur, and Aerodactyl. Venusaur's Leech Seed, while rare, makes AgiliWrap unusable; Venusaur is faster and Leech Seed will sap Dragonair of 20 HP per turn, effectively erasing any non-critical hit Wrap damage while KOing Dragonair within 16 turns. Aerodactyl commonly runs Fire Blast, meaning that Dragonair may will occasionally end up being burned. Dragonair immensely despises being burned, burn, as it cripples the damage of Wrap and Hyper Beam (RC) while also causing it to take more damage than it will deal when using Wrap.

**Omastar**: Omastar is a very consistent check to Dragonair (RC) due to its resistance to Wrap, allowing it to PP stall it. It's (added apostrophe) also resistant to Hyper Beam and Blizzard, Dragonair's main attacks, making it hard to consistently make progress versus it. In addition to this, it threatens a 2HKO with Blizzard. Thus, Dragonair will often pivot from it into partners like Venusaur or and Electabuzz in this case. However, if Dragonair is running Thunderbolt, this matchup is greatly improved, as it threatens Omastar with a potential 3HKO.

**Haunter**: Haunter is the best check to Dragonair in the tier. Its immunity to Wrap and Hyper Beam makes it extremely hard for Dragonair to make any progress versus it, allowing for Haunter to easily PP stall any attempts at AgiliWrap. When used in tandem with Pokemon like (or would you prefer ignoring this and doing "or" instead of "and" after Omastar?) Golem, Omastar, and Aerodactyl, the matchup becomes especially atrocious, (AC) as the opponent can switch between Haunter and a Rock-type in order to quickly deplete Dragonair's Wrap PP.

[CREDITS]
- Written by: [[pacattacc, 520967]]
- Quality checked by: [[Volk, 530877], [phoopes, 96315], [pacattacc, 520967], [Plague von Karma, 236353]]
- Grammar checked by: [[Muk, 33374], [Finland, 517429]]
Corrin2.gif
1/1 lmk of any qs etc
i'm not sure how much of this was inherited from the previous partial version, but there was a decent bit of verbosity; don't want to cramp style and all that, but just be mindful
 
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pac

pay 5000, gg?
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[OVERVIEW]

Although Dragonair isn't fully evolved, it is still able to scrounge itself a niche in RBY UU because of its access to the deadly combination of Agility and Wrap. Thanks to RBY Wrap mechanics, Dragonair can immobilize Pokemon and deal large amounts of chip damage. Coupled with Agility, this Agility allows it to outspeed every unboosted Pokemon and use Wrap freely until it misses or runs out of PP, with Wrap acting as a deadly setup sweeper sweeping tool or weakening the opposing team to the point where its teammates, such as Dugtrio and Persian, can finish the job. Additionally, Dragonair is really good at gaining information about the opposing team because it is often best dealt with by common Dragonair counterplay is switching between Pokemon to PP stall Wrap. This simplifies the endgame because you are less likely to be surprised by an unexpected threat such as Articuno.

(talked about this paragraph in disc. feel free to tinker obv) However, Dragonair faces a few key problems. It notably competes with its fully evolved counterpart Dragonite, which has better stats and a Ground-type immunity. On the flip side, Dragonite's Flying typing causes it to take extra damage from Ice-type attacks when compared to Dragonair. This means that Dragonair can set up on more Pokemon than Dragonite, while also taking less punishment than Dragonite would from an unfortunate Wrap miss. However, while it does take less damage than Dragonite, Dragonair still takes heavy damage from Ice-type attacks, which is Dragonair is typically used alongside its fully evolved counterpart, Dragonite, to profit from their extreme combined chip damage. If only running one of the pair, Dragonite has higher stats and a Ground immunity, but Dragonair is marginally justifiable. Its lesser Ice weakness lets it set up on more Pokemon, avoiding Blizzard OHKOs from the likes of Tentacruel, Vaporeon, Gyarados, and Omastar to set up on them, and take less punishment from an unfortunate Wrap miss. However, its 2x Ice weakness is still (moved up some relevant calc info from lower) unfortunate in a tier dominated by the likes of Tentacruel and Articuno. In addition to these flaws, Articuno, which still OHKOes it. Dragonair also struggles in certain matchups against Pokemon that either resist or are immune to Wrap, such as Omastar, Aerodactyl, and Haunter. Haunter is especially a problem for Dragonair, as it takes mediocre damage from Blizzard and Thunderbolt while being immune to both Hyper Beam and Wrap. Also, Dragonair's stats are a fair bit lower than the tier staples, causing it to struggle offensively and defensively without AgiliWrap. (moved to oo) Overall, while Dragonair has the potential to win games, (AC) and is certainly a viable Pokemon, it is a niche threat due to its lack of defensive utility and competition with Dragonite. Ergo, Dragonair is typically used alongside Dragonite to profit from the extreme chip damage that both can provide. it is a niche threat that's difficult to justify without also running Dragonite.

[SET]
name: AgiliWrap
move 1: Agility
move 2: Wrap
move 3: Blizzard
move 4: Hyper Beam / Thunder Wave (talked about on disc)

[SET COMMENTS]
Set Description
=========

This set allows Dragonair to play to its biggest strength in AgiliWrap. Thanks to its ability to stop the opponent from using a move for the turn, Wrap acts as a pivot move, allowing Dragonair to apply offensive pressure and allow its teammates to switch in freely. Agility allows Dragonair to outspeed and threaten Pokemon such as Kadabra and Dugtrio, (AC) and act as a win condition when paired letting it act as a wincon with Wrap. Agility also allows Dragonair to ignore the Speed drop from paralysis, although it does not appreciate taking paralysis due to the fact that because it decreases the consistency of Wrap. Wrap applies offensive pressure and acts as a pivot move, allowing teammates to switch in freely. After setting up Agility and using starting Wrap, the game is simplified opposing counterplay is limited to a few key options, (AC) that allow which allows the Dragonair user to dictate the course of the game. The opponent can stay in on Dragonair with a singular Pokemon as Dragonair threatens to KO it after enough Wrap damage, with the goal being hoping to capitalize on a miss in order to stop the sweep. Alternatively, the opponent can swap between multiple Pokemon in order to spread out the damage and PP stall the Dragonair user. After Dragonair has been removed from the field, perhaps due to it missing a Wrap and crumbling to a choice Blizzard or Thunder Wave, If Dragonair is removed or crippled, the chip damage and information obtained from Wrap will usually enable a fast sweeper to come in and close out the game. Notable Pokemon for this role include Persian, Dugtrio, Dodrio, and Kadabra. Blizzard and Hyper Beam provide decent coverage that only falters against the likes of Omastar and Haunter. Notably, Hyper Beam is able to KO the likes of Hypno and Tentacruel at around one-third of their health, which is reasonably achievable due to the large amount of chip damage that Wrap provides. This allows Dragonair to remain a threat even after it has been inflicted with paralysis or poison. paralyzed or poisoned. Thunder Wave is another option to consistently spread paralysis if Dragonite is present, as it compensates for the resulting decreased damage output. (feel free to tinker)

The most common way to use Dragonair is to play it alongside Dragonite. (period -> comma) which slightly changes how it is played. Dragonair will run Thunder Wave more often than normal, as the decrease in its damage output is compensated by the presence of Dragonite, making the consistent paralysis spreading much more appreciated than normal. Dragonair and Dragonite can also be played more recklessly, as you can One option with this pairing is to play more recklessly and go for more risky Agility setups. In the event that this one fails, you can use the other Pokemon to have a second attempt at the strategy. for a second attempt. This can also fool the opponent into thinking that the threat of AgiliWrap is no longer present, especially if Dragonite is used first, (I assume? you could also do a stronger version of this change like "Dragonite fainting can also fool...". Up to you) causing them to make suboptimal plays. While Dragonair is typically run alongside Dragonite, running it without Dragonite is also a potential option. While both Dragonite and Dragonair are in OHKO range from Articuno's Blizzard, Dragonair is able to consistently survive a few notable Blizzards from the likes of Tentacruel, Vaporeon, Gyarados, and Omastar, while Dragonite does not. Dragonair's weakness to Blizzard means that having Pokemon that resist Ice-type moves are (OHKO range" sentence was folded into Overview) Despite Dragonair's lesser Ice weakness, teammates that resist Blizzard are still essential. This makes Vaporeon, Omastar, and Dewgong common partners for Dragonair. Dragonair also works especially well with sweepers such as Articuno and Persian, as The chip damage provided from AgiliWrap allows for sweepers such as Articuno and Persian to cleave through teams with ease. Finally, Dragonair pairs well with sleepers such as Hypnosis Hypno, as sleep provides Dragonair with opportunities to use Agility safely. Running Dragonair without Dragonite is rare but also a potential option. Teammates should take advantage of Dragonair's main draw, better survivability against Blizzard from Pokemon like Tentacruel. Venusaur enjoys this, given its Ice weakness, and also provides sleep for Dragonair. (feel free to tinker phrasing. also tag Plague von Karma to make absolute sure all is alright)

[STRATEGY COMMENTS]
Other Options
=============

Due to how linear Dragonair's strategy is, it is rare to find it using other moves. While Thunder Wave and Body Slam can both be used to spread paralysis, possibly surprising a key Pokemon on the same turn it uses Toxic to cripple Dragonair. However, it's difficult to fit either into the set due to Dragonair's need for the coverage of Blizzard and the damage of Hyper Beam. These moves can be used on the same turn the foe would use Toxic to cripple Dragonair in order to land a surprise paralysis on a potentially key Pokemon. However, into the moveset because Dragonair with Dragonite prefers the consistency of Thunder Wave, and Dragonair without Dragonite needs the damage of Hyper Beam. These (I imagine this makes sense? obv feel free to tinker phrasing/content) options are typically better suited for use on Dragonite, as it is able to take advantage of which uses them more effectively due to its higher stats. Thunderbolt is a usable option to decrease Dragonair's weakness versus the occasional Omastar, but like Thunder Wave and Body Slam, it can be difficult to fit into the set, it is also difficult to fit, partly due to it still dealing mediocre damage against Omastar. Due to Dragonair's low offensive and defensive stats, it has no viable sets besides AgiliWrap. (moved from overview. feel free to tinker or remove)

Checks and Counters
===================

**Ice-type moves**: Dragonair is greatly threatened by Pokemon with access to Blizzard or Ice Beam. This often forces They often force it to either switch out or risk being KOed. Both Articuno and Dewgong are guranteed to OHKO Dragonair with Blizzard. Tentacruel, Vaporeon, Omastar, and Gyarados all threaten a 2HKO with Blizzard, though this still allows Dragonair to set up. Kangaskhan will also 2HKO with Blizzard if Dragonair has taken minor chip damage, and it sometimes uses Toxic to stop an AgiliWrap onslaught. Dragonair has to be especially weary of Articuno, because it can use Dragonair as setup fodder and sweep with Agility.

**Paralysis**: Dragonair's main purpose in a game is to set up the potentially deadly combination of Agility and Wrap. Since paralysis decreases the consistency of this the Agility + Wrap strategy immensely, Dragonair generally tries to avoid it whenever possible. This can cause it to particularly struggle versus the likes of Kadabra, Electabuzz, and Dragonite, because Dragonair is slower and therefore threatened by their Thunder Wave. It particularly struggles versus faster Thunder Wave users like Kadabra, Electabuzz, and Dragonite.

**Passive Damage**: If Dragonair is inflicted with poison, it will take more damage from it than it will deal during a Wrap sweep. Wrap. This makes Toxic a very effective check, especially because many Pokemon run the move anyways due to the threat of AgiliWrap Dragonite. Many Pokemon use Toxic for these reasons, including These include Persian, Dodrio, Kangaskhan, Venusaur, and Aerodactyl. Venusaur's Leech Seed, while rare, makes AgiliWrap unusable; Venusaur is faster and Leech Seed will sap Dragonair of 20 HP per turn, effectively erasing any non-critical hit Wrap damage while KOing Dragonair within 16 turns. Aerodactyl commonly runs Fire Blast, meaning that Dragonair may will occasionally end up being burned. Dragonair immensely despises being burned, burn, as it cripples the damage of Wrap and Hyper Beam (RC) while also causing it to take more damage than it will deal when using Wrap.

**Omastar**: Omastar is a very consistent check to Dragonair (RC) due to its resistance to Wrap, allowing it to PP stall it. It's (added apostrophe) also resistant to Hyper Beam and Blizzard, Dragonair's main attacks, making it hard to consistently make progress versus it. In addition to this, it threatens a 2HKO with Blizzard. Thus, Dragonair will often pivot from it into partners like Venusaur or and Electabuzz in this case. However, if Dragonair is running Thunderbolt, this matchup is greatly improved, as it threatens Omastar with a potential 3HKO.

**Haunter**: Haunter is the best check to Dragonair in the tier. Its immunity to Wrap and Hyper Beam makes it extremely hard for Dragonair to make any progress versus it, allowing for Haunter to easily PP stall any attempts at AgiliWrap. When used in tandem with Pokemon like (or would you prefer ignoring this and doing "or" instead of "and" after Omastar?) Golem, Omastar, and Aerodactyl, the matchup becomes especially atrocious, (AC) as the opponent can switch between Haunter and a Rock-type in order to quickly deplete Dragonair's Wrap PP.

[CREDITS]
- Written by: [[pacattacc, 520967]]
- Quality checked by: [[Volk, 530877], [phoopes, 96315], [pacattacc, 520967], [Plague von Karma, 236353]]
- Grammar checked by: [[Muk, 33374], [Finland, 517429]]
View attachment 3652481/1 lmk of any qs etc
i'm not sure how much of this was inherited from the previous partial version, but there was a decent bit of verbosity; don't want to cramp style and all that, but just be mindful
This is implemented! Thank you so much for the hard work and cooperation on Discord, this is should be ready for Upload!
 

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