Hi this is my Hyper Offense team. I'm using dual hazards along with volt turn to help keep up offensive pressure.
Deoxys-Defense @ Red Card
Trait: Pressure
EVs: 252 SDef / 252 HP / 4 Def
Calm Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Spikes
- Stealth Rock
- Magic Coat
- Night Shade
This is my lead, Deoxys-D. This is not your average Deoxys-D moveset. It's custom built to handle threats that usually threaten it. When I usually use Deoxys-D I usually have trouble with Pokemon such as Dragonite who see my Deoxys-D as setup fodder. With red card, I force a switch and I'm usually able to get off a stealth rock all of my spikes. Magic Coat is to bouce back taunts and status. Night shade is for those pesky substitute users who see my Deoxys-D as substitute fodder. From my experience it usually only has trouble when something is powerful enough to 2HKO it.
Infernape @ Life Orb
Trait: Blaze
EVs: 252 Atk / 4 SAtk / 252 Spd
Hasty Nature
- Overheat
- Close Combat
- U-turn
- Stone Edge
This is my Infernape. It is a mixed attacker, which I find useful for destroying SkarmBliss and SkarmChans cores. U-turn allows me to keep great offensive momentum and it generally just works very well alongside my Jolteon and Scizor. U-turn spam between Infernape and Scizor helps when dealing with bulky psychics. Stone Edge is useful as it hits a lot of things that think they can come in on Infernape and completely wall it
Jolteon @ Life Orb
Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Thunderbolt
- Volt Switch
- Shadow Ball
- Hidden Power [Ice]
This is my Jolteon. It's incredible base speed and decent special attack often come in handy. It also serves as my check to Tornadus-T. It works well with Infernape thanks to Volt Switch. thanks to volt switch, I can easily switch out against Ferrothorn that try to wall me into my Infernape, which poses an immediate threat to it with its overheat. Shadow Ball hits things like Latios, Gengar and Alakazam. Hidden Power Ice hits various dragons. IT's also very useful for prediction. I like sending out Joleton when I know the opponent doesn't want his precious bulky water to die. I predict the inevitable switch into Ladorus or Garchomp and blast them with Hidden Power Ice.
Scizor @ Choice Band
Trait: Technician
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- U-turn
- Bullet Punch
- Superpower
- Pursuit
This is my Scizor, my steel type and priority user. As you may have already noticed, I like using it along with Infernape and Jolteon. Especially along with Infernape as Infernape resists obvious fire type attacks that people will use to try to fry Scizor. But let's talk about how badass this guy is. with his Choice Band boosted bullet punch. It's good for saving my ass against many threats such as weakened dragonite with +1 in attack in speed. Hell this thing is just good at checking dragons period. It's a steel. With Stealth Rock and Spikes up it has the potential to plow though teams that don't have bullet punch resist. Pursuit is good for trapping Choiced Latias or Latios. I honestly haven't found much of a use for Superpower on Scizor to ell you the truth. It's till one of the most valuable menber of my team though.
Salamence @ Life Orb
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Dragon Dance
- Dragon Claw
- Earthquake
- Fire Blast
The fact that Salamence is one of my favorite pokemon coupled with his amazing light game sweeping ability is the reason why this guy is on my team. It's pretty simple. I generally wait until late game, after I kill most/all of it's checks to send him out, boost with Dragon Dance, and sweep. Hard to stop, considering that this amazing combination of attacks is only resisted by Heatran with an Air Balloon. When used late game my Salamence is usually only stopped by random choice scarf users.
Gengar @ Life Orb
Trait: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Shadow Ball
- Focus Blast
- Thunderbolt
- Giga Drain
Gengar is my spin blocker. It fits in very well with the overall theme of my team, which is hyper offense. If the opponent does not have anything faster or anything with priority, it has absolutely amazing sweeping potential after both stealth rock AND spikes are out. Shadow Ball has nice stab, Focus Miss er... Focus Blast (Sometimes I consider HP fighting) hits stuff liek tyranitar and the like, Thunderbolt is for the Water and Flying types, and Giga Drain hits walls like Quagsire and Gastrodon.

Deoxys-Defense @ Red Card
Trait: Pressure
EVs: 252 SDef / 252 HP / 4 Def
Calm Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Spikes
- Stealth Rock
- Magic Coat
- Night Shade
This is my lead, Deoxys-D. This is not your average Deoxys-D moveset. It's custom built to handle threats that usually threaten it. When I usually use Deoxys-D I usually have trouble with Pokemon such as Dragonite who see my Deoxys-D as setup fodder. With red card, I force a switch and I'm usually able to get off a stealth rock all of my spikes. Magic Coat is to bouce back taunts and status. Night shade is for those pesky substitute users who see my Deoxys-D as substitute fodder. From my experience it usually only has trouble when something is powerful enough to 2HKO it.

Infernape @ Life Orb
Trait: Blaze
EVs: 252 Atk / 4 SAtk / 252 Spd
Hasty Nature
- Overheat
- Close Combat
- U-turn
- Stone Edge
This is my Infernape. It is a mixed attacker, which I find useful for destroying SkarmBliss and SkarmChans cores. U-turn allows me to keep great offensive momentum and it generally just works very well alongside my Jolteon and Scizor. U-turn spam between Infernape and Scizor helps when dealing with bulky psychics. Stone Edge is useful as it hits a lot of things that think they can come in on Infernape and completely wall it

Jolteon @ Life Orb
Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Thunderbolt
- Volt Switch
- Shadow Ball
- Hidden Power [Ice]
This is my Jolteon. It's incredible base speed and decent special attack often come in handy. It also serves as my check to Tornadus-T. It works well with Infernape thanks to Volt Switch. thanks to volt switch, I can easily switch out against Ferrothorn that try to wall me into my Infernape, which poses an immediate threat to it with its overheat. Shadow Ball hits things like Latios, Gengar and Alakazam. Hidden Power Ice hits various dragons. IT's also very useful for prediction. I like sending out Joleton when I know the opponent doesn't want his precious bulky water to die. I predict the inevitable switch into Ladorus or Garchomp and blast them with Hidden Power Ice.

Scizor @ Choice Band
Trait: Technician
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- U-turn
- Bullet Punch
- Superpower
- Pursuit
This is my Scizor, my steel type and priority user. As you may have already noticed, I like using it along with Infernape and Jolteon. Especially along with Infernape as Infernape resists obvious fire type attacks that people will use to try to fry Scizor. But let's talk about how badass this guy is. with his Choice Band boosted bullet punch. It's good for saving my ass against many threats such as weakened dragonite with +1 in attack in speed. Hell this thing is just good at checking dragons period. It's a steel. With Stealth Rock and Spikes up it has the potential to plow though teams that don't have bullet punch resist. Pursuit is good for trapping Choiced Latias or Latios. I honestly haven't found much of a use for Superpower on Scizor to ell you the truth. It's till one of the most valuable menber of my team though.

Salamence @ Life Orb
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Dragon Dance
- Dragon Claw
- Earthquake
- Fire Blast
The fact that Salamence is one of my favorite pokemon coupled with his amazing light game sweeping ability is the reason why this guy is on my team. It's pretty simple. I generally wait until late game, after I kill most/all of it's checks to send him out, boost with Dragon Dance, and sweep. Hard to stop, considering that this amazing combination of attacks is only resisted by Heatran with an Air Balloon. When used late game my Salamence is usually only stopped by random choice scarf users.

Gengar @ Life Orb
Trait: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Shadow Ball
- Focus Blast
- Thunderbolt
- Giga Drain
Gengar is my spin blocker. It fits in very well with the overall theme of my team, which is hyper offense. If the opponent does not have anything faster or anything with priority, it has absolutely amazing sweeping potential after both stealth rock AND spikes are out. Shadow Ball has nice stab, Focus Miss er... Focus Blast (Sometimes I consider HP fighting) hits stuff liek tyranitar and the like, Thunderbolt is for the Water and Flying types, and Giga Drain hits walls like Quagsire and Gastrodon.