Yeah, the title says it all. Another pokemon without a weakness, but bad stats. This one, however, has a different role from spiritomb, instead, as a mixed electric attacker. The ability to take out bulky waters AND skarmory/forry is something usually reserved for electivire in OU, among the physical attackers of generation 4. However, compared to other physical attackers, it is still rather lacking.
#604 - Shibirudon
electric
levitate (it is immune to ground type moves, spikes, and stealth rock)
HP: 85
Attack: 115
Defense: 80
Special Attack: 105
Special Defense: 80
Speed: 50
moves:
level up:
[#602]: Lv1: Tackle, Lv1: Thunder Wave, Lv1: Spark, Lv1: Charge Beam
[#603]: Lv1: Headbutt, Lv1: Thunder Wave, Lv1: Spark, Lv1: Charge Beam, Lv9: Bind, Lv19: Acid, Lv29: Discharge, Lv39: Crunch, Lv44: Thunderbolt, Lv49: [M491], Lv54: Coil, Lv59: [M528], Lv64: Gastro Acid, Lv69: Zap Cannon, Lv74: Thrash
[#604]: Lv1: Crush Claw, Lv1: Headbutt, Lv1: Acid, Lv1: Discharge, Lv1: Crunch
egg moves: none, apparently
tm/hm moves:
TM01 - Claw Sharpen, TM02 - Dragon Claw, TM05 - Roar, TM06 - Toxic, TM10 - Hidden Power, TM15 - Hyper Beam, -TM16 - Light Screen, TM17 - Protect, TM18 - Rain Dance, TM21 Frustration, TM24 - Thunderbolt, TM25 - Thunder, TM27 - Return, TM31 - Brick Break, TM32 - Double Team, TM35 - Flamethower, TM39 - Rock Tomb, TM42 - Facade, TM44 - Rest, TM45 - Attract, TM48 - Troll, TM57 - Charge Beam, TM62 - Acrobat, TM68 - Giga Impact, TM70 - Flash, TM72 - Volt Charge, TM73 - Thunder Wave, TM80 - Rock Slide, TM82 - Dragon Tail, TM86 - Grass Knot, TM87 - Swagger, TM89 - U-Turn, TM90 - Substitute, TM91 - Flash Cannon, TM93 - Wild Bolt (recoil damage), TM94 - Rock Smash, HM01 - Cut, HM04 - Strength
electric
levitate (it is immune to ground type moves, spikes, and stealth rock)
HP: 85
Attack: 115
Defense: 80
Special Attack: 105
Special Defense: 80
Speed: 50
moves:
level up:
[#602]: Lv1: Tackle, Lv1: Thunder Wave, Lv1: Spark, Lv1: Charge Beam
[#603]: Lv1: Headbutt, Lv1: Thunder Wave, Lv1: Spark, Lv1: Charge Beam, Lv9: Bind, Lv19: Acid, Lv29: Discharge, Lv39: Crunch, Lv44: Thunderbolt, Lv49: [M491], Lv54: Coil, Lv59: [M528], Lv64: Gastro Acid, Lv69: Zap Cannon, Lv74: Thrash
[#604]: Lv1: Crush Claw, Lv1: Headbutt, Lv1: Acid, Lv1: Discharge, Lv1: Crunch
egg moves: none, apparently
tm/hm moves:
TM01 - Claw Sharpen, TM02 - Dragon Claw, TM05 - Roar, TM06 - Toxic, TM10 - Hidden Power, TM15 - Hyper Beam, -TM16 - Light Screen, TM17 - Protect, TM18 - Rain Dance, TM21 Frustration, TM24 - Thunderbolt, TM25 - Thunder, TM27 - Return, TM31 - Brick Break, TM32 - Double Team, TM35 - Flamethower, TM39 - Rock Tomb, TM42 - Facade, TM44 - Rest, TM45 - Attract, TM48 - Troll, TM57 - Charge Beam, TM62 - Acrobat, TM68 - Giga Impact, TM70 - Flash, TM72 - Volt Charge, TM73 - Thunder Wave, TM80 - Rock Slide, TM82 - Dragon Tail, TM86 - Grass Knot, TM87 - Swagger, TM89 - U-Turn, TM90 - Substitute, TM91 - Flash Cannon, TM93 - Wild Bolt (recoil damage), TM94 - Rock Smash, HM01 - Cut, HM04 - Strength
well, what do I see in this guy? A claw sharpen set is viable, with the aforementioned ability to hit most physical walls. A special sweeping set with charge beam is viable too. More likely than not, however, its premier set will be a choice band set, taking advantage of its above average attack stat to come in on most wallls and scare them out, then uturning out of harm's way.
Shibirudon @ choice band
252 att / 164 spe / 92 HP
adamant
U-turn
Wild Bolt
brick break / dragon claw
return / crunch
The speed lets it outrun minimum speed skarmory, and KO it with a Wild Bolt. U-Turn lets it rip apart stall teams, forcing switches. Dragon Tail can force a switch, but we are yet to know if it has a negetive priority or not. Dragon claw lets it hit latias, garchomp, and salamence on the switch, where as brick break lets it threaten blissey. Return is a good coverage move where as Crunch lets it get rid of Psychic and ghost type walls such as cresselia, dusknoir, uxie, Rankurusu, and the weird mummy and chandelier, whose names I dont remember. Para support really helps this thing operate against offensive teams, since he is really slow.
name: Special Coil
move 1: Coil
move 2: Thunder / Zap Cannon
move 3: Flamethrower
move 4: HP Ice / Grass Knot
item: Leftovers
nature: Modest
evs: 252 HP / 252 SpA / 4 Def
name: Physical Coil
move 1: Coil
move 2: Wild Bolt
move 3: Brick Break
move 4: Crunch
item: Leftovers
nature: Adamant
evs: 252 HP / 252 Att / 4 Def
the last two are from bredicolo, thanks
From Sol64:
Mixed Offensive Special Coil:
- Coil
- Thunder/Wild Bolt
- Flamethrower/Grass Knot
- Dragon Claw/Brick Break
Nature: Rash
Ev's: 252 SpA / 172 Atk / 84 Spe
Item: leftovers/Life Orb
Special Mixed Bulky Coil:
- Coil
- Thunder
- Flamethrower/Grass Knot
- Dragon Claw/Brick Break
Bulky Coil Set:
Shibirudon @ Leftovers
EVs: 252 HP/96 Atk/76 SpDef/84 Spe
Nature: Adamant
Ability: Levitate
~ Coil
~ Dragon Tail
~ Thunder
~ Brick Break/Flamethrower/Protect
Shibirudon @ Expert Belt/Leftovers
EVs: 172 HP/252 SpAtk/84 Spe
Nature: Modest
Ability: Levitate
~ Thunder Wave
~ Thunderbolt
~ Grass Knot
~ Flamethrower/U-turn
What do you guys think? What sets do you think look promising? Who will you guys partner him with? Who do you think will give him trouble?