Eelektross



Yeah, the title says it all. Another pokemon without a weakness, but bad stats. This one, however, has a different role from spiritomb, instead, as a mixed electric attacker. The ability to take out bulky waters AND skarmory/forry is something usually reserved for electivire in OU, among the physical attackers of generation 4. However, compared to other physical attackers, it is still rather lacking.



#604 - Shibirudon
electric
levitate (it is immune to ground type moves, spikes, and stealth rock)
HP: 85
Attack: 115
Defense: 80
Special Attack: 105
Special Defense: 80
Speed: 50


moves:
level up:
[#602]: Lv1: Tackle, Lv1: Thunder Wave, Lv1: Spark, Lv1: Charge Beam

[#603]: Lv1: Headbutt, Lv1: Thunder Wave, Lv1: Spark, Lv1: Charge Beam, Lv9: Bind, Lv19: Acid, Lv29: Discharge, Lv39: Crunch, Lv44: Thunderbolt, Lv49: [M491], Lv54: Coil, Lv59: [M528], Lv64: Gastro Acid, Lv69: Zap Cannon, Lv74: Thrash

[#604]: Lv1: Crush Claw, Lv1: Headbutt, Lv1: Acid, Lv1: Discharge, Lv1: Crunch

egg moves: none, apparently

tm/hm moves:
TM01 - Claw Sharpen, TM02 - Dragon Claw, TM05 - Roar, TM06 - Toxic, TM10 - Hidden Power, TM15 - Hyper Beam, -TM16 - Light Screen, TM17 - Protect, TM18 - Rain Dance, TM21 Frustration, TM24 - Thunderbolt, TM25 - Thunder, TM27 - Return, TM31 - Brick Break, TM32 - Double Team, TM35 - Flamethower, TM39 - Rock Tomb, TM42 - Facade, TM44 - Rest, TM45 - Attract, TM48 - Troll, TM57 - Charge Beam, TM62 - Acrobat, TM68 - Giga Impact, TM70 - Flash, TM72 - Volt Charge, TM73 - Thunder Wave, TM80 - Rock Slide, TM82 - Dragon Tail, TM86 - Grass Knot, TM87 - Swagger, TM89 - U-Turn, TM90 - Substitute, TM91 - Flash Cannon, TM93 - Wild Bolt (recoil damage), TM94 - Rock Smash, HM01 - Cut, HM04 - Strength


well, what do I see in this guy? A claw sharpen set is viable, with the aforementioned ability to hit most physical walls. A special sweeping set with charge beam is viable too. More likely than not, however, its premier set will be a choice band set, taking advantage of its above average attack stat to come in on most wallls and scare them out, then uturning out of harm's way.



Shibirudon @ choice band
252 att / 164 spe / 92 HP
adamant
U-turn
Wild Bolt
brick break / dragon claw
return / crunch

The speed lets it outrun minimum speed skarmory, and KO it with a Wild Bolt. U-Turn lets it rip apart stall teams, forcing switches. Dragon Tail can force a switch, but we are yet to know if it has a negetive priority or not. Dragon claw lets it hit latias, garchomp, and salamence on the switch, where as brick break lets it threaten blissey. Return is a good coverage move where as Crunch lets it get rid of Psychic and ghost type walls such as cresselia, dusknoir, uxie, Rankurusu, and the weird mummy and chandelier, whose names I dont remember. Para support really helps this thing operate against offensive teams, since he is really slow.


name: Special Coil
move 1: Coil
move 2: Thunder / Zap Cannon
move 3: Flamethrower
move 4: HP Ice / Grass Knot
item: Leftovers
nature: Modest
evs: 252 HP / 252 SpA / 4 Def

name: Physical Coil
move 1: Coil
move 2: Wild Bolt
move 3: Brick Break
move 4: Crunch
item: Leftovers
nature: Adamant
evs: 252 HP / 252 Att / 4 Def

the last two are from bredicolo, thanks

From Sol64:

Mixed Offensive Special Coil:

- Coil
- Thunder/Wild Bolt
- Flamethrower/Grass Knot
- Dragon Claw/Brick Break

Nature: Rash
Ev's: 252 SpA / 172 Atk / 84 Spe
Item: leftovers/Life Orb

Special Mixed Bulky Coil:

- Coil
- Thunder
- Flamethrower/Grass Knot
- Dragon Claw/Brick Break


Bulky Coil Set:

Shibirudon @ Leftovers
EVs: 252 HP/96 Atk/76 SpDef/84 Spe
Nature: Adamant
Ability: Levitate

~ Coil
~ Dragon Tail
~ Thunder
~ Brick Break/Flamethrower/Protect

Shibirudon @ Expert Belt/Leftovers
EVs: 172 HP/252 SpAtk/84 Spe
Nature: Modest
Ability: Levitate

~ Thunder Wave
~ Thunderbolt
~ Grass Knot
~ Flamethrower/U-turn

What do you guys think? What sets do you think look promising? Who will you guys partner him with? Who do you think will give him trouble?
 
As soon as i saw this pokemon i knew it was gonna be overhyped. Thanks for being realistic with your expectations. Although comparing to tomb is kinda faulty, because of different roles, I think this will will be even less effective than tomb was in gen 4. At least tomb was the premier spin blocker until platinum rotom forms came around.
 
With all these 140 base spatk/attack monsters, maybe this thing is going to be uu..? with respectable defenses such as 85/80/80 and no one weakness (pretty bad resistances, though), it could be a good bulky sweeper.
 
I really like Shibirudon design-wise and am glad it has a usable movepool.

Shibirudon @Life Orb
Levitate | Modest/Mild | 252 HP/252 SpA/4 Spe
~ U-turn
~ Thunderbolt
~ Flamethrower
~ Grass Knot

I'm not sure if it's worth going Timid max speed to outrun anything, but I love the coverage this set has. If you encounter Blissey or something else that walls you, just U-turn out.

I don't think Shibirudon will be hugely influential or even OU, but I like the above set.
 
Isn't Volt Change the new special electric version of U-turn? I can see it running a set like this:

Shibirudon @ Expert Belt
Levitate | Modest | 252 HP / 252 SpA / 4 Def
- Volt Change
- Flamethrower
- Grass Knot
- HP Ice / Thunderbolt
 
It's stats really aren't bad though. It's pretty bulky and can mixed attack decently.Should allow you to put more points towards offenses rather than having to worry about being one-hit KOed all the time. It is rather slow though. Maybe for trick room teams?
 
I think you had a typo there, Shibirudon does NOT resist Stealth Rock, but he is immune to Ground, Spikes and Toxic Spikes. Shibirudon isn't that BAD, actually he is good with trick room support, as well as being a mix-attacker. With access to Thunder-Wave, he can cripple switch-ins and kill them. A Claw Sharpen set is also good.
 
If you ask me, this thing looks like a neat wallbreaker.

Beef both its offensive stats, get strong attacks from both sides to deal with walls(Like thunderbolt+brick break to deal with SkarmBliss, to give an example)

With its bulk and levitate, it should be able to come in often to wear down the opponent's team continuously by utilizing u-turn.

Because it deals with walls, it doesn't need much speed, just enough to outspeed the walls it's supposed to deal with.

This thing definitely has potential, and the stats to perform a myriad of different roles, although only offensive roles.(including spreading thunder wave and scouting)
 
i think he wont be OU either, but will be usable, kinda like lanturn or uxie in gen 4. I completely forgot about volt change (whose description confused me), but I suppose it is usable to. The problem is I would still use Uturn since if a ground type switches in you are dead.
 
i think he wont be OU either, but will be usable, kinda like lanturn or uxie in gen 4. I completely forgot about volt change (whose description confused me), but I suppose it is usable to. The problem is I would still use Uturn since if a ground type switches in you are dead.
You talk about it like its Sableye--above average stats + good typing + good ability + good movepool = good pokemon.
 
Come to think of it, thought of a giant, levitating, slow, electric lamprey is really distrurbing. Imagine this thing floating through your window. It really should have been electric/water.
 
With access to Thunder-Wave, he can cripple switch-ins and kill them.
I personally find this pretty nifty - Shiribudon has balanced defensive and offensive attacks, but its speed is lacking. Paralysis support patches this and allows it to hit hard from either end of the spectrum. Furthermore, Ground-types switching in can't rely on STAB Earthquake to eliminate it, and will possibly eat a Grass Knot or HP Ice.
 
Levitate doesn't mean that it has a Stealth Rock immunity.
I could see this thing being either a good UU or a forgotten BL pokemon, but the lack of speed will kill it even if it does have thunder wave.
 
Spiritomb begs to differ. Though, to be fair, it has a far better movepool than tomb.

Edit: and i would hardly call those stats above average by gen 5 standards.
It has decent HP, average defenses, two stellar (what, would you prefer 140+)
offenses--okay so maybe the speed's a little low, but with that typing and thunder wave it shouldn't really matter. The earthquake immunity alone makes it excellent!
 
It has decent HP, average defenses, two stellar (what, would you prefer 140+)
offenses--okay so maybe the speed's a little low, but with that typing and thunder wave it shouldn't really matter. The earthquake immunity alone makes it excellent!
140+ would be nice, but in this meta anything under 115ish is shaping up to be below average. So that give us average/slighty above average attack and slighty below average special attack. However, i will conceede that the eq immunity is really nice
 
140+ would be nice, but in this meta anything under 115ish is shaping up to be below average.
Uh I think this guy has nice mixed attacking stats - better than Infernape's at least. You are comparing Shibirudon to dedicated attackers like the candle or Ononokusu which lack balanced offensive stats. So this guy can be effective as a mixed wall-breaker.
 
140 is SO not the norm.
I never called 140 the norm. I called 115 the norm(ish). So youve got an average attacker and a a slighty below average special attacker. Once again, to be fair, most of the pokemon that reach the attack stats im talking about aren't as bulky as Shibirudon, but if its gonna run any kind of mixed set it cant afford to invest in defenses, sabatoging its pseudo-bulk.
 
I never called 140 the norm. I called 115 the norm(ish). So youve got an average attacker and a a slighty below average special attacker. Once again, to be fair, most of the pokemon that reach the attack stats im talking about aren't as bulky as Shibirudon, but if its gonna run any kind of mixed set it cant afford to invest in defenses, sabatoging its pseudo-bulk.
I don't think we're supposed to be discussing tiers yet, but I feel that Shiburidon has a lot of potential wherever it is.
 
I'm thinking a mixed set is definitely the way to go. How about something like this?

Shibirudon@Life Orb
Mild; 116 Atk / 252 SpA / 140 Speed

Grass Knot
Brick Break
Thunderbolt
Flamethrower

This set runs enough speed to outrun 0 Speed Milotic and blast it with Thunderbolt. Brick Break on the set hits (44.26% - 52.38%) against Max/Max Bold Blissey, a solid 2HKO. Thunderbolt is more effective against the more physically defensive bulky waters and Skarmory, while Flamethrower rounds out coverage against bulky Grass types. Finally, Grass Knot hits ground pokemon like Swampert and Hippowdon for super-effective damage.

Expert Belt is also an option as this set hits 10 types Super effectively, but it will require a bit more attack investment to 2HKO Blissey.
 
I think Thunder Wave + Volt Change could be a great way of spreading paralysis. Ground types don't switch in because their STABs are useless, and run the risk of eating an Ice Beam/Grass Knot.
 
I love the design on this, and it has alot going for it.

First of all, thunder wave now hits ground types, and that solves the speed problem.

It learns the special u-turn and gets stab on it.

And it also has viable offensive stats.

Therefore, it can TW with impunity, then either volt change out or go for the kill. That is a very effective moveset no matter what tier it ends up in (i'd imagine that there are other electrics that do this better). Electrics got massive boosts this gen.

The no weakness thing helps alot because it doesn't need to invest in speed and can thus invest in HP instead, making it that much more defensive.
 
Bad stats? Are you kidding? Bad stats are something like Kurimugan's. This guy actually is pretty well rounded with decent defenses, and can potentially make for a good mixed attacker. He has a blessing in Levitate. I'm not saying that Shibirudon is some sort of godsend, but a Pokemon with bad stats he is not.
 

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