





Introduction
I have been gone from the meta-game for awhile, and i am slowly trying to work my way back into. This is my first team I've tested out since my comeback. I am using 5 of my favorite pokemon in the process, and enjoying it alot. I am not at that high elo peck yet and would love some feedback. Currently at 1421 elo.
Team Breakdown

Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 128 HP / 252 SpA / 128 Spe
Modest Nature
- Sludge Wave
- Earth Power
- Stealth Rock
- Ice Beam
The main lead for the team. Entry hazard set-up. Often i just start hitting with the stab Earthpower/Sludgewave. Ice beam for the aerodactyl/gliscor leads asap. Against psychic leads it gives me a free switch into Hydreigon for the psychic immunity.

Alakazam @ Alakazite
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Psyshock
- Focus Blast
- Shadow Ball
- Protect
MegaZam is a big problem solver for this team. Outspeeding threats that hyrdeigon can not deal with like MegaGard, MegaZardy, and pesky fighting types. He fits very well into this team and becomes a late game carry.

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 128 HP / 252 Atk / 4 SpD / 124 Spe
Jolly Nature
- Iron Head
- U-turn
- Healing Wish
- Trick
I really enjoy this jirachi set. Choice/IronHead 1 hits MegaGard, Clefable. Clears the way for hydreigon and MegaZam to do their work. Trick to cripple Wishtanks/Ferrothorn/skarmory. Heal wish is really just the icing on the cake being able to put on of the carries back at full.

Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Dark Pulse
- Flamethrower
- Roost
Here to just do Damage. Deals with Bisharp/Scizor/Mew. Good psychic immunity for both Nidoqueen and Machamp. Was running Hasty w/superpower set, but i found out i did not have a way to deal with scizor. Adding in Flamethrower really helped, took some threats of the list.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 248 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Pain Split
- Volt Switch
- Hydro Pump
- Will-O-Wisp
Whenever i Build a team RotomW is on there. With this team he does his job well. Talonflame/Lando-T/Excadrill check. Volt switch momentum, as well as helping face tank certain attacks the rest of the team cannot. Helps against Volcanion/Keldeo

Machamp @ Assault Vest
Ability: No Guard
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Dynamic Punch
- Knock Off
- Heavy Slam
- Bullet Punch
The Heavy hitting man himself. has come in clutch alot of games. knock off either 1hits or 2hits the psychic switchins expecting the dynamic punch, then finishing off bullet punch. Assault vest alows him to tank the special grass hits RotomW cannot. Knock off has helping alot against the commonly used switchins Gliscor/Landorus/Skarmory. Heavy slam hits Slyveon/Whimiscott HARD. Bullet punch for the Sashs. Then dynamic punch for chanseys/umbreons.
ThreatsMegaZard Y is very annoying. with the only water/electric coverage being rotomw/ but not wanting to get Solar beam'd. most of the time i gotta wear it down with nidoqueen/machamp then finish him off with megaZam
Keldeo always an annoying poke. if rotom is gone he becomes a problem.
MegaGard with 3 of the team being weak to hypervoice/psychic, can be hard to play around. need to kill it fast before it kills the team.
Azelf leads. when they turn 1 nasty plot with sash. is very hard for my team to deal with.
Scizor can be a problem if hydreigon is gone.
Last edited: