Drapion (Analysis) [GP 2/2] (Not done yet)

lol the OO is one sentence... Aside from that, you still haven't really expanded enough on your analysis. Only the first set has an adequate amount of writing, and even then, it is only average. As for the remaining two sets, the AC of each is also only one sentence... In the AC, you need to mention teammates that work well with that particular set, explain the EV's if they are not the typical 252 / 252 spread, talk about the item, talk about other move options, etc. Long story short, this analysis still needs a lot of improvement, and basically just the addition of more information.

I also have some specific nitpicks, in this section: <p>Earthquake is for coverage, but is usually unnessesary except on 4x weak Pokemon or 2x weak Pokemon with low defenses, such as Cobalion, Bisharp, Registeel, or Aggron, as Crunch is usually neutral enough and strong enough to handle things.</p>

The bolded Pokemon take shit damage from Earthquake due to their sky-high defense. I wouldn't mention them as targets for Earthquake. Mention Fire-types like Houndoom that resist Dark-type moves as targets.

Also, a formatting thing, your tags should be like this:


[Overview]
<line break>
<p>While the UU metagame has not been kind to Drapion's sweeping capabilities, it can still sweep adequetely. It's main draw, however, is as an awesome Toxic Spiker. It is also one of only three Pokemon with both Toxic Spikes and a phazing move, the others being Nidoking and Nidoqueen; Nidoking would rather prefer to sweep with Sheer Force and Drapion outspeeds Nidoqueen. Drapion can also handle Cresselia well due to its secondary Dark typing, something most other Toxic Spikers cannot do. This all proves Drapion to be a dangerous opponent in the UU tier.</p>

And the same for the rest of the tags except [SET], such as [SET COMMENTS], [ADDITIONAL COMMENTS], [Other Options], etc. There should be one line break in between the tag and the writing.

One more thing, I also suggest running your writing through spell check, as even from a quick skimming, I can see several misspellings that could easily be fixed with spell check. It will make it easier on the GP team as well.

Long story short, you need to write even more. One sentence for the AC and OO is definitely not going to cut it.
 
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[Overview]

<p>While the UU metagame has not been kind to Drapion's sweeping offensive capabilities, it can still sweep adequately. Its main draw, however, is as an awesome Toxic Spiker its access to Toxic Spikes; it is also one of only three Pokemon with both Toxic Spikes and a phazing move, the others being Nidoking and Nidoqueen. Nidoking would rather prefer to sweep with Sheer Force, preferential and Drapion outspeeds Nidoqueen. Drapion can also handle Cresselia well due to its secondary Dark typing, something most other Toxic Spikers cannot do. This all proves combine to make Drapion to be a dangerous opponent in the UU tier. </p>

[SET]
name: Toxic Spiker
move 1: Toxic Spikes
move 2: Taunt / Whirlwind
move 3: Crunch
move 4: Earthquake
item: Leftovers
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>This is the most common set you will find on Drapion using in the UU environment metagame. Drapion is a very effective Toxic Spiker, being able to easily get two layers of Toxic Spikes in due to its bulk and speed, While Roserade falls rather easily to physical moves and is a little slower, Drapion can easily lay two layers of Toxic Spikes due to its bulk and speed. The second moveslot is for Whirlwind. This prevents Pokemon like Ferroseed from setting up on Drapion while it sets up Toxic Spikes plus it has the added benefit of shuffling the opponent's team around and spreading poison. you want to talk about the first slashed move first However Next, Taunt can be used for preventing opponents like other Spikers/Stealth Rock or Spikes users or , as well as slower set-up boosting sweepers from setting up. Whirlwind is an alternative. Like Taunt, it prevents Pokemon such as Ferroseed from setting up on Drapion while it sets up Toxic Spikes; it also has the additional benefit of shuffling the opponent's team around, spreading poison. Crunch is a reliable STAB for hitting Psychics and Ghosts Psychic- and Ghost-types, and can also destroy Roserade who may try that attempt to absorb Toxic Spikes. Earthquake provides coverage, taking care of Steel-types that take little damage from Crunch. </p>

[ADDITIONAL COMMENTS]

<p>A physical wall physically defensive variant can be used with 252 HP / 252 Def / 4 SpD and an Impish nature, utilizing taking advantage of Drapion's already great Defense. Knock Off can be used in the second slot to get rid of opponent's opponents' items, which is useful against opponents foes like such as Chansey. Spinblockers A spinblocker, such as Dusknoir, Dusclops, Golurk, or Cofagrigus, are is recommended for your team. Wish support is also recommended can also come in handy, as Drapion has no reliable recovery outside of Leftovers some examples. Additional entry hazard support is helpful to increase the damage done to those switching in examples. </p>

[SET]
<remove space>
name: Choice Band
move 1: Toxic Spikes
move 2: Earthquake
move 3: Pursuit
move 4: Crunch
item: Choice Band
nature: Jolly
ability: Sniper
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Despite the existence of other, more specialized sweepers, Drapion is able to sweep well in the UU environment. Toxic Spikes may seem odd on a Choice Band set, but Drapion can utilize it efficiently, as it can often get in two layers before switching out. Drapion is also one of the best Pursuit users in the tier, as a Pursuit from Drapion OHKO's OHKOes most Mismagius, something which Honchkrow cannot do. Honchkrow is also less bulky and OHKO'd OHKOed by Mismagius's Thunderbolt, while a full health Drapion easily survives a +2 Thunderbolt at full health. </p>

<p>Earthquake is for coverage, but is usually unnecessary except on 4x weak Pokemon or 2x weak Pokemon with low defenses, such as Bisharp, Houndoom, or Aggron, as Crunch is usually neutral enough and has great neutral coverage and is usually strong enough to handle things.</p>

[ADDITIONAL COMMENTS]

<p><remove space>Even though you forfeit a doing so would mean forfeiting the speed tie with base 95 Pokemon, and an alternative EV spread of 252 Atk / 32 SpD / 224 Spe could be used to weather through better sponge special attacks like such as Mismagius's Thunderbolt better while outspeeding maintaining the ability to outspeed the Rotom forms maximum Speed Rotom-A preferential.</p> is this really all there is to say about it? it's so short! then again, we don't want unnecessary fluff so if it doesn't have anything else that's viable leave it - and consider combining the paragraphs.

<p><remove space>Pokemon who can get rid of you repeat 'get rid of' Good counters to bulky Ground- <hyphen, no space on both sides>types are much appreciated. Bulky Water-types or Grass-types such as... can be used to get rid of Donphan or Rhyperior, both hard counters to this set. Anything that can get rid of Steelix will also be highly appreciated an excellent addition to the team; (what pokemon) make good choices for this because of (blah blah etc). </p>

[SET]
<remove space>
name: All-Out Attacker
move 1: Crunch
move 2: Pursuit / Swords Dance
move 3: Earthquake
move 4: Aqua Tail
item: Life Orb
nature: Jolly
ability: Sniper
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Drapion is surprisingly fast and has decent strength as decently powerful for a physical sweeper. It also absorbs Toxic Spikes, which is a plus, as it not only avoiding an otherwise- <remove, insert space>crippling poison, but also clears the way for others its teammates. The first three moves have the same functions as function similarly to their counterparts on on the Choice Band set, while Aqua Tail is for Donphan and Rhyperior, both of which fear it are hit super effectively. </p>

<p>Swords Dance could be used over Pursuit to boost Drapion's Attack to even higher levels. By setting up on either weak attackers or switching Psychics or Ghosts Psychic- or Ghost-types . This could be useful for getting Drapion could potentially nab KOs on bulky Pokemon that would otherwise survive an attack its attacks. </p>

[ADDITIONAL COMMENTS]

<p>Bulky physical walls are the bane of this set, particularly if you forgo Swords Dance. Milotic and Tangrowth are especially bad problematic, being able to beat this set 1 on 1 one-on-one most of the time, as well as having Recover and Regenerator respectively. Physically defensive Donphan and Rhyperior are also dangerous if they choose to invest in Defense. </p>

<p><remove space>Drapion can also utilize other moves. Ice Fang in place of Aqua Tail could be useful for defeating could replace Aqua Tail in order to defeat the likes of Tangrowth and Flygon, but opens up Drapion up or 'leaves Drapion vulnerable' to Rhyperior and Donphan. Taunt could be used to prevent Drapion from being hit with status moves, like such as Will-O-Wisp or Sleep Powder, turning most Pokemon with these moves walls into set- <remove, no space>up fodder. Lastly, Poison Jab could be used to defeat Pokemon resistant to Drapion's other moves, but Crunch is usually the better STAB since Poison-type attacks has have poor coverage. </p>

[Other Options]

<p>A gimmicky Sniper set could be used with Scope Lens and high critical-hit-ratio moves like such as Cross Poison and Night Slash, as Sniper's boost to the critical hits will take large chunks out of the opponent's health. However, even with the many boosts, the critical hit ratio is will not be not high enough to beat hard counters. A Rest, Sleep Talk, Acupressure, and Crunch set could also be usable work if you get the right boosts, but it's not reliable enough to defeat any hard counters again, is too unreliable to be used competitively. </p>

<p><remove space>For each set, The general rule of thumb for abilities is to use as follows: Battle Armor on the defensive sets, and Sniper on the offensive sets. Battle Armor The former provides some additional survivability by nullifying critical hits that could KO or otherwise heavily dent Drapion, while Sniper the latter boosts any critical hits Drapion may get, hastening the opponent's demise. </p>

[Checks and Counters]

<p>Steelix is the best counter to Drapion due to its huge Defense and immunity to Toxic Spikes. Donphan and Rhyperior are both hard counters for pretty much any set except for bar preferential the All-Out Attacker set, with Donphan even being able to Rapid Spin Toxic Spikes away. Taunt users, especially those with Prankster, can cripple both sets. Poison-types can come in and absorb Toxic Spikes; Nidoking and Nidoqueen are particularly dangerous as they can both can hit Drapion with Sheer-Force-boosted Earth Power as well, though Drapion is faster than both and can fight back, but Drapion is faster and can retaliate with Earthquake. Weezing and Spiritomb that invest in Defense can survive a Crunch and cripple Drapion with Will-O-Wisp. Bulky Fighting-types like such as Hitmontop also have no problem setting up on Drapion and will be able to beat it with strong STAB Fighting-type moves. Guts users in particular, such as Heracross, can use Toxic Spikes to their own advantage, gaining an Attack boost and becoming much more threatening. </p>

[Dream World]

<p>Drapion gets Keen Eye in the Dream World, which is useless anyways. </p>
GP Approved (1/2)

 

sandshrewz

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Placeholder for amateur GP check.
Do not do checks if the first one has not been implemented. If not your efforts will probably be wasted. Thank you :)

EDIT: To above poster, do indicate that you've worked off your check from sirndpt's check. It'll be much easier for the analysis writer and for other GP checkers. Thank you :)
 
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[Overview]

<p>While the UU metagame has not been kind to Drapion's offensive capabilities, it can still sweep adequately. Its main draw, however, is its access to Toxic Spikes; it is also one of only three Pokemon with both Toxic Spikes and a phazing move, the others being Nidoking and Nidoqueen. Nidoking would rather prefer to sweep with Sheer Force, and Drapion outspeeds Nidoqueen. Drapion can also handle Cresselia well due to its secondary Dark typing, something most other Toxic Spikers cannot do. This all combines to make Drapion a dangerous opponent in the UU tier. </p>

[SET]
name: Toxic Spiker
move 1: Toxic Spikes
move 2: Taunt / Whirlwind
move 3: Crunch
move 4: Earthquake
item: Leftovers
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>This is the most common set you will find Drapion using in the UU metagame. While Whereas Roserade falls rather easily to physical moves and has only base 90 Speed is a little slower, Drapion can easily lay two layers of Toxic Spikes due to its bulk and slightly higher base 95 sSpeed. Next, Taunt can be used for preventing opponents such as like other entry hazard Stealth Rock or Spikes users, (comma) as well as slower boosting sweepers, (comma) from setting up. Whirlwind is an alternative to Taunt. Like Taunt, it prevents Pokemon like Ferroseed from setting up on Drapion while it sets up Toxic Spikes; it has the added benefit of shuffling the opponent's team around, spreading poison. Crunch is a reliable STAB move for hitting Psychic- and Ghost-types, (comma) and can also destroy Roserade that attempt to absorb Toxic Spikes. Earthquake provides coverage, taking care of Steel-types that take little damage from Crunch. </p>

[ADDITIONAL COMMENTS]

<p>A physically defensive variant can be used with 252 HP / 252 Def / 4 SpD and an Impish nature, taking advantage of Drapion's already great Defense. Knock Off can be used in the second slot to get rid of opponents' items, which is useful against foes such as Chansey. A spinblocker, (comma) such as Dusknoir, Dusclops, Golurk, or Cofagrigus, (comma) is recommended for your team. Wish support can also come in handy, as Drapion has no reliable recovery outside of Leftovers; Chansey is your best bet due to its massive HP. Additional entry hazard support is helpful to increase the damage done to those switching in, especially Stealth Rock since it will hit Flying-types, which are not affected by Toxic Spikes, hard. </p>

[SET]
name: Choice Band
move 1: Toxic Spikes
move 2: Earthquake
move 3: Pursuit
move 4: Crunch
item: Choice Band
nature: Jolly
ability: Sniper
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Despite the existence of other more specialized sweepers, Drapion is able to sweep well in the UU environment. Toxic Spikes may seem odd on a Choice Band set, but Drapion can utilize it efficiently, as it can often get in two layers before switching out. Drapion is also one of the best Pursuit users in the tier, as a Pursuit from Drapion OHKOes most Mismagius, which Honchkrow'(apostrophe)s Pursuits cannot do. Honchkrow is also less bulky and OHKOed by Mismagius's Thunderbolt, while whereas a full health Drapion easily survives a +2 Thunderbolt. </p>

<p>Earthquake is for coverage, but is usually unnecessary except on 4x weak Pokemon or 2x weak Pokemon with low defenses, such as Bisharp, Houndoom, or Aggron, as Crunch has great neutral coverage and is usually strong enough to handle things.</p>

[ADDITIONAL COMMENTS]

<p>(space)Even though doing so would mean forfieting the speed tie with base 95 Pokemon, an alternative EV spread of 252 Atk / 32 SpD / 224 Spe could be used to better sponge special attacks such as Mismagius's Thunderbolt while maintaining the ability to outspeed maximum Speed Rotom-A.</p>

<p>(space)Good counters to bulky Ground-types are much appreciated. Bulky Water-types or Grass-types such as Milotic or Tangrowth can be used to get rid of Donphan or Rhyperior, both hard counters to this set. Anything that can get rid of Steelix will also be an excellent addition to the team; again, Milotic or Tangrowth can be used, but Milotic is prefered since Water gets is super-(hyphen)effective against Steelix as opposed to Grass, which is neutral. </p>

[SET]
name: All-Out Attacker
move 1: Crunch
move 2: Pursuit / Swords Dance
move 3: Earthquake
move 4: Aqua Tail
item: Life Orb
nature: Jolly
ability: Sniper
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Drapion is surprisingly fast and is decently powerful for a physical sweeper. It also absorbs Toxic Spikes, thus not only avoiding an otherwise crippling poison, but clearings the way for its teammates. The first three moves function similarly to their counterparts on the Choice Band set, while Aqua Tail is for Donphan and Rhyperior, both of which are hit super-(hyphen)effectively. </p>

<p>Swords Dance could be used over Pursuit to boost Drapion's Attack stat to even higher levels, allowing it to setting up on either weak attackers or fleeing switching Psychic- or Ghost-types. Drapion could potentially nab KOs on bulky Pokemon that would otherwise survive its attacks. </p>

[ADDITIONAL COMMENTS]

<p>Bulky physical walls are the bane of this set, particularly if you forgo Swords Dance. Milotic and Tangrowth are especially problematic, being able to beat this set 1 on 1 most of the time, as well as having Recover and Regenerator, (comma) respectively. Physically defensive Donphan and Rhyperior are also dangerous. </p>

<p>Drapion can also utilize other moves. Ice Fang could replace Aqua Tail in order to defeat the likes of Tangrowth and Flygon, but leaves Drapion vulnerable to Rhyperior and Donphan. Taunt could be used to prevent Drapion from being hit with status moves, such as Will-O-Wisp or Sleep Powder, turning most walls into set(space)up fodder. Lastly, Poison Jab could be used to defeat Pokemon resistant to Drapion's other moves, but Crunch is usually the better STAB move since Poison-type attacks have poor coverage. </p>

[Other Options]

<p>A gimmicky Sniper set could be used with Scope Lens and high critical-hit-ratio moves, (comma) such as Cross Poison and Night Slash, as critical hits will take large chunks out of the opponent's health. However, even with the many boosts, the critical hit ratio will not be not high enough to beat hard counters. A Rest, Sleep Talk, Acupressure, and Crunch set could also work if you get the right boosts, but again, it's too unreliable to be used competitively. </p>

<p>The general rule of thumb for abilities is as follows: Battle Armor on the defensive sets, and Sniper on the offensive sets. The former provides some additional survivability by nullifying critical hits that could KO or otherwise heavily dent Drapion, while the latter boosts any critical hits Drapion may get, hastening the opponent's demise. </p>

[Checks and Counters]

<p>Steelix is the best counter to Drapion due to its huge Defense and immunity to Toxic Spikes. Donphan and Rhyperior are both hard counters for pretty much any set bar the All-Out Attacker, with Donphan even being able to Rapid Spin Toxic Spikes away. Taunt users, especially those with Prankster, can cripple both sets. Poison types can come in and absorb Toxic Spikes; Nidoking and Nidoqueen are particularly dangerous, (comma) as both can hit Drapion with Sheer Force-(hyphen)boosted Earth Power, but Drapion is faster than both of them and can retaliate hit them hard You can't retaliate if you're faster with Earthquake. Weezing and Spiritomb that invest in Defense can survive a Crunch and cripple Drapion with Will-O-Wisp. Bulky Fighting types such as Hitmontop also have no problem setting up on Drapion, (comma) and will be able to beat it with strong STAB Fighting-type moves. Guts users such as Heracross can use Toxic Spikes to their own advantage, gaining an Attack boost and becoming much more threatening. </p>

[Dream World]

<p>Drapion gets Keen Eye in the Dream World, which is useless. </p>



GP Approved 2/2
 
i'd normally get you to mark this as 'done', but i don't think it is - the Choice Band Set Comments is three sentences long, and the All-Out Attacker set is four. then again, this isn't at all my area of expertise, so apologies if i'm speaking out of line here.

this, however, is:

first set said:
<p>This is the most common set you will find Drapion using in the UU metagame. Whereas Roserade falls rather easily to physical moves and has only base 90 base Speed, Drapion can easily lay two layers of Toxic Spikes due to its bulk and slightly higher base 95 base Speed. Next, Taunt can be used for preventing opponents such as other entry hazard users, as well as slower boosting sweepers, from setting up. Whirlwind is an alternative to Taunt. Like Taunt, it prevents Pokemon like such as Ferroseed from setting up on Drapion
second set said:
<p>Even though doing so would mean forfieting forfeiting the speed Speed tie with base 95 Pokemon […] again, Milotic or Tangrowth can be used, but Milotic is preferred since Water is super effective against Steelix as opposed to Grass, which is neutral its STAB Water-type attacks hit Steelix super effectively, while Tangrowth's Grass-type moves do neutral damage to Steelix.
checks and counters said:
<p>Steelix is the best counter to Drapion due to its huge Defense and immunity to Toxic Spikes. Donphan and Rhyperior are both hard counters for to pretty much any set bar the All-Out Attacker, with Donphan even being able to Rapid Spin Toxic Spikes away. Taunt users, especially those with Prankster, can cripple both sets. Poison- <hyphen, no spaces on either side>types can come in and absorb Toxic Spikes; Nidoking and Nidoqueen are particularly dangerous, as both can hit Drapion with Sheer Force-boosted Earth Power, but Drapion is faster than both of them and can hit them hard with Earthquake. Weezing and Spiritomb that invest in Defense can survive a Crunch and cripple Drapion with Will-O-Wisp. Bulky Fighting- <hyphen>types such as Hitmontop
 
Yes, like I said before, this analysis is just way too bare-bones. Sirndpt is absolutely correct. Please expand on this analysis, and a third GP member will take a look at this, so this is not "done" for the time being.
 

alexwolf

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I am a little late but you should really slash Pursuit with EQ in the first set.Drapion is very good at forcing ghosts and psychics out so you should defintely take advantage of that!
With Pursuit,Drapion is a wonderful Alakazam check.It can switch on anything Alakazam has,except FB,and put him in checkmate position.Switch out and get pursuited,or stay in and get crunched?
Some other pokes that are fucked up by Pursuit are Mismagius,Xatu,weakened Slowbro,Froslass,Victini(at -1 speed),choiced Chandelure,Azelf and WoW-less Mew.
What is EQ used for anyway?
 
Yes, like I said before, this analysis is just way too bare-bones. Sirndpt is absolutely correct. Please expand on this analysis, and a third GP member will take a look at this, so this is not "done" for the time being.
So, does anyone have any suggestions?
 
Bump: I have updated the analysis according to the recent tier changes.

Also, I am still looking for suggestions on how to beef up the analysis.

Also, sorry for double post.
 

Komodo

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I'm sorry, but this analysis has been here for 7 months, and it's not going anywhere slowly. If anybody wants to take this over, PM me. Thanks :)

Edit - TrollFreak has decided to take over Drapion. Thanks!
 

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