Sup people.
For a long time, I never used a mega evolution in my team, since I couldn't find one to fit my gameplay. Not so long ago I came up with a team who finally has one that seems to fit.
Soooo... have fun rating to help me improve these guys!
btw, the only game I have is pokemon X, so I you're gonna mention some legendaries or pokes with moves from other generations, can you add another obtainable in game? thx!!
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 hp 48 def 208 spd
Careful Nature
- Stealth Rock
- Power Whip
- Leech Seed
- Thunder Wave
A ferrothorn set that trascended teams. This guy is absolutely perfect to mess up setup sweepers. The nature and the evs allow him to withstand special attacks. The rocky helmet plus iron barbs hurt physical attackers that make contact. The main hazard is Stealth rock, wearing off switches. Power whip for ttar, hippowdon and those water types. Leech seed is used to mess up with physical walls while recovering some good hp. Thunder wave cripples setup sweepers and switch ins. Also has great sinergy with charizard X and Salamence since it usually lures fire and fighting types
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 hp 48 def 216 spe
Impish Nature
- Earthquake
- Knock Off
- Taunt
- Protect
So.. trying to start a setup with smeargle? How about no?. Gliscor is an excelent physical wall who offers an stop to those freakin hazard and status spreaders. Toxic Orb along with his ability and protect offers him a reliable healing method. The nature and evs helps his bulk. Earthquake is the stab of choice, knock off is super useful to surprise switch ins and offers coverage. Taunt and protect, well, I explained that before.
Starmie @ life orb
Ability: Analytic
EVs: 252 spe 252 spa 4 spd
Timid Nature
- Rapid Spin
- Surf
- Thunderbolt
- Ice Beam
Starmie offers the much needed rapid spin the team deserves. Leftovers lets it live longer, and analyitic hits hard predictable switch ins. The nature and evs are straight speed and power. Rapid spin supports Charizard X and Salamence. Surf is a more reliable water stab since I think Hydro Pump misses too much. Thunderbolt blasts flying and other water types. Ice beam serves as a dragon killer.
Salamence @ Lum Berry
Ability: Moxie
EVs: 252 atk 252 spe 4 spa
Naive Nature
- Dragon Dance
- Dragon Claw
- Flamethrower
- Earthquake
Salamence loves to wreck stuff with moxie. Sinergy with the teammates pays. Salamence can switch to some attacks aimed to lucario, starmie and gliscor, set up and start a sweep. Lum berry prevents status, and the evs are maximized for attack and speed. Naive nature lets him hit hard with both physical and special attacks. Dragon Dance first to gain some speed and power. Dragon claw is my stab of choice, since outrage locks him. Flamethrower gets rid of scizor, ferro and grass types. Earthquake is a decent coverage move.
Lucario @ Life Orb
Ability: Justified
EVs: 252 atk 252 spe 4 hp
Adamant Nature
- Swords Dance
- Crunch
- Bullet Punch
- Close Combat
Lucario can switch into something threatening both salamence and Charizard X, set up and start sweeping hard. Life orb is a well received boost. Justified can help in some predictable dark moves. Adamant nature and evs for the power and speed. Swords dance is the setup move. Crunch hits hard ghosts and psychic types. Bullet punch packs a punch (pun intended) for a reliable revenge stab. Close combat is the other stab, destroying special walls like blissey and others.
Charizard @ Charizardite X
Ability: Blaze / Though Claws
EVs: 252 atk 252 spe 4def
Adamant Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Earthquake
When people see salamence, they automatically assume the charizard is a Mega Charizard Y (At least that's what I think), then boom, Charizard X appears. This guy is fabulous. He can switch into fire or fighting types trying to kill ferrothorn or lucario and set up in their face, even works fine without mega evo. The evs and nature are as always, speed ant attack. Dragon Dance is the desired setup move. Dragon claw and though claws work great and rack up a lot of damage. Flare blitz scorches plant and bug types, and earthquake helps with neutral coverage.
Other team options:
Forretress instead of ferrothorn:
Forretress @ leftovers
Ability: Sturdy
EVs: 252 hp 252 def 4 spd 0 spe
Relaxed Nature
- Rapid Spin
- Stealth Rock
- Gyro Ball
- Volt Switch
Now people, If you can help me improve my team, it would be really appreciated. Thanks!
For a long time, I never used a mega evolution in my team, since I couldn't find one to fit my gameplay. Not so long ago I came up with a team who finally has one that seems to fit.
Soooo... have fun rating to help me improve these guys!
btw, the only game I have is pokemon X, so I you're gonna mention some legendaries or pokes with moves from other generations, can you add another obtainable in game? thx!!

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 hp 48 def 208 spd
Careful Nature
- Stealth Rock
- Power Whip
- Leech Seed
- Thunder Wave
A ferrothorn set that trascended teams. This guy is absolutely perfect to mess up setup sweepers. The nature and the evs allow him to withstand special attacks. The rocky helmet plus iron barbs hurt physical attackers that make contact. The main hazard is Stealth rock, wearing off switches. Power whip for ttar, hippowdon and those water types. Leech seed is used to mess up with physical walls while recovering some good hp. Thunder wave cripples setup sweepers and switch ins. Also has great sinergy with charizard X and Salamence since it usually lures fire and fighting types

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 hp 48 def 216 spe
Impish Nature
- Earthquake
- Knock Off
- Taunt
- Protect
So.. trying to start a setup with smeargle? How about no?. Gliscor is an excelent physical wall who offers an stop to those freakin hazard and status spreaders. Toxic Orb along with his ability and protect offers him a reliable healing method. The nature and evs helps his bulk. Earthquake is the stab of choice, knock off is super useful to surprise switch ins and offers coverage. Taunt and protect, well, I explained that before.

Starmie @ life orb
Ability: Analytic
EVs: 252 spe 252 spa 4 spd
Timid Nature
- Rapid Spin
- Surf
- Thunderbolt
- Ice Beam
Starmie offers the much needed rapid spin the team deserves. Leftovers lets it live longer, and analyitic hits hard predictable switch ins. The nature and evs are straight speed and power. Rapid spin supports Charizard X and Salamence. Surf is a more reliable water stab since I think Hydro Pump misses too much. Thunderbolt blasts flying and other water types. Ice beam serves as a dragon killer.

Salamence @ Lum Berry
Ability: Moxie
EVs: 252 atk 252 spe 4 spa
Naive Nature
- Dragon Dance
- Dragon Claw
- Flamethrower
- Earthquake
Salamence loves to wreck stuff with moxie. Sinergy with the teammates pays. Salamence can switch to some attacks aimed to lucario, starmie and gliscor, set up and start a sweep. Lum berry prevents status, and the evs are maximized for attack and speed. Naive nature lets him hit hard with both physical and special attacks. Dragon Dance first to gain some speed and power. Dragon claw is my stab of choice, since outrage locks him. Flamethrower gets rid of scizor, ferro and grass types. Earthquake is a decent coverage move.

Lucario @ Life Orb
Ability: Justified
EVs: 252 atk 252 spe 4 hp
Adamant Nature
- Swords Dance
- Crunch
- Bullet Punch
- Close Combat
Lucario can switch into something threatening both salamence and Charizard X, set up and start sweeping hard. Life orb is a well received boost. Justified can help in some predictable dark moves. Adamant nature and evs for the power and speed. Swords dance is the setup move. Crunch hits hard ghosts and psychic types. Bullet punch packs a punch (pun intended) for a reliable revenge stab. Close combat is the other stab, destroying special walls like blissey and others.

Charizard @ Charizardite X
Ability: Blaze / Though Claws
EVs: 252 atk 252 spe 4def
Adamant Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Earthquake
When people see salamence, they automatically assume the charizard is a Mega Charizard Y (At least that's what I think), then boom, Charizard X appears. This guy is fabulous. He can switch into fire or fighting types trying to kill ferrothorn or lucario and set up in their face, even works fine without mega evo. The evs and nature are as always, speed ant attack. Dragon Dance is the desired setup move. Dragon claw and though claws work great and rack up a lot of damage. Flare blitz scorches plant and bug types, and earthquake helps with neutral coverage.
Other team options:
Forretress instead of ferrothorn:
Forretress @ leftovers
Ability: Sturdy
EVs: 252 hp 252 def 4 spd 0 spe
Relaxed Nature
- Rapid Spin
- Stealth Rock
- Gyro Ball
- Volt Switch
Now people, If you can help me improve my team, it would be really appreciated. Thanks!