Welcome to yet another of my UU teams. This one is somewhat based around Belly Drum Linoone. I say "somewhat" because it can easily win games without Linoone ever seeing the field.
TEAM AT A GLANCE
@ Toxic Orb
Ability: Guts
EVs: 252 Atk/252 Spd/4 SDef
Jolly nature (+Spd, -SAtk)
- Protect
- Facade
- Brave Bird
- U-turn
This is a standard Facade lead. With Crobat temporarily out of the picture (although I have no doubt that it'll be voted UU), this has been proving a very reliable lead. It tends to get the most kills when I don't sweep with Linoone, so I guess you could call it my MVP. It's also very useful at dealing with Shaymin if Roserade bites the dust too soon. Unfortunately, I'm not a fan of its extreme frailty, compunded by Toxic Orb and a weakness to Stealth Rocks... But until Crobat returns, I don't have much choice.
Swellow is very good at another aspect that I find extremely valuable to this team, however: it attracts Rock- and Steel-type Pokemon like garbage attracts flies, which are the bane of Belly Drum Linoone. That's why I use my next two Pokemon.
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@ Leftovers
Ability: Magnet Pull
EVs: 160 HP/96 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Magnet Rise
- Charge Beam
- Signal Beam
- Hidden Power [Ground]
The "Steel Killer" of UU, this guy works perfectly for taking out the various Steels in the tier, and thankfully none of them are like Scizor or Heatran in OU that carry non-Ground super-effective attacks. The only Steel-type who really gives me problems are Seismic Toss Registeel variants, as they can 3HKO before I can kill them back. Steelix (the only other commonly-seen Steel) can only do one of three things: Roar, Explosion (which doesn't 1HKO), or do lol% damage with Gyro Ball as I 2HKO with HP Ground. Most people don't seem to expect Magnet Rise and Earthquake even if it carries Roar, so it's a win-win-win situation for me.
Signal Beam is used over Substitute so I can also take on various Psychic and Grass types such as Espeon, Claydol, and Shaymin (although I need to Magnet Rise before/as it switches in for this one). Charge Beam helps Magneton take down several Pokemon that would otherwise force it out, such as Miltank or Clefable with recovery moves, which is why I prefer it over Thunderbolt.
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@ Leftovers
Ability: Levitate
EVs: 252 HP/144 Def/114 SAtk
Bold nature (+Def, -Atk)
- Rapid Spin
- Calm Mind
- Earth Power
- Shadow Ball
When a Rock-type switches in on Swellow, I almost always make the switch to Claydol. With Calm Mind and Earth Power, Claydol can OHKO pretty much every UU Rock-type. Another nice thing about using Calm Mind is that if my opponent has a Ghost, they almost always switch to a Ghost expecting to block Rapid Spin, so I can then proceed to wail on them with boosted Shadow Balls while taking less damage in return. Dusclops does pitiful damage with Shadow Sneak, while Mismagius usually Calm Minds once and hits back with only approx. 60-70%, taking around the same amount in those two turns, after which I switch back to Swellow to finish the job. Spiritomb is the only one that gives me problems, but lately many of the Spiritomb I face tend to use Curse, so a couple of Earth Powers is enough to finish it off if I don't switch immediately back to Swellow or Roserade (who can hit it with a 120-power STAB Grass Knot and Leech Seed).
Rapid Spin is used in place of a third attacking move or Stealth Rock because Linoone does not like Spikes or Stealth Rock damage (Roserade absorbs Toxic Spikes), which prevent it from being able to Belly Drum safely. I've been thinking about possibly using Hitmontop in its place since I don't have to worry about using it to clear Toxic Spikes, but I've never really liked any Rapid Spinner more than Claydol.
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@ Black Sludge
Ability: Natural Cure
EVs: 236 HP/20 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Grass Knot
- Sludge Bomb
- Extrasensory
- Leech Seed
This is a custom set that I made to counter two specific Pokemon: Shaymin and Weezing. Air Slash from max Timid LO Shaymin only reaches around 60%, and standard Weezing's Fire Blast fails to OHKO as well. Roserade has a little over 50% chance to kill non-bulky Shaymin in one hit, and is guaranteed with the Life Orb recoil. Bulky variants are only 2HKOs at best, but they have to run max SAtk with Modest and Air Slash AND get almost max damage twice in order to get the 2HKO; anything less (even using HP Ice) means it can only 3HKO at best. As for Weezing, Roserade cannot OHKO it with Extrasensory, but it outspeeds so it will get the kill anyways, plus there's the small chance for a flinch.
For the EVs, I first maxed out Roserade's SAtk. I then gave it enough speed to outspeed neutral base-60 Pokemon by one point, then threw the rest into HP (which also happens to give me a Lefties number). You mi8ght be wondering why I put the EVs into HP instead of SDef and use Leech Seed. Well, the difference in the percent of my health that I lose from special attacks is minimal for the two Pokemon I care most about, and while the increased HP does weaken Leech Seed, it gives me a slightly better chance of surviving some physical attacks, which in my opinion is worth it.
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@ Light Clay
Ability: Levitate
EVs: 252 HP/252 Def/4 SDef
Relaxed nature (+Def, -Spd)
- Light Screen
- Reflect
- Memento
- U-turn
Another standard set, Dual-Screen Memento Uxie helps so much in setting up my Linoone sweep, even more than Magneton does. I really can't think of much to say about Uxie that wouldn't just be explaining its moves, so I guess I'll just say that I chose Relaxed in order to scout better with U-Turn and move on to the final Pokemon.
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@ Salac Berry
Ability: Gluttony
EVs: 108 HP/252 Atk/148 Spd
Adamant nature (+Atk, -SAtk)
- Belly Drum
- Extremespeed
- Shadow Claw
- Dig
Last, but not least, here's the reason this team exists at all in the first place. Usually when I pull off its Belly Drum, if it's not too early or too late in the match, it's GG. Too early, and I risk finding a Steel or Rock Pokemon that will kill me with Earthquake, even through Reflect; too late, and there's a good chance that I'm not properly prepared for Belly Drumming (dual screens and Memento) and risk being KO'd. I'm still learning to avoid these situations, particularly the latter. I took the tiny amount of defensive EVs in the analysis and put them in Speed, but other than that it's exactly the same.
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Well, that's my team. I'll post a threat list and a list of possible other choices later. Critique away!







Ability: Guts
EVs: 252 Atk/252 Spd/4 SDef
Jolly nature (+Spd, -SAtk)
- Protect
- Facade
- Brave Bird
- U-turn
This is a standard Facade lead. With Crobat temporarily out of the picture (although I have no doubt that it'll be voted UU), this has been proving a very reliable lead. It tends to get the most kills when I don't sweep with Linoone, so I guess you could call it my MVP. It's also very useful at dealing with Shaymin if Roserade bites the dust too soon. Unfortunately, I'm not a fan of its extreme frailty, compunded by Toxic Orb and a weakness to Stealth Rocks... But until Crobat returns, I don't have much choice.
Swellow is very good at another aspect that I find extremely valuable to this team, however: it attracts Rock- and Steel-type Pokemon like garbage attracts flies, which are the bane of Belly Drum Linoone. That's why I use my next two Pokemon.
---

Ability: Magnet Pull
EVs: 160 HP/96 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Magnet Rise
- Charge Beam
- Signal Beam
- Hidden Power [Ground]
The "Steel Killer" of UU, this guy works perfectly for taking out the various Steels in the tier, and thankfully none of them are like Scizor or Heatran in OU that carry non-Ground super-effective attacks. The only Steel-type who really gives me problems are Seismic Toss Registeel variants, as they can 3HKO before I can kill them back. Steelix (the only other commonly-seen Steel) can only do one of three things: Roar, Explosion (which doesn't 1HKO), or do lol% damage with Gyro Ball as I 2HKO with HP Ground. Most people don't seem to expect Magnet Rise and Earthquake even if it carries Roar, so it's a win-win-win situation for me.
Signal Beam is used over Substitute so I can also take on various Psychic and Grass types such as Espeon, Claydol, and Shaymin (although I need to Magnet Rise before/as it switches in for this one). Charge Beam helps Magneton take down several Pokemon that would otherwise force it out, such as Miltank or Clefable with recovery moves, which is why I prefer it over Thunderbolt.
---

Ability: Levitate
EVs: 252 HP/144 Def/114 SAtk
Bold nature (+Def, -Atk)
- Rapid Spin
- Calm Mind
- Earth Power
- Shadow Ball
When a Rock-type switches in on Swellow, I almost always make the switch to Claydol. With Calm Mind and Earth Power, Claydol can OHKO pretty much every UU Rock-type. Another nice thing about using Calm Mind is that if my opponent has a Ghost, they almost always switch to a Ghost expecting to block Rapid Spin, so I can then proceed to wail on them with boosted Shadow Balls while taking less damage in return. Dusclops does pitiful damage with Shadow Sneak, while Mismagius usually Calm Minds once and hits back with only approx. 60-70%, taking around the same amount in those two turns, after which I switch back to Swellow to finish the job. Spiritomb is the only one that gives me problems, but lately many of the Spiritomb I face tend to use Curse, so a couple of Earth Powers is enough to finish it off if I don't switch immediately back to Swellow or Roserade (who can hit it with a 120-power STAB Grass Knot and Leech Seed).
Rapid Spin is used in place of a third attacking move or Stealth Rock because Linoone does not like Spikes or Stealth Rock damage (Roserade absorbs Toxic Spikes), which prevent it from being able to Belly Drum safely. I've been thinking about possibly using Hitmontop in its place since I don't have to worry about using it to clear Toxic Spikes, but I've never really liked any Rapid Spinner more than Claydol.
---

Ability: Natural Cure
EVs: 236 HP/20 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Grass Knot
- Sludge Bomb
- Extrasensory
- Leech Seed
This is a custom set that I made to counter two specific Pokemon: Shaymin and Weezing. Air Slash from max Timid LO Shaymin only reaches around 60%, and standard Weezing's Fire Blast fails to OHKO as well. Roserade has a little over 50% chance to kill non-bulky Shaymin in one hit, and is guaranteed with the Life Orb recoil. Bulky variants are only 2HKOs at best, but they have to run max SAtk with Modest and Air Slash AND get almost max damage twice in order to get the 2HKO; anything less (even using HP Ice) means it can only 3HKO at best. As for Weezing, Roserade cannot OHKO it with Extrasensory, but it outspeeds so it will get the kill anyways, plus there's the small chance for a flinch.
For the EVs, I first maxed out Roserade's SAtk. I then gave it enough speed to outspeed neutral base-60 Pokemon by one point, then threw the rest into HP (which also happens to give me a Lefties number). You mi8ght be wondering why I put the EVs into HP instead of SDef and use Leech Seed. Well, the difference in the percent of my health that I lose from special attacks is minimal for the two Pokemon I care most about, and while the increased HP does weaken Leech Seed, it gives me a slightly better chance of surviving some physical attacks, which in my opinion is worth it.
---

Ability: Levitate
EVs: 252 HP/252 Def/4 SDef
Relaxed nature (+Def, -Spd)
- Light Screen
- Reflect
- Memento
- U-turn
Another standard set, Dual-Screen Memento Uxie helps so much in setting up my Linoone sweep, even more than Magneton does. I really can't think of much to say about Uxie that wouldn't just be explaining its moves, so I guess I'll just say that I chose Relaxed in order to scout better with U-Turn and move on to the final Pokemon.
---

Ability: Gluttony
EVs: 108 HP/252 Atk/148 Spd
Adamant nature (+Atk, -SAtk)
- Belly Drum
- Extremespeed
- Shadow Claw
- Dig
Last, but not least, here's the reason this team exists at all in the first place. Usually when I pull off its Belly Drum, if it's not too early or too late in the match, it's GG. Too early, and I risk finding a Steel or Rock Pokemon that will kill me with Earthquake, even through Reflect; too late, and there's a good chance that I'm not properly prepared for Belly Drumming (dual screens and Memento) and risk being KO'd. I'm still learning to avoid these situations, particularly the latter. I took the tiny amount of defensive EVs in the analysis and put them in Speed, but other than that it's exactly the same.
---
Well, that's my team. I'll post a threat list and a list of possible other choices later. Critique away!