VS
Eternal Drifter said:Thank you for taking this. Here's Butler:
Butler the Audino
Butler (Male Audino*)
Calm Nature
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Healer: Type: Innate
This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Regenerator: Type: Innate
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
(Dream World: Locked) Klutz: Type: Can be Disabled
The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16
MC: 0
DC: 5/5
Attacks: (38/88 Moves Known)
Pound*
Growl*
Helping Hand*
Refresh*
Doubleslap*
Attract*
Secret Power*
Entrainment*
Take Down
Heal Pulse
Simple Beam
Amnesia
Bestow
Encore
Heal Bell*
Sweet Kiss*
Wish*
Yawn
Covet
Drain Punch
Hyper Voice
Sleep Talk
Snore
Toxic*
Ice Beam
Light Screen
Protect*
Safeguard
Thunderbolt
Thunder
Psychic
Shadow Ball*
Double Team
Reflect
Flamethrower
Rest
Thunder Wave
Grass Knot
Eh heh... An Audino vs CAP's first pseudo-legendary. This isn't one-sided at all! (No seriously, it isn't)SubwayJ said:
Lite Brite the Aurumoth (F)
Nature: Quiet (+Sp Atk, -Spe)
Type: Bug/Psychic
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Weak Armor: (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion: (DW UNLOCKED) (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Stats: (Quiet Nature)
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 81 (-) (-10 EVA Flat)
Size Class: 4
Weight Class: 5
Base Rank Total: 22
EC: 9/9
MC: 0
DC: 5/5
Moves:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Ancientpower
Wish
Dragon Dance
Quiver Dance
Silver Wind
Will-O-Wisp
Final Gambit
Healing Wish
Ominous Wind
Tail Glow
Zen Headbutt
Struggle Bug
Light Screen
Reflect
Psychic
Shadow Ball
Hidden Power (Ground 7)
Thunderbolt
Ice Beam
Focus Blast
Overheat
Solarbeam
Hyper Beam
Giga Impact
Substitute
Megahorn
Hydro Pump
Bug Buzz
Close Combat
Disable
Feint
Counter
Wing Attack
Magic Coat
Skill Swap
Trick
Total Moves: 41 68 More MC
Thanks for reffing!
Eternal Drifter sends out mon with item (automatic, you can specify item after SubwayJ's post as this is Training Items)Disclaimer of Liability said:1v1 FE Singles
2 Day DQ
2 Substitutions
2 Recovers/5 Chills
Training Items
Abilities = All
Switch = KO
ASB ArenaSUBWAY CAR (that functions the same as the ASB Arena)
The ticketholder, hereonout reffered to as a "battler," accepts all charges, agrees to follow all above rules and excludes liability of Eternal J Subways, co. for damages including, but not limited to:
1) Out of control subway car.
2) Pokemon fainting.
3) Out of control subway car.
upon purchasing a ticket for usage of a motorized transportation method from Eternal J Subways, co..
SubwayJ sends mon with items and orders.
Eternal Drifter specifies item and counterorders.
@SubwayJ: Actually, because Drifter *technically* picked the arena, he sends first, at elast from what I can tell. If I have it wrong, sorry :/