Yeah I am going to nominate
Rain Offense too. Meloetta is really good under the rain, but I had an interesting idea. Pairing Meloetta with
SubCM Jirachi can be a great idea, as the opponent will find it difficult to deal with
two Serene Grace users at once. This is the Jirachi set I am talking about:
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature (+Spe, - Atk)
- Substitute
- Calm Mind
- Thunder
- Water Pulse
With the EV spread, Jirachi can easily set up on Chansey and Blissey, making 101 HP Substitutes. After a few Calm Minds, start spamming Thunder. Thunder + Water Pulse gives Jirachi excellent coverage, as boosted Water Pulse can take out most Ground-types blocking Thunder in the rain; as an added plus, this allows Jirachi to abuse the rage-inducing ParaFusion combo. Water Pulse bypasses Grass-types looking to abuse their resistance thanks to the rain boost as well. Jirachi also provides key Grass- and Dragon-type resistances for the rain team, which is always useful. 252 Spe EVs and Timid are used to set up CM on stuff like LO Genesect and Hydreigon and Speed tie with other base 100s, like Manaphy.
However, Storm Drain Gastrodon walls this set cold, so I guess we should just run Grass Knot in Manaphy's fourth moveslot; stuff like Dragonite is hit very hard by rain-boosted Surf in any case after a Tail Glow. Jirachi pairs very well with Manaphy, setting up on Ferrothorn with ease and also sponging stray Grass-type moves with ease.
As for an entry hazard setter, I am suggesting
Forretress. It can take advantage of Sturdy to almost always set up SR, and also check Dragon Dance users such as Salamence and Dragonite with Gyro Ball.
Forretress @ Shed Shell
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature (+SpD, - SpA)
- Stealth Rock
- Spikes
- Gyro Ball
- Rapid Spin
With Sturdy, you are basically assured of setting up Stealth Rock. The specially defensive EV spread allows Forretress to make good use of its resistance to Dragon-, Grass-, and Ghost-type attacks and set up entry hazards on stuff like Latios. Shed Shell is used so that you don't become setup bait for SubCM Chandelure. Forretress can also remove entry hazards with Rapid Spin, functioning both as a Rapid Spinner and a hazard setter for your team.
As for a spinblocker, I like DDRMaster's idea of
SubDisable Gengar. It also keeps Fighting-types in check and forces a lot of switches, which is nice with the entry hazards we have. Having Fighting- and Normal-type immunities is always welcome as well.
So in short, my nominations are as follows:
- Rain Offense
- SubCM Jirachi
- Specially Defensive Forretress
- SubDisavle Gengar