Dragonite (Update) [QC 3/3] [GP 2/2]

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Dragonite


[Overview]

<p>Dragonite has had a long history in the past generations of not being quite as fearsome as Lance would have us believe. As the third generation introduced more Dragon-types, the good old original got shafted in favor of the newer, arguably more badass-looking, Salamence and, to an extent, Flygon. In DPP, Salamence's banishment to Ubers gave Dragonite a newer lease on life, though it could never achieve what its younger cousin did. However, BW has finally bestowed upon this old RBY stalwart an almost perfect supplement to its already formidable bulk—Multiscale—as well as a metagame focused on bulk (as opposed to Speed) that it can easily use to its advantage.</p>

<p>Dragonite is a very versatile anti-metagame threat with a trick for just about every occasion. Offensively, its great Attack and good Special Attack are complemented by a huge movepool, including its obligatory Dragon-type STAB moves, Draco Meteor and Outrage, the powerful Flying-type STAB, Hurricane, and Dragon Dance to outrun just about every threat in a metagame filled with slow, bulky Pokemon. Defensively, its bulk combines with Multiscale nicely to make a stalling phazer viable. However, residual damage from the likes of Stealth Rock and sandstorm negates Multiscale, making it more difficult for Dragonite to use its bulk effectively. Despite this setback, unwary opponents may well find that Lance's bold boast that his Pokemon are "virtually indestructible" may not have been an exaggeration after all.</p>

[SET]
name: Offensive Dragon Dance
move 1: Dragon Dance
move 2: Outrage / Dragon Claw
move 3: Fire Punch
move 4: ExtremeSpeed / Earthquake / Roost
item: Lum Berry / Leftovers
ability: Multiscale
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>In the past, offensive Dragon Dance Dragonite was frequently shoved aside in favor of the faster Salamence, but Multiscale has shifted this paradigm somewhat. The Speed difference is also less of an issue, as there are few fast threats in the OU metagame, and Dragonite can outrun most of them. Although this set is less defensive than the bulky Dragon Dance set, it is still fairly easy to set up, thanks to Multiscale boosting Dragonite's bulk. The given EV spread outruns Modest Choice Scarf Politoed after one Dragon Dance and Choice Scarf base 106 Speed Pokemon after two. Outrage is the main STAB move, and can 2HKO Heatran after a boost, essentially giving Fire Punch perfect coverage with it. Dragon Claw is a good alternative to Outrage that prevents Dragonite from being locked in. This set also boasts a very powerful ExtremeSpeed that can pick off faster Pokemon, such as Choice Scarf Landorus and Venusaur in the sun. If Outrage is chosen, Earthquake may be a better alternative to ExtremeSpeed to OHKO Heatran and Jirachi rather than locking Dragonite into an Outrage. Roost is a good option as well to increase Dragonite's longevity.</p>

[ADDITIONAL COMMENTS]

<p>Waterfall is a better option than Fire Punch on rain teams, while Brick Break is consistent in all weather conditions, but is not as powerful as Fire Punch or Waterfall in their respective weather conditions. The Speed EVs are maximized to attempt to tie with Chandelure and opposing Dragonite. Even with an Adamant nature, Fire Blast 2HKOes Skarmory, potentially preventing Skarmory from foiling Dragonite's initial Dragon Dance setup if Dragonite catches Skarmory on the switch. With Stealth Rock and sun support, Dragonite has a high chance of taking out Skarmory in one shot. Otherwise, Fire Punch is more useful as a coverage move, as it is boosted by Dragon Dance and deals more damage to other Steel- and Grass-types, namely Jirachi and Virizion. Although Dragonite will lose Multiscale upon attacking, Life Orb makes Dragonite much harder to wall, as it grants Dragonite a 2HKO on Quagsire, for instance; the item also enhances the revenge killing potential of ExtremeSpeed.</p>

<p>Rapid Spin support is essential to make the best use of Multiscale while Dragonite is setting up. Stealth Rock is useful for wearing down physical walls that switch in to obstruct Dragonite's sweep. Rotom-W is a great offensive complement, easily switching into Skarmory, Heatran, or Jirachi and Volt Switching back to Dragonite when a Grass-type switches in. Bronzong and Skarmory can deal with Choice Scarf Terrakion and Landorus, while Magnezone can trap and terminate Ferrothorn, Skarmory, and Scizor.</p>

[SET]
name: Bulky Dragon Dance
move 1: Dragon Dance
move 2: Dragon Claw / Outrage
move 3: Fire Punch
move 4: Roost
item: Leftovers / Lum Berry
ability: Multiscale
nature: Adamant / Jolly
evs: 252 HP / 44 Atk / 212 Spe

[SET COMMENTS]

<p>In a metagame running rampant with frail attackers and their bulky counters, the ability to boost one's Speed and offensive capability simultaneously is a valuable asset. This Dragonite outruns Modest Choice Scarf Politoed after one Dragon Dance, and Choice Scarf Landorus after two. Dragonite's bulk allows for relatively easy setup, making it a very potent threat that can run right through the unprepared. Roost and Multiscale make a powerful combination that preserves Dragonite's HP while it is setting up or plowing through a particularly tough opponent, making the process safer and easier to pull off. Fire Punch is a great auxiliary attack to hit bulky Grass- and Steel-types harder.</p>

[ADDITIONAL COMMENTS]

<p>Dragon Claw is usually preferred because this set appreciates every opportunity that it can get to use Roost or Dragon Dance again, but Outrage is not a bad alternative for a more aggressive take on this set. Lum Berry is an excellent alternative to Leftovers as well, because the opponent will inevitably consider trying to check Dragonite's rampage with paralysis, Toxic, or a burn, which will thus be foiled. Waterfall and Brick Break mainly hit Terrakion, Tyranitar, and Heatran, but Fire Punch tends to have better overall coverage unless Dragonite is on a rain team. ExtremeSpeed is tempting for picking off weakened threats, but it is fairly weak with this EV spread. 252 HP / 4 Atk / 252 Spe Jolly is a faster spread that, after two Dragon Dances, outpaces Venusaur carrying Hidden Power Fire in the sun.</p>

<p>Removal or prevention of Stealth Rock is highly recommended, as it will allow Dragonite to make use of Multiscale from the start and set up much more easily. This can be accomplished through Rapid Spin users, such as Starmie and Forretress, or Magic Bounce users, such as Espeon. A teammate to set up Stealth Rock on the opponent's side is also important because this set does not have as much immediate power as some of the other, more offensive Dragonite sets, and every bit of damage helps. Revenge killers such as Scizor, Choice Scarf Terrakion, and Choice Scarf Landorus, as well as threats not covered by the chosen coverage move, namely Ferrothorn or Gliscor, can stop Dragonite's sweep cold. This makes Rotom-W a very viable partner, as it can burn Ferrothorn and scare off Terrakion and Gliscor. Skarmory or Bronzong can deal with Landorus. Magnezone is yet another good partner that can trap and KO Ferrothorn and Scizor. Wish support from Blissey or Jirachi can be used to give Dragonite a "second wind" if it sustains too much damage and is forced out.</p>

[SET]
name: Choice Band
move 1: Outrage
move 2: ExtremeSpeed
move 3: Fire Punch / Waterfall
move 4: Earthquake / Brick Break / Dragon Claw
item: Choice Band
ability: Multiscale
nature: Adamant
evs: 60 HP / 252 Atk / 196 Spe

[SET COMMENTS]

<p>Dragonite's gigantic attacking movepool and high Attack stat make a Choice Band set very effective and somewhat unpredictable. There are many options to place into the four moveslots, but Outrage and Fire Punch are highly recommended for the perfect type coverage—even some Heatran are 2HKOed by Outrage, and Ferrothorn is OHKOed outside of rain by Fire Punch. ExtremeSpeed is extremely important; it finishes off many sweepers that have taken prior damage with ease, and makes up for Dragonite's less than stellar Speed stat. Earthquake pairs well with Outrage and Fire Punch, OHKOing Heatran as well as hitting bulkier versions of Tyranitar harder. Brick Break is a viable option to hit Ferrothorn and Tyranitar, while also breaking through Reflect and Light Screen. Dragon Claw can be useful for avoiding the trapping effect of Outrage while still providing STAB, although in many cases, Dragonite will find itself preferring to use Outrage in the first place.</p>

[ADDITIONAL COMMENTS]

<p>The Speed EVs are given to outspeed max Speed Tyranitar, as well as many other standard threats that only aim to outspeed Tyranitar, such as Jirachi and Gliscor. A Jolly nature is possible to get the jump on 252 Speed Adamant Gyarados, and maximizing Speed on top of this allows Dragonite to outrun Adamant Lucario and Timid Heatran. However, the loss in power relative to Adamant is significant. Superpower is a great move to OHKO Blissey, Tyranitar, and Ferrothorn in the rain, but since it is incompatible with Multiscale, it may be more trouble than it is worth. Aqua Tail is also tempting, but Waterfall lands the same KOs while maintaining perfect accuracy.</p>

<p>Removing or preventing sources of residual damage, especially Stealth Rock, is very helpful for the set's hit-and-run nature. Starmie, for example, is very good at this role due to its access to Thunderbolt, which maims Jellicent. Hitmontop is an interesting spinner, due to its ability to KO Terrakion with Fake Out followed by Mach Punch. Stealth Rock on the opponent's side of the field is also very helpful for the switches that this Dragonite will cause. This set greatly appreciates paralysis support from the likes of Jirachi, Ferrothorn, and Celebi; the former two can also switch into priority attacks, such as Scizor's Bullet Punch. Wish support from Blissey or Jirachi is also appreciated if it can be afforded. The destruction of Ground- and Steel-types with prediction can open the opponent up to assaults from attackers such as Scizor, Landorus, and Latios. Revenge killers, such as Landorus and Latios, can be handled using the appropriate counters, such as Rotom-W for the former and Jirachi for the latter.</p>

[SET]
name: Substitute + Dragon Dance
move 1: Substitute
move 2: Dragon Dance
move 3: Dragon Claw
move 4: Roost
item: Leftovers
ability: Multiscale
nature: Jolly
evs: 252 HP / 80 SpD / 176 Spe

[SET COMMENTS]

<p>Depending on the item or coverage moves being run on Dragonite, its standard Dragon Dance sets are often thwarted by the appropriate counters, many of which are unfortunately common in the metagame. For example, if Dragonite holds Leftovers without some form of protection (such as Safeguard or Substitute), it's prone to status, while without it, Multiscale is negated by sandstorm and hail. This set, however, aims to overcome the dragon's usual issues by using Substitute in place of a secondary coverage move, enabling Dragonite to block status, scout for checks, and set up more easily than ever. Using Substitute also abolishes the pressure of choosing the appropriate item. Dragonite is therefore permitted to use Leftovers, Roost, and Dragon Claw freely, making it an extremely self-sufficient stallbreaker and attacker when its very few counters are crippled or eliminated.</p>

<p>The primary objective of this set is to set up and outstall the opposing team by using Dragon Dance, Roost, and Substitute, attacking once Dragonite accumulates enough boosts or whenever necessary. Dragon Dance's Speed boost, in conjunction with Substitute, allows Dragonite to outrun and set up on potential status users. This is made even better when Roost comes into play, (re)activating Multiscale and minimizing the damage dealt by common status users; this gives Dragonite even more opportunities to set up and sweep. Although it may seem ineffective to use a single attack, Dragon Claw grants great mono-attacking coverage as it is only resisted by Steel-types. Even then, most Steel-types can be overcome by proper setup, eliminating the need to use Earthquake or Fire Punch.</p>

[ADDITIONAL COMMENTS]

<p>Dragonite thrives on defensive investment due to its ability to set up with Substitute and Roost. The given EV spread allows Dragonite to outrun Jolteon after one Dragon Dance and Choice Scarf Terrakion after two. The 80 Special Defense EVs allow Dragonite to stall Choice Specs Politoed out of Ice Beam using Substitute and Roost, while shifting the EVs would allow Dragonite's Substitutes to survive an Iron Head from specially defensive Jirachi. Attack investment is not necessary since Dragonite can set up multiple boosts, giving it the power to take out most threats anyway. While a spread could be used to maximize Attack or give more Speed, it would be more worthwhile to just use the offensive Dragon Dance sets instead.</p>

<p>Although this set is more self-sufficient than other sets, it still needs the correct support to bypass counters and function more easily. As far as dedicated counters are concerned, Skarmory is a huge issue due to its high Defense, resistance to Dragon Claw, and access to Whirlwind to phaze Dragonite out. Other Steel-types and physical walls can be bypassed with the correct setup sequence, though there are some Pokemon that can overcome Dragonite through other means, such as Perish Song users, Ice Punch Metagross, or Unaware Quagsire. Hippowdon and Heatran with Roar can take a boosted hit easily and phaze it out, while Shell Smash Cloyster can take out a Substitute and Multiscale with Icicle Spear. Generally speaking, before sending Dragonite out to sweep, ensure that the aforementioned defensive threats are eliminated. Magnezone is notable for its ability to trap and eliminate Steel-types, though Skarmory with Shed Shell may prove to be problematic. Rather than going with the conventional trap-and-kill route, you may simply employ Pokemon that can lure in or punch through these counters; prime examples including Choice Band Terrakion and Magic Bounce Espeon with Hidden Power Fire.</p>

<p>Rapid Spin support is not as necessary because of Substitute and Roost, but it's still appreciated to ensure Multiscale is activated from the start. An offensive Starmie is notable above all others due to its ability to use Rapid Spin, absorb status with Natural Cure, and break down physical walls that Dragonite may encounter. Dragonite, in turn, can set up on threats that wall Starmie, including, but not limited to, Gastrodon, Jellicent, Blissey, and Rotom-W. Forretress and Tentacruel are also good choices because of their stellar defenses, great typing, and access to entry hazards. Speaking of which, residual damage is instrumental in Dragonite's role; it will find often itself in situations where it will have to stall out certain foes before doing anything else, which applies mostly to walls such as Quagsire and Hippowdon. These foes are easily stalled out with Toxic Spikes support, which Forretress and Tentacruel can easily set up.</p>

[SET]
name: Parashuffler
move 1: Substitute
move 2: Thunder Wave
move 3: Roost
move 4: Dragon Tail
ability: Multiscale
item: Leftovers
nature: Careful
evs: 252 HP / 252 SpD / 4 Spe

[SET COMMENTS]

<p>This set aims to maximize Multiscale's utility by paralyzing opponents to make Dragonite's Roost go first, making Dragonite very difficult to KO. To put things into perspective, a Dragonite at full HP with the listed EV spread has about 16% more special bulk than 252 HP / 0 SpD Blissey does. Combined with the temporary loss of its Flying type during a Roost, even Ice-type attacks can fail to deal a significant amount of damage.</p>

<p>The main idea is to paralyze the opponent and stall with Roost until the opponent skips its turn, at which point Dragonite can use Substitute or Dragon Tail while taking minimal damage at worst. The paralysis that Dragonite spreads also serves as a lingering mark on the opponent that the rest of the team can exploit. Though Ground-types are immune to Thunder Wave, the vast majority of them are slower than Dragonite anyway (notable exceptions include Landorus and Gliscor).</p>

[ADDITIONAL COMMENTS]

<p>This set works best on teams with defensive leanings that appreciate the phazing and paralysis support that Dragonite brings. To help Dragonite in its role, Rapid Spin can be very helpful, as can removal of sandstorm through rain and sun inducers, such as Ninetales, Politoed, and Rain Dance Tornadus. Hitmontop in particular can double as a check to Terrakion. Conversely, residual damage on the opponent is highly recommended to get the most out of Dragon Tail and Roost stalling. This can be achieved through entry hazards or Leech Seed; Ferrothorn in particular has Stealth Rock, Spikes, and Leech Seed (though only two may be run at a time), as well a great complementary typing. Whimsicott can also run Leech Seed, as well as use Stun Spore to paralyze faster Ground-types, though it is helpless against a Landorus behind a Substitute. Jellicent is a particularly appealing partner due to its ability to spinblock, burn opponents, and switch into Ice-type moves and Scald.</p>

<p>Steel-types can be particularly bothersome to this set. Flamethrower or Fire Blast can be used to hurt some of the best counters to this set, such as Forretress and Skarmory. An EV spread of 252 HP / 80 SpA / 176 SpD guarantees the 2HKO on even the most specially defensive Skarmory with Fire Blast while retaining special bulk. Faster Ground-types can also pose problems; in particular, Gliscor can Taunt Dragonite and set up a Swords Dance. Some good teammates to check these threats include Gliscor, Bronzong, and Rotom-W. Rotom-W in particular has a great complementary type combination with Dragonite, having only Grass as a weakness and resisting Ice.</p>

<p>A very defensive team will find Wish and Heal Bell support very rewarding. If Dragonite eventually sustains heavy damage and is forced out, Wish could put it back on its feet. Both paralysis and poison are terrible for this set, making Heal Bell or Aromatherapy very much appreciated.</p>

[SET]
name: Mixed Attacker (Rain)
move 1: Hurricane
move 2: Aqua Tail
move 3: ExtremeSpeed
move 4: Roost / Superpower
item: Life Orb
nature: Rash / Quiet
evs: 252 Atk / 252 SpA / 4 Spe

[SET COMMENTS]

<p>A different take on the classic "MixNite," this set relies on Hurricane and rain-boosted Aqua Tail to make its mark. The main draws of this set are that firstly, it does not rely on a STAB move that is weakened after every use, and secondly, with a small amount of prior damage, it can 2HKO specially defensive Ferrothorn with Hurricane. This set boasts a large amount of staying power that the other common wallbreaker for rain teams, Tornadus, lacks. Aqua Tail 2HKOes Jirachi and Blissey in the rain, as well as any Tyranitar attempting to cut off Dragonite's power source. The set also uses both ExtremeSpeed and Roost, the former being a very powerful priority move that hits the likes of Latios very hard, and the latter helping to boost Dragonite's longevity greatly with Multiscale. However, Superpower is a good alternative to hit Tyranitar, Blissey, and Ferrothorn harder, especially in case the former decides to try to beat Dragonite with Ice Beam. Although it forces you to run Inner Focus, you do benefit in being able to safely attack specially defensive Jirachi without fear of a flinch.</p>

[ADDITIONAL COMMENTS]

<p>Thunder is a good option to hit Skarmory and Water-types hard; Rotom-W in particular is troublesome due to its resistances. The choice of nature for this set can vary greatly, though a Special Attack boosting nature (e.g. Rash, Mild, or Quiet) is preferred to give Hurricane the power that it needs to put the hurt on Ferrothorn and similar opponents. One can invest some EVs into Speed to outrun threats like Magnezone and Politoed if needed. If using a Speed reducing nature, such as Quiet, one should run 28 Speed EVs to outpace Timid Wobbuffet.</p>

<p>Rain teams that find Tornadus too frail for their purposes would do well to use Dragonite as their wallbreaker. Aqua Tail in the rain has 90% of the power of a super effective Fire Punch in neutral weather, so it will deal brutal damage to Steel-type switch-ins such as Bronzong and Jirachi. Skarmory is the exception; Hurricane does more damage. This can then expose holes for other offensive Pokemon such as Scizor, Landorus, and Latios. Rapid Spin aids Dragonite's use of Multiscale greatly, making Forretress, Starmie, and Tentacruel good choices for the team. This set will need backup against faster Pokemon and priority moves, such as Scizor's Bullet Punch. Bulky Steel-types such as Jirachi, Ferrothorn, and Skarmory are highly recommended due to their great defensive synergy with Dragonite. Jirachi can provide paralysis support and pass Wish, while Ferrothorn and Skarmory can lay Spikes, which will help Dragonite defeat opposing Ferrothorn.</p>

[SET]
name: Tank (Rain)
move 1: Hurricane
move 2: Thunder
move 3: Dragon Tail
move 4: Roost
item: Leftovers
ability: Multiscale
nature: Calm
evs: 252 HP / 108 SpA / 148 SpD

[SET COMMENTS]

<p>This set showcases Dragonite's ability to abuse Multiscale defensively. Dragonite can bring invaluable defensive balance to teams with Drizzle Politoed, easily taking hits from Pokemon that either wall or sweep through the abundance of bulky Water- and Grass-types that benefit from rain so much. Celebi, Virizion, and Volcarona are a few examples of Pokemon that fit this criteria; they fail to do significant damage to Dragonite without an appropriate coverage move. For instance, even if they pack Hidden Power Ice, a boosted hit won't KO Dragonite through Multiscale. Pokemon that tend to threaten rain teams defensively, such as Jellicent and stallbreaker Mew with Psychic, can also be dealt with by this set—in Mew's case, however, Dragonite will need some luck from Hurricane and Thunder to win one-on-one. This set is also generally very hard to switch into and KO. When Dragonite walls something, it usually walls it thoroughly, forcing it to switch and risking a Dragon Tail hitting the switch-in. Additionally, after the foe is paralyzed with Thunder, Dragonite's weaknesses to Rock and Ice become resistances when Roosting back up to full health. Mix that with possible confusion from Hurricane and your opponent is in for a long battle trying to take Dragonite down.</p>

[ADDITIONAL COMMENTS]

<p>The EVs listed provide enough special bulk to Roost stall a +6 Leftovers Reuniclus using Psychic. It may seem unrealistic for Dragonite to be able to avoid Special Defense drops and crits long enough for Psychic to run out of PP, but the chance of parafusion gives Dragonite more chances to land a critical hit on Reuniclus itself and makes it easier to pivot out to another teammate in case of a Special Defense drop. The remaining EVs are dumped into Special Attack to power up Dragonite's excellent rain-boosted moves.</p>

<p>Substitute is a useful move over Thunder, letting Dragonite set up freely on the likes of Ferrothorn and Jellicent, who for the most part pose no threat besides status or Leech Seed. From there, Dragonite can safely break the other team down with Hurricane or Dragon Tail. With Substitute, bumping up the number of Special Defense EVs to 216 allows Dragonite's decoy to survive a Volt Switch from Modest Rotom-W.</p>

[SET]
name: Mixed Attacker (Classic)
move 1: Draco Meteor
move 2: Fire Blast
move 3: Superpower / Brick Break
move 4: ExtremeSpeed / Roost
item: Life Orb
nature: Rash / Mild
evs: 252 Atk / 252 SpA / 4 Spe

[SET COMMENTS]

<p>Gone are the days in which Dragonite had to rely on its mixed attacking prowess to separate itself from Salamence, but the old MixNite wallbreaker can still rip holes in the opposing team with its excellent offensive stats and coverage. Draco Meteor is a nasty surprise to foes expecting a Dragon Dance sweep, and is backed up by Fire Blast. Superpower is for Heatran, Blissey, and Tyranitar, though it should be noted that Superpower is unobtainable with Multiscale. Brick Break, though weaker, lets Dragonite keep its better ability and is helpful against Reflect and Light Screen users. ExtremeSpeed can be used to finish off weakened foes and sweepers, but Roost greatly extends Dragonite's staying power. Especially if packing ExtremeSpeed, this set can also lead fairly well, picking off opposing leads and forcing the opponent into a guessing game right from the start.</p>

[ADDITIONAL COMMENTS]

<p>This set can run one of several natures. Generally, a Special Attack boosting nature (e.g. Rash, Mild, or Quiet) is recommended to power up Draco Meteor, but an Attack boosting nature (e.g. Lonely, Naughty, or Brave) is a decent alternative to strengthen ExtremeSpeed a bit more. Some EVs can be invested into Speed to outrun threats like Magnezone and Politoed, in which case it should be noted that 108 Attack EVs and an Attack boosting nature are needed to OHKO 252 HP / 252 Def Bold Blissey with Superpower. If using a Speed reducing nature, having 28 Speed EVs is a good idea to outrun Timid Wobbuffet.</p>

<p>Teams that require a diverse offensive wallbreaker will greatly appreciate this set. This set will tend to lure in and destroy opposing Steel-types, such as Ferrothorn, Bronzong, and Skarmory, which the likes of Scizor, Landorus, and Latios can exploit. In return, Dragonite greatly appreciates Rapid Spin support and removal of sandstorm through Ninetales, Politoed, or Rain Dance Tornadus. Hitmontop can serve the role of Rapid Spin user while keeping Terrakion in check. Bulky Steel-types such as Jirachi, Ferrothorn, and Heatran can be very helpful for switching into priority moves, particularly Scizor's Bullet Punch. Wish support from Blissey or Jirachi can be of great use as well, especially if Dragonite elects not to use Roost.</p>

[SET]
name: Tank
move 1: Draco Meteor
move 2: Fire Blast / Flamethrower
move 3: Thunder Wave
move 4: Roost
item: Life Orb / Leftovers
ability: Multiscale
nature: Modest
evs: 248 HP / 248 SpA / 12 Spe

[SET COMMENTS]

<p>This Dragonite can take on a variety of roles on the team, including paralysis spreader, sweeper, lure, and even all-around wall. Thunder Wave allows Dragonite to support not just slower teammates, but itself as well, because being able to outspeed most paralyzed foes means it can use Roost, possibly reactivating Multiscale, allowing it to survive an otherwise fatal hit. With Thunder Wave slowing opponents down, Dragonite can now invest all its EVs in bulk and power, making it an excellent tank. This set can also make use of Thunder Wave to become a self-sufficient sweeper. Similarly to Tinkerbell Celebi, Dragonite should aim to spread paralysis early-game and fire off strong attacks later. While Dragonite's base 100 Special Attack doesn't seem like much, it can still hit a majority of the metagame hard thanks to its powerful attacks in Draco Meteor and Fire Blast.</p>

<p>Due to the threat of the omnipresent Dragon Dance and Choice Band variants of Dragonite, this set can also act as an effective lure, dealing heavy damage to physical walls such as Slowbro, Gliscor, and Skarmory expecting an Outrage, paving the way for physical sweepers, such as Terrakion and Scizor. Luring in physical walls is something rain variants of Dragonite cannot do, as special attacks such as Hurricane and Thunder will be expected. If Dragonite is using Leftovers and Thunder Wave happens to be revealed first, it can also effectively feign the parashuffler set and hit foes surprisingly hard, as parashuffler Dragonite does not typically invest in attacking stats. Draco Meteor is Dragonite's strongest attack, and thanks to the STAB boost it receives, only a handful of non-Steel-types are able to safely switch into it. Fire Blast provides excellent coverage alongside Draco Meteor; the combination of attacks is only resisted by Heatran. Flamethrower is a viable alternative to Fire Blast, but the drop in power is noticeable. However, if given sun support, Flamethrower is generally the better option, as with the sun boost, Flamethrower gets all the KOs Fire Blast would, in addition to perfect accuracy.</p>

[ADDITIONAL COMMENTS]

<p>To get a sense of this Dragonite's effectiveness as a lure, here are some damage calculations against its common switch-ins.</p>

<ul class="damage_calculations">
<li>Life Orb Draco Meteor vs 252/0 Gliscor 97% - 114%</li>
<li>Life Orb Draco Meteor vs 252/0 Slowbro 82% - 97%/li>
<li>Life Orb Draco Meteor vs 252/0 Hippowdon 84% - 100%</li>
<li>Life Orb Draco Meteor vs 252/0 Quagsire 97% - 115%<li>
<li>Life Orb Fire Blast vs 252/0 Cloyster 95% - 112%</li>
<li>Life Orb Fire Blast vs 252/252+ Skarmory 83% - 99%</li>
<li>Life Orb Fire Blast vs 252/216+ Ferrothorn 118% - 139%</li>
<li>Life Orb Fire Blast vs 252/92+ Bronzong 68% - 80%</li>
</ul>

<p>Life Orb is the item of choice to obtain the damage above. Leftovers is an option to increase Dragonite's survivability, but without Life Orb, Dragonite misses out on a significant amount of OHKOs and 2HKOs, and becomes a less effective lure. However, if this Dragonite is used on a sandstorm or hail team, Leftovers will be necessary to mitigate the residual damage. The EV spread enables Dragonite to outspeed uninvested Gyarados. It also gives Dragonite an odd amount of HP, guaranteeing that it can switch in on Stealth Rock four times as opposed to three without fainting. The rest are put into Special Attack, and a Modest nature is used so that Dragonite can hit as hard as possible.</p>

<p>If the Special Attack drops from Draco Meteor become an issue, Dragon Pulse can take its place. Dragon Pulse allows Dragonite to stay in longer, thus alleviating its need to switch into Stealth Rock. However, the drop in power is noticeable, and Dragonite loses out on a number of surprising KOs. Dragonite has access to some useful support options, such as Heal Bell and Light Screen, but they have trouble finding room on the set. Additionally, Heal Bell is incompatible with Multiscale, and giving up Multiscale is not recommended. Draco Plate or Flame Plate can be used to power up one of Dragonite's attacks while maintaining Multiscale, but Dragonite is usually better off boosting both attacks with Life Orb or healing with Leftovers.</p>

<p>This set has severe difficultly breaking through Heatran and Blissey, who can poison and stall out Dragonite. Thanks to the boost in Special Defense it receives from the sand, Tyranitar can also wall Dragonite, break its Multiscale with sandstorm residual damage, and threaten Dragonite with Rock-type STAB. Tyranitar would also gladly take a Thunder Wave as opposed to being crippled by a burn. Terrakion makes an excellent partner as it and Dragonite share decent type synergy, and it can scare off or set up on all three of the aforementioned threats. Dragonite can also eliminate some of Terrakion's checks while providing paralysis support for it. Drought Ninetales is also a fine partner to consider. Ninetales eliminates residual damage caused by opposing hail and sandstorm while boosting Dragonite's Fire-type attack. Dragonite must be cautious of opposing Ground-types as they can switch into Thunder Wave. Two Ground-types in particular that give Dragonite problems are Gastrodon and Landorus, who can both retaliate with 4x super effective Ice-type attacks. However, Landorus can't take a hit from Dragonite and Gastrodon will fall to two consecutive Draco Meteors if it takes a little prior damage.</p>

<p>As Dragonite is weak to Stealth Rock, Rapid Spin support is obviously appreciated, especially for Life Orb variants, which can be worn down quickly. Based on the damage calculations above, entry hazards of your own can help Dragonite net more KOs. Forretress can provide both and its Fire weakness may grant Dragonite more opportunities to switch in. Jirachi makes an excellent partner to this set. The two resist all of each others weaknesses and Jirachi can provide much appreciated Wish support. Cleric support can prove useful for healing Dragonite of status, but is not a necessity as Dragonite is immune to Toxic Spikes. Furthermore, the only Pokemon in OU that can safely status Dragonite without being KOed by Draco Meteor or Fire Blast are Blissey, Heatran, and specially defensive Jellicent.</p>

[Other Options]

<p>Dragonite is simply so versatile that many different variants of the existing sets are possible. It also has an extremely large non-attacking movepool, containing moves such as Agility, Tailwind, Heal Bell, and Haze. However, many of these, including Heal Bell, are incompatible with Multiscale. Agility is mostly overkill for Speed boosting in this metagame, and is hardly worth losing the Attack boost that comes from Dragon Dance. Aqua Jet could be used as a priority move in the rain, preventing Choice Scarf Landorus and Terrakion from revenge killing Dragonite after a Dragon Dance, and even before boosts, it takes out minimum defense Volcarona. Dragon Rush may be appealing over Dragon Claw for the higher Base Power and flinch chance, but the drop in accuracy will likely not be worth it.</p>

[Checks and Counters]

<p>Dragonite is so versatile that one can forget about finding a surefire counter at the outset. However, there are a surplus of reliable revenge killers, especially if Multiscale is broken. Choice Scarf Terrakion, Landorus, Latios, Rotom-W, and Salamence—listed in order of how likely they are to survive a boosted ExtremeSpeed—can outrun Dragonite even after a Dragon Dance to finish it off. Thanks to Mold Breaker, Choice Scarf Haxorus's Outrage can OHKO even a full health Dragonite. Mamoswine and Abomasnow can also revenge kill effectively with a STAB-boosted Ice Shard. Scizor can use priority Bullet Punch to revenge, but will need Dragonite to be heavily weakened.</p>

<p>Bulky Steel-types can take advantage of Dragonite once it's locked into Outrage. Skarmory and Heatran can both survive a boosted Outrage comfortably and phaze it out, or in Heatran's case hurt it with Hidden Power Ice or Will-O-Wisp. Ferrothorn can stack damage with Leech Seed, Iron Barbs, and Gyro Ball, while keeping itself healthy. Bulky Ground-types also fare well: Quagsire can easily take Outrages lacking punch from a boosting item thanks to its Unaware ability, and Gliscor can survive two Outrages at +1 thanks to Poison Heal and Protect. Hippowdon in particular does a lot against Dragonite; it summons a sandstorm, whittling away Dragonite's health and possibly breaking Multiscale. In addition to this, a specially bulky Hippowdon is capable of taking literally anything Dragonite can throw at it while either phazing in return or hitting it with Ice Fang.</p>

<p>Slowbro and Tangrowth with Regenerator are ideal switch-ins to any physical Dragonite. Choice Band Dragonite will need to either Outrage or, in Tangrowth's case, Fire Punch to get a chance to 2HKO, while both end up back in good health after switching to an appropriate resist. Dragon Dance sets barely edge out a 2HKO with a +1 Outrage and get OHKOed back by both if it has taken Stealth Rock damage. Even with Multiscale intact, Leech Seed will be a pain and prevent the boosted Outrage from 2HKOing if Tangrowth started at high health, allowing it to land a Hidden Power Ice not weakened by Multiscale. Mew is another common bulky Pokemon that can handle a Dragon Dance Dragonite after Stealth Rock damage, but will be heavily weakened and unable to recover as easily.</p>

<p>Defensive Cloyster and Porygon2 are rarely seen, but both do a very good job of dealing with Dragonite. Cloyster can only take on physical Dragonite, but does so very well, easily surviving a +1 Outrage after Stealth Rock damage and OHKOing back with Icicle Spear even through Substitute and Multiscale. Porygon2 is a nightmare for Dragonite if it can Trace Multiscale at full health, as Dragonite will struggle to leave a scratch on it without a Choice Band and has to take decently powerful Ice Beams in return.</p>

<p>Lastly, residual damage from weather is a good weapon to use against Dragonite. Sand and hail remove Multiscale from all sets without Leftovers, making it significantly easier to KO. Interestingly, sand damage allows Choice Band Scizor to win one-on-one against Substitute + Dragon Dance Dragonite without relying on critical hits. Overall, the extra damage is incredibly helpful.</p>
 
Maybe you should just show the sets you're changing. The analysis as seen here is kind of outdated, since stuff's in a different order, Choice Band is a bit different, and there's a Sub+DD set.
 
I should have, but I was half done making this thread match the analysis exactly so I went ahead and finished.
 
Yea, just post the sets that you want to change. What you're telling us now is that you want to revamp the entire analysis (which is not a bad thing).

Either way, you should edit the OP. Add the Quality Check tag, and you should present this as an outline format with bullet points so you make the life of QC members easier. AccidentalGreed's analysis is a good example: here
 
I personally think that Waterfall is more worthy of a slash than Brick Break on the Choice Band set, as it helps against Pokes such as Air Balloon Heatran, while being Dragonite's primary coverage when used on a Rain team.

Oh yeah, remove the mention of Excadrill in the checks and counters section.
 
You're right, I would suggest removing the bolded. Waterfall should be slashed with Fire Punch (since Waterfall shouldnt' really be used outside of rain teams)

Other than that everything checks out.

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Here is a set that could cork, I have had a lot of success with it:

Name: Trollnite
Move 1: Dragon Claw
Move 2: Swagger
Move 3: Thunder Wave
Move 4: Roost
Item: Leftovers
Ability: Multiscale
Nature: Impish
EVs: 252 HP / 108 Def / 108 SpD/ 40 Att.

Now due to Multiscale, this thing won't be taking too much damage. Why not abuse that? You start off with a TWave, and if the other Pokemon damaged you just Roost it up. And then you Swagger. By then the chances of the opponent Pokemon being able to attack will be pretty slim, which gives you your chance to start firing off some Dragon Claws. The only problem I see which this set is that once the opponents pokemon snaps out of confusion, your in some pretty deep shit because of the attack boost. So I would reccomend using this set on a pokemon with frail defenses, or a wall that can't to much damage.

Just a suggestion though. Very nice analysis!
 
I will certainly test that out and do a write up for it if QC agrees it should be added. All credit for the already written stuff goes to Capefeather, I'm only updating one set and adding a couple sentences.
 
Here is a set that could cork, I have had a lot of success with it:

Name: Trollnite
Move 1: Dragon Claw
Move 2: Swagger
Move 3: Thunder Wave
Move 4: Roost
Item: Leftovers
Ability: Multiscale
Nature: Impish
EVs: 252 HP / 108 Def / 108 SpD/ 40 Att.

Now due to Multiscale, this thing won't be taking too much damage. Why not abuse that? You start off with a TWave, and if the other Pokemon damaged you just Roost it up. And then you Swagger. By then the chances of the opponent Pokemon being able to attack will be pretty slim, which gives you your chance to start firing off some Dragon Claws. The only problem I see which this set is that once the opponents pokemon snaps out of confusion, your in some pretty deep shit because of the attack boost. So I would reccomend using this set on a pokemon with frail defenses, or a wall that can't to much damage.

Just a suggestion though. Very nice analysis!

This is really quite a bad set.
 
If you're sticking with showing the whole analysis, make sure you copy over everything including Checks and Counters! There are no mentions of Excadrill on-site.
 
Yeah it would be easier to just post one set but I also wanted to add those two little things to the Parashuffle set. I went ahead and copy/pasted all of the content on site after I realized how different it was and ordered everything properly. As far as I can tell it matches down to every last detail besides the new stuff.
 
Why? One of the whole points of the M Dragon tank set (you didn't even specify which set... What if multiple sets had Thunder and Dragon Tail?) is the decent coverage plus the "parafusion" chances. Thunder helps Dragonite beat bulky Water-types and Steel-types. Why be walled by them just to have both Sub and phazing? Isn't that just a reflavoured Parashuffler?
 
Put porygon2 in counters, as it can trace multi scale, shrug off boosted attacks (even without multi scale) and KO with ice beam s long as multi scale is broken
 
Bump. This thread has been idling for a while and the full amount of changes I've made were updating the bulky rain set and a couple sentences in the parashuffler set. I don't think this will meet much QC controversy.
 
I accept most of your changes, yee.
-You can adjust the EV spread to take Rotom-W Volt Switches behind a sub
Here's the spread: 252 HP / 40 SpA / 216 SpD, Calm; Modest Rotom-W does 20-24% with Volt Switch.

I have to argue with Substitute > Dragon Tail, however. Dragon Tail's phazing power is a really powerful utility for Rain Stall, and losing this would drastically reduce the utility of this DNite. If Substitute deserves a slash, it should be slashed with Thunder.

Also, I've actually had made some revisions today of my own that was cached in to the on-site analysis. I'll tell them to you so you can incorporate it into this revamp:

(1) Offensive DD - AC Mention of Fire Blast & Life Orb, here's the quote:
Waterfall is a better option than Fire Punch on rain teams, while Brick Break is consistent in all weather conditions, but is not as powerful as Fire Punch or Waterfall in their respective weather conditions. The Speed EVs are maximized to attempt to tie with Chandelure and opposing Dragonite. Even with Adamant Nature, Fire Blast 2HKOs Skarmory, potentially preventing Skarmory from foiling Dragonite's initial Dragon Dance set up if Dragonite catches Skarmory on the switch. With Stealth Rock and sun support, Dragonite has a high chance of taking out Skarmory in one shot. Otherwise, Fire Punch is more useful as a coverage move, as it is boosted by Dragon Dance and deals more damage to other Steel- and Grass-types, namely Jirachi and Virizion. Although Dragonite will lose MultiScale upon attacking, Life Orb makes Dragonite much harder to wall, scoring a 2HKO on Quagsire for instance; the item also enhances the revenge killing potential of ExtremeSpeed.

(2) Change in the Sub DD set:
~ 12 Atk EVs to 2HKO 252 HP / 0 Def Reuniclus with +1 DClaw; so the new spread is 252 HP / 12 Atk / 80 SpD / 164 Spe
~ I've mentioned an alternative spread, where the 80 SpD EVs are diverted to Def EVs under AC. This allows Dragonite's Substitute to stay intact 87.5% of the time when hit by a Careful Jirachi. With the current spread, Dragonite's Substitute stay intact only 37.5% of the time. The Def EVs thus offers Dragonite another opportunity to set up.
 
What I would do is run a simple special set set made to utilize weather PERIOD. (Minus Hail and Sandstorm) This probably isn't original, though. I mean, there are billions of people out there.

Thunder (100% boost in rain)
Hurricane (100% boost in rain)
Fire Blast (For annoying Grass types that abuse Sun)
Draco Meteor

/w the Choice Specs, for power.
 
Remorph- That set would be fun to use and does abuse weather but there are better specially attacking dragons, the sets shown abuse Dragonite itself more than weather.

And Pocket, like the quick response. Quick summary of how I feel about the set related changes-

1. 252 HP / 40 spA / 216 spD Calm, cool

2. I like the idea or having Sub over Thunder on the rain tank set, Thunder's most relevant targets are Skarmory and Gyarados which you're not really switching into in the first place while you don't have to worry much about them one on one. Also still phazes slower Jelli.

3. I don't think 12 atk EVs are doing much for the Sub DD set if that's just for 252 HP Rank. It seems to be widely accepted that 192 HP / 64 def is the better way to go and that isn't getting 2HKOed. On the other hand, those 12 EVs going for a better chance of setting up on spD Jirachi sound extremely useful should you run into one. Personally after hearing how good of a chance Dragonite has to set up with 80 EVs, and with the spD EVs are not doing anything specific afaik, I would make 80 def EVs part of the main EV spread.
 
Mamoswine really needs a mention. Short of 252/252 +Def Dragonite and down to a little less defense (I don't really feel like finding the exact number), Icicle Crash OHKOs every time, THROUGH Multiscale. If Multiscale is broken, Ice Shard gets the OHKO as well, and Dragonite requires +3 for ESpeed to threaten an OHKO after Rocks.
 
It's not amazing, because I just came up with it in thin air. I couldn't build too much of an effective team with it, because it is built to attack using the enemy's weather, and even then, it's only 50/50. So it is a foolish set, but I still wanna do it to screw weather freaks over.
 
Well the 80 SDef EVs is necessary for stalling out SpecsToed's Ice Beam, but if all Dragonite wants to accomplish is stall out Life Orb Starmie's Ice Beam after it nabs its Dragon Dance, then it can do this without SpD EVs, and those EVs could go to Defense.

Also, nice catch on Reuniclus's EV spread :d Forget about the 12 Atk EVs then. Actually invest those 12 Atk EVs into Spe. That way, Dragonite can outpace Jolteon after a Dragon Dance and can stall even Jolteon out (assuming no Charge Beam / Fake Tears). In this case, Dragonite would need 80 SDef EVs to take the HP Ice from Specs Jolteon (48-57%) and then have enough health to Roost back up to activate MultiScale and begin its SubRoost stalling. However, if setting up Dragon Dance on Specs Jolteon's HP Ice seems too situational, then those 80 EVs may certainly be invested into Def for a perhaps less circumstantial set-up opportunity on Jirachi.

EDIT: Remorph, please refrain from posting foolish sets.

EDIT 2: Yea, the [Counters] section requires a huge revamp. It mentions Haxorus and Cloyster, but fails to mention the more conventional checks, such as Scarf Terrakion, Scarf Landorus, Scarf Latios, CB Scizor, Ice Shard users (when locked into Outrage), Heatran and other Steel-types that can take an Outrage. It seems to put a lot more emphasis on the Para-Shuffling set while neglecting the #1 offensive DD set. Sharp eye, Lord of Bays! We may have to actually revamp this entire analyses rather than just adding some AC option / tweaking EVs and movesets.
 
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