Dragonite Sweep- 3rd Update
Updates in Red
Yanmega @ Focus Sash
Ability: Speed Boost
EVs: 6 HP/ 252 SpAtk/ 252 Spe
Timid Nature (+Spd, -Atk)
- Bug Buzz
- Air Slash
- Protect
-HP Ground (U Turn)
This has worked well as a lead, as well as stopping some problem pokemon in their tracks. The only question is what Hidden Power I should run. Ground covers Heatran and Lucario for me (I can handle them reasonably well), but Ice gives better dragon support. Any ideas?
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Porygon2 @ Leftovers
Ability: Trace
EVs: 252 HP/120 Def/40 SAtk/96 SDef
Bold Nature (+Def. - Atk)
- Discharge
- Ice Beam
- Magic Coat
- Recover
I switched this to a more useful defensive wall, and a potential revenge killer. Using the EV set below, this switches in with ease into Gyarados and Salamence, two pokemon who give me trouble. Not sure if I want Toxic over Mirror Coat though. Again, any advice?
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Infernape @ Life Orb
Ability: Blaze
EVs: 36 Atk/ 252 SpAtk/ 220 Spe
Naive Nature (+Spd, -SpDef)
- Close Combat
- Nasty Plot
- Flamethrower
- Grass Knot
The wall breaker for my team. I was using HP Ice to begin with, but Nasty Plot allows him to hit Bulky waters much harder, something this team finds very useful.
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Starmie @ Leftovers
Ability: Natural Cure
EVs: 160 HP/216 Spd/132 SAtk
Timid nature (+Spd, -Atk)
- Rapid Spin
- Recover
- Grass Knot/ Ice Beam
- Surf
The rapid spinner for my team. As Porygon2 stops Salamence, Gyarados and Dragonite pretty handily on their own, I decided to run Grass Knot to hit bulky waters. This leaves Vaporeon out, but hits Swampert harder than Porygon2 could. I am tempted to switch to Ice Beam now, as I still maintain coverage on Bulky Waters with Infernape.
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Bronzong @ Light Clay
Ability: Levitate
EVs:252 HP / 86 Atk / 80 Def / 92 SpD
Relaxed nature (+Def, -Spd)
- Stealth Rock
- Gyro Ball
- Light Screen
- Reflect
This I found while exploring the site. Setting up Screens (in particular Reflect) helps Starmie and Dragonite do their jobs. Gyro Ball stops Weavile and Mamoswine, who cripple this team. Stealth Rock comes more in handy looking back.
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Dragonite (M) @ Lum Berry
Ability: Inner Focus
EVs: 252 Atk/192 Spd/64 SAtk
Adamant nature (+Atk, -SAtk)
- Earthquake
- Fire Blast
- Agility
- Outrage
The finale sweeper for my team. Agility makes Dragonite faster than just about everything in the game. Lum Berry is a personal choice, as this allows me to- 1: Outrage with impunity and 2: Survive a Burn or a Thunderwave attempt to cripple.
---
Problem Pokemon-
Cresselia-Yanmega
Dusknoir-?
Lucario-Infernape, Yanmega
Spiritomb- surprisingly Starmie works okay here. Starmie stalls with Recover and Surfs Spiritomb into oblivion. With Reflect support this works better.
I really need help againt Dusknoir and Lucario. Anything that sticks out in particular?
Updates in Red
Yanmega @ Focus Sash
Ability: Speed Boost
EVs: 6 HP/ 252 SpAtk/ 252 Spe
Timid Nature (+Spd, -Atk)
- Bug Buzz
- Air Slash
- Protect
-HP Ground (U Turn)
This has worked well as a lead, as well as stopping some problem pokemon in their tracks. The only question is what Hidden Power I should run. Ground covers Heatran and Lucario for me (I can handle them reasonably well), but Ice gives better dragon support. Any ideas?
---
Porygon2 @ Leftovers
Ability: Trace
EVs: 252 HP/120 Def/40 SAtk/96 SDef
Bold Nature (+Def. - Atk)
- Discharge
- Ice Beam
- Magic Coat
- Recover
I switched this to a more useful defensive wall, and a potential revenge killer. Using the EV set below, this switches in with ease into Gyarados and Salamence, two pokemon who give me trouble. Not sure if I want Toxic over Mirror Coat though. Again, any advice?
---
Infernape @ Life Orb
Ability: Blaze
EVs: 36 Atk/ 252 SpAtk/ 220 Spe
Naive Nature (+Spd, -SpDef)
- Close Combat
- Nasty Plot
- Flamethrower
- Grass Knot
The wall breaker for my team. I was using HP Ice to begin with, but Nasty Plot allows him to hit Bulky waters much harder, something this team finds very useful.
---
Starmie @ Leftovers
Ability: Natural Cure
EVs: 160 HP/216 Spd/132 SAtk
Timid nature (+Spd, -Atk)
- Rapid Spin
- Recover
- Grass Knot/ Ice Beam
- Surf
The rapid spinner for my team. As Porygon2 stops Salamence, Gyarados and Dragonite pretty handily on their own, I decided to run Grass Knot to hit bulky waters. This leaves Vaporeon out, but hits Swampert harder than Porygon2 could. I am tempted to switch to Ice Beam now, as I still maintain coverage on Bulky Waters with Infernape.
---
Bronzong @ Light Clay
Ability: Levitate
EVs:252 HP / 86 Atk / 80 Def / 92 SpD
Relaxed nature (+Def, -Spd)
- Stealth Rock
- Gyro Ball
- Light Screen
- Reflect
This I found while exploring the site. Setting up Screens (in particular Reflect) helps Starmie and Dragonite do their jobs. Gyro Ball stops Weavile and Mamoswine, who cripple this team. Stealth Rock comes more in handy looking back.
---
Dragonite (M) @ Lum Berry
Ability: Inner Focus
EVs: 252 Atk/192 Spd/64 SAtk
Adamant nature (+Atk, -SAtk)
- Earthquake
- Fire Blast
- Agility
- Outrage
The finale sweeper for my team. Agility makes Dragonite faster than just about everything in the game. Lum Berry is a personal choice, as this allows me to- 1: Outrage with impunity and 2: Survive a Burn or a Thunderwave attempt to cripple.
---
Problem Pokemon-
Cresselia-Yanmega
Dusknoir-?
Lucario-Infernape, Yanmega
Spiritomb- surprisingly Starmie works okay here. Starmie stalls with Recover and Surfs Spiritomb into oblivion. With Reflect support this works better.
I really need help againt Dusknoir and Lucario. Anything that sticks out in particular?