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Dusknoir [QC 3/3] (GP 2/2)

As Dusknoir can cripple walls with Trick, and lure and dispose of irksome defensive Pokemon such as Ferroseed, teammates that can take advantage of this are solid choices. Examples are Feraligatr and Klinklang; they appreciate having Ferroseed crippled with Trick or KOed by Fire Punch.
You can list more Trick targets such as Gourgeist and Pelipper, as well as teammates that would appreciate them crippled (Virizion, Sawk, etc.).

QC 2/3
 
Overview
########
Immunities to Normal- and Fighting-type attacks grant Dusknoir plenty of opportunities to switch in and function as a bulky, offensively inclined spinblocker that can beat common spinners. (that is a given) Dusknoir boasts a decent offensive presence and a vast movepool that includes priority, many coverage options, and Trick to cripple walls with. Dusknoir can also Pursuit trap foes should your its team benefit from the elimination of Cryogonal and frail Psychic- and Ghost-type Pokemon. Additionally, Dusknoir outclasses Golurk with its has the niche of access to priority, Pursuit, and Trick over Golurk and is not weak to Cryogonal's STAB moves, unlike the latter. However, incredible defensive stats are undermined by a poor HP stat that makes Dusknoir prone to being worn down quickly, and a lack of reliable recovery further exacerbates this issue. It also has no powerful STAB moves, and Golurk, Rotom, and Mismagius are generally superior offensive Ghost-types, whereas Gourgeist-XL, Gourgeist-S, and Misdreavus outclass Dusknoir defensively.

Choice Band
########
name: Choice Band
move 1: Shadow Sneak
move 2: Earthquake
move 3: Ice Punch / Fire Punch
move 4: Trick / Pursuit
ability: Pressure
item: Choice Band
evs: 252 HP / 252 Atk / 4 Def
nature: Adamant

Moves
========

Shadow Sneak's is Dusknoir's STAB option, and its increased priority serves to somewhat mitigate Dusknoir's poor Speed. Earthquake has great neutral coverage with Shadow Sneak and is Dusknoir's most powerful move on the set. (this is obvious (fluff) and doesn't need to be said) In the third moveslot, Ice Punch is a nice option as it can 2HKO Sandslash (though will only 3HKO if Dusknoir's Choice Band is removed via Knock Off), though Fire Punch can be used instead to nails the likes of Cryogonal and Ferroseed. Trick can reduce the utility of an opposing wall by forcing it to be locked locking it into a single move because of with Choice Band. Pursuit is a possibility in the last moveslot to can take advantage of switches forced against frail Ghost- and Psychic-types. It can OHKO Cryogonal on the switch out and takes a hefty bite out of a switching Claydol's health.

Set Details
========

Maximum HP and Attack EVs bolster Dusknoir's overall bulk and offensive presence,(AC) while an Adamant nature takes Dusknoir's Attack up another notch. Choice Band provides Dusknoir with a much appreciated power boost, enabling it to net OHKOs and 2HKOs with greater ease. For example, with Choice Band, Dusknoir OHKOes a switching Cryogonal with Pursuit. Pressure is the chosen ability to deprives the foe of one extra PP when it attacks. This can come in handy against attackers relying on moves with low PP.

Usage Tips
========

Spinblocking is a big part of Dusknoir's niche, therefore it should be brought in when you predict a Rapid Spin from the foe. From there, Dusknoir should aim to dispose of the spinner with the appropriate move. Given that a Normal-type can switch in on a Choice-locked Shadow Sneak and force Dusknoir out, and similarly, one should play this set with careful prediction. In a similar vein, Flying-types can use a Choice-locked Earthquake to their advantage. Trick should be used if you predict a wall coming in to sponge your Dusknoir's attacks, though make sure it's definitely necessary to use Trick, as without a Choice Band, Dusknoir's damage output is somewhat lacking. If you are running Pursuit in the last moveslot, use it when you are Dusknoir is against Cryogonal or a Psychic- or Ghost-type foe and you predict a switch.

Team Options
========

As Dusknoir is a spinblocker, it wants teammates that can set up entry hazards,(RC) so that it can prevent the foe from removing said entry hazards. Examples of entry hazard setters are Crustle, Ferroseed, Qwilfish, and Garbodor. Wish and cleric support are ideal for Dusknoir, as it lacks reliable recovery and is prone to being worn down by status. Audino and Lickilicky are examples of Pokemon that can provide this support; these two Pokemon also have good synergy with Dusknoir,(AC) as it is immune to their sole weakness. Partner Dark- and Fighting-type Pokemon such as Cacturne, Pawniard, Sawk, and Gurdurr can cover Dusknoir's weaknesses to Ghost and Dark, making them good teammates. Pokemon that appreciate Dusknoir's ability to Pursuit trap Psychic- and Ghost-types make for great teammates. For example, Garbodor appreciates Dusknoir's ability to trap Xatu, though it will need a small amount of prior damage to OHKO the latter with Pursuit. As Dusknoir can cripple walls with Trick, and lure and dispose of irksome defensive Pokemon such as Ferroseed with its offensive moves, teammates that can take advantage of this, such as Feraligatr and Klinklang, are solid choices. Examples are Feraligatr and Klinklang; they appreciate having Ferroseed crippled with Trick or KOed by Fire Punch. (You already state how they appreciate Dusknoir, so just condense the sentences this way) In a similar vein, Virizion and Sawk appreciate having Dusknoir cripple Pelipper and Gourgeist-XL.

Other Options
########

A tank set running two attacks, Will-O-Wisp and Pain Split,(AC) is a possibility, though it generally fails to accomplish as much as the Choice Band set. Dusknoir has alternative coverage options available, such as Brick Break and Rock Slide. These moves are useful against specific targets, (such as?) though Dusknoir would rather not forgo any of the listed options. Shadow Punch is more powerful than Shadow Sneak, though but lacks priority and is still weak. Dusknoir can run a SubPunch set, though it is better off being played as an all-out offensive spinblocker, and Pokemon such as Poliwrath do run SubPunch better. Toxic can be used to wear down walls. Access to Calm Mind and an array of special attacks make a special set a possibility, though Dusknoir's lacking meager Special Attack and Speed limit the potential of such a set.

Checks and Counters
########
(empty space)
**Dark-types**: Dark-type attackers such as Pawniard, Cacturne, and Sneasel can put the hurt on Dusknoir, though they must be wary of the prospect of taking a hit from a super effective coverage move. If a foe such as Sneasel or Pawniard happens to be running Pursuit, then they can hit a Dusknoir locked into Shadow Sneak on the switch for great damage.

**Physically Bulky Pokemon**: Many physically bulky Pokemon with good physical bulk, such as Gurdurr, Seismitoad, Poliwrath, Gourgeist-XL, Pelipper, and Tangela, can take hits from Dusknoir and cripple it with status, set up, heal off damage taken from Dusknoir's attacks, Knock Off Duskoir's Choice Band, or just simply outdamage it, though most need to be wary of Trick. Mega Audino gets a special mention for being unaffected by Trick. Many physically bulky Pokemon can take on Dusknoir if it is not locked into the right move for dealing with them.

**Status**: Toxic Poison and burn from users of Toxic, Will-O-Wisp, and Scald such as Seismitoad and Weezing wear Dusknoir down and limit its longevity. Burn also weakens Dusknoir's physical potential.

**Ghost-types**: Ghost-types such as Golurk and Mismagius hit Dusknoir hard with their super effective STAB moves and outspeed Dusknoir, assuming that it is not locked into Shadow Sneak.
GP 1/2
 
Last edited:
Overview
########
Immunities to Normal- and Fighting-type attacks grant Dusknoir plenty of opportunities to switch in and function as a bulky, offensively inclined spinblocker that can beat common spinners. (that is a given) Dusknoir boasts a decent offensive presence and a vast movepool that includes priority, many coverage options, and Trick to cripple walls with. Dusknoir can also Pursuit trap foes should your its team benefit from the elimination of Cryogonal and frail Psychic- and Ghost-type Pokemon. Additionally, Dusknoir outclasses Golurk with its has the niche of access to priority, Pursuit, and Trick over Golurk and is not weak to Cryogonal's STAB moves, unlike the latter. However, incredible defensive stats are undermined by a poor HP stat that makes Dusknoir prone to being worn down quickly, and a lack of reliable recovery further exacerbates this issue. It also has no powerful STAB moves, and Golurk, Rotom, and Mismagius are generally superior offensive Ghost-types, whereas Gourgeist-XL, Gourgeist-S, and Misdreavus outclass Dusknoir defensively.

Choice Band
########
name: Choice Band
move 1: Shadow Sneak
move 2: Earthquake
move 3: Ice Punch / Fire Punch
move 4: Trick / Pursuit
ability: Pressure
item: Choice Band
evs: 252 HP / 252 Atk / 4 Def
nature: Adamant

Moves
========

Shadow Sneak's is Dusknoir's STAB option, and its increased priority serves to somewhat mitigate Dusknoir's poor Speed. Earthquake has great neutral coverage with Shadow Sneak and is Dusknoir's most powerful move on the set. (this is obvious (fluff) and doesn't need to be said) In the third moveslot, Ice Punch is a nice option as it can 2HKO Sandslash (though will only 3HKO if Dusknoir's Choice Band is removed via Knock Off), though Fire Punch can be used instead to nails the likes of Cryogonal and Ferroseed. Trick can reduce the utility of an opposing wall by forcing it to be locked locking it into a single move because of with Choice Band. Pursuit is a possibility in the last moveslot to can take advantage of switches forced against frail Ghost- and Psychic-types. It can OHKO Cryogonal on the switch out and takes a hefty bite out of a switching Claydol's health.

Set Details
========

Maximum HP and Attack EVs bolster Dusknoir's overall bulk and offensive presence,(AC) while an Adamant nature takes Dusknoir's Attack up another notch. Choice Band provides Dusknoir with a much appreciated power boost, enabling it to net OHKOs and 2HKOs with greater ease. For example, with Choice Band, Dusknoir OHKOes a switching Cryogonal with Pursuit. Pressure is the chosen ability to deprives the foe of one extra PP when it attacks. This can come in handy against attackers relying on moves with low PP.

Usage Tips
========

Spinblocking is a big part of Dusknoir's niche, therefore it should be brought in when you predict a Rapid Spin from the foe. From there, Dusknoir should aim to dispose of the spinner with the appropriate move. Given that a Normal-type can switch in on a Choice-locked Shadow Sneak and force Dusknoir out, and similarly, one should play this set with careful prediction. In a similar vein, Flying-types can use a Choice-locked Earthquake to their advantage. Trick should be used if you predict a wall coming in to sponge your Dusknoir's attacks, though make sure it's definitely necessary to use Trick, as without a Choice Band, Dusknoir's damage output is somewhat lacking. If you are running Pursuit in the last moveslot, use it when you are Dusknoir is against Cryogonal or a Psychic- or Ghost-type foe and you predict a switch.

Team Options
========

As Dusknoir is a spinblocker, it wants teammates that can set up entry hazards,(RC) so that it can prevent the foe from removing said entry hazards. Examples of entry hazard setters are Crustle, Ferroseed, Qwilfish, and Garbodor. Wish and cleric support are ideal for Dusknoir, as it lacks reliable recovery and is prone to being worn down by status. Audino and Lickilicky are examples of Pokemon that can provide this support; these two Pokemon also have good synergy with Dusknoir,(AC) as it is immune to their sole weakness. Partner Dark- and Fighting-type Pokemon such as Cacturne, Pawniard, Sawk, and Gurdurr can cover Dusknoir's weaknesses to Ghost and Dark, making them good teammates. Pokemon that appreciate Dusknoir's ability to Pursuit trap Psychic- and Ghost-types make for great teammates. For example, Garbodor appreciates Dusknoir's ability to trap Xatu, though it will need a small amount of prior damage to OHKO the latter with Pursuit. As Dusknoir can cripple walls with Trick, and lure and dispose of irksome defensive Pokemon such as Ferroseed with its offensive moves, teammates that can take advantage of this, such as Feraligatr and Klinklang, are solid choices. Examples are Feraligatr and Klinklang; they appreciate having Ferroseed crippled with Trick or KOed by Fire Punch. (You already state how they appreciate Dusknoir, so just condense the sentences this way) In a similar vein, Virizion and Sawk appreciate having Dusknoir cripple Pelipper and Gourgeist-XL.

Other Options
########

A tank set running two attacks, Will-O-Wisp and Pain Split,(AC) is a possibility, though it generally fails to accomplish as much as the Choice Band set. Dusknoir has alternative coverage options available, such as Brick Break and Rock Slide. These moves are useful against specific targets, (such as?) though Dusknoir would rather not forgo any of the listed options. Shadow Punch is more powerful than Shadow Sneak, though but lacks priority and is still weak. Dusknoir can run a SubPunch set, though it is better off being played as an all-out offensive spinblocker, and Pokemon such as Poliwrath do run SubPunch better. Toxic can be used to wear down walls. Access to Calm Mind and an array of special attacks make a special set a possibility, though Dusknoir's lacking meager Special Attack and Speed limit the potential of such a set.

Checks and Counters
########
(empty space)
**Dark-types**: Dark-type attackers such as Pawniard, Cacturne, and Sneasel can put the hurt on Dusknoir, though they must be wary of the prospect of taking a hit from a super effective coverage move. If a foe such as Sneasel or Pawniard happens to be running Pursuit, then they can hit a Dusknoir locked into Shadow Sneak on the switch for great damage.

**Physically Bulky Pokemon**: Many physically bulky Pokemon with good physical bulk, such as Gurdurr, Seismitoad, Poliwrath, Gourgeist-XL, Pelipper, and Tangela, can take hits from Dusknoir and cripple it with status, set up, heal off damage taken from Dusknoir's attacks, Knock Off Duskoir's Choice Band, or just simply outdamage it, though most need to be wary of Trick. Mega Audino gets a special mention for being unaffected by Trick. Many physically bulky Pokemon can take on Dusknoir if it is not locked into the right move for dealing with them.

**Status**: Toxic Poison and burn from users of Toxic, Will-O-Wisp, and Scald such as Seismitoad and Weezing wear Dusknoir down and limit its longevity. Burn also weakens Dusknoir's physical potential.

**Ghost-types**: Ghost-types such as Golurk and Mismagius hit Dusknoir hard with their super effective STAB moves and outspeed Dusknoir, assuming that it is not locked into Shadow Sneak.
GP 1/2
Implemented :)
 
add/(un)Capitalize
remove
(comments)
Overview
########
Immunities to Normal- and Fighting-type attacks grant Dusknoir plenty of opportunities to switch in and function as a bulky, offensively inclined spinblocker
. (add period) Dusknoir boasts a decent offensive presence and a vast movepool that includes priority, many coverage options, and Trick, (AC) which Dusknoir can use to cripple walls with. Dusknoir can also Pursuit trap foes should its team benefit from the elimination of Cryogonal and frail Psychic- and Ghost-type Pokemon. Additionally, Dusknoir outclasses Golurk by virtue of with its access to priority, Pursuit, and Trick and is not being weak to Cryogonal's STAB moves, unlike the latter. However, Dusknoir's incredible defensive stats are undermined by a poor HP stat that makes it Dusknoir prone to being worn down quickly, and a its lack of reliable recovery further exacerbates this issue. It also has no powerful STAB moves, and Golurk, Rotom, and Mismagius are generally superior offensive Ghost-types, whereas Gourgeist-XL, Gourgeist-S, and Misdreavus outclass Dusknoir defensively.

Choice Band
########
name: Choice Band
move 1: Shadow Sneak
move 2: Earthquake
move 3: Ice Punch / Fire Punch
move 4: Trick / Pursuit
ability: Pressure
item: Choice Band
evs: 252 HP / 252 Atk / 4 Def
nature: Adamant

Moves
========

Shadow Sneak's priority serves to somewhat mitigate Dusknoir's poor Speed. Earthquake has great neutral coverage with Shadow Sneak. Ice Punch can 2HKO Sandslash (
though but will only 3HKO if Dusknoir's Choice Band is removed via Knock Off), though Fire Punch nails the likes of Cryogonal and Ferroseed. Trick can reduce the utility of an opposing wall by giving it a Choice Band and locking it into a single move with Choice Band. Pursuit can take advantage of switches forced against frail Ghost- and Psychic-types. It can OHKO Cryogonal on the switch out and takes a hefty bite out of a switching Claydol's health.

Set Details
========

Maximum HP and Attack EVs bolster Dusknoir's overall bulk and offensive presence,
while and an Adamant nature takes Dusknoir's Attack up another notch. Choice Band provides Dusknoir with a much-(add hyphen)appreciated power boost, enabling it to net OHKOs and 2HKOs with greater ease. For example, with Choice Band, Dusknoir OHKOes a switching Cryogonal with Pursuit. Pressure deprives the foe of one extra PP when it attacks. This can come in handy against attackers relying on moves with low PP.

Usage Tips
========

Spinblocking is a big part of Dusknoir's niche
,; (semicolon to comma) therefore, (AC) it should be brought in when you predict a Rapid Spin from the foe. From there, Dusknoir should aim to dispose of the spinner with the appropriate move. Given that a Normal-type can switch in on a Choice-locked Shadow Sneak and force Dusknoir out, one should play this set with careful prediction. In a similar vein, Flying-types can use a Choice-locked Earthquake to their advantage. Trick should be used if you predict a wall coming in to sponge Dusknoir's attacks, though make sure it's definitely necessary to use Trick, as without a Choice Band, Dusknoir's damage output is somewhat lacking. If you are running Pursuit in the last moveslot, Dusknoir should use it when it Dusknoir is against Cryogonal or a Psychic- or Ghost-type foe and you predict a switch.

Team Options
========

As Dusknoir is a spinblocker, it wants teammates that can set up entry hazards so that it can prevent the foe from removing said entry hazards. Examples of entry hazard setters are Crustle, Ferroseed, Qwilfish, and Garbodor. Wish and cleric support are
(remove space) ideal for Dusknoir, as it lacks reliable recovery and is prone to being worn down by status. Audino and Lickilicky are examples of Pokemon that can provide this support; they these two Pokemon also have good synergy with Dusknoir, as it is immune to their sole weakness. Partner Dark- and Fighting-type Pokemon such as Cacturne, Pawniard, Sawk, and Gurdurr can cover Dusknoir's weaknesses to Ghost and Dark. (add period) Pokemon that appreciate Dusknoir's ability to Pursuit trap Psychic- and Ghost-types make for great teammates. For example, Garbodor appreciates Dusknoir's ability to trap Xatu, though it Dusknoir will need a small amount of prior damage to score the OHKO ("Latter" refers to the last of two choices. You can reword this some other way if you'd like.) the latter with Pursuit. As Dusknoir can cripple walls with Trick, and lure and dispose of irksome defensive Pokemon such as Ferroseed with its offensive moves, teammates that can take advantage of this, such as Feraligatr and Klinklang, are solid choices. In a similar vein, Virizion and Sawk appreciate having Dusknoir cripple Pelipper and Gourgeist-XL.

Other Options
########

A tank set running two attacks, Will-O-Wisp
, (AC) and Pain Split, is a possibility, though it generally fails to accomplish as much as the Choice Band set. Dusknoir has alternative coverage options available, such as Brick Break and Rock Slide. These moves are useful against specific targets, such as Pawniard and Articuno, respectively, though Dusknoir would rather not forgo any of the listed options. Shadow Punch is more powerful than Shadow Sneak, but lacks priority and is weak. Dusknoir can run a SubPunch set, though it is better off being played as an all-out offensive spinblocker, and Pokemon such as Poliwrath run SubPunch sets better. Toxic can wear down walls. Dusknoir's access to Calm Mind and an array of special attacks make a special set a possibility, though its Dusknoir's meager Special Attack and Speed limit the potential of such a set.

Checks and Counters
########

**Dark-types**: Dark-type attackers such as Pawniard, Cacturne, and Sneasel can put the hurt on Dusknoir, though they must be wary of the prospect of taking a hit from a super effective coverage move. If a foe such as Sneasel or Pawniard happens to be running Pursuit, then
it they can hit a Dusknoir locked into Shadow Sneak on the switch for great damage.

**Physically Bulky Pokemon**: Many physically bulky Pokemon
, (AC) such as Gurdurr, Seismitoad, Poliwrath, Gourgeist-XL, Pelipper, and Tangela, can take hits from Dusknoir and cripple it with status, set up, heal off damage taken from Dusknoir's attacks, Knock Off Duskoir's Choice Band, or just simply outdamage it, though most need to be wary of Trick. Mega Audino gets a special mention for being unaffected by Trick.

**Status**: Poison and burn from users of Toxic, Will-O-Wisp, and Scald
, (AC) such as Seismitoad and Weezing, (AC) wear Dusknoir down and limit its longevity. Burn also weakens Dusknoir's physical potential.

**Ghost-types**: Ghost-types such as Golurk and Mismagius hit Dusknoir hard with their super effective STAB moves and outspeed Dusknoir, assuming that it is not locked into Shadow Sneak.
contrib_gp.png

GP 2/2

Hide tags, I don't even know anymore.

Mont edit: got one of them
 
Last edited by a moderator:
add/(un)Capitalize
remove
(comments)
Overview
########
Immunities to Normal- and Fighting-type attacks grant Dusknoir plenty of opportunities to switch in and function as a bulky, offensively inclined spinblocker
. (add period) Dusknoir boasts a decent offensive presence and a vast movepool that includes priority, many coverage options, and Trick, (AC) which Dusknoir can use to cripple walls with. Dusknoir can also Pursuit trap foes should its team benefit from the elimination of Cryogonal and frail Psychic- and Ghost-type Pokemon. Additionally, Dusknoir outclasses Golurk by virtue of with its access to priority, Pursuit, and Trick and is not being weak to Cryogonal's STAB moves, unlike the latter. However, Dusknoir's incredible defensive stats are undermined by a poor HP stat that makes it Dusknoir prone to being worn down quickly, and a its lack of reliable recovery further exacerbates this issue. It also has no powerful STAB moves, and Golurk, Rotom, and Mismagius are generally superior offensive Ghost-types, whereas Gourgeist-XL, Gourgeist-S, and Misdreavus outclass Dusknoir defensively.

Choice Band
########
name: Choice Band
move 1: Shadow Sneak
move 2: Earthquake
move 3: Ice Punch / Fire Punch
move 4: Trick / Pursuit
ability: Pressure
item: Choice Band
evs: 252 HP / 252 Atk / 4 Def
nature: Adamant

Moves
========

Shadow Sneak's priority serves to somewhat mitigate Dusknoir's poor Speed. Earthquake has great neutral coverage with Shadow Sneak. Ice Punch can 2HKO Sandslash (
though but will only 3HKO if Dusknoir's Choice Band is removed via Knock Off), though Fire Punch nails the likes of Cryogonal and Ferroseed. Trick can reduce the utility of an opposing wall by giving it a Choice Band and locking it into a single move with Choice Band. Pursuit can take advantage of switches forced against frail Ghost- and Psychic-types. It can OHKO Cryogonal on the switch out and takes a hefty bite out of a switching Claydol's health.

Set Details
========

Maximum HP and Attack EVs bolster Dusknoir's overall bulk and offensive presence,
while and an Adamant nature takes Dusknoir's Attack up another notch. Choice Band provides Dusknoir with a much-(add hyphen)appreciated power boost, enabling it to net OHKOs and 2HKOs with greater ease. For example, with Choice Band, Dusknoir OHKOes a switching Cryogonal with Pursuit. Pressure deprives the foe of one extra PP when it attacks. This can come in handy against attackers relying on moves with low PP.

Usage Tips
========

Spinblocking is a big part of Dusknoir's niche
,; (semicolon to comma) therefore, (AC) it should be brought in when you predict a Rapid Spin from the foe. From there, Dusknoir should aim to dispose of the spinner with the appropriate move. Given that a Normal-type can switch in on a Choice-locked Shadow Sneak and force Dusknoir out, one should play this set with careful prediction. In a similar vein, Flying-types can use a Choice-locked Earthquake to their advantage. Trick should be used if you predict a wall coming in to sponge Dusknoir's attacks, though make sure it's definitely necessary to use Trick, as without a Choice Band, Dusknoir's damage output is somewhat lacking. If you are running Pursuit in the last moveslot, Dusknoir should use it when it Dusknoir is against Cryogonal or a Psychic- or Ghost-type foe and you predict a switch.

Team Options
========

As Dusknoir is a spinblocker, it wants teammates that can set up entry hazards so that it can prevent the foe from removing said entry hazards. Examples of entry hazard setters are Crustle, Ferroseed, Qwilfish, and Garbodor. Wish and cleric support are
(remove space) ideal for Dusknoir, as it lacks reliable recovery and is prone to being worn down by status. Audino and Lickilicky are examples of Pokemon that can provide this support; they these two Pokemon also have good synergy with Dusknoir, as it is immune to their sole weakness. Partner Dark- and Fighting-type Pokemon such as Cacturne, Pawniard, Sawk, and Gurdurr can cover Dusknoir's weaknesses to Ghost and Dark. (add period) Pokemon that appreciate Dusknoir's ability to Pursuit trap Psychic- and Ghost-types make for great teammates. For example, Garbodor appreciates Dusknoir's ability to trap Xatu, though it Dusknoir will need a small amount of prior damage to score the OHKO ("Latter" refers to the last of two choices. You can reword this some other way if you'd like.) the latter with Pursuit. As Dusknoir can cripple walls with Trick, and lure and dispose of irksome defensive Pokemon such as Ferroseed with its offensive moves, teammates that can take advantage of this, such as Feraligatr and Klinklang, are solid choices. In a similar vein, Virizion and Sawk appreciate having Dusknoir cripple Pelipper and Gourgeist-XL.

Other Options
########

A tank set running two attacks, Will-O-Wisp
, (AC) and Pain Split, is a possibility, though it generally fails to accomplish as much as the Choice Band set. Dusknoir has alternative coverage options available, such as Brick Break and Rock Slide. These moves are useful against specific targets, such as Pawniard and Articuno, respectively, though Dusknoir would rather not forgo any of the listed options. Shadow Punch is more powerful than Shadow Sneak, but lacks priority and is weak. Dusknoir can run a SubPunch set, though it is better off being played as an all-out offensive spinblocker, and Pokemon such as Poliwrath run SubPunch sets better. Toxic can wear down walls. Dusknoir's access to Calm Mind and an array of special attacks make a special set a possibility, though its Dusknoir's meager Special Attack and Speed limit the potential of such a set.

Checks and Counters
########

**Dark-types**: Dark-type attackers such as Pawniard, Cacturne, and Sneasel can put the hurt on Dusknoir, though they must be wary of the prospect of taking a hit from a super effective coverage move. If a foe such as Sneasel or Pawniard happens to be running Pursuit, then
it they can hit a Dusknoir locked into Shadow Sneak on the switch for great damage.

**Physically Bulky Pokemon**: Many physically bulky Pokemon
, (AC) such as Gurdurr, Seismitoad, Poliwrath, Gourgeist-XL, Pelipper, and Tangela, can take hits from Dusknoir and cripple it with status, set up, heal off damage taken from Dusknoir's attacks, Knock Off Duskoir's Choice Band, or just simply outdamage it, though most need to be wary of Trick. Mega Audino gets a special mention for being unaffected by Trick.

**Status**: Poison and burn from users of Toxic, Will-O-Wisp, and Scald
, (AC) such as Seismitoad and Weezing, (AC) wear Dusknoir down and limit its longevity. Burn also weakens Dusknoir's physical potential.

**Ghost-types**: Ghost-types such as Golurk and Mismagius hit Dusknoir hard with their super effective STAB moves and outspeed Dusknoir, assuming that it is not locked into Shadow Sneak.
contrib_gp.png

GP 2/2

Hide tags, I don't even know anymore.

Mont edit: got one of them
Implemented :]
 
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