Dugtrio (2/2)

Biosci

Danger!?
is a Tiering Contributoris a Community Contributor Alumnusis a Contributor Alumnuswon the 3rd Smogon VGC Tournamentis a Past SCL Champion
51.png

Diglet dig, Diglet dig, trio trio trio

[Overview]

<p>Dugtrio is an interesting Pokemon in the VGC 2012 metagame. It might not seem like the most appealing Pokemon to use, especially when options such as Excadrill and Garchomp are available. In fact, thanks to its mere base 80 Attack and 35 / 50 / 70 defenses, Dugtrio seems appalling to compared to other attackers; however, it has a base 120 Speed stat and some nifty options for attacking and supporting, such as Final Gambit, Memento, and Reversal. Dugtrio can also serve as a trap, holding Intimidated foes down until they're KOed.</p>

[SET]
name: Suicide Attacker
move 1: Memento / Final Gambit
move 2: Earthquake
move 3: Reversal / Sucker Punch
move 4: Protect
item: Focus Sash
ability: Arena Trap / Sand Veil
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Dugtrio is as frail as can be, which means that it won't be an attacker that will occupy the field for a very long time. Furthermore, even if it manages to survive for long, it won't be doing much damage to the opposition thanks to its base 80 Attack stat. However, it is far from completely useless. Dugtrio has some interesting options in the form of Memento and Final Gambit, which give Dugtrio a role as a supporting attacker on the field. Memento is good for severely crippling active Pokemon on the field, but should be saved for late-game, when there are no more partners the enemy could switch out to. Final Gambit is nearly the opposite of Memento in execution, in that it should be used as early in the game as possible to ensure maximum damage is dealt. Earthquake is Dugtrio's main attacking option; it collects a STAB bonus and is one of Dugtrio's strongest attacks. Reversal is an excellent option for a Pokemon as frail as Dugtrio. It has no issue being brought down to its Focus Sash, and will then be able to retaliate with Reversal. Sucker Punch can be used to hit Psychic- and Ghost-types as well, as it is Dugtrio's only priority move. Protect is amazing in the VGC metagame, especially for stalling, and provides good protection for one turn while partners help take care of threats.</p>

[ADDITIONAL COMMENTS]

<p>Focus Sash is the preferred item for Dugtrio, as this allows it to take on bigger threats in the metagame, such as Dragon Gem Latios and Fire Gem Chandelure, who otherwise have little problem taking care of it by tanking a hit and dealing one back. Dugtrio's Arena Trap ability works nicely with Intimidate users such as Arcanine and Salamence, as it traps weakened physical attackers, who are small threats that are easier to KO. Sand Veil is a worthy option, however, if Dugtrio is used on a sand team. A Jolly nature is optimal as it allows Dugtrio to outspeed numerous threats, such as Thundurus, Latios, and Gengar, while maximum Attack and Speed lets Dugtrio hit as hard and as fast as possible; however, an EV spread of 252 HP / 4 Atk / 252 Spe can be used if using Final Gambit.</p>

<p>Tyranitar and Hippowdon make good partners as they easily summon a sandstorm upon switching in. However, they do compound the team's weakness to Grass- and Water-type moves, so be prepared. Dugtrio can rid sand teams of troublesome threats, such as Rotom-W and Hitmontop, by crippling them with Memento, which gives your team an easy opportunity to collect some offensive momentum. Bullet Punch and Mach Punch are troublesome for Dugtrio, so it enjoys Quick Guard support from Terrakion and Hitmontop. Follow Me and Rage Powder users are also good for diverting those priority moves, as well as other moves that could KO Dugtrio. Dugtrio can be somewhat of a utility for many teams, and pairs nicely with many different Pokemon because Memento enables it to cripple potential threats for your team. In addition to Quick Guard, the aforementioned Hitmontop can also provide Wide Guard, Intimidate, and Fake Out support.</p>

[Other Options]

<p>Dugtrio has few other good options in its pool of tricks. Other offensive options, such as Pursuit, Shadow Claw, and Rock Slide, can be used, but these are weak, especially off its base 80 Attack, which pales in comparison to other offensive sand sweepers. Dugtrio has access to Beat Up, which lets it pair nicely with Lucario and Terrakion to activate Justified and wreck havoc on the opposing team. Fissure can be used for lack of a better option. It can also quickly put up Substitute, which acts similarly to Protect, and blocks incoming Sucker Punches. However, Dugtrio's Substitutes will be very weak and easily broken.</p>

[Checks and Counters]

<p>Dugtrio gets screwed over pretty easily by lots of common Pokemon in the metagame, as well as priority and spread moves. In addition, it is hit for at least neutral damage by every spread move except Rock Slide. Dugtrio particularly fears Pokemon with a base Speed stat of 120 or higher, such as Weavile and Crobat, most of whom can easily KO Dugtrio. Bulky support Pokemon, such as Cresselia and Suicune, don't really care much for any of Dugtrio attacks, or being weakened by Memento. Fake Out from Hariyama and Hitmontop can break Dugtrio's Focus Sash and leave it vulnerable to almost any attack. Trick Room often makes Dugtrio the last Pokemon to move on the field, which leaves it wide open to any attack. Abomasnow and other hail sweepers can bring Dugtrio down to its Focus Sash with Blizzard and have hail damage finish it off for good.</p>

[Unreleased]

<p>Sand Force increases Dugtrio's power as a full offensive threat, but thanks to its base 80 Attack stat, there are much better options, such as Excadrill and Landorus.</p>
 
Hail is an easy check to Dugtrio, knocking down its sash quite easily.

Hitmontop is also another good partner to choose, crippling most opponents and providing good support to Dugtrio with Wide Guard and Fake Out.

Even though it's other ability Arena Trap doesn't have as much use as it does in Standard, I think it still at least deserves a mention, since I have seen a fair bit of switching in the VGC metagame, however there are a lot of Levitate and Flying Pokemon around.
 
talk about how pairing with ttar/hippo gives stacked weaknesses
why am i using this over chomp/exca (or in addition to)?

QC 1/2
 
I'm not too sure what how the prevalance of protect affects the usability of Arena Trap.

Also, Arena Trap can be pretty decent support, in situations where you have brought something that is effective on both of the opponent's active Pokemon. Also it's useful in harassing the opponent with intimidate, since they can't switch and reset their stats. With that in mind, it may be good to move it to AC instead of in OO.

After that, QC 2/2
 
Thanks for the check R Inanimate, I don't even know what I was thinking when leaving Arena Trap to OO while Sand Veil was the main ability. I see more reason to have it as the main ability rather than Sand Veil, so changed that.

Ready for GP!
 
[Overview]

<p>Dugtrio is an interesting Pokemon for in the VGC 2012 metagame. It may might not seem like the most appealing Pokemon to use, over other especially when options such as Excadrill and Garchomp are available. The base 80 Attack along with the base In fact, thanks to its mere base 80 Attack and 35 / 50 / 70 defenses, Dugtrio actually seems appalling to compared to other attackers. However, with a base 120 Speed stat and some nifty options for attacking and supporting, such as Final Gambit, Memento, and Reversal. Dugtrio can also serve as a trap, holding Intimidated foes down until either they're KOed.</p>

[SET]
name: Suicide Attacker
move 1: Memento / Final Gambit
move 2: Earthquake
move 3: Reversal / Sucker Punch
move 4: Protect
item: Focus Sash
ability: Arena Trap / Sand Veil
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Dugtrio is as frail as can be, meaning which means it won't be an attacker that will occupy the field for a very long time. Even if it's presence is long on the field, a base 80 Attack stat won't be doing much damage to the opposition. Furthermore, even if it manages to survive for long, it won't be doing much damage to the opposition thanks to its base 80 Attack stat. However, this does not mean it's presence is it is far from completely useless. Dugtrio has some interesting options in the form of Memento and Final Gambit, These moves which give Dugtrio a role as a supporting attacker on the field. Memento is good for severely crippling active Pokemon on the field, however usually only works but should be saved for late-game, when there are no more partners the enemy could switch out for to. Final Gambit is nearly the opposite of Memento in execution, aiming to be set off in that it should be used as early in the game as possible to ensure maximum damage is dealt. Earthquake is Dugtrio's main attacking option; it collecting collects a STAB bonus and probably is one of Dugtrio's strongest attacks in it's movepool. Reversal is an excellent option for something like Dugtrio to use a Pokemon as frail as Dugtrio. Due to it's frailty It has no issue being brought down to it's Focus Sash, and being will then be able to retaliate back with Reversal. Sucker Punch can be used (to do what?) as well, for the lack of any other priority move at Dugtrio's disposal as it is Dugtrio's only priority move. Protect is amazing for VGC use in the VGC metagame, being perfect for use in stall especially for stalling, and just for just provides good protection for that one turn while partners help take care of threats.</p>

[ADDITIONAL COMMENTS]

<p>Focus Sash is the preferred item for Dugtrio, allowing as this allows it to take on bigger threats in the metagame, such as Dragon Gem Latios and Fire Gem Chandelure, who otherwise have little problem taking care of it without a Focus Sash by tanking a hit and retaliating dealing one back. Arena Trap works great Dugtrio's Arena Trap ability works nicely with Intimidate users, such as Arcanine and Salamence, trapping as it traps weakened physical attackers, to make them who are small threats that are easier to KO. Though, Sand Veil is a worthy option, for Dugtrio to find an easier place however, if Dugtrio is used on a sand team. A Jolly nature is optimal for use, allowing as it allows Dugtrio to outspeed numerous threats of the metagame, such as Thundurus, Latios, and Gengar, An EV spread fully invested in Attack and Speed is for optimal use, allowing while maximum Attack and Speed lets Dugtrio to hit as a hard as possible, hit as hard and as fast as possible; however, an EV spread of 252 HP / 4 Atk / 252 Spe can be used if using Final Gambit.</p>

<p>Sandstorm setters, such as Tyranitar and Hippowdon, make good partners due to the ease they have at setting up sand being just as a easy as switching in. Tyranitar and Hippowdon make good partners as they easily summon a sandstorm upon switching in. However, they do add on to Grass- and Water-type weaknesses to your team compound the team's weakness to Grass- and Water-type moves, so be prepared. Especially on a sand team, Dugtrio can serve the purpose to rid Dugtrio can rid sand teams of troublesome threats, such as Rotom-W and Hitmontop, off the field by crippling them with Memento, and giving which gives your team an easy opportunity to collect some offensive momentum. Bullet Punch and Mach Punch are troublesome for Dugtrio to handle, so in answer to this Dugtrio enjoys the it enjoys Quick Guard support of from Terrakion and Hitmontop with Quick Guard. However, . Follow Me and Rage Powder users are also good for luring diverting those priority moves, as well as other moves that could KO Dugtrio. Dugtrio can be somewhat of a utility for lots of many teams, allowing it to pair and pairs nicely with lots of different Pokemon because of the way Memento Memento enables it to cripples potential threats for your team. As Hitmontop was mentioned In addition to Quick Guard, the aforementioned Hitmontop can also provide Wide Guard, Intimidate, and Fake Out support.</p>

[Other Options]

<p>Dugtrio has few other good options to in its pool of tricks. Other offensive options, such as Pursuit, Shadow Claw, and Rock Slide, can be used, Though, like said before, a base 80 Attack isn't much for a physical attacker compared but these are weak especially off its base 80 Attack, which pales in comparison to other offensive sand abusing threats sweepers. Dugtrio has access to Beat Up, which lets it pair nicely with Lucario and Terrakion to activate Justified and wreck havoc on the opposing team. Fissure can be used for lack of a better option when deciding a moveset for Dugtrio. It can also quickly put up Substitute, acting similar which acts similarly to Protect, and blocking blocks incoming Sucker Punches. However, the substitutes Dugtrio's Substitutes will be very weak and easy to remove from Dugtrio easily broken.</p>

[Checks and Counters]

<p>Dugtrio gets screwed over pretty easily by lots of common Pokemon in the metagame, The prevalence of priority and spread moves really discourage the use of Dugtrio. Especially for the fact it gets hit neutral or super effectively as well as priority and spread moves. In addition, it is hit for at least neutral damage by every spread move except Rock Slide. Dugtrio also particularly fears Pokemon with a base 120 Speed stat of 120 or higher, such as (who?), most of them whom can easily KO Dugtrio, which can significantly shorten Dugtrio's use for the battle. Bulky support Pokemon, such as Cresselia and Suicune, don't really care all that much for any of Dugtrio attacks, and or being weakened by Memento. Fake Out can break it Dugtrio's Focus Sash and leaving Dugtrio leave it vulnerable to almost any attack (examples of common users?). Trick Room reverses the dimensions out of Dugtrio's favor, leaving it wide open to any attack with being last to move on the field. Trick Room often makes Dugtrio the last Pokemon to move on the field, which leaves it wide open to any attack. Abomasnow and other hail abusers sweepers can bring Dugtrio down to it's Focus Sash with Blizzard and have hail recoil finish it off for good.</p>

[Unreleased]

<p>Sand Force is more of an ability to increases Dugtrio's power as a full offensive threat, but coming from a thanks to its base 80 Attack stat, there are much better options, such as Excadrill and Landorus.</p>

[Overview]

<p>Dugtrio is an interesting Pokemon in the VGC 2012 metagame. It might not seem like the most appealing Pokemon to use, especially when options such as Excadrill and Garchomp are available. In fact, thanks to its mere base 80 Attack and 35 / 50 / 70 defenses, Dugtrio seems appalling to compared to other attackers. However, with a base 120 Speed stat and some nifty options for attacking and supporting, such as Final Gambit, Memento, and Reversal. Dugtrio can also serve as a trap, holding Intimidated foes down until they're KOed.</p>

[SET]
name: Suicide Attacker
move 1: Memento / Final Gambit
move 2: Earthquake
move 3: Reversal / Sucker Punch
move 4: Protect
item: Focus Sash
ability: Arena Trap / Sand Veil
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Dugtrio is as frail as can be, which means it won't be an attacker that will occupy the field for a very long time. Furthermore, even if it manages to survive for long, it won't be doing much damage to the opposition thanks to its base 80 Attack stat. However, it is far from completely useless. Dugtrio has some interesting options in the form of Memento and Final Gambit, which give Dugtrio a role as a supporting attacker on the field. Memento is good for severely crippling active Pokemon on the field, but should be saved for late-game, when there are no more partners the enemy could switch out to. Final Gambit is nearly the opposite of Memento in execution, in that it should be used as early in the game as possible to ensure maximum damage is dealt. Earthquake is Dugtrio's main attacking option; it collects a STAB bonus and is one of Dugtrio's strongest attacks. Reversal is an excellent option for a Pokemon as frail as Dugtrio. It has no issue being brought down to its Focus Sash, and will then be able to retaliate with Reversal. Sucker Punch can be used (to do what?) as well, as it is Dugtrio's only priority move. Protect is amazing in the VGC metagame, especially for stalling, and provides good protection for one turn while partners help take care of threats.</p>

[ADDITIONAL COMMENTS]

<p>Focus Sash is the preferred item for Dugtrio, as this allows it to take on bigger threats in the metagame, such as Dragon Gem Latios and Fire Gem Chandelure, who otherwise have little problem taking care of it by tanking a hit and dealing one back. Dugtrio's Arena Trap ability works nicely with Intimidate users such as Arcanine and Salamence, as it traps weakened physical attackers, who are small threats that are easier to KO. Sand Veil is a worthy option, however, if Dugtrio is used on a sand team. A Jolly nature is optimal as it allows Dugtrio to outspeed numerous threats, such as Thundurus, Latios, and Gengar, while maximum Attack and Speed lets Dugtrio hit as hard and as fast as possible; however, an EV spread of 252 HP / 4 Atk / 252 Spe can be used if using Final Gambit.</p>

<p>Tyranitar and Hippowdon make good partners as they easily summon a sandstorm upon switching in. However, they do compound the team's weakness to Grass- and Water-type moves, so be prepared. Dugtrio can rid sand teams of troublesome threats, such as Rotom-W and Hitmontop, by crippling them with Memento, which gives your team an easy opportunity to collect some offensive momentum. Bullet Punch and Mach Punch are troublesome for Dugtrio, so it enjoys Quick Guard support from Terrakion and Hitmontop. Follow Me and Rage Powder users are also good for diverting those priority moves, as well as other moves that could KO Dugtrio. Dugtrio can be somewhat of a utility for many teams, and pairs nicely with lots of different Pokemon because Memento enables it to cripple potential threats for your team. In addition to Quick Guard, the aforementioned Hitmontop can also provide Wide Guard, Intimidate, and Fake Out support.</p>

[Other Options]

<p>Dugtrio has few other good options in its pool of tricks. Other offensive options, such as Pursuit, Shadow Claw, and Rock Slide, can be used, but these are weak especially off its base 80 Attack, which pales in comparison to other offensive sand sweepers. Dugtrio has access to Beat Up, which lets it pair nicely with Lucario and Terrakion to activate Justified and wreck havoc on the opposing team. Fissure can be used for lack of a better option. It can also quickly put up Substitute, which acts similarly to Protect, and blocks incoming Sucker Punches. However, Dugtrio's Substitutes will be very weak and easily broken.</p>

[Checks and Counters]

<p>Dugtrio gets screwed over pretty easily by lots of common Pokemon in the metagame, as well as priority and spread moves. In addition, it is hit for at least neutral damage by every spread move except Rock Slide. Dugtrio particularly fears Pokemon with a base Speed stat of 120 or higher, such as (who?), most of whom can easily KO Dugtrio. Bulky support Pokemon, such as Cresselia and Suicune, don't really care much for any of Dugtrio attacks, or being weakened by Memento. Fake Out can break Dugtrio's Focus Sash and leave it vulnerable to almost any attack (examples of common users?). Trick Room often makes Dugtrio the last Pokemon to move on the field, which leaves it wide open to any attack. Abomasnow and other hail sweepers can bring Dugtrio down to its Focus Sash with Blizzard and have hail recoil finish it off for good.</p>

[Unreleased]

<p>Sand Force increases Dugtrio's power as a full offensive threat, but thanks to its base 80 Attack stat, there are much better options, such as Excadrill and Landorus.</p>

gpstamp
 
diglet dig
trio trio trio
gp gp

DONE

ugh sirn is so thorough

[Overview]

<p>Dugtrio is an interesting Pokemon in the VGC 2012 metagame. It might not seem like the most appealing Pokemon to use, especially when options such as Excadrill and Garchomp are available. In fact, thanks to its mere base 80 Attack and 35 / 50 / 70 defenses, Dugtrio seems appalling to compared to other attackers. H; however, with has a base 120 Speed stat and some nifty options for attacking and supporting, such as Final Gambit, Memento, and Reversal. Dugtrio can also serve as a trap, holding Intimidated foes down until they're KOed.</p>

[SET]
name: Suicide Attacker
move 1: Memento / Final Gambit
move 2: Earthquake
move 3: Reversal / Sucker Punch
move 4: Protect
item: Focus Sash
ability: Arena Trap / Sand Veil
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Dugtrio is as frail as can be, which means that it won't be an attacker that will occupy the field for a very long time. Furthermore, even if it manages to survive for long, it won't be doing much damage to the opposition thanks to its base 80 Attack stat. However, it is far from completely useless. Dugtrio has some interesting options in the form of Memento and Final Gambit, which give Dugtrio a role as a supporting attacker on the field. Memento is good for severely crippling active Pokemon on the field, but should be saved for late-game, when there are no more partners the enemy could switch out to. Final Gambit is nearly the opposite of Memento in execution, in that it should be used as early in the game as possible to ensure maximum damage is dealt. Earthquake is Dugtrio's main attacking option; it collects a STAB bonus and is one of Dugtrio's strongest attacks. Reversal is an excellent option for a Pokemon as frail as Dugtrio. It has no issue being brought down to its Focus Sash, and will then be able to retaliate with Reversal. Sucker Punch can be used to hit Psychic- and Ghost-types as well, as it is Dugtrio's only priority move. Protect is amazing in the VGC metagame, especially for stalling, and provides good protection for one turn while partners help take care of threats.</p>

[ADDITIONAL COMMENTS]

<p>Focus Sash is the preferred item for Dugtrio, as this allows it to take on bigger threats in the metagame, such as Dragon Gem Latios and Fire Gem Chandelure, who otherwise have little problem taking care of it by tanking a hit and dealing one back. Dugtrio's Arena Trap ability works nicely with Intimidate users such as Arcanine and Salamence, as it traps weakened physical attackers, who are small threats that are easier to KO. Sand Veil is a worthy option, however, if Dugtrio is used on a sand team. A Jolly nature is optimal as it allows Dugtrio to outspeed numerous threats, such as Thundurus, Latios, and Gengar, while maximum Attack and Speed lets Dugtrio hit as hard and as fast as possible; however, an EV spread of 252 HP / 4 Atk / 252 Spe can be used if using Final Gambit.</p>

<p>Tyranitar and Hippowdon make good partners as they easily summon a sandstorm upon switching in. However, they do compound the team's weakness to Grass- and Water-type moves, so be prepared. Dugtrio can rid sand teams of troublesome threats, such as Rotom-W and Hitmontop, by crippling them with Memento, which gives your team an easy opportunity to collect some offensive momentum. Bullet Punch and Mach Punch are troublesome for Dugtrio, so it enjoys Quick Guard support from Terrakion and Hitmontop. Follow Me and Rage Powder users are also good for diverting those priority moves, as well as other moves that could KO Dugtrio. Dugtrio can be somewhat of a utility for many teams, and pairs nicely with lots ofmany different Pokemon because Memento enables it to cripple potential threats for your team. In addition to Quick Guard, the aforementioned Hitmontop can also provide Wide Guard, Intimidate, and Fake Out support.</p>

[Other Options]

<p>Dugtrio has few other good options in its pool of tricks. Other offensive options, such as Pursuit, Shadow Claw, and Rock Slide, can be used, but these are weak, especially off its base 80 Attack, which pales in comparison to other offensive sand sweepers. Dugtrio has access to Beat Up, which lets it pair nicely with Lucario and Terrakion to activate Justified and wreck havoc on the opposing team. Fissure can be used for lack of a better option. It can also quickly put up Substitute, which acts similarly to Protect, and blocks incoming Sucker Punches. However, Dugtrio's Substitutes will be very weak and easily broken.</p>

[Checks and Counters]

<p>Dugtrio gets screwed over pretty easily by lots of common Pokemon in the metagame, as well as priority and spread moves. In addition, it is hit for at least neutral damage by every spread move except Rock Slide. Dugtrio particularly fears Pokemon with a base Speed stat of 120 or higher, such as Weavile and Crobat, most of whom can easily KO Dugtrio. Bulky support Pokemon, such as Cresselia and Suicune, don't really care much for any of Dugtrio attacks, or being weakened by Memento. Fake Out from Hariyama and Hitmontop can break Dugtrio's Focus Sash and leave it vulnerable to almost any attack. Trick Room often makes Dugtrio the last Pokemon to move on the field, which leaves it wide open to any attack. Abomasnow and other hail sweepers can bring Dugtrio down to its Focus Sash with Blizzard and have hail recoildamage finish it off for good.</p>

[Unreleased]

<p>Sand Force increases Dugtrio's power as a full offensive threat, but thanks to its base 80 Attack stat, there are much better options, such as Excadrill and Landorus.</p>
[Overview]

<p>Dugtrio is an interesting Pokemon in the VGC 2012 metagame. It might not seem like the most appealing Pokemon to use, especially when options such as Excadrill and Garchomp are available. In fact, thanks to its mere base 80 Attack and 35 / 50 / 70 defenses, Dugtrio seems appalling to compared to other attackers; however, it has a base 120 Speed stat and some nifty options for attacking and supporting, such as Final Gambit, Memento, and Reversal. Dugtrio can also serve as a trap, holding Intimidated foes down until they're KOed.</p>

[SET]
name: Suicide Attacker
move 1: Memento / Final Gambit
move 2: Earthquake
move 3: Reversal / Sucker Punch
move 4: Protect
item: Focus Sash
ability: Arena Trap / Sand Veil
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Dugtrio is as frail as can be, which means that it won't be an attacker that will occupy the field for a very long time. Furthermore, even if it manages to survive for long, it won't be doing much damage to the opposition thanks to its base 80 Attack stat. However, it is far from completely useless. Dugtrio has some interesting options in the form of Memento and Final Gambit, which give Dugtrio a role as a supporting attacker on the field. Memento is good for severely crippling active Pokemon on the field, but should be saved for late-game, when there are no more partners the enemy could switch out to. Final Gambit is nearly the opposite of Memento in execution, in that it should be used as early in the game as possible to ensure maximum damage is dealt. Earthquake is Dugtrio's main attacking option; it collects a STAB bonus and is one of Dugtrio's strongest attacks. Reversal is an excellent option for a Pokemon as frail as Dugtrio. It has no issue being brought down to its Focus Sash, and will then be able to retaliate with Reversal. Sucker Punch can be used to hit Psychic- and Ghost-types as well, as it is Dugtrio's only priority move. Protect is amazing in the VGC metagame, especially for stalling, and provides good protection for one turn while partners help take care of threats.</p>

[ADDITIONAL COMMENTS]

<p>Focus Sash is the preferred item for Dugtrio, as this allows it to take on bigger threats in the metagame, such as Dragon Gem Latios and Fire Gem Chandelure, who otherwise have little problem taking care of it by tanking a hit and dealing one back. Dugtrio's Arena Trap ability works nicely with Intimidate users such as Arcanine and Salamence, as it traps weakened physical attackers, who are small threats that are easier to KO. Sand Veil is a worthy option, however, if Dugtrio is used on a sand team. A Jolly nature is optimal as it allows Dugtrio to outspeed numerous threats, such as Thundurus, Latios, and Gengar, while maximum Attack and Speed lets Dugtrio hit as hard and as fast as possible; however, an EV spread of 252 HP / 4 Atk / 252 Spe can be used if using Final Gambit.</p>

<p>Tyranitar and Hippowdon make good partners as they easily summon a sandstorm upon switching in. However, they do compound the team's weakness to Grass- and Water-type moves, so be prepared. Dugtrio can rid sand teams of troublesome threats, such as Rotom-W and Hitmontop, by crippling them with Memento, which gives your team an easy opportunity to collect some offensive momentum. Bullet Punch and Mach Punch are troublesome for Dugtrio, so it enjoys Quick Guard support from Terrakion and Hitmontop. Follow Me and Rage Powder users are also good for diverting those priority moves, as well as other moves that could KO Dugtrio. Dugtrio can be somewhat of a utility for many teams, and pairs nicely with many different Pokemon because Memento enables it to cripple potential threats for your team. In addition to Quick Guard, the aforementioned Hitmontop can also provide Wide Guard, Intimidate, and Fake Out support.</p>

[Other Options]

<p>Dugtrio has few other good options in its pool of tricks. Other offensive options, such as Pursuit, Shadow Claw, and Rock Slide, can be used, but these are weak, especially off its base 80 Attack, which pales in comparison to other offensive sand sweepers. Dugtrio has access to Beat Up, which lets it pair nicely with Lucario and Terrakion to activate Justified and wreck havoc on the opposing team. Fissure can be used for lack of a better option. It can also quickly put up Substitute, which acts similarly to Protect, and blocks incoming Sucker Punches. However, Dugtrio's Substitutes will be very weak and easily broken.</p>

[Checks and Counters]

<p>Dugtrio gets screwed over pretty easily by lots of common Pokemon in the metagame, as well as priority and spread moves. In addition, it is hit for at least neutral damage by every spread move except Rock Slide. Dugtrio particularly fears Pokemon with a base Speed stat of 120 or higher, such as Weavile and Crobat, most of whom can easily KO Dugtrio. Bulky support Pokemon, such as Cresselia and Suicune, don't really care much for any of Dugtrio attacks, or being weakened by Memento. Fake Out from Hariyama and Hitmontop can break Dugtrio's Focus Sash and leave it vulnerable to almost any attack. Trick Room often makes Dugtrio the last Pokemon to move on the field, which leaves it wide open to any attack. Abomasnow and other hail sweepers can bring Dugtrio down to its Focus Sash with Blizzard and have hail damage finish it off for good.</p>

[Unreleased]

<p>Sand Force increases Dugtrio's power as a full offensive threat, but thanks to its base 80 Attack stat, there are much better options, such as Excadrill and Landorus.</p>

gpstamp
GP 2/2
 
Guys small error


<p>Dugtrio is an interesting Pokemon in the VGC 2012 metagame. It might not seem like the most appealing Pokemon to use, especially when options such as Excadrill and Garchomp are available. In fact, thanks to its mere base 80 Attack and 35 / 50 / 70 defenses, Dugtrio seems appalling when compared to other attackers; however, it has a base 120 Speed stat and some nifty options for attacking and supporting, such as Final Gambit, Memento, and Reversal. Dugtrio can also serve as a trap, holding Intimidated foes down until they're KOed.</p>
 
Back
Top