OU Dragonite

PK Gaming

Persona 5
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2/3

Don't forget to implement the changes in Colonel M's and Vertex's latest post. You should also mention Ice Beam Protean Greninja as a check in the Ice-type section in Checks & Counters.
 
Last edited:

boltsandbombers

i'm sorry mr. man
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"Thunder Punch alongside Electrium Z gives Dragonite access to a one time 140 base power Electric-type move, which hits Azumarill, Skarmory, Slowbro, Tapu Fini, Toxapex, Mega Sharpedo, Keldeo, Gyarados, Celesteela, Mega Aerodactyl, Togekiss, Tornadus and a number of other targets."
I'd definitely remove mentions of these mons as targets for electric move, since they're all crushed by +1 outrage; I'd also move down azumarill in the target list since its not as common/relevant as cele or fini.
 
3/3

Don't forget to implement the changes in Colonel M's and Vertex's latest post. You should also mention Ice Beam Protean Greninja as a check in the Ice-type section in Checks & Counters.
Okay, implemented everything. Pretty sure that's only QC 2/3 though unless I'm missing something.
 

P Squared

a great unrecorded history
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keep in mind that even though they're bullets, these have to be in complete sentences (this includes the overview)

also since this is important info for life in general, here's a quick thing you can use to figure out if you should be using its or it's: read the sentence and replace any instances of its and it's with it is. if it still makes sense, you should use it's. if it doesn't make sense, it should be its. here's an example:
Dragonite should be brought in mid- or late-game after it's checks and counters have been eliminated or crippled enough for Dragonite to sweep.
make the substitution
Dragonite should be brought in mid- or late-game after it is checks and counters have been eliminated or crippled enough for Dragonite to sweep.
obviously this is not what you wanted, so you used the wrong it's. change it
Dragonite should be brought in mid- or late-game after its checks and counters have been eliminated or crippled enough for Dragonite to sweep.
yay. here's another example
It's a good idea to remove Stealth Rock before sending Dragonite in.
make the substitution
It is a good idea to remove Stealth Rock before sending Dragonite in.
still makes sense. It's was right. yay no changes necessary

anyway, this is all just a roundabout way of remembering that "it's" stands for "it is", so if you can remember that then you should never have to worry about making this mistake again.

GP 1/1

[OVERVIEW]

* Great overall stats, in particular a base Attack stat of 134, (just for future reference... if you look at the dex pages, they explicitly show the mon's stats at the top of the page. so it's generally not desirable to say what the stats are again in the overview) make Dragonite a huge threat in OU.
* It has an excellent defensive ability in Multiscale, which gives it a far easier time setting up, (RC) and can even be used to stop setup sweepers.
* It has access to a wide range of coverage moves, including Fire Punch, Earthquake, (AC) and Iron Tail.
* Its movepool and stat distribution means it can pull off a variety of sets effectively, being able to function as a wallbreaker, (RC) or a late-game sweeper, (RC) and can even run defensive sets, making it unpredictable.
* Dragonite faces a lot of competition from Salamence for a teamslot, with its main niche over Salamence being its better movepool and ability to set up more easily thanks to Multiscale, and its better movepool,; however, (AC) unlike Salamence, it may struggle to complete a sweep.

[SET]
name: Flyinium Z
move 1: Fly
move 2: Fire Punch
move 3: Extreme Speed
move 4: Dragon Dance
item: Flyinium Z
ability:
Multiscale
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

* Flyinium Z transforms Fly into a one-time 175-Base Power Flying-type move, allowing Dragonite to break past many of its usual checks and counters, such as Landorus-T, Tapu Fini, Mega Venusaur, and Azumarill.
* Fire Punch breaks through bulky Steel-types, 2HKOing Ferrothorn, bulky Mega Scizor, and Magnezone and OHKOing Kartana, as well as 2HKOing Magnezone. (asked Colonel M about this)
* Extreme Speed takes care of faster foes opponents, such as Pheromosa and Tapu Koko, as well as certain Choice Scarf users.
* Dragon Dance increases Dragonite's already decent Attack, (RC) while also boosting it's its subpar Speed, potentially letting it sweep.
* Earthquake is also an option over Fire Punch, surprising Heatran, Nihilego, (AC) and Tyranitar, (RC) while also smacking Magnezone harder.

Set Details
========

* Maximum Attack investment along with an Adamant nature maximizes Dragonite's sweeping potential.
* 252 Speed EVs are used to make up for Dragonite's relatively low base Speed, notably allowing it to outspeed Weavile and Greninja at +1.

Usage Tips
========

* Dragonite should take advantage of abuse Multiscale to essentially allow it to get set up a free Dragon Dance as soon as it comes in to sweep.
* Dragonite should avoid switching in while Stealth Rock is on the field if at all possible, as it breaks its Multiscale while taking away a chunk of its HP.
* Removing the Electric-, Rock-, and some Steel-types who that can take a boosted Fire Punch is important before Dragonite comes in to sweep.

Team Options
========

* Magnezone or and Magneton make great partners for this set because of their abilities to trap and KO the opposing Steel-types that threaten Dragonite, in particular Skarmory, which can live take even a +3 Fire Punch, (RC) and phaze Dragonite with Whirlwind.
* Dragonite appreciates Defog and Rapid Spin support to keep its Multiscale intact, so Latios, Excadrill, and Zapdos make for good teammates. Latias is particularly notable for its ability to also provide Healing Wish support.
* Ground-types such as Excadrill and Mamoswine are nice partners because they can get rid of Electric-types like Tapu Koko and Magnezone and Rock-types such as Tyranitar.
* Tapu Fini is a nice partner for this set, as it stops all forms of status, which Dragonite hates, and also provides an Ice-type switch-in.

[SET]
name: Electrium Z
move 1: Dragon Claw / Outrage
move 2: Fire Punch / Earthquake
move 3: Thunder Punch
move 4: Dragon Dance
item: Electrium Z
ability: Multiscale
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

* Outrage is the strongest STAB move that which Dragonite gets access to.
* Dragon Claw can be used over Outrage so that Dragonite can avoid being locked into a Dragon-type move.
* Dragon Dance turns Dragonite into a lethal sweeper, boosting it's its already excellent Attack and improving it's its Speed. (AP)
* Fire Punch hits Mega Scizor, Ferrothorn, (AC) and Kartana, who which otherwise wall this set.
* Earthquake beats Heatran, Tapu Koko, (AC) and Magnezone.
* Thunder Punch alongside Electrium Z gives Dragonite access to a one-time 140-Base Power Electric-type move, which hits Skarmory, Slowbro, Tapu Fini, Toxapex, Gyarados, Celesteela, Azumarill, Togekiss, and a number of other targets.

Set Details
========

* Maximum Attack EVs allow Dragonite to hit as hard as possible.
* 252 Speed EVs and a Jolly nature let Dragonite Speed tie with maximum Speed Hoopa-U, as well as outspeed maximum Speed Ash-Greninja and Choice Scarf Xurkitree at +1.

Usage Tips
========

* Dragonite should be brought in mid- or late-game after it's its checks and counters have been eliminated or crippled enough for it Dragonite to sweep.
* Dragonite should never be sent in while Stealth Rock is up, as it breaks Multiscale, making it far more difficult for it to set up.

Team Options
========

* Excadrill can provide Rapid Spin support for Dragonite and stop Stealth Rock from breaking it's Multiscale, and it also deals with the Fairy-types that who are immune to Outrage.
* Latios and Latias are also useful teammates, being able to Defog away Stealth Rock, but they have poor defensive synergy with Dragonite.
* Strong wallbreakers like Mega Charizard Y and Kyurem-Black can help weaken the opposing team so that Dragonite can sweep.


[STRATEGY COMMENTS]
Other Options
=============

* A Choice Band set can be used to hit extremely hard without requiring any setup at all, but however such a set can struggle at times, (AC) since being locked into a Dragon-type move or Extreme Speed is not great.
* A Fly set with Substitute and Dragon Dance is viable alongside Leftovers, but it requires huge amounts of team support, (AC) as it requires almost all Flying-type switch-ins resists to first be eliminated.
* Lum Berry + Dragon Dance is a decent option to allow Dragonite to set up on status users, as well as cure it of confusion from Outrage.
* Waterfall alongside Waterium Z can be used to hit the same targets that which Fire Punch + Earthquake does, but in one moveslot, such as Tyranitar, Heatran, Nihilego, Skarmory, Landorus-T, Celesteela, (AC) and Tangrowth.
* Weakness Policy has a niche on Dragonite thanks to Multiscale allowing it to tank almost all hits, including super effective ones, and potentially sweep at +2.


Checks and Counters
===================

**Fairy-types**: Fairy-types such as Azumarill, Clefable, (AC) and the Tapus Pokemon can easily exploit abuse Dragonite being locked into Outrage and revenge kill it.
**Ice-types**: Ice-types such as Weavile, Kyurem-Black, Mamoswine, and Protean Greninja carrying Ice Beam can usually OHKO Dragonite with their strong Ice-type attacks, even factoring in Multiscale.
**Stealth Rock**: Stealth Rock breaks Dragonite's Multiscale, increasing it's its frailty while also taking away a chunk of it's its HP.
**Physically Defensive Walls**: Physical walls such as Skarmory, Celesteela, Hippowdon, (AC) and Mega Slowbro generally don't take much from Dragonite's attacks, (RC) and can Toxic stall it to death, although many of them struggle to live survive a Gigavolt Havoc.
**Status**: Status in general severely cripples Dragonite, with burn halving it's its Attack, paralysis making it much more difficult for it to sweep, and poison putting it on a timer.
 
Last edited:
keep in mind that even though they're bullets, these have to be in complete sentences (this includes the overview)

also since this is important info for life in general, here's a quick thing you can use to figure out if you should be using its or it's: read the sentence and replace any instances of its and it's with it is. if it still makes sense, you should use it's. if it doesn't make sense, it should be its. here's an example:
make the substitution
obviously this is not what you wanted, so you used the wrong it's. change it
yay. here's another example
make the substitution
still makes sense. It's was right. yay no changes necessary

anyway, this is all just a roundabout way of remembering that "it's" stands for "it is", so if you can remember that then you should never have to worry about making this mistake again.

GP 1/1

[OVERVIEW]

* Great overall stats, in particular a base Attack stat of 134, (just for future reference... if you look at the dex pages, they explicitly show the mon's stats at the top of the page. so it's generally not desirable to say what the stats are again in the overview) make Dragonite a huge threat in OU.
* It has an excellent defensive ability in Multiscale, which gives it a far easier time setting up, (RC) and can even be used to stop setup sweepers.
* It has access to a wide range of coverage moves, including Fire Punch, Earthquake, (AC) and Iron Tail.
* Its movepool and stat distribution means it can pull off a variety of sets effectively, being able to function as a wallbreaker, (RC) or a late-game sweeper, (RC) and can even run defensive sets, making it unpredictable.
* Dragonite faces a lot of competition from Salamence for a teamslot, with its main niche over Salamence being its better movepool and ability to set up more easily thanks to Multiscale, and its better movepool,; however, (AC) unlike Salamence, it may struggle to complete a sweep.

[SET]
name: Flyinium Z
move 1: Fly
move 2: Fire Punch
move 3: Extreme Speed
move 4: Dragon Dance
item: Flyinium Z
ability:
Multiscale
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

* Flyinium Z transforms Fly into a one-time 175-Base Power Flying-type move, allowing Dragonite to break past many of its usual checks and counters, such as Landorus-T, Tapu Fini, Mega Venusaur, and Azumarill.
* Fire Punch breaks through bulky Steel-types, 2HKOing Ferrothorn, bulky Mega Scizor, and Magnezone and OHKOing Kartana, as well as 2HKOing Magnezone. (asked Colonel M about this)
* Extreme Speed takes care of faster foes opponents, such as Pheromosa and Tapu Koko, as well as certain Choice Scarf users.
* Dragon Dance increases Dragonite's already decent Attack, (RC) while also boosting it's its subpar Speed, potentially letting it sweep.
* Earthquake is also an option over Fire Punch, surprising Heatran, Nihilego, (AC) and Tyranitar, (RC) while also smacking Magnezone harder.

Set Details
========

* Maximum Attack investment along with an Adamant nature maximizes Dragonite's sweeping potential.
* 252 Speed EVs are used to make up for Dragonite's relatively low base Speed, notably allowing it to outspeed Weavile and Greninja at +1.

Usage Tips
========

* Dragonite should take advantage of abuse Multiscale to essentially allow it to get set up a free Dragon Dance as soon as it comes in to sweep.
* Dragonite should avoid switching in while Stealth Rock is on the field if at all possible, as it breaks its Multiscale while taking away a chunk of its HP.
* Removing the Electric-, Rock-, and some Steel-types who that can take a boosted Fire Punch is important before Dragonite comes in to sweep.

Team Options
========

* Magnezone or and Magneton make great partners for this set because of their abilities to trap and KO the opposing Steel-types that threaten Dragonite, in particular Skarmory, which can live take even a +3 Fire Punch, (RC) and phaze Dragonite with Whirlwind.
* Dragonite appreciates Defog and Rapid Spin support to keep its Multiscale intact, so Latios, Excadrill, and Zapdos make for good teammates. Latias is particularly notable for its ability to also provide Healing Wish support.
* Ground-types such as Excadrill and Mamoswine are nice partners because they can get rid of Electric-types like Tapu Koko and Magnezone and Rock-types such as Tyranitar.
* Tapu Fini is a nice partner for this set, as it stops all forms of status, which Dragonite hates, and also provides an Ice-type switch-in.

[SET]
name: Electrium Z
move 1: Dragon Claw / Outrage
move 2: Fire Punch / Earthquake
move 3: Thunder Punch
move 4: Dragon Dance
item: Electrium Z
ability: Multiscale
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

* Outrage is the strongest STAB move that which Dragonite gets access to.
* Dragon Claw can be used over Outrage so that Dragonite can avoid being locked into a Dragon-type move.
* Dragon Dance turns Dragonite into a lethal sweeper, boosting it's its already excellent Attack and improving it's its Speed. (AP)
* Fire Punch hits Mega Scizor, Ferrothorn, (AC) and Kartana, who which otherwise wall this set.
* Earthquake beats Heatran, Tapu Koko, (AC) and Magnezone.
* Thunder Punch alongside Electrium Z gives Dragonite access to a one-time 140-Base Power Electric-type move, which hits Skarmory, Slowbro, Tapu Fini, Toxapex, Gyarados, Celesteela, Azumarill, Togekiss, and a number of other targets.

Set Details
========

* Maximum Attack EVs allow Dragonite to hit as hard as possible.
* 252 Speed EVs and a Jolly nature let Dragonite Speed tie with maximum Speed Hoopa-U, as well as outspeed maximum Speed Ash-Greninja and Choice Scarf Xurkitree at +1.

Usage Tips
========

* Dragonite should be brought in mid- or late-game after it's its checks and counters have been eliminated or crippled enough for it Dragonite to sweep.
* Dragonite should never be sent in while Stealth Rock is up, as it breaks Multiscale, making it far more difficult for it to set up.

Team Options
========

* Excadrill can provide Rapid Spin support for Dragonite and stop Stealth Rock from breaking it's Multiscale, and it also deals with the Fairy-types that who are immune to Outrage.
* Latios and Latias are also useful teammates, being able to Defog away Stealth Rock, but they have poor defensive synergy with Dragonite.
* Strong wallbreakers like Mega Charizard Y and Kyurem-Black can help weaken the opposing team so that Dragonite can sweep.


[STRATEGY COMMENTS]
Other Options
=============

* A Choice Band set can be used to hit extremely hard without requiring any setup at all, but however such a set can struggle at times, (AC) since being locked into a Dragon-type move or Extreme Speed is not great.
* A Fly set with Substitute and Dragon Dance is viable alongside Leftovers, but it requires huge amounts of team support, (AC) as it requires almost all Flying-type switch-ins resists to first be eliminated.
* Lum Berry + Dragon Dance is a decent option to allow Dragonite to set up on status users, as well as cure it of confusion from Outrage.
* Waterfall alongside Waterium Z can be used to hit the same targets that which Fire Punch + Earthquake does, but in one moveslot, such as Tyranitar, Heatran, Nihilego, Skarmory, Landorus-T, Celesteela, (AC) and Tangrowth.
* Weakness Policy has a niche on Dragonite thanks to Multiscale allowing it to tank almost all hits, including super effective ones, and potentially sweep at +2.


Checks and Counters
===================

**Fairy-types**: Fairy-types such as Azumarill, Clefable, (AC) and the Tapus Pokemon can easily exploit abuse Dragonite being locked into Outrage and revenge kill it.
**Ice-types**: Ice-types such as Weavile, Kyurem-Black, Mamoswine, and Protean Greninja carrying Ice Beam can usually OHKO Dragonite with their strong Ice-type attacks, even factoring in Multiscale.
**Stealth Rock**: Stealth Rock breaks Dragonite's Multiscale, increasing it's its frailty while also taking away a chunk of it's its HP.
**Physically Defensive Walls**: Physical walls such as Skarmory, Celesteela, Hippowdon, (AC) and Mega Slowbro generally don't take much from Dragonite's attacks, (RC) and can Toxic stall it to death, although many of them struggle to live survive a Gigavolt Havoc.
**Status**: Status in general severely cripples Dragonite, with burn halving it's its Attack, paralysis making it much more difficult for it to sweep, and poison putting it on a timer.
Implemented. This is now ready for upload.
 
* Tapu Fini is a nice partner for this set, as it stops all forms of status, which Dragonite hates, and also provides an Ice-type switch-in.
Dragonite being a Flying-type Pokémon, it is not protected by status under Misty Terrain. I think, you should remove the first sentence or clarify it by saying: Tapu Fini can switch into status moves aimed at Dragonite thanks to its Misty Surge Ability which prevents grounded Pokémon under Misty Terrain from being affected by status conditions.
 

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