Herro. Time For My Third RMT I Guess.
Tested This Team Out A Bit On Ladder And Its Been Successful For The Most Part.
Teambuilding Process
Started Out As A Simple Core I Wanted To Try Out. Kyurem Is An Underrated Offensive Beast And Doublade Is Your Standard Too Good At What It Does Pokemon. Doublade Can Handle Kyurem's Weaknesses Pretty Well While Being Able To Break Most Things Kyurem Can't, Like Bronzong.
Seismitoad Let's Me Handle Bulky Waters In Most Cases, While Also Being A Nice Stealth Rocker.
It Also Handles MAerodactyl and Fire Types For The Most Part Which This Core Doesn't Like. Also Has Access To Knock Off So I Can Get Rid Of Items If Needed And Get Burns With Scald.
Umbreon Is A Crucial Mon For This Team. It Allows Me To Get Rid Of All Status Which Is A Problem For Any Team, And Also Let's Me Wishpass To The Rest Of The Team Letting It Stand Longer. This Means Pokémon Like Doublade And Seismitoad Can Regain Some HP And Continue Helping Out The Team. Umbreon Also Gets Foul Play Which Can Help Kill Some Setup Mons Like Mence If Needed.
I Wanted A Defogger Next Because No One Likes Hazards.
I Chose Salamence Because Its Another Solid Special Attacking Beast With A Great Typing And Intimidate And Gets Reliable Recovery. It Also Gives Me Another Fire Resist And An Immunity To Ground Which This Team Has Trouble With. Draco Meteor And Fire Blast Give It Some Great Coverage For The Team And Combined With Kyurem Can Get Some Work Done.
For My Last Member I Chose Cobalion. For My Last Mon I Was Going To Pick Mienshao Or Heracross, But Then Realised I'd Be Crushed By Mamoswine. While Cobalion Isnt Any Better For Dealing With Mamo, It Gets Magnet Rise Meaning If I Play Around With Salamence And Cobalion Correctly I Could Stop Mamo. Cobalion Is Also A Nice Swords Dancing Sweeper And Is My Main Win Condition.
Teambuilding Sets & Spreads
Kyurem @ Life Orb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Ice Beam
- Earth Power
- Roost
Basically A Great Special Attacker. Gets Some Really Solid Coverage With Draco Meteor, Ice Beam and Earth Power, And As We've All Seen From Mamo, Ice/Ground Coverage Can Kill Alot. Roost Gives It Some Solid Recovery To Play Around With If Needed.
Doublade @ Eviolite
Ability: No Guard
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Swords Dance
- Shadow Sneak
- Iron Head
- Sacred Sword
As Explained Up In The Teambuilding Process, Great Partner For Kyurem. Being Able To Break Most Things Kyurem Cant Like Snorlax And Florges. Can Also Get Potential Late Game Sweeps With Swords Dance Shadow Sneak And Its Typing Gives Me Some Great Tanking Abilities To Help Out Everything Else On The Team Aswell.
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 200 HP / 252 Def / 56 SpD
Relaxed Nature
- Stealth Rock
- Scald
- Knock Off
- Earthquake
Just The Standard Leftovers Number Spread. This Is My Stealth Rocker And My Go To Mon To Take On Aerodactyl Or Darmanitan. Scald Lets Me Get Potential Burns To Help Out. Earthquake Gives Me Some Stab Coverage To Hit More. Knock Off Lets Me Take Off Opponent's Items Giving Me An Easier Time.
Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Foul Play
- Protect
- Wish
- Heal Bell
Umbreon Is The Cleric Of The team Stopping Status From Taking Over And Wish Passing To Keep The Team Alive. Protect Is Needed To Get A Safe Wish off If Needed And To Scout.
Foul Play Lets It Hit Some Dragon Dance / Swords Dance Users And Hit Things Like Honchkrow For Good Damage. Max Defense Lets It Take On Said Users Better Like Feraligatr And Honchkrow.
Salamence @ Life Orb
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Draco Meteor
- Defog
- Roost
The Defogger Of The Team. Lets Me Check Fire, Ground And Fighting Spam Better While Also Being Able To Tear Through The Opponents Team With Fire Blast And Draco Meteor. Roost Gives It Reliable Recovery To Take On Said Mons Better.
Cobalion @ Leftovers
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Magnet Rise
- Iron Head
- Close Combat
The Win Condition. Magnet Rise Cobalion Gives Me Another Helper For Ground Spam Since Ground Types Most Commonly Run Rock Type Moves And Vica Versa. Swords Dance + Magnet Rise Lets Me Setup On Non-Flamethrower Nidoqueen/King, Mamoswine, Gligar, Krookodile and more.
Please Note Anymore Visible Threats To Me. Thank You For Reading.(Or Skipping Through To The Comments Idek.)
Some Scrub Ladder Points If Anyone Cares http://prntscr.com/84uuiv
Tested This Team Out A Bit On Ladder And Its Been Successful For The Most Part.
Teambuilding Process


Started Out As A Simple Core I Wanted To Try Out. Kyurem Is An Underrated Offensive Beast And Doublade Is Your Standard Too Good At What It Does Pokemon. Doublade Can Handle Kyurem's Weaknesses Pretty Well While Being Able To Break Most Things Kyurem Can't, Like Bronzong.



Seismitoad Let's Me Handle Bulky Waters In Most Cases, While Also Being A Nice Stealth Rocker.
It Also Handles MAerodactyl and Fire Types For The Most Part Which This Core Doesn't Like. Also Has Access To Knock Off So I Can Get Rid Of Items If Needed And Get Burns With Scald.




Umbreon Is A Crucial Mon For This Team. It Allows Me To Get Rid Of All Status Which Is A Problem For Any Team, And Also Let's Me Wishpass To The Rest Of The Team Letting It Stand Longer. This Means Pokémon Like Doublade And Seismitoad Can Regain Some HP And Continue Helping Out The Team. Umbreon Also Gets Foul Play Which Can Help Kill Some Setup Mons Like Mence If Needed.





I Wanted A Defogger Next Because No One Likes Hazards.
I Chose Salamence Because Its Another Solid Special Attacking Beast With A Great Typing And Intimidate And Gets Reliable Recovery. It Also Gives Me Another Fire Resist And An Immunity To Ground Which This Team Has Trouble With. Draco Meteor And Fire Blast Give It Some Great Coverage For The Team And Combined With Kyurem Can Get Some Work Done.






For My Last Member I Chose Cobalion. For My Last Mon I Was Going To Pick Mienshao Or Heracross, But Then Realised I'd Be Crushed By Mamoswine. While Cobalion Isnt Any Better For Dealing With Mamo, It Gets Magnet Rise Meaning If I Play Around With Salamence And Cobalion Correctly I Could Stop Mamo. Cobalion Is Also A Nice Swords Dancing Sweeper And Is My Main Win Condition.
Teambuilding Sets & Spreads

Kyurem @ Life Orb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Ice Beam
- Earth Power
- Roost
Basically A Great Special Attacker. Gets Some Really Solid Coverage With Draco Meteor, Ice Beam and Earth Power, And As We've All Seen From Mamo, Ice/Ground Coverage Can Kill Alot. Roost Gives It Some Solid Recovery To Play Around With If Needed.

Doublade @ Eviolite
Ability: No Guard
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Swords Dance
- Shadow Sneak
- Iron Head
- Sacred Sword
As Explained Up In The Teambuilding Process, Great Partner For Kyurem. Being Able To Break Most Things Kyurem Cant Like Snorlax And Florges. Can Also Get Potential Late Game Sweeps With Swords Dance Shadow Sneak And Its Typing Gives Me Some Great Tanking Abilities To Help Out Everything Else On The Team Aswell.

Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 200 HP / 252 Def / 56 SpD
Relaxed Nature
- Stealth Rock
- Scald
- Knock Off
- Earthquake
Just The Standard Leftovers Number Spread. This Is My Stealth Rocker And My Go To Mon To Take On Aerodactyl Or Darmanitan. Scald Lets Me Get Potential Burns To Help Out. Earthquake Gives Me Some Stab Coverage To Hit More. Knock Off Lets Me Take Off Opponent's Items Giving Me An Easier Time.

Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Foul Play
- Protect
- Wish
- Heal Bell
Umbreon Is The Cleric Of The team Stopping Status From Taking Over And Wish Passing To Keep The Team Alive. Protect Is Needed To Get A Safe Wish off If Needed And To Scout.
Foul Play Lets It Hit Some Dragon Dance / Swords Dance Users And Hit Things Like Honchkrow For Good Damage. Max Defense Lets It Take On Said Users Better Like Feraligatr And Honchkrow.

Salamence @ Life Orb
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Draco Meteor
- Defog
- Roost
The Defogger Of The Team. Lets Me Check Fire, Ground And Fighting Spam Better While Also Being Able To Tear Through The Opponents Team With Fire Blast And Draco Meteor. Roost Gives It Reliable Recovery To Take On Said Mons Better.

Cobalion @ Leftovers
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Magnet Rise
- Iron Head
- Close Combat
The Win Condition. Magnet Rise Cobalion Gives Me Another Helper For Ground Spam Since Ground Types Most Commonly Run Rock Type Moves And Vica Versa. Swords Dance + Magnet Rise Lets Me Setup On Non-Flamethrower Nidoqueen/King, Mamoswine, Gligar, Krookodile and more.
Mega Blastoise Is A Big Threat To This Team Since Seismitoad Cant Safely Switchin Into It And Everything Else Can Be Knocked Out By Some Coverage Move Depending On Its Set.
Crocune Damages This Team Hard. Luckily Most Cunes Are Roarcune These Days But Crocune Is Still Definitely A Thing To Watch Out For. Be Careful Playing Around With Dracos If They Have A Suicune In The Back Because You'll Never Know, Even SubCm Cune Can Actually Easily Win.
Those Are The Only Threats Ive Found So Far.
Crocune Damages This Team Hard. Luckily Most Cunes Are Roarcune These Days But Crocune Is Still Definitely A Thing To Watch Out For. Be Careful Playing Around With Dracos If They Have A Suicune In The Back Because You'll Never Know, Even SubCm Cune Can Actually Easily Win.
Those Are The Only Threats Ive Found So Far.
Please Note Anymore Visible Threats To Me. Thank You For Reading.(Or Skipping Through To The Comments Idek.)
Some Scrub Ladder Points If Anyone Cares http://prntscr.com/84uuiv
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