Scafty Tactics v1.0
Hey everyone my name is eccenditto and this is my very first but certainly not my last post on these forums. I've been lurking around Smogon for about 2 years now as a guest and I've finally decided to make an account so I can get involved in this great site. Now onto a little bit about the team in general: as the title suggests this team is built around my favorite pokemon Scrafty who just happens to be in OU. The set that I enjoy using the most is the Bulk Up set but right now I'm testing the DD set. The team has a some success but it seems to be missing something in order to really be good so thats why I'm here.
Team Building Process
Obviously my team started of with Scrafty and went from there. Scrafty is an excellent bulky attacker but really doesn't enjoy taking any super effective moves. The main weakness that I focused on solving right of was his fighting weakness. With an abundance of fighting types roaming in todays OU metagame it seemed only natural that I address that first so I added:


























Now lets go into a little more detail shall we?
The Team
Landorus (M) @ Choice Scarf
Trait: Sand Force
EVs: 4 HP/ 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stone Edge
- Earthquake
- U-turn
- Hidden Power [Ice]
Using Scarfed Landorus as a lead seemed strange to me when it was suggested but then I tested it and it hasn't let me down yet. If I play smart I can usually get at least a one pokemon advantage very quickly. EdgeQuake coverage has been tremendously helpful on my team and seems to have filled a gap in coverage overall that I needed. U-Turn allows me to scout which is always useful and something I'm not afraid to abuse. Hidden Power [Ice] simple offers just a little bit more coverage. The EVs are simple to allow Landorus to be as strong and fast as possible.
Gastrodon (M) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4 SAtk / 252 SDef
Sassy Nature (+SDef, -Spd)
- Earthquake
- Scald
- Toxic
- Recover
Gastrodon is a double-edged sword on this team. He is perfectly capable of firing of strong STAB Earthquakes and Scalds (especially if I've gotten a Special Attack boost for the latter), but he can also stall out pokemon quite effectively using Toxic + Recovery. I tend to switch Gastrodon in on Rotom-W a lot, especially if I'm pretty sure its scarfed so that I can get a free switch and then either us Scald to try and get a burn or Toxic depending on what pokemon I've predicted will come in to try to get rid of Gastrodon. Gastrodon is the pokemon that I rely on to help me cripple stronger physical attackers and soften up walls as well. Gastrodon has proven effective against the three common weather inducers as well as Tyranitar 3HKOs with Crunch and I can easily 2HKO with EQ, Ninetales doesn't appreciate a Scald very much, and Politoed is easily stalled with toxic. Storm Drain is the obvious nature of choice due to the nice water immunity on the team and also the potential to make Scald even stronger. The EVs and nature are used to make Gastrodon as bulky as possible.
Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Fire Blast
- Earth Power
- Hidden Power [Grass]
- Stealth Rock
Heatran is an absolute power house and always deserves consideration while building a new team. Heatran had great nature bulk which allows one to invest EVs into Heatrans already impressive Special Attack and lackluster Speed. Steel/Fire typing gives Heatran a smorgasbord of resistances and immunities which means that I have no shortage of time that I can't switch on a resisted attack and hit the switch in hard. Nothing really enjoys taking a Fire Blast directly besides maybe Dragonite, the pink blobs and bulky waters the latter of which Heatran has no business messing with. Earth Power is useful in dealing with other Heatran and pokemon that resist Fire Blast. Hidden Power [Grass] can be used to catch a water type coming in before you eventually switch out yourself. I rarely ever put up Stealth Rocks but when I do its usually right before Heatran goes down or if my opponent is switching a lot.
Scizor (F) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
I would consider Scizor the MVP in a lot of the matches that I play. As mentioned before and as many of you know Bullet Punch is very strong. When I'm using it I consider it a blessing but when its being used against me I absolutely hate it. U-Turn is used mainly to scout or to U-Turn pass with Mienshao but I have made use of it as a legitimate attacking move from time to time. Superpower is used mainly for annoying pink blobs that get in the way of my team. Pursuit is amazing and I love using it to catch ghosts and the Lati twins switching out from Scizor. Scizor has really secured quite a few victories for me through the use of plain brute strength. The EV spread allows Scizor to be surprisingly bulky and also hit very hard alongside his Adamant nature.
Reuniclus (M) @ Leftovers
Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Psychic
- Focus Blast
- Recover
- Calm Mind
Reuniclus is everythig that Gengar could hope to be. He has the bulk that would make Gengar a phenom and also has the Special Attack to deal out quiet a bit of damage. On top of that if Reuniclus is allowed to set up you can basically say lights out and just back out then because you've really messed up. If I can even get 2 boosts of Psychic becomes scary strong and not a lot of pokemon who don't resist can take a +2 Psychic bar maybe Blissey or Chansey. Focus Blast picks up great coverage with Psychic and allows me to hit Steel types hard when need be. Recover really ups Reuniclus' staying power and allows me to keep him alive for quite some time. The EVs and Nature allow Reuniclus to be as bulky as possible.
Scrafty (F) @ Leftovers
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Drain Punch
- Ice Punch
- Crunch
And now for the star of the show Scrafty. She is absolutely unstoppable after even just one Dragon Dance if you can get a KO and grab a Moxie boost. On the surface Scrafty may not look like much but if you use it you realize it can be a real force to be reckoned with. After a Dragon Dance, and any subsiquent boosts afterward, Hi Jump Kick knocks holes in teams. But for those pokemon such as Dragons or Ghosts that Hi Jump Kick isn't useful for Ice Punch and Crunch fill the Gaps. I chose to use leftovers as opposed to Life Orb because I wanted Scrafty to maintain some longevity if needed. The EVs make Scrafty quite strong to begin with and look to make up for her abismal speed.Drain Punch has been substituted for Hi Jump Kick so I don't have to rely on shaky accuracy and so Scrafty has a way of healing of damage reliably.
Alright everyone there is my team. Any help that I can get would be helpful so let's pull together as a community to make this as good a team as it can be. I look forward to hopefully meeting as many as you as possible in a battle. Here's to what I hope will be a long and enjoyable run for me on this forum!

Landorus (M) @ Choice Scarf
Trait: Sand Force
EVs: 4 HP/ 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stone Edge
- Earthquake
- U-turn
- Hidden Power [Ice]
Using Scarfed Landorus as a lead seemed strange to me when it was suggested but then I tested it and it hasn't let me down yet. If I play smart I can usually get at least a one pokemon advantage very quickly. EdgeQuake coverage has been tremendously helpful on my team and seems to have filled a gap in coverage overall that I needed. U-Turn allows me to scout which is always useful and something I'm not afraid to abuse. Hidden Power [Ice] simple offers just a little bit more coverage. The EVs are simple to allow Landorus to be as strong and fast as possible.

Gastrodon (M) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4 SAtk / 252 SDef
Sassy Nature (+SDef, -Spd)
- Earthquake
- Scald
- Toxic
- Recover
Gastrodon is a double-edged sword on this team. He is perfectly capable of firing of strong STAB Earthquakes and Scalds (especially if I've gotten a Special Attack boost for the latter), but he can also stall out pokemon quite effectively using Toxic + Recovery. I tend to switch Gastrodon in on Rotom-W a lot, especially if I'm pretty sure its scarfed so that I can get a free switch and then either us Scald to try and get a burn or Toxic depending on what pokemon I've predicted will come in to try to get rid of Gastrodon. Gastrodon is the pokemon that I rely on to help me cripple stronger physical attackers and soften up walls as well. Gastrodon has proven effective against the three common weather inducers as well as Tyranitar 3HKOs with Crunch and I can easily 2HKO with EQ, Ninetales doesn't appreciate a Scald very much, and Politoed is easily stalled with toxic. Storm Drain is the obvious nature of choice due to the nice water immunity on the team and also the potential to make Scald even stronger. The EVs and nature are used to make Gastrodon as bulky as possible.

Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Fire Blast
- Earth Power
- Hidden Power [Grass]
- Stealth Rock
Heatran is an absolute power house and always deserves consideration while building a new team. Heatran had great nature bulk which allows one to invest EVs into Heatrans already impressive Special Attack and lackluster Speed. Steel/Fire typing gives Heatran a smorgasbord of resistances and immunities which means that I have no shortage of time that I can't switch on a resisted attack and hit the switch in hard. Nothing really enjoys taking a Fire Blast directly besides maybe Dragonite, the pink blobs and bulky waters the latter of which Heatran has no business messing with. Earth Power is useful in dealing with other Heatran and pokemon that resist Fire Blast. Hidden Power [Grass] can be used to catch a water type coming in before you eventually switch out yourself. I rarely ever put up Stealth Rocks but when I do its usually right before Heatran goes down or if my opponent is switching a lot.

Scizor (F) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
I would consider Scizor the MVP in a lot of the matches that I play. As mentioned before and as many of you know Bullet Punch is very strong. When I'm using it I consider it a blessing but when its being used against me I absolutely hate it. U-Turn is used mainly to scout or to U-Turn pass with Mienshao but I have made use of it as a legitimate attacking move from time to time. Superpower is used mainly for annoying pink blobs that get in the way of my team. Pursuit is amazing and I love using it to catch ghosts and the Lati twins switching out from Scizor. Scizor has really secured quite a few victories for me through the use of plain brute strength. The EV spread allows Scizor to be surprisingly bulky and also hit very hard alongside his Adamant nature.

Reuniclus (M) @ Leftovers
Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Psychic
- Focus Blast
- Recover
- Calm Mind
Reuniclus is everythig that Gengar could hope to be. He has the bulk that would make Gengar a phenom and also has the Special Attack to deal out quiet a bit of damage. On top of that if Reuniclus is allowed to set up you can basically say lights out and just back out then because you've really messed up. If I can even get 2 boosts of Psychic becomes scary strong and not a lot of pokemon who don't resist can take a +2 Psychic bar maybe Blissey or Chansey. Focus Blast picks up great coverage with Psychic and allows me to hit Steel types hard when need be. Recover really ups Reuniclus' staying power and allows me to keep him alive for quite some time. The EVs and Nature allow Reuniclus to be as bulky as possible.

Scrafty (F) @ Leftovers
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Drain Punch
- Ice Punch
- Crunch
And now for the star of the show Scrafty. She is absolutely unstoppable after even just one Dragon Dance if you can get a KO and grab a Moxie boost. On the surface Scrafty may not look like much but if you use it you realize it can be a real force to be reckoned with. After a Dragon Dance, and any subsiquent boosts afterward, Hi Jump Kick knocks holes in teams. But for those pokemon such as Dragons or Ghosts that Hi Jump Kick isn't useful for Ice Punch and Crunch fill the Gaps. I chose to use leftovers as opposed to Life Orb because I wanted Scrafty to maintain some longevity if needed. The EVs make Scrafty quite strong to begin with and look to make up for her abismal speed.Drain Punch has been substituted for Hi Jump Kick so I don't have to rely on shaky accuracy and so Scrafty has a way of healing of damage reliably.
Alright everyone there is my team. Any help that I can get would be helpful so let's pull together as a community to make this as good a team as it can be. I look forward to hopefully meeting as many as you as possible in a battle. Here's to what I hope will be a long and enjoyable run for me on this forum!