I recently read a rate in an RMT forum by Deep Thought that stated that the team he was rating (shrang's team) resembled his archived team, but was easier to use. Deep Thought's team used several interesting movesets, such as CB Rayquaza (for you non-Ubers players, CBQuaza works a lot like CBMence in OU, but most players would use Choice Band Garchomp or MixQuaza instead). It then dawned on me that it would be interesting to discuss the merits and demerits of movesets that were easier or more difficult to use.
For example, I'm sure everyone has seen a New Mixmence...
Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 16 Atk/252 Spd/240 SAtk
Naive nature (+Spd, -SDef)
- Draco Meteor
- Outrage
- Fire Blast
- Earthquake
---
Not so difficult to use, right? Just come in on a resisted or immune attack, open with a Draco Meteor, and start to rape face.
But what about the far less seen CBMence? The variant I present here is specialized for beating Salamence's checks, such as Hippowdon, Bronzong, Swampert, and Cresselia. Skarmory, rarely the initial switch-in to Mence anyways, is 2HKOed by Fire Fang (~47%), and since Fire Fang does more to Bronzong and makes it so you don't need to split EVs, I didn't see the need to use Fire Blast.
Salamence (M) @ Choice Band
Ability: Intimidate
EVs: 252 Atk/6 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Outrage
- Fire Fang
- Earthquake
- Dragon Claw
---
This set is a bit harder to use: you definitely need to use a lead like a Scarf Smeargle or an Aerodactyl to stop Stealth Rock if you aren't using a Starmie. Also, the risk of prematurely locking yourself into Outrage, or using a move that Skarmory can enter on, cannot be disregarded. Until you have gathered information on the opponent's team, you'll need to make some savvy double switches.
So what are the merits of this set? For one, it's unexpected. For another, it can help your team by pounding through counters of another Pokemon? But would you use it over MixMence?
Questions for Discussion:
1) Are hard-to-play sets merely gimmicks? Do they justify the added costs to team efficiency (like: spin support, specialized lead, revenge killer, etc) that they usually bring?
2) What exactly makes a set harder to use? Is it the additional required support? Is it just a Choice item, which increases the prediction involved? I know most of you will say yes, but then why do most people consider CB Scizor less difficult to play than SD Scizor?
3) Using a "hard-to-use" moveset arguably has in-battle costs as well, such as needing to do things like double switches to gather information, or prioritize moves such as Taunt over Stealth Rock to ensure your set's effectiveness. Is this a significant consideration for you choosing to use such a moveset?
4) What would it take for you to use a set like CBMence over a set like MixMence? Would you use one as part of a combo with another Pokemon? Give examples, like a lesser-used set alongside another Pokemon: this can be a useful resource!
For example, I'm sure everyone has seen a New Mixmence...
Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 16 Atk/252 Spd/240 SAtk
Naive nature (+Spd, -SDef)
- Draco Meteor
- Outrage
- Fire Blast
- Earthquake
---
Not so difficult to use, right? Just come in on a resisted or immune attack, open with a Draco Meteor, and start to rape face.
But what about the far less seen CBMence? The variant I present here is specialized for beating Salamence's checks, such as Hippowdon, Bronzong, Swampert, and Cresselia. Skarmory, rarely the initial switch-in to Mence anyways, is 2HKOed by Fire Fang (~47%), and since Fire Fang does more to Bronzong and makes it so you don't need to split EVs, I didn't see the need to use Fire Blast.
Salamence (M) @ Choice Band
Ability: Intimidate
EVs: 252 Atk/6 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Outrage
- Fire Fang
- Earthquake
- Dragon Claw
---
This set is a bit harder to use: you definitely need to use a lead like a Scarf Smeargle or an Aerodactyl to stop Stealth Rock if you aren't using a Starmie. Also, the risk of prematurely locking yourself into Outrage, or using a move that Skarmory can enter on, cannot be disregarded. Until you have gathered information on the opponent's team, you'll need to make some savvy double switches.
So what are the merits of this set? For one, it's unexpected. For another, it can help your team by pounding through counters of another Pokemon? But would you use it over MixMence?
Questions for Discussion:
1) Are hard-to-play sets merely gimmicks? Do they justify the added costs to team efficiency (like: spin support, specialized lead, revenge killer, etc) that they usually bring?
2) What exactly makes a set harder to use? Is it the additional required support? Is it just a Choice item, which increases the prediction involved? I know most of you will say yes, but then why do most people consider CB Scizor less difficult to play than SD Scizor?
3) Using a "hard-to-use" moveset arguably has in-battle costs as well, such as needing to do things like double switches to gather information, or prioritize moves such as Taunt over Stealth Rock to ensure your set's effectiveness. Is this a significant consideration for you choosing to use such a moveset?
4) What would it take for you to use a set like CBMence over a set like MixMence? Would you use one as part of a combo with another Pokemon? Give examples, like a lesser-used set alongside another Pokemon: this can be a useful resource!