
[Overview]
- Impressive bulk, even with no Eviolite access
- 100 base Attack and 45 base Speed makes it a good candidate for Trick Room
- Overshadowed by Dusclops due to Eviolite
- Access to Leftovers; sand won't wear it down as easily
- Still a solid choice for a support role
name: Trick Room
move 1: Trick Room
move 2: Will-O-Wisp / Pain Split
move 3: Shadow Sneak / Shadow Punch
move 4: Helping Hand / Protect
item: Mental Herb / Lum Berry / Sitrus Berry
nature: Sassy
ability: Pressure
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe
[SET COMMENTS]
- Trick Room can be easily set up with Dusknoir's great defenses
- Will-O-Wisp to cripple your opponent's Pokemon; Pain Split for recoveery
- Shadow Punch is preferred over Shadow Sneak for the power, and the priority Shadow Sneak gives is generally useless because of Trick Room; Shadow Sneak is still a good choice if you don't want Dusknoir to be dead weight outside of Trick Room
- Helping Hand to support the attacker in Trick Room; Protect if you don't want Dusknoir taking your partner's Earthquakes, etc.
- Item choice can be tough
- Mental Herb to prevent Dusknoir from being taunt bait; Lum to prevent it from being status bait; Sitrus for recovery
- Use of Mental Herb can allow Dusknoir to set up Trick Room easier than Dusclops can; Status will cripple it if Mental Herb is used
- Leftovers can be used if you want continuous recovery and don't want to be shut down by Sandstorm; Sitrus Berry is better in most situations
- Colbur Berry is a great item choice to help take Tyranitar's Crunch
[SET]
name: Offensive Trick Room
move 1: Shadow Punch / Shadow Sneak
move 2: Rock Slide
move 3: Ice Punch / Will-O-Wisp
move 4: Trick Room
item: Lum Berry / Sitrus Berry
nature: Brave
ability: Pressure
evs: 252 HP / 252 Atk / 4 SpD
ivs: 0 Spe
[SET COMMENTS]
- Utilizes Dusknoir's 100 base Attack for an offensive role
- Shadow Punch > Shadow Sneak since Shadow Sneak's priority is useless in Trick Room
- Rock Slide for a move to hit both opponents
- Ice Punch hits the multitude of Pokemon weak to Ice in VGC; Will-O-Wisp for crippling physical attackers
- Colbur Berry can once again be used if you fear Tyranitar
- Mental Herb is an option if you want to ensure getting Trick Room up, however this is generally useless as Dusknoir will only have 1 or 2 non-attacking moves
- Brick Break can be used to hit Tyranitar, but Trick Room will generally have Fighting-types to handle Tyranitar
- Dusknoir has access to Fire Punch, which has potential if it has sun support. Generally inferior to Ice Punch in most cases
- ThunderPunch can be used to hit Politoed for super effective damage; ThunderPunch doesn't have much use otherwise so it shouldn't be considered
- Tyranitar can threaten Dusknoir with STAB Crunch if Dusknoir does not have a Colbur Berry
- Alakazam or anything with a powerful super effective attack can stop the Offensive Trick Room set before it can even get Trick Room up
- Dusknoir without Lum Berry gets crippled by status
- Trick Room Dusknoir without Mental Herb is crippled by Taunt
<p>Dusknoir does not have a Dream World ability.</p>