IN:TRO:DUC:TION
I was reading up on another RMT where someone had created a dual weather team and I became inspired to create my own using my two favorite types of weather, Drought and Sand, with a bit of bulk here and there. My EV spreads are more than likely not the best but I've gotten a good idea of how to play this team in general except for when it comes to rain teams, which are probably my biggest counter due to Politoed. I wanted this team to be bulky and play on weather well, switching from offense to defense without problems while constantly making the weather beneficial. The team is composed of Ninetales, Venusaur, Deoxys-D, Tyranitar, Skarmory, and Donphan. I've been laughed at pretty badly when laddering recently to be honest.
The:Team:
Ninetales @ Lum Berry
Trait: Drought
EVs: 92 HP / 200 Def / 216 Spd
Timid Nature
- Nasty Plot - Boost for a KO
- Hidden Power [Ground] - Deals with some threats like Heatran
- Heat Wave - STAB move that deals with common walls
- Toxic - Weakens walls and sweepers
This is my lead when no weather teams are present. Lum berry is present to stop opposing set ups from crippling Ninetales. Fair amount of speed EV's with Toxic to outspeed most common walls like Blissey and weaken them. Heatwave (when it doesn't miss) with the combination of Def EV's allows me to come in on Scizor hits and kill them if needed while killing other threats like Genesect. Drought helps Venusaur with sweeps and boost fire type hits from Ninetales and Venusaur. Nasty Plot can be used well when predicting a switch out, I can then Heatwave or HP Ground for a significant amount of damage. Lastly HP Ground deals with lead Heatran's that aren't SpD bulky and can elimate opposing fire types. All in all Ninetales is weak to the obvious ground/rock/water threats but can hurt some leads fairly well when trying to set up while weakening walls and sweepers.
Tyranitar @ Lum Berry
Trait: Sand Stream
EVs: 4 HP / 252 Def / 252 Spd
Jolly Nature
- Dragon Dance - To match speed with faster mon and help elimate threats.
- Stone Edge - Deals with flying types and is STAB
- Low Kick - Deals with heatran and hydreigon
- Fire Punch
Tyranitar is used mid to late game to sweep but can come in on set ups to Dragon Dance his way to victory. One dragon dance can deal with a variety of threats including Terrakion/Thundurus-therian who would sweep my team. Dragon Dance gets his speed on par while lum berry saves him from going to sleep or being poisoned/paralyzed. Coming in on a mon setting up spikes grants up to two dragon dances and some essential walls and sweepers being swept. Stone edge for a STAB-Sandstream boosted attack that can take a big chunk from Scizor and OHKO threats like Tornadus-therian. Low Kick deals with heatran and fighting types that would attempt to KO Tyranitar, also killing off Hydreigon. Finishing off the set with Ice Punch which finishes one of my biggest threats - dragons. Mach Punch and Bullet Punch pose a problem if not boosted since he won't have enough Att to KO most fighting types effectively.
Skarmory @ Leftovers
Trait: Sturdy
EVs: 192 HP / 192 Def / 124 SDef
Bold Nature
- Roost - Recovery
- Spikes - Entry hazards to weaken for my sweepers
- Whirlwind - Remove boosted mons/Ditto
- Toxic - To cripple sweepers and walls
Skarmory is the general phaser setting up as many layers of spikes as possible . He can stay in or come in and wall certain mon while whirlwinding them out for entry hazard damage or removing substitute/boosted mon from play. Toxic cripples walls and due to typing, most walls can't do enough damage to KO or force out Skarmory. Roost provides excellent recovery but can be hazardous due to it removing flying typing when healing. Skarmory makes for an excellent soaker and can make a difficult game easy. Working with Tyranitars sandstream, Skarmory can effectively stall and set up hazards while sand stream chips away hp. Obvious threats being fire moves and that ever so annoying Magnezone but predicting switch ins and using whirlwinds can free a turn for spikes or toxic.
Donphan @ Leftovers
Trait: Sturdy
EVs: 100 Def / 156 HP / 252 Atk
Serious Nature
- Ice Shard - Priority that deals with dragons and Landorous
- Superpower - Deals with fighting types
- Earthquake - STAB boosted by sandstream
- Rapid Spin - Remove hazards
My spinner and my counter to dragons - especially Hydreigon who can wall my team. Ice shards makes for excellent priority on common threats and allows me some turns to whittle away sweepers. Superpower deals with fighting types/heatran/hydreigon. Earthquake makes for a powerful stab especially in a sandstorm. 252 Atk EV's for max damage and 156 HP/100 Def for added bulk. Rapid spin ends the set removing hazards. Threats are mostly special attackers and due to low speed, can find Donphan being KOed pretty quickly.
Venusaur @ Life Orb
Trait: Chlorophyll
EVs: 100 HP / 128 SDef / 128 Def / 252 Spd
Adamant Nature
- Giga Drain - Recovery and STAB
- Hidden Power Fire
- Growth - Increases damage
- Earthquake - Removes counters like Heatran and Jirachi
My sweeper in the sun and sometimes outside of it. I never have Venusaur out unless it rains or drought. Giga Drain makes for an excellent special STAB+recovery and really only dragons and steel types will hate it. Hidden Power Fire removes other grass types and steel types that would wall or kill Venusaur. Growth increases my sweeping potential greatly in the sun and makes my form of recovery as the better since Life Orb will be draining me. 100 Hp/156 SpD for bulk since the majority of threats wanting to kill Venusaur will be using SpA primarily. 252Spd maximizes Chlorophyll's potential in the sun and keeps me from being too slow Venusaur's typing makes toxic spikes a non issue. The biggest threat comes from dragons since Venusaur can't afford to not have HP Fire, while Tornadus proves to be a problem OHKOing in the rain.
Deoxys-Defense @ Ice Gem
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 30 Atk / 31 SAtk / 31 Spd
- Stealth Rock - Hazard set up
- Ice Beam - Removes dragons
- Taunt - Stops set ups and boost
- Psycho Boost - Powerful STAB
This is my lead, allowing me to set up and stop set ups. 252 Spd and 252 SAtk helps me outspeed a lot of threats while taunting set ups. Ice beam with Ice gem can eliminate bulky dragons easily, especially if I psycho boosted another mon. Stealth rock brings hazards when Spikes just won't do it and helps my sweepers. Taunt stops potential set ups and gives a turn for spikes or and offensive move. The huge amount of defensive he already has is only destroyed by status or Bug/Dark/Ghost moves.
Ou:tro:
I thought a lot about this team and read some guides on prediction and how to compose a team. The bulk and offense this team brings is beneficial but speed is the biggest weakness this team has besides Hydreigon walling the hell out of the team. Rain teams truly pose a big threat as I have yet to find an effective way to function in the rain and dispose of Politoed. Dual weather isn't something that is commonly seen at all and in an attempt to be different I've failed to some extent but I would love opinions and suggestions to better this team.
*Edits
Changed Tyranitar's EVs/Fire Punch>Ice Punch1
Changed Venusaur's HP to Sleep Powder - Changed back to HPFire
Changed Skarmory to Sturdy from Keen Eye
Changed Venusaur's EV spread to 128 Def/128 SpD/100 HP/100 Spd
Solar Beam over HP Ground on Ninetales