RU Drednaw [QC 2/2] [GP 1/1]

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Stone Edge / Head Smash
move 3: Liquidation
move 4: Superpower / Stealth Rock
item: Life Orb / Lum Berry
ability: Shell Armor / Swift Swim
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Drednaw carves out a niche on offensive teams by being a strong physical Water-type that switches into Salazzle and overwhelms many of the traditional Water-type checks in the tier such as Vileplume and Jellicent due to its powerful Rock-type STAB moves. While Stone Edge is generally preferred, Head Smash can be used in tandem with Swords Dance to secure important KOs on common walls Vileplume and Jellicent without the need to rely on Life Orb. Superpower lets Drednaw threaten Copperajah, Snorlax, and Scrafty. Alternatively, Stealth Rock, is a viable option due to Drednaw’s ability to force switches, and it can provide offensive teams with role compression. Life Orb lets Drednaw secure some of the previously mentioned KOs with Stone Edge and Superpower. Alternatively, Lum Berry lets Drednaw avoid being crippled by Will-O-Wisp from the likes of Sableye and Jellicent, setting up on and KOing them in return. As mentioned earlier, Head Smash should be run over Stone Edge when using Lum Berry to OHKO Jellicent and Vileplume. While Shell Armor’s passive effect of preventing critical hits is nice, Swift Swim is a solid choice if struggling with rain teams.

Drednaw flourishes on Sticky Web teams. This makes Vikavolt an excellent partner, as it can set up Sticky Web and provide Drednaw with ample opportunities to come in and wreak havoc via slow Volt Switch. Late-game cleaners such as Virizion, Passimian, and Ninetales appreciate Drednaw’s ability to bait in and eliminate Pokemon they struggle with, such as Jellicent and Vileplume. Drednaw’s reliance on entry hazards to function and its weakness to Fighting mean it also appreciates spinblocking from the likes of Silvally-Ghost and Decidueye, which are also able to provide Drednaw with momentum through U-turn. Drednaw struggles to break through Gastrodon, so Pokemon that counter it, such as Virizion, Drampa, and Rillaboom, are appreciated.

[CREDITS]
- Written by: [[Slowbrosky, 195344]]
- Quality checked by: [[aVocado, 56549], [Averardo, 409096]]
- Grammar checked by: [[CryoGyro, 331519]]
 
Last edited:

aVocado

@ Everstone
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mention gastrodon counters in teammates

For abilities, it generally prefers to run Shell Armor, as not getting crit is a solid passive effect, but on teams that are particularly weak to rain, Swift Swim may be chosen as well.
i don't like this sentence. i know what u mean but it's worded awkwardly. just say how shell armor is nice cuz it prevents crits whereas swift swim makes u not auto-lose to the very occasional and niche rain teams in ru

implement those and consider it qc checked 1/2

great job, this is what happens when a player writes about mons they're experienced in :peeposmoke:
 

royesk

rich, rich mama, desert.
is a Contributor Alumnus
am gp check. there are a lot of changes here, so you can either implement what you agree with or wait for an official gp checker to look over it.
Add Remove Comments

general note: please make sure to use only straight apostrophes (') from now on, as curly apostrophes (’) can mess up formatting on site.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Stone Edge / Head Smash
move 3: Liquidation
move 4: Superpower / Stealth Rock
item: Life Orb / Lum Berry
ability: Shell Armor / Swift Swim
nature: Jolly
evs: 252 Atk / 4(add space)SpD / 252 Spe

(remove extra space here)
[SET COMMENTS]

Drednaw carves out itself a niche in RU by being as a strong physical Water-type (add hyphen) that baits in and (since this is an analysis set, its matchup advantages shouldn't come as a surprise to anyone, hence it doesn't function as a lure) overwhelms many of the traditional Water-type (add hyphen) checks in the tier (such as?) due to with its powerful Rock-type (add hyphen) STAB moves. This, coupled with its unique typing allowing it to switch into Salazzle, makes it Drednaw a solid choice on many offense offensive teams. While Stone Edge is generally prefered preferred, Head Smash’s niche comes into play with its ability can be used in tandem with Swords Dance to secure important KOs (remove apostrophe) on some of the tiers most splashable common walls, such as Vileplume and Jellicent, at +2 without the need of a to rely on Life Orb boosts. Superpower is a key coverage option; allowing you to net KO’s on lets Drednaw threaten Copperajah, Snorlax, (add comma) and Scrafty with a KO. (remove comma; add point) while Alternatively, (add comma) Stealth Rock due to Drednaw’s ability to force switches, is a viable option as well that provides offense due to Drednaw’s ability to force switches, and it can provide offensive teams with some role compression. Life Orb gives lets Drednaw the boost in damage that it needs to secure some of the previously mentioned KOs (remove apostrophe) with Stone Edge and Superpower(can you be more specific here with what kos in particular rely on life orb?); (remove comma; add semicolon) but Lum's ability to Alternatively, Lum Berry lets Drednaw avoid being crippled by Will-O-Wisp from the likes of Sableye/Jellicent, and then set up on or KO them in return, is also valuable Sableye and Jellicent while setting up and proceed to take them out. As mentioned earlier, Head Smash should be run over Stone Edge when using Lum Berry, as without it Drednaw fails to net kills on Jellicent or Vileplume. (fluff; repetition of info) Where While Shell Armor’s passive effect of preventing crits critical hits is nice, Swift Swim is a solid choice to avoid getting run over by the occasional rain team if struggling with opposing Rain Dance teams. (i don't play RU very often but from what i infer from reading this, there isn't really a strong case for running either ability and this sentence comes off as fluff. if this is the case, consider removing this sentence altogether)

Drednaw flourishes on Sticky Web teams. This makes Vikavolt is an excellent partner, as its ability to set up the webs it can set up Sticky Web and slow Volt Switch gives provide Drednaw with ample opportunity opportunities to come in and wreak havoc via slow Volt Switch. Late-game cleaners such as Virizion, Passimian, and Ninetales appreciate Drednaw’s ability to bait in and eliminate Pokemon they struggle with, (add comma) such as Jellicent and Vileplume. (remove comma; add period) (btw, don't virizion and ninetales beat both of these?) make late game cleaners that struggle with one or both of those two excellent teammates as well. This includes Pokemon such as Virizion, Passimian and Ninetales. Drednaw’s reliance on entry hazards and to function as well as its weakness to Fighting-types (add hyphen) (did you mean fighting-types or fighting-type coverage?) means it also appreciates spinblocking from the likes of Silvally-Ghost (add hyphen) and Decidueye, who perform that role while also being able to which can also provide Drednaw with momentum through U-turn. Drednaw struggles to break through Gastrodon, so Pokemon that counter it such as Virizion, Drampa, and Rillaboom are appreciated. Virizion, Drampa, and Rillaboom are good examples

(remove extra spaces here)

[CREDITS]
- Written by: [[Slowbrosky, 195344]]
- Quality checked by: [[aVocado, 56549], [Averardo, 409096]]
- Grammar checked by: [[username1, userid1]]
 
Last edited:
GP 1/1
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Stone Edge / Head Smash
move 3: Liquidation
move 4: Superpower / Stealth Rock
item: Life Orb / Lum Berry
ability: Shell Armor / Swift Swim
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Drednaw carves out itself a niche in RU on offensive teams by being a strong physical Water-type that switches into Salazzle and overwhelms many of the traditional Water-type checks in the tier such as Vileplume and Jellicent due to its powerful Rock-type STAB moves. This, coupled with its unique typing allowing it to switch into Salazzle, makes Drednaw a solid choice on many offensive teams. While Stone Edge is generally preferred, Head Smash can be used in tandem with Swords Dance to secure important KOs on common walls Vileplume and Jellicent, (comma) without the need to rely on Life Orb boosts. Superpower lets Drednaw threaten Copperajah, Snorlax, and Scrafty. Alternatively, Stealth Rock, is a viable option as well due to Drednaw’s ability to force switches, and it can provide offensive teams with role compression. Life Orb lets Drednaw secure some of the previously mentioned KOs with Stone Edge and Superpower. Alternatively, Lum Berry's lets Drednaw avoid being crippled by Will-O-Wisp from the likes of Sableye/ and Jellicent, setting up on and KOing them in return. As mentioned earlier, Head Smash should be run over Stone Edge when using Lum Berry, (comma) as without it Drednaw fails to net kills on to OHKO Jellicent or and Vileplume. While Shell Armor’s passive effect of preventing critical hits is nice, Swift Swim is a solid choice if struggling with opposing rain teams.

Drednaw flourishes on Sticky Web teams. This makes Vikavolt an excellent partner, as it can set up Sticky Web and provide Drednaw with ample opportunities to come in and wreak havoc via slow Volt Switch. Late-game cleaners such as Virizion, Passimian, (comma) and Ninetales appreciate Drednaw’s ability to bait in and eliminate Pokemon they struggle with, such as Jellicent and Vileplume. Drednaw’s reliance on entry hazards to function as well as its and weakness to Fighting-type coverage means it also appreciates spinblocking from the likes of Silvally-Ghost and Decidueye, which can are also being able to provide Drednaw with momentum through U-turn. Drednaw struggles to break through Gastrodon, so Pokemon that counter it, such as Virizion, Drampa, and Rillaboom, are appreciated.

[CREDITS]
- Written by: [[Slowbrosky, 195344]]
- Quality checked by: [[aVocado, 56549], [Averardo, 409096]]
- Grammar checked by: [[username1, userid1]]
 

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