Drapion (BW2 Revamp)
QC Checks: 0/3
GP Checks: 0/2
Hello!
Drapion is a bit outdated on the site, and I'm making a few tweaks of my own. I feel the old Drapion analysis is too overhyped? Damn, times have changed. Here it is!
[Overview]
[Set]
name: Specially Defensive
move 1: Toxic Spikes
move 2: Crunch
move 3: Whirlwind
move 4: Taunt
item: Black Sludge
ability: Battle Armor
nature: Careful
evs: 248 HP / 244 SpD / 16 Spe
[Set Comments]
name: Bulky Swords Dance
move 1: Swords Dance
move 2: Taunt
move 3: Crunch
move 4: Earthquake
item: Black Sludge / Lum Berry
ability: Sniper
nature: Jolly
evs: 140 HP / 144 Atk / 224 Spe
[Set Comments]
That's all! Feel free to nitpick, but be quick, we only have a month!:D
QC Checks: 0/3
GP Checks: 0/2
Hello!
Drapion is a bit outdated on the site, and I'm making a few tweaks of my own. I feel the old Drapion analysis is too overhyped? Damn, times have changed. Here it is!
[Overview]
- Unique typing that gives it unique traits.
- Solid support movepool.
- While there are plenty of Poison-types, a teammate can handle these far easier than handling Nidoqueen ever was.
- Heavy competition from Spiritomb and Absol in the physical sweeping dpeartment, and Amoonguss and Roselia in the walling area, but has just enough differences, such as a lack of a Fighting weakness.
- Overall outclassed, but still viable in RU.
[Set]
name: Specially Defensive
move 1: Toxic Spikes
move 2: Crunch
move 3: Whirlwind
move 4: Taunt
item: Black Sludge
ability: Battle Armor
nature: Careful
evs: 248 HP / 244 SpD / 16 Spe
[Set Comments]
- Blah, it's a random STAB! But really, it's there so it isn't Taunt bait. Yeah.
- The Taunt + Whirlwind combonation is potent: Shutting down stallers and getting them out.
- There are plenty of Poison-types in RU, but most are covered by a teammate, so Drapion is free to set up his Toxic Spikes.
- Despite Drapion's bad specially defensive stats, it's typing and movepool make it viable.
- Capable of checking a wide variety of miscellanious (did I spell that right?) threats such as Grass- and Psychic-types, absorbing stall's Toxic Spikes, as well as shutting down stallers. Despite not doing this as well as some less versatile threats such as Entei and Absol, the stallbreaking aspect is the key here, as well as being a wall.
- Mostly standard EVs for maximum special walling, except for 16 Spe EVs to outspeed and taunt Omastar and Crawdaunt from using Shell Smash and Dragon Dance respectively, as well as Support Omastar's Stealth Rock and Spikes from going up on your side of the field.
- Battle Armor is used because Drapion isn't trying to kill here, it's walling, and it's great not having to worry about crits isn't it?
- Black Sludge is Drapion's only form of recovery, so Wish support from the likes of Alomomola and Clefable is highly appreciated. Additionally, Clefable can set up Stealth Rocks so Drapion can abuse them with Whirlwind. Drapion also does a favor for them by potentally removing a moveslot due to it's Toxic Spikes. Alomomola particularly loves Drapion due to Drapion's Grass resist, creating a dangerous defensive core viable on stall teams.
- Hazards for phazing fun (use Steelix, Qwilfish, Ferroseed, etc). Also, if you're using Qwilfish, the Grass resist is nice.
- RestTalk could be used, but 4MSS.
name: Bulky Swords Dance
move 1: Swords Dance
move 2: Taunt
move 3: Crunch
move 4: Earthquake
item: Black Sludge / Lum Berry
ability: Sniper
nature: Jolly
evs: 140 HP / 144 Atk / 224 Spe
[Set Comments]
- Unique compared to other physical Dark-types due to a very nice 90 Speed, as well as Taunt to force switches to set up Swords Dance and take care of stally Pokemon like Sigilyph.
- Can take the various Toxics of RU from the likes of Slowking.
- Crunch is the best option it has for a STAB move.
- Earthquake hits the targets Crunch doesn't, such as Steel-types such as Steelix.
- For lack of power and coverage, Drapion runs Taunt for ease of setup and stallbreaking in general, alongside carving itself a niche, albeit small.
- This set is more suited to slower teams that have trouble with stall. It is highly advised you don't run this on any other types of teams due to Drapion needing 2 boosts to actually start hurting stuff, and despite it's HP investment, 110 Defense, Taunt, and Black Sludge, it's still hard to set up due to Drapion's crippling Ground-weakness.
- If need be, Lum Berry can be run to get past pesky status.
- 140 HP lets Drapion survive Rotom-C's Leaf Storm or Volt Switch after Stealth Rock, and the rest are invested into Attack and Speed for obvious reasons.
- Lilligant, and Moltres, and Speed tying with other base 95 speed Pokemon.
- Sniper is the best choice for this set, as it looks to dish big hits, not take them.
- An offensive special based partner that hits all the things Drapion can't deal with, such as Sceptile or Lilligant creates an offensive core that puts lots of pressure on the opponent's team if it isn't well constructed.
- Bulky Rotom takes care of Escavalier and Poliwrath.
- Capable of taking unboosted Earthquakes from the likes of Life Orb Tauros and Steelix and retaliate with a Crunch or Earthquake. You won't die to Life Orb due to the complete lack of it either, which is very useful for a physical sweeper.
- All-Out-Attacker (Choice Band or Life Orb)
- Choice Scarf
- Agility
- Mono attacking RestTalk/SD/Crunch
- Night Slash/Cross Poison )
- Rain/Sun Setter
- Torment for the SpD set
- Rock Slide and Fire Fang
- Poliwrath
- Rhydon
- Steelix
- Ferroseed
- Escavalier
- Tangrowth
- Bouffalant
- Druddigon
- Aerodactyl
- Archeops
That's all! Feel free to nitpick, but be quick, we only have a month!:D
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