Dragonslayers: monotype ghost team

I currently have a bet going on with my brother that a ghost team could beat a dragon team mainly because the don't
have that awful 4 times ghost weakness so we are each putting together a shiny monotype team. He is only allowed to
use 600 or under base stat dragons(lati@s without soul dew allowed) this gives him 8 options. I'm looking for tips to
make sure my favorite type dominates his.

rules: no repeats on items or pokemon. Shiny only battle(RNG abused)

My team
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Bannette @ Focus Sash
The Lead
Ability: Frisk
EVs:252 Att, 252 SpAtt, 4 Hp
Nature: Quiet
- Trick Room
- Taunt
- Destiny Bond
- Icy Wind
Bannette is here to try to set up trick room then destiny bond and kill the lead
without wasting too many trick room turns. no defensive EVs so that they
can kill bannette quickly.

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Dusknoir @ Choice Band
Ability: Pressure
EVs:252 Att, 252 Hp, 4 Def
Nature: Impish
- Trick
- Ice Punch
- Pain Split
- Will-o-Wisp
Dusknoir is going to be following in Bannette's trick room in a sweep attempt. I
will mainly I punch the 4 times weak dragons or trick a lati or kingdra.

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Froslass @ Icy Rock
Ability: snow cloak
EVs:252 SpAtt, 252 Speed, 4 Hp
Nature: Timid
- Hail
- Blizzard
- Destiny Bond
- Ice Beam

I appreciate the idea of choice spec froslass, but for most threats she's
already overpowered (this excludes lati@s and kingdra). I plan to ice beam
and set up hail on a kingdra or latias because i simply love the idea of choice
scarf rotom trying to sweep


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Rotom-F @ Choice Scarf
Ability: Levitate
EVs:252 SpAtt, 252 Speed, 4 Hp
Nature: Modest*
- Blizzard
- Shadow Ball
- Will-o-Wisp
- Trick

I have this Rotom set up to follow my Froslass. Once she sets up the hail
Blizzard should Sweep through the team with little resistance. since rotom
lacks the speed of the majority of dragons the scarf combined with a 100 acc
blizzard should clean out a lot of the scarier threats.
I also use for a quick status effect
* Modest nature is because scarf gives him the speed to sweep and blizzard
is the perfect move for it with hail support.

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Gengar @ Life Orb
Ability: Levitate
EVs:252 SpAtt, 252 Speed, 4 Hp
Nature: Naive
- Icy wind
- Explosion
- Shadow Ball
- Substitute
The main goal is to scare a switch and set up the sub and do as much
damage possible before the substitute breaks and i feel the need to explode


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Spiritomb @ leftovers
Ability: Pressure
EVs: 252 Hp, 52 Att, 100 Def, 100 SpAtt
Nature: Brave
- Icy wind
- Sucker punch
- Pain Split
- Will-o-Wisp
Spiritomb's mainly here cause i need a 6th and he's a beast. the strategy is a
straight forward burn, icy wind until they are weak, sucker punch them out,
and pain split recovery

P.S. looking for suggested changes to my team, awesome nicknames, and dragon strategies i need to counteract. Btw this is in-game not shoddy

P.P.S. as far as nicknames go, all except froslass is male
and i'm thinking Froslass-Shiva, Gengar-Sadist, Bannette or Spiritomb- Masochist. All ideas Welcome.
Also wondering if tricking a grip claw onto a dragon then waiting for an outrage, then switching to a shedinja and boosting evasion and baton passing it would work
 
Spikes will be pointless because only a maximum of two of his Pokemon (Kingdra and Garchomp) will be affected by it, and Froslass can just attack Garchomp.

Since he will be using all Dragons, I would go for Choice Specs on Froslass and just spam Ice Beam. Even Latias and Kingdra are 2HKOed by Specs Ice Beam from Timid 252 SpA Froslass; Latias can be OHKOed with some prior damage. Everything else is OHKOed. Shadow Ball for if you run out of Ice Beam PP (and to hit Latias and Latios SE), Destiny Bond for revenging something, and then Trick to try crippling a physical attacker if you want (although I doubt you'd ever use it).
 
Your descriptions are quite lacking so you should expand them a bit. Also this RMT goes into the OU section as it has OU Pokemon.
 
If you can use Ice Beam instead of Icy wind, and if you can't there's not point using a not-so-hot move like Icy wind just for the sake having an Ice-type move. Play to your strengths not his weaknesses
 
Okay a few quick suggestions:

Froslass: Change Spikes to Ice Shard. This is helpful if he manages to get a DD up. A Mild or Rash nature is needed then.

Rotom-f: If you are going with Discharge then don't use ThunderWave. If you want to keep using Thunderwave, Thunderbolt is the suggested move. Also Leftovers are the prefered item here. Bold nature and a spread of 252 HP / 252 Def / 4 Spe will be helpful as well.

Shedinja would indeed be a fine addition to your team as well. Perhaps instead of Spiritomb.
 
Overall, I don't understand this team. but i'll try to help.

If this is a mono-ghost trick room team, having banette as the only trick roomer is a little bit risky.

Banette: 252 SpA / 252 Atk EVs is a waste. Preferably, keep banette a physical pokemon. if u must have banette be special based for the Ice move, use HP Ice instead; same things go with all other icy wind users.

Dusknoir: I would give it Leftovers and more EVs into Defense. instead of trick, you could give it mean look or psych up

Frosslass: with a nice STAB Ice Beam, who needs to set up hail or use spikes. replace these with moves like thunderwave, protect, or confuse ray or HP Dragon.

Rotom: Discharge is pretty useless. all Dragon resists electric and u already have TW for the paralyze. switch choice scarf with leftovers or discharge with Trick.

Gengar: confuse ray isn't a necessity. me being asian, i could do the math... 100% accuracy for confusion. 50% chance of hitting itself. SO that's 50% chance of the opponent not hitting you. With Hypnosis, that's 60% chance of falling asleep. which is 100% chacne that the pokemon won't hit you cause its asleep. 60%>50%. So i'd go with hypnosis on Gengar.

Spiritomb: allocate the Atk EVs into SpA. instead od sucker punch, give spiritomb nasty plot.

Dragons are generally very versatile; they are usually mixed sweepers. For this reason, some pokemon should still have resistance against special attacks. also, be aware that you will probably not want to switch into frosslass and gengar much since they won't be able to switch in very safely. a possible way to get safe switches is by using a Drifblim and stockpile+[subbing+]baton passing. Be aware that Trick Room would also cripple Gengar and Frosslass and maybe even the Rotom-F

+ Outrage locks the pokemon into the attack for 3 turns[i'm not sure tho if it misses will it get out of the outrage]. Grip Claw allows moves such as whirlpool or bind to last longer, like a partial mean look or block or spider web. So the whole idea of tricking a grip claw + switching into Shedinja doesn't seem like a good idea. + raising evasion via double team breaks the "evasion clause" but idk hwo you guys are playing so... ya...
 
see that confuses me. whenever i look up grip claw on the internet some say that it effects outrage but some don't.
but i still need to know whether misses and wonderguard stop the grip claw induced outrage
 
quite an Interesting team.

Bannette:I would recommend getting rid of Taunt, and instead put Shadow Claw, and I would change it to a Brave nature with only 252 Atk.

Dusknoir: I would change it to a more offensive set, of Trick/Ice Punch/Shadow Sneak/Willowisp with a Adamant nature.

Froslass: I would get rid of either Ice beam or Blizzard, and put Confuse Ray,Spikes or Ice shard.

Rotom-F:Get rid of Thunderwave and Confuse ray, and put Trick and Willowisp.

Gengar:get rid of hynposis, because it's very unreliable and put explosion. Also put Shadow ball over Hidden power dragon.Also, put Substitue over destiny bond. Also change the item to Life orb. Change the nature to Rash. It needs to be able to outspeed Latias and Salamence.

Spirtomb: it looks like a decent set to me.Overall, I think my suggestions will help you.

Good luck!
 
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