Celever
i am town
So here is my 3rd rmt and my second RU rmt! I thought, after having a bit of fun and using this in OU, to find out that I actually won 7 times out of 18 with the team (over a third!), that I should share my team with you guys! Don't believe me? This is the battle which I saved the replay for (my friend said sun would rape the team, hah!) http://www.pokemonshowdown.com/replay/ou8518565 Any modification will be very much appreciated (not necessarily used though :P) but I would not like to change any pokemon species themselves (except for the one that I say you can in the description). Without further budew (bad puns are funny!) let's go!
@ Lum berry
Ability: Sturdy (OMG so good on Crustle)
-Shell smash
-Rock slide Rock blast
-X-scissor
-Earthquake
HP - 4
Atk - 252
Spd - 252
Nature: Adamant
Shell smash Crustle is a beast.That is all Seriously though, this guy can get rid of the first 3 pokemon on my opponents team, especially if the opponent goes for the rocks first turn thinking I will do the same; he is my lead because of this. To be fair, there isn't that much more to say, it's the standard shell smash crustle set but boy does it work!
@Life orb
Ability: Swarm
-Iron head
-X-scissor
-Superpower
-Stone edge
HP - 4
Atk - 252
Spd - 252
Nature: Jolly
The main thing wrong I can see that's wrong with my pokemon is it's name. Seriously, I type durant into google images to get a picture and every picture is of Kevin Durant... Anyway, in terms of my durant there are actually 2 things out of the ordinary, jolly nature and it's ability, swarm. Jolly nature is just to outspeed adamant scolipede and durant which it would otherwise be tied with, but the main thing here is swarm, and I'm just going to say it. Hustle is bad. It's too unreliable (unless you aerial ace spam with hustle delibird!) and it just makes moves miss too much! Take this as an example, skipping to 7:40, it completely screwed this guy over! http://www.youtube.com/watch?annota...&feature=iv&src_vid=_XyuXu7x2Gw&v=t_R1xz1hsFI
@Life orb
Ability: Pressure (flash fire when it comes out!)
-Flare blitz
-Iron head
-Stone edge
-Extreme speed
HP - 4
Atk - 252
Spd - 252
Nature: Adamant
Entei, believe it or not, is actually fairly low in terms of use on my team, but that isn't to say it is not great! It is so standard (don't worry, the team gets more exciting later...) that it hardly even needs a description...
@Normal gem Life orb
Ability: Pure power
-Fake out Hi jump kick
-Bullet punch
-Drain punch
-Ice punch Zen headbutt
HP - 4
Atk - 252
Spd - 252
Nature: Adamant
Ok, medicham used to have a completely different set using completely different moves with a completely different tactic, but thanks to shiranai medicham has been improved so bad it's not funny. Seriously, I bring in medicham and everyone predicts a fake out so they bring in a bulkier pokemon to take it, I use hi jump kick (which it didn't used to have!) and I just OHKO the bulkier pokemon. This thing completely rapes half the tier with hi jump kick alone, but then you have zen headbutt for the poison types that resist hi jump kick, drain punch helps for longevity whereas bullet punch is for priority. The set is solid at the least (imo) and I really need to thank shiranai for it!
@ leftovers
Ability: Regenerator
-Nasty plot (it really does work)
-Ice beam
-Surf
-Psychic
HP - 252
Sp Atk - 252
Def - 4
Nature: Modest
Yes, this does work. Nasty plot no-sub Slowking works like mad, and without sub it frees up a slot for ice beam, and since no one expects you to have ice beam they bring in a pokemon weak to ice but that is generally good on dual STAB (like druddigon) and then BAM! Easy KO. It works so well as well though, just because you can bring it in on so many pokemon and pretty much ensure a switch, which you would usually use nasty plot on and sweep one or two of your opponent's pokemon, unless they have a massive threat you think is coming in in which case you want to hit it hard with a SE hit obviously :P. Everything else is pretty simple here, it's a simple set-up and sweep set with great coverage and great bulk, also regenerator and leftovers gives it this brilliant longevity throughout the battle which really helps with it's amazing coverage. Anyway, onto what is practically essential for any RU team, my scarfer!
@Choice scarf
Ability: Lightningrod
-Thunderbolt
-Volt switch
-Flamethrower Overheat
-Hidden power (ice)
HP 4
Sp atk: 252
Spe 252
Nature: Timid (but can switch to modest if recommended)
I used to have problems with Manectric, but after once again taking shiranai's help switcheroo takes down all kinds of walls whereas overheat packs the punch that manectric lacked with flamethrower. Anyway, HP ice over HP grass for druddigon, and yeah... pretty simple again. A standard scarf set for anything, the STAB, 2 coverage moves/other STAB one coverage and the switch-out-of-there move.
Portable:
Ability: Sturdy (OMG so good on Crustle)
-Shell smash
-
-X-scissor
-Earthquake
HP - 4
Atk - 252
Spd - 252
Nature: Adamant
Shell smash Crustle is a beast.
Ability: Swarm
-Iron head
-X-scissor
-Superpower
-Stone edge
HP - 4
Atk - 252
Spd - 252
Nature: Jolly
The main thing wrong I can see that's wrong with my pokemon is it's name. Seriously, I type durant into google images to get a picture and every picture is of Kevin Durant... Anyway, in terms of my durant there are actually 2 things out of the ordinary, jolly nature and it's ability, swarm. Jolly nature is just to outspeed adamant scolipede and durant which it would otherwise be tied with, but the main thing here is swarm, and I'm just going to say it. Hustle is bad. It's too unreliable (unless you aerial ace spam with hustle delibird!) and it just makes moves miss too much! Take this as an example, skipping to 7:40, it completely screwed this guy over! http://www.youtube.com/watch?annota...&feature=iv&src_vid=_XyuXu7x2Gw&v=t_R1xz1hsFI
Ability: Pressure (flash fire when it comes out!)
-Flare blitz
-Iron head
-Stone edge
-Extreme speed
HP - 4
Atk - 252
Spd - 252
Nature: Adamant
Entei, believe it or not, is actually fairly low in terms of use on my team, but that isn't to say it is not great! It is so standard (don't worry, the team gets more exciting later...) that it hardly even needs a description...
Ability: Pure power
-
-Bullet punch
-Drain punch
-
HP - 4
Atk - 252
Spd - 252
Nature: Adamant
Ok, medicham used to have a completely different set using completely different moves with a completely different tactic, but thanks to shiranai medicham has been improved so bad it's not funny. Seriously, I bring in medicham and everyone predicts a fake out so they bring in a bulkier pokemon to take it, I use hi jump kick (which it didn't used to have!) and I just OHKO the bulkier pokemon. This thing completely rapes half the tier with hi jump kick alone, but then you have zen headbutt for the poison types that resist hi jump kick, drain punch helps for longevity whereas bullet punch is for priority. The set is solid at the least (imo) and I really need to thank shiranai for it!
Ability: Regenerator
-Nasty plot (it really does work)
-Ice beam
-Surf
-Psychic
HP - 252
Sp Atk - 252
Def - 4
Nature: Modest
Yes, this does work. Nasty plot no-sub Slowking works like mad, and without sub it frees up a slot for ice beam, and since no one expects you to have ice beam they bring in a pokemon weak to ice but that is generally good on dual STAB (like druddigon) and then BAM! Easy KO. It works so well as well though, just because you can bring it in on so many pokemon and pretty much ensure a switch, which you would usually use nasty plot on and sweep one or two of your opponent's pokemon, unless they have a massive threat you think is coming in in which case you want to hit it hard with a SE hit obviously :P. Everything else is pretty simple here, it's a simple set-up and sweep set with great coverage and great bulk, also regenerator and leftovers gives it this brilliant longevity throughout the battle which really helps with it's amazing coverage. Anyway, onto what is practically essential for any RU team, my scarfer!
Ability: Lightningrod
-Thunderbolt
-Volt switch
-
-Hidden power (ice)
HP 4
Sp atk: 252
Spe 252
Nature: Timid (but can switch to modest if recommended)
I used to have problems with Manectric, but after once again taking shiranai's help switcheroo takes down all kinds of walls whereas overheat packs the punch that manectric lacked with flamethrower. Anyway, HP ice over HP grass for druddigon, and yeah... pretty simple again. A standard scarf set for anything, the STAB, 2 coverage moves/other STAB one coverage and the switch-out-of-there move.
Portable:
Crustle:
Item: Lum berry
Ability: Sturdy (OMG so good on Crustle)
-Shell smash
-Rock blast
-X-scissor
-Earthquake
HP - 4
Atk - 252
Spd - 252
Nature: Adamant
Durant:
Item: Life orb
Ability: Swarm
-Iron head
-X-scissor
-Superpower
-Stone edge
HP - 4
Atk - 252
Spd - 252
Nature: Jolly
Entei:
Item: Life orb
Ability: Pressure (flash fire when it comes out!)
-Flare blitz
-Iron head
-Stone edge
-Extreme speed
HP - 4
Atk - 252
Spd - 252
Nature: Adamant
Medicham:
Item: Normal gem
Ability: Pure power
-Hi jump kick
-Bullet punch
-Drain punch
-Zen headbutt
HP - 4
Atk - 252
Spd - 252
Nature: Adamant
Slowking:
Item: leftovers
Ability: Regenerator
-Nasty plot (it really does work)
-Ice beam
-Surf
-Psychic
HP - 252
Sp Atk - 252
Def - 4
Nature: Modest
Manectric:
Item: Choice scarf
Ability: Lightningrod
-Thunderbolt
-Volt switch
-Overheat
-Hidden power (ice)
HP 4
Sp atk: 252
Spe 252
Nature: Timid
Item: Lum berry
Ability: Sturdy (OMG so good on Crustle)
-Shell smash
-Rock blast
-X-scissor
-Earthquake
HP - 4
Atk - 252
Spd - 252
Nature: Adamant
Durant:
Item: Life orb
Ability: Swarm
-Iron head
-X-scissor
-Superpower
-Stone edge
HP - 4
Atk - 252
Spd - 252
Nature: Jolly
Entei:
Item: Life orb
Ability: Pressure (flash fire when it comes out!)
-Flare blitz
-Iron head
-Stone edge
-Extreme speed
HP - 4
Atk - 252
Spd - 252
Nature: Adamant
Medicham:
Item: Normal gem
Ability: Pure power
-Hi jump kick
-Bullet punch
-Drain punch
-Zen headbutt
HP - 4
Atk - 252
Spd - 252
Nature: Adamant
Slowking:
Item: leftovers
Ability: Regenerator
-Nasty plot (it really does work)
-Ice beam
-Surf
-Psychic
HP - 252
Sp Atk - 252
Def - 4
Nature: Modest
Manectric:
Item: Choice scarf
Ability: Lightningrod
-Thunderbolt
-Volt switch
-Overheat
-Hidden power (ice)
HP 4
Sp atk: 252
Spe 252
Nature: Timid