This is a team i have been testing for a few days, i started with a completely different team and made changes as i saw necessary. i am willing to try jellicent over skarmory as a WoW user but i dont like jellicent that much so other suggestions would be helpful. also i have noticed an overall problem with Physical fire users as well as fighting types.
Infernape (M) @ Choice Band
Trait: Blaze
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Flare Blitz
-Mach Punch
- U-turn/ThunderPunch
Infernape is easily one of my favorite pokemon. I like to lead with the scarf version as a sort of anti lead. He punishes most hazard users and when he doesn't, he is easily fast enough to u turn to a check/counter. Flare blitz and close combat are incredibly powerful moves that have incredible coverage. earthquake is for even more coverage. I thought about thunderpunch in order to stop gyrados, but a stabbed close combat does more to most waters then thunderpunch will andy way, so for now im using u turn.
He has great synergy with my team as his flying weakness is covered by skarmory, ground covered by skarmory, psychic covered by alakazam skarmory and ferrothorn and water is covered by ferrothorn.
Ferrothorn (F) @ Leftovers/Rocky Helmet
Trait: Iron Barbs
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Leech Seed
- Power Whip
- Thunder Wave
Ferrothorn is the most over used pokemon in this generation for a good reason. He has the ability to be a choice banded sweeper, dual tank and hazard supporter. for my set, i went with a physical tank with lefties and leech seed for massive recovery every turn. s rock for obvious hazards and t wave to cripple counters on the switch. p whip for stab and to prevent being taunt walled.
Ferrothorn's weakness to fire and fighting are covered by infernape, although banded sweepers are scary becuase infernape is pretty frail. blissey can take any special fire from the likes of dragons and gensect. also conkeldurr can take fighting attacks.
Alakazam (M) @ Life Orb
Trait: Magic Guard
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Psyshock
- Recover
- Calm Mind
- Focus Blast
I am absolutely in love with Alakazam. he makes a great late game sweeper as well as a great status absorber. he renders WoW and Toxic useless and proceeds to set up. If i am able to get rid of all physical threats and resisters to both psychic + ghost namely dark and steel, then its GG. Calm Mind is the obvious booster for a sweep while allowing me to render opposing special attackers useless. recover heals after a few calm minds. Psyshock is stab and keeps special walls from stopping my sweep. shadow ball for coverage. Focus miss receives a mention for near perfect coverage but i hate 70%.
Alakazam's weakness to bug is covered by Infernape and Skarmory perfectly while its weakness to psychic and ghost are normally covered by Blissey or Ferrothorn/Skarmory depending on physical/special attack.
Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 SDef / 252 Def
Impish Nature (+Def, -SAtk)
- Spikes
- Whirlwind
- Roost
- Brave Bird
Skarmory is the most expendable poke in this team. i honestly accidentally went with the SkarmBliss core because i did a lot of testing and changed my team up before posting this RMT, but i didn't know what to change. Skarmory is my spikes hazard user and is very good at stopping boosters/racking up damage with whirlwind. brave bird is simply there because i have no flying moves other wise similar to power whip on Ferrothorn. Roost is obviously for healing. once again i am more open to switching this guy then any other guy on my team.
Skarmory's weakness to electric is easily covered by Ferrothorn, but his fire weakness is not so easy... if its a special attack i will switch to Blissey, if it is physical i will either go to Infernape, but most likely allow him to die because i don't want to risk a dead revenge killer.
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Heal Bell
- Wish/SoftBoiled
- Protect/Toxic
- Ice Beam
Blissey is obviously the special wall. i chose to go full SDef because i do not plan on allowing it to take any physical hits any ways. Heal Bell is there because my team has a big weakness to thunder wave. It is the only status the cripples Alakazam and can mess up Conkeldurr, Infernape and Skarmory pretty easily. Wish and protect for obvious stalling and wish passing. I am not sure whether to keep wish or replace it with softboiled and toxic. Ice beam is for dragons as i have no super effective attacks against them without it.
Blissey has only one weakness- fighting, which is covered by Infernape Skarmory and Conkeldurr. her problem with physical attacks is also covered by Skarmory and Ferrothorn as long as that attack is not fire.
Conkeldurr (F) @ Flame Orb
Trait: Guts
EVs: 4 HP / 252 Atk / 252 SDef
Adamant Nature (+Atk, -SAtk)
- Drain Punch
- Mach Punch
- Bulk Up
- Payback
Pretty standard Conkeldurr set. Flame orb and Guts for a killer attack boost because I'm pretty sure it is more powerful then life orb? Drain Punch to try and make up for the burn damage. Mach Punch is my only priority, and a strong one at that. SDef EVs couple with bulk up to increase longetivity as well as helping sweep. payback hits ghosts that fighting flies through. Once again, he is incredibly standard.
his weakness to psychic is covered by my steels and Alakazam and his weakness to flying is covered well by Skarmory
Currently testing over conkeldurr:
Machamp (M) @ Lum Berry
Trait: No Guard
EVs: 240 HP / 248 Atk / 16 SDef / 4 Spd
Adamant Nature (+Atk, -SAtk)
- DynamicPunch
- Bullet Punch
- Ice Punch
- Payback
Any suggestions are welcome! also how do i put images and sprites in the message? i saw a link to a website earlier while reading through other articles but i cant remember where i saw it or what the URL was.
Changes bold and underlined
Infernape (M) @ Choice Band
Trait: Blaze
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Flare Blitz
-Mach Punch
- U-turn/ThunderPunch
Infernape is easily one of my favorite pokemon. I like to lead with the scarf version as a sort of anti lead. He punishes most hazard users and when he doesn't, he is easily fast enough to u turn to a check/counter. Flare blitz and close combat are incredibly powerful moves that have incredible coverage. earthquake is for even more coverage. I thought about thunderpunch in order to stop gyrados, but a stabbed close combat does more to most waters then thunderpunch will andy way, so for now im using u turn.
He has great synergy with my team as his flying weakness is covered by skarmory, ground covered by skarmory, psychic covered by alakazam skarmory and ferrothorn and water is covered by ferrothorn.
Ferrothorn (F) @ Leftovers/Rocky Helmet
Trait: Iron Barbs
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Leech Seed
- Power Whip
- Thunder Wave
Ferrothorn is the most over used pokemon in this generation for a good reason. He has the ability to be a choice banded sweeper, dual tank and hazard supporter. for my set, i went with a physical tank with lefties and leech seed for massive recovery every turn. s rock for obvious hazards and t wave to cripple counters on the switch. p whip for stab and to prevent being taunt walled.
Ferrothorn's weakness to fire and fighting are covered by infernape, although banded sweepers are scary becuase infernape is pretty frail. blissey can take any special fire from the likes of dragons and gensect. also conkeldurr can take fighting attacks.
Alakazam (M) @ Life Orb
Trait: Magic Guard
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Psyshock
- Recover
- Calm Mind
- Focus Blast
I am absolutely in love with Alakazam. he makes a great late game sweeper as well as a great status absorber. he renders WoW and Toxic useless and proceeds to set up. If i am able to get rid of all physical threats and resisters to both psychic + ghost namely dark and steel, then its GG. Calm Mind is the obvious booster for a sweep while allowing me to render opposing special attackers useless. recover heals after a few calm minds. Psyshock is stab and keeps special walls from stopping my sweep. shadow ball for coverage. Focus miss receives a mention for near perfect coverage but i hate 70%.
Alakazam's weakness to bug is covered by Infernape and Skarmory perfectly while its weakness to psychic and ghost are normally covered by Blissey or Ferrothorn/Skarmory depending on physical/special attack.
Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 SDef / 252 Def
Impish Nature (+Def, -SAtk)
- Spikes
- Whirlwind
- Roost
- Brave Bird
Skarmory is the most expendable poke in this team. i honestly accidentally went with the SkarmBliss core because i did a lot of testing and changed my team up before posting this RMT, but i didn't know what to change. Skarmory is my spikes hazard user and is very good at stopping boosters/racking up damage with whirlwind. brave bird is simply there because i have no flying moves other wise similar to power whip on Ferrothorn. Roost is obviously for healing. once again i am more open to switching this guy then any other guy on my team.
Skarmory's weakness to electric is easily covered by Ferrothorn, but his fire weakness is not so easy... if its a special attack i will switch to Blissey, if it is physical i will either go to Infernape, but most likely allow him to die because i don't want to risk a dead revenge killer.
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Heal Bell
- Wish/SoftBoiled
- Protect/Toxic
- Ice Beam
Blissey is obviously the special wall. i chose to go full SDef because i do not plan on allowing it to take any physical hits any ways. Heal Bell is there because my team has a big weakness to thunder wave. It is the only status the cripples Alakazam and can mess up Conkeldurr, Infernape and Skarmory pretty easily. Wish and protect for obvious stalling and wish passing. I am not sure whether to keep wish or replace it with softboiled and toxic. Ice beam is for dragons as i have no super effective attacks against them without it.
Blissey has only one weakness- fighting, which is covered by Infernape Skarmory and Conkeldurr. her problem with physical attacks is also covered by Skarmory and Ferrothorn as long as that attack is not fire.
Conkeldurr (F) @ Flame Orb
Trait: Guts
EVs: 4 HP / 252 Atk / 252 SDef
Adamant Nature (+Atk, -SAtk)
- Drain Punch
- Mach Punch
- Bulk Up
- Payback
Pretty standard Conkeldurr set. Flame orb and Guts for a killer attack boost because I'm pretty sure it is more powerful then life orb? Drain Punch to try and make up for the burn damage. Mach Punch is my only priority, and a strong one at that. SDef EVs couple with bulk up to increase longetivity as well as helping sweep. payback hits ghosts that fighting flies through. Once again, he is incredibly standard.
his weakness to psychic is covered by my steels and Alakazam and his weakness to flying is covered well by Skarmory
Currently testing over conkeldurr:
Machamp (M) @ Lum Berry
Trait: No Guard
EVs: 240 HP / 248 Atk / 16 SDef / 4 Spd
Adamant Nature (+Atk, -SAtk)
- DynamicPunch
- Bullet Punch
- Ice Punch
- Payback
Any suggestions are welcome! also how do i put images and sprites in the message? i saw a link to a website earlier while reading through other articles but i cant remember where i saw it or what the URL was.
Changes bold and underlined