ORAS OU Drawcia's Boss Squad (AKA Critdra is Scary)

Introduction
I made another team. Good for me. I decided to make a team based around Sniper Kingdra when I ran into it on Anything Goes (and beat it since it was their only mon and all of mine knew Explosion ( ͡° ͜ʖ ͡°)) I ended up relying on Kingdra surprisingly less than I thought I would, but the team is still very effective in my opinion.
kingdra.gif
Gardevoir_Mega_Shiny_XY.gif
scior.gif
Smeargle_XY.gif
quagsire.gif
Talonflame_XY.gif


Teambuilding Process
Kingdra.png
Scizor.png

I needed somebody to cover Kingdra's Fairy weakness, so I decided to go with Choice Band Scizor. He works as a great revenge killer as well, which is cool.
Kingdra.png
Scizor.png
Smeargle.png

I wanted somebody who could set up Stealth Rocks to check Talonflame, who's a problem for Scizor, and set up Sticky Web to help Kingdra outspeed other mons. Smeargle was an obvious choice.
Kingdra.png
Scizor.png
Smeargle.png
Mega Gardevoir.png

I wanted someone to rid the opponents team of Dragon types that could outspeed and KO Kingdra, so I decided to go with Gardevoir, who's worked out great and serves as an alternate win condition for my team.
Kingdra.png
Scizor.png
Smeargle.png
Mega Gardevoir.png
Quagsire.png

I was very afraid of Kingdra being set up on and my entire team being sweeped subsequently. Unaware Quagsire was a good pick to counteract this, and sometimes grabs me a win via stalling with Toxic.
Kingdra.png
Scizor.png
Smeargle.png
Mega Gardevoir.png
Quagsire.png
Talonflame.png

I was at a loss as to who to put for my last slot, so I went for Talonflame. Talonflame is an excellent revenge killer, and gets rid of Bug and Grass types easily that can be scary for my team to handle otherwise, such as Pinsir and Breloom.

The Team
Kabula.png


Kabula (Kingdra) (F) @ Scope Lens
Ability: Sniper
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Focus Energy
- Draco Meteor
- Hydro Pump
- Agility


The star of the team, Kabula is focused around getting critical hits. After setting up a Focus Energy, Kabula has a 50% chance of getting a critical hit if I'm not mistaken. Draco Meteor and Hydro Pump are Kabula's two attacking moves. Despite the Special Attack decrease from Draco Meteor, Kabula can still OHKO people if she gets a crit, so don't be afraid to throw it out. I put Agility in the fourth slot so that Kabula can outspeed opposing Pokemon and ensuring a KO if Kabula is able to set up. Kabula struggles against Ferrothorn, however, so it's wise to try and take it out before setting up Kabula.

Drawcia.png

Drawcia (Gardevoir) (F) @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 16 HP / 8 Def / 232 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Focus Blast
- Will-O-Wisp

Drawica serves as the Mega on my team. Standard Mega Gardevoir set here: Hyper Voice and Psyshock for STAB (Psyshock over Psychic because it factors Defense instead of Special Defense), Focus Blast for coverage against Steel and Rock types that otherwise give Drawcia trouble, and Will-O-Wisp to cripple physical attackers that would pose a threat to Drawcia and Kingdra. I've found myself winning using Drawcia more than Kabula surprisingly, but hey, whatever works.

KSS_Heavy_Lobster.png

Heavy Lobster (Scizor) @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Knock Off

Heavy Lobster is able to switch on many things that check Drawcia or Kabula. Bullet Punch with Technician and Choice Band deals serious damage on most mons, even if it isn't super effective. U-Turn allows for scouting while maintaining offensive pressure on the opposing team, plus it deals good damage due to Choice Band. Superpower is for dealing with Steel types, and Knock Off is handy for getting rid of Life Orb/Leftovers/etcetera.

Paint rollah.png


Paint Roller (Smeargle) @ Focus Sash
Ability: Own Tempo
EVs: 96 HP / 120 Def / 40 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Stealth Rock
- Spore
- Rapid Spin

Paint Roller usually serves as a suicide lead unless the opponent wants to set up Stealth Rocks, which Talonflame hates. Sticky Web helps Kabula and Drawcia outspeed opposing mons that would otherwise threaten them, and Stealth Rocks helps with that extra bit of damage as well as crippling opposing mons such as Talonflame and Volcarona. If Paint Roller can get off a Spore it gives opportunity to switch into Drawcia or into Kabula and set up Focus Energy. Rapid Spin gets rid of hazards, although Paint Roller doesn't usually live long enough to use it. I'm not sure if Smeargle was the most optimal choice for this team, but he works well.

Chameleo Arm.png


Chameleo Arm (Quagsire) (M) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Recover
- Earthquake
- Toxic


Chameleo Arm serves as a defensive wall, but also as a check to an opponent trying to set up thanks to Unaware, which has proven extremely useful. Mega Gyarados ignores this with Mold Breaker however, which can be rather dangerous. Scald and Earthquake are for STAB, and the chance for burn can be useful against physical attackers. Recover is to keep Chameleo Arm alive as long as possible, and Chameleo can often get a stall kill with Toxic. I originally ran Encore instead of Toxic which let me switch into other mons, but Toxic has proven far more useful.

Dyna Blade.png


Dyna Blade (Talonflame) (F) @ Life Orb
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- U-turn
- Roost

This Talonflame set is identical to the one used on my other team I posted a while back. Gale Wings Brave Bird allows Dyna Blade to OHKO mons if it's super effective. With priority that can be scary for the other team. Flare Blitz is on here for STAB, and U-Turn is to keep offensive pressure on the opponent. Because of recoil from Brave Bird and Flare Blitz along with Life Orb, Dyna Blade will be taking lots of damage very quickly. If the opportunity arises, Dyna Blade can recover HP with Roost, giving it an extra attack or two. Dyna Blade will ultimately end up suiciding in most matches; her goal is to take out as many mons as possible.

Threats
mega ven.png
Mega Venusaur
This thing is incredibly defensive; it can tank hits from both Dyna Blade and Drawcia. If it sets up Leech Seed or Toxic on either of them, they're done for as Venusaur can stall with Synthesis and Protect. Kabula has absolutely no chance at KOing it. The team's only hope at taking it out is if they can manage to wear it out without it healing, which can be very difficult. I'm considering running Taunt on one of my mons, but I'm not sure which one.

Chansey.png
Chansey
This little shit is the spawn of Satan himself. Kabula and Drawcia have no hope at taking it out (even Psyshock does little damage). As long as it has Soft Boiled, Heavy Lobster and Dyna Blade can't do anything either. The only hope against it is to Toxic it with Chameleo Arm, but most Chanseys (Chansies?) run Heal Bell.

Replays

http://replay.pokemonshowdown.com/ou-373464600

http://replay.pokemonshowdown.com/ou-373394589

http://replay.pokemonshowdown.com/ou-373313001
 
Last edited:
I suggest latios over kindra because you badly need a keldeo switch in and because you need a defogger for talon flame because rocks destroy it also I suggest keldeo over quagsire because you need a bisharp t-tar and weavile check and i suggest you change smigal to land-t for a check to numerous physical attackers also I changing talon flame to the spdef set the help you team on the special defensive side

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Recover

Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Brave Bird
- Will-O-Wisp
- Taunt
- Roost

Landorus-Therian (M) @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 244 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Stone Edge
- Stealth Rock
- U-turn
hope this helps!
 
Hey Pagogo000/God is Gone . This is an interesting concept for a team, but unfortunately not a very viable one. Those replays aren't impressive because they are low-ladder and none of the trainers you faced seemed to be good at all.
chansey.png

  • So your team is almost completely destroyed by most forms of Stall, particularly Pokemon with high Special Defense such as Heatran, Sableye-Mega, Clefable, and worst of all, Chansey, who can almost always wall your entire team due to the fact that you only have one threatening Physical Attacker, Band Scizor, which will just be burned by Mega Sableye or walled by Quagsire. Because of this, I would say that your team isn't viable. Because of this, I think that you should do Heatran>Smeargle because it helps you out better against Stall. Heatran actually does a decent job at checking Chansey because it can't use Toxic on it and can Taunt it and damage will quickly add up. Heatran also completely walls Mega Venusaur.Using Rapid Spin on Smeargle is a bad idea because Smeargle is best suited as a role as a suicide lead surviving a hit, using Spore and trying to set up as many hazards as possible. Because of this, it will almost never survive into the late-game when Rapid Spin is actually needed. The advent of Sand can also hurt it, as its sash will be broken and it will be KO'd.
  • I know that this team is based around Kingdra, but it definitely isn't a Pokemon you should be using. The CritDra set is rather gimmicky and at -2, the harsh realization that it will be lucky to score 3HKOs on Pokemon "if she's lucky". Kingdra's middling bulk and low speed means that the opponent will taunt you or outright KO you before you can setup. Like what kek123 said, I think Latios>Kingdra is a better idea because it can Defog reliably (so Talonflame isn't useless) and take down Mega Venusaur. A cool offensive Psychic Spam core consisting of Mega Gardevoir and Latios will help put the hurt on Stall team. I wouldn't say that Kingdra can even ensure a KO because 1) it will be killed before you can sweep and 2) all of the previously mentioned reasons.
  • Your team isn't even really weak to fairies altogether, so I think that it would be best to just get rid of Scizor. A good physical breaker would be Landorus-Therian>Scizor because it is faster, has better offensive typing, and finds more opportunities to switch in due to Intimidate. It can also knock off Chansey's Eviolite and hit it really hard with Earthquake or Superpower, and cannot be paralyzed. Scizor just isn't good in a metagame like this, sorry to burst your bubble.
  • Finally, I think that Keldeo>Quagsire is a good idea because you need an answer to Dark types, who normally mow all over this team due to Mega Gardevoir's low physical bulk, like Bisharp, Tyranitar, Weavile, Hydreigon, and others. Keldeo can also pick off Chansey with Secret Sword, which makes your trek against Stall easier. I recommend a Sub CM set because it can bluff a Choiced Set when pitted against a Dark type and force a switch, allowing you to setup a sub and go nuts.
Tl;dr
smeargle.png
->
heatran.png

kingdra.png
->
latios.png

scizor.png
->
landorus-therian.png

quagsire.png
->
keldeo-resolute.png


heatran.gif

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 188 SpD / 68 Spe
Calm Nature
- Lava Plume
- Toxic
- Taunt
- Stealth Rock
latios.gif

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power Fire
- Defog
landorus-therian.gif

Landorus-Therian @ Soft Sand
Ability: Intimidate
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off
keldeo-resolute.gif

Keldeo @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Scald
- Secret Sword

latios.png
gardevoir-mega.png
landorus-therian.png
heatran.png
keldeo-resolute.png
talonflame.png

________________________________
Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power Fire
- Defog

Gardevoir @ Gardevoirite
Ability: Trace
EVs: 16 HP / 8 Def / 232 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Will-O-Wisp

Landorus-Therian @ Soft Sand
Ability: Intimidate
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 188 SpD / 68 Spe
Calm Nature
- Lava Plume
- Toxic
- Taunt
- Stealth Rock

Keldeo @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Scald
- Secret Sword

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Steel Wing
- U-Turn

Good Day.
 
Hey Pagogo000/God is Gone . This is an interesting concept for a team, but unfortunately not a very viable one. Those replays aren't impressive because they are low-ladder and none of the trainers you faced seemed to be good at all.
chansey.png

  • So your team is almost completely destroyed by most forms of Stall, particularly Pokemon with high Special Defense such as Heatran, Sableye-Mega, Clefable, and worst of all, Chansey, who can almost always wall your entire team due to the fact that you only have one threatening Physical Attacker, Band Scizor, which will just be burned by Mega Sableye or walled by Quagsire. Because of this, I would say that your team isn't viable. Because of this, I think that you should do Heatran>Smeargle because it helps you out better against Stall. Heatran actually does a decent job at checking Chansey because it can't use Toxic on it and can Taunt it and damage will quickly add up. Heatran also completely walls Mega Venusaur.Using Rapid Spin on Smeargle is a bad idea because Smeargle is best suited as a role as a suicide lead surviving a hit, using Spore and trying to set up as many hazards as possible. Because of this, it will almost never survive into the late-game when Rapid Spin is actually needed. The advent of Sand can also hurt it, as its sash will be broken and it will be KO'd.
  • I know that this team is based around Kingdra, but it definitely isn't a Pokemon you should be using. The CritDra set is rather gimmicky and at -2, the harsh realization that it will be lucky to score 3HKOs on Pokemon "if she's lucky". Kingdra's middling bulk and low speed means that the opponent will taunt you or outright KO you before you can setup. Like what kek123 said, I think Latios>Kingdra is a better idea because it can Defog reliably (so Talonflame isn't useless) and take down Mega Venusaur. A cool offensive Psychic Spam core consisting of Mega Gardevoir and Latios will help put the hurt on Stall team. I wouldn't say that Kingdra can even ensure a KO because 1) it will be killed before you can sweep and 2) all of the previously mentioned reasons.
  • Your team isn't even really weak to fairies altogether, so I think that it would be best to just get rid of Scizor. A good physical breaker would be Landorus-Therian>Scizor because it is faster, has better offensive typing, and finds more opportunities to switch in due to Intimidate. It can also knock off Chansey's Eviolite and hit it really hard with Earthquake or Superpower, and cannot be paralyzed. Scizor just isn't good in a metagame like this, sorry to burst your bubble.
  • Finally, I think that Keldeo>Quagsire is a good idea because you need an answer to Dark types, who normally mow all over this team due to Mega Gardevoir's low physical bulk, like Bisharp, Tyranitar, Weavile, Hydreigon, and others. Keldeo can also pick off Chansey with Secret Sword, which makes your trek against Stall easier. I recommend a Sub CM set because it can bluff a Choiced Set when pitted against a Dark type and force a switch, allowing you to setup a sub and go nuts.
Tl;dr
smeargle.png
->
heatran.png

kingdra.png
->
latios.png

scizor.png
->
landorus-therian.png

quagsire.png
->
keldeo-resolute.png


heatran.gif

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 188 SpD / 68 Spe
Calm Nature
- Lava Plume
- Toxic
- Taunt
- Stealth Rock
latios.gif

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power Fire
- Defog
landorus-therian.gif

Landorus-Therian @ Soft Sand
Ability: Intimidate
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off
keldeo-resolute.gif

Keldeo @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Scald
- Secret Sword

latios.png
gardevoir-mega.png
landorus-therian.png
heatran.png
keldeo-resolute.png
talonflame.png

________________________________
Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power Fire
- Defog

Gardevoir @ Gardevoirite
Ability: Trace
EVs: 16 HP / 8 Def / 232 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Will-O-Wisp

Landorus-Therian @ Soft Sand
Ability: Intimidate
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 188 SpD / 68 Spe
Calm Nature
- Lava Plume
- Toxic
- Taunt
- Stealth Rock

Keldeo @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Scald
- Secret Sword

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Steel Wing
- U-Turn

Good Day.

I'll definitely take this all into consideration and see what works. Thank you very much!
 
I suggest latios over kindra because you badly need a keldeo switch in and because you need a defogger for talon flame because rocks destroy it also I suggest keldeo over quagsire because you need a bisharp t-tar and weavile check and i suggest you change smigal to land-t for a check to numerous physical attackers also I changing talon flame to the spdef set the help you team on the special defensive side

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Recover

Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Brave Bird
- Will-O-Wisp
- Taunt
- Roost

Landorus-Therian (M) @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 244 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Stone Edge
- Stealth Rock
- U-turn
hope this helps!

Thank you very much! I'll try it out :)
 
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