Eevee'd (Current Slate: FFA!)

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Well, Ludicrousity did say he wanted to vote as well, so the final numbers aren't in yet. As for the same typing winning nybe only the one with more votes wins? He did mention tiebreakers for ties too.
 

Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus
Wah? Well shit. Forgot about this.

Evolutions with the same type are put into a tiebreaker, whichever one gets the most votes, stays. the other one goes
 
are submissions still open?


Name: Arachnidian (Arachnid + Obsidian)
Type: Bug/Rock
Stats: 50/101/89/78/81/111
Abilities: Speed Boost, Sand Stream (HA: Contrary)
New Moves: Stealth Rock, Rock Blast, Iron Head, Ancient Power, Taunt, Entrainment, all Rock TMs from Gen VII
Niche: Hazard lead with Taunt, sand setter, CB sweeper, or gimmick setup-spam counter.



Name: Tarantundra (Tatantula + Tundra)
Type: Bug/Ice
Stats: 46/93/41/122/65/105
Abilities: Adaptability, Slush Rush (HA: Moody)
New Moves: Nasty Plot, Fake Out, Icicle Crash, Freeze Dry, Dark Pulse, all Ice TMs from Gen VII
Niche: Glass cannon setup sweeper with a Focus Sash.



Name: Spidenik (Spider + Sputnik)
Type: Bug/Steel
Stats: 80/50/80/80/144/20
Abilities: Metal Sphere (HA: Clear Body)
Metal Sphere = Steel type Water Bubble (boosts power of steel moves, decreases power of fire moves, prevents burns)
New Moves: Magnet Rise, Recover, Iron Head, Bug Buzz, Hone Claws, Spikes, Smart Strike, Gyro Ball, Flash Cannon, Thunder Wave, Reflect, Thunderbolt
Niche: Special tank that can set Spikes, or surprise setup sweeper (Hone Claws + Gyro Ball, anyone?)
I saw that Samtendo09 made a similar idea with his "Shielspider", and I had to try hard to make it not look like I stole his idea after I saw that.
 
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Ariados Evolutions

Name
: Arachemy (Arachnid + Chemestry)
Types: Bug / Poison
BST: 125 / 95 / 65 / 60 / 60 / 105
Abilities: Adaptability / Chemical Reaction (Power Of Alchemy)
Chemical Reaction: Every move directed at this pokémon becomes Poison-Type
New Learnset: Gunk Shot, Megahorn, Leech Life, Fire Blast, Explosion, U-Turn, Hone Claws
Justification/Niche: It's got some moves to abuse. First, Gunk Shot/Megahorn Adaptability. Second, Chemical Reaction making every move against it not-very-effective. Overall, it's method of playing is quite simple.
Sample sets: Wip
Isn't this a little to broken, taking half damage (or a third if STAB) from literally every single move is a little bit too much with base 125 / 65 / 60 bulk. Here are the calcs:

252+ Atk Teravolt Kyurem-Black Acid Downpour (200 BP) vs. 252 HP / 252+ Def Ariados: 137-162 (30.8 - 36.4%) -- 63.4% chance to 3HKO
252 SpA Choice Specs Tapu Lele Psychic vs. 252 HP / 0 SpD Ariados: 111-131 (25 - 29.5%) -- guaranteed 4HKO
+6 252+ Atk Thick Club Marowak-Alola Shadow Bone vs. 252 HP / 252+ Def Ariados: 275-324 (61.9 - 72.9%) -- guaranteed 2HKO
+2 252+ Atk Tapu Bulu Acid Downpour (190 BP) vs. 252 HP / 252+ Def Ariados: 213-251 (47.9 - 56.5%) -- 35.5% chance to 2HKO after Grassy Terrain recovery
+2 252+ Atk Huge Power Mawile-Mega Play Rough vs. 252 HP / 252+ Def Ariados: 174-205 (39.1 - 46.1%) -- guaranteed 3HKO

Yeah, that's hella broken, please nerf :)
 

AquaticPanic

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Isn't this a little to broken, taking half damage (or a third if STAB) from literally every single move is a little bit too much with base 125 / 65 / 60 bulk. Here are the calcs:

252+ Atk Teravolt Kyurem-Black Acid Downpour (200 BP) vs. 252 HP / 252+ Def Ariados: 137-162 (30.8 - 36.4%) -- 63.4% chance to 3HKO
252 SpA Choice Specs Tapu Lele Psychic vs. 252 HP / 0 SpD Ariados: 111-131 (25 - 29.5%) -- guaranteed 4HKO
+6 252+ Atk Thick Club Marowak-Alola Shadow Bone vs. 252 HP / 252+ Def Ariados: 275-324 (61.9 - 72.9%) -- guaranteed 2HKO
+2 252+ Atk Tapu Bulu Acid Downpour (190 BP) vs. 252 HP / 252+ Def Ariados: 213-251 (47.9 - 56.5%) -- 35.5% chance to 2HKO after Grassy Terrain recovery
+2 252+ Atk Huge Power Mawile-Mega Play Rough vs. 252 HP / 252+ Def Ariados: 174-205 (39.1 - 46.1%) -- guaranteed 3HKO

Yeah, that's hella broken, please nerf :)
Tuned it down to 65 / 65 / 60. If that's still broken, I'll change the ability.
 

alephgalactus

Banned deucer.
Isn't this a little to broken, taking half damage (or a third if STAB) from literally every single move is a little bit too much with base 125 / 65 / 60 bulk. Here are the calcs:

252+ Atk Teravolt Kyurem-Black Acid Downpour (200 BP) vs. 252 HP / 252+ Def Ariados: 137-162 (30.8 - 36.4%) -- 63.4% chance to 3HKO
252 SpA Choice Specs Tapu Lele Psychic vs. 252 HP / 0 SpD Ariados: 111-131 (25 - 29.5%) -- guaranteed 4HKO
+6 252+ Atk Thick Club Marowak-Alola Shadow Bone vs. 252 HP / 252+ Def Ariados: 275-324 (61.9 - 72.9%) -- guaranteed 2HKO
+2 252+ Atk Tapu Bulu Acid Downpour (190 BP) vs. 252 HP / 252+ Def Ariados: 213-251 (47.9 - 56.5%) -- 35.5% chance to 2HKO after Grassy Terrain recovery
+2 252+ Atk Huge Power Mawile-Mega Play Rough vs. 252 HP / 252+ Def Ariados: 174-205 (39.1 - 46.1%) -- guaranteed 3HKO

Yeah, that's hella broken, please nerf :)
Wait, but wouldn't Teravolt ignore it?
 
Name: Galvasect (Galvanism + Insect)
Types: Electric / Bug
BST: 97 / 108 / 77 / 60 / 70 / 60
Abilities: Tinted Lens / Keen Eye - HA: Swarm
New Moves: Megahorn, Pursuit, Bulk Up, Swords Dance
Justification/Niche: The physical counterpart of Galvantula, physical Tinted Lens user. Might have some niche in lower tiers as a Webs / TR abuser, or a simple CB user.
Sample sets:
Galvasect @ Life Orb
Ability: Tinted Lens
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Megahorn
- Wild Charge
- Sucker Punch
- Sticky Web
 

Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus
Don't have much time, so i just had to quote everything. Voting is open bois. Feel free to leave slates


Name:
Aratreas
Type: Bug/ghost
Stats: 85/120/90/85/90/40
BST: 510
Abilities: comatose
New learnset:
+
Spirit shackle, bug buzz, shadow ball, phantom force, hex, lick, will-o-wisp, curse and grudge.
- (does not apply)
Justification/Niche: In order to get this pkmon ariados has to die and will be finally be able to rest. There for it ability will be comatose because it is dead and resting, the ability make the pkmon immune to status and gets a bigger role and so on maybe even usable. It moveset also extends with many ghost moves.
Sample sets:

Aratreas @ Choice Band
Ability: Comatose
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Megahorn
- Spirit Shackle
- Shadow Sneak
- Pursuit
With the choice band it will be able to really do some good damage with that 120 attack and it also can't get burned.
252+ Atk Choice Band Aratreas Spirit Shackle vs. 252 HP / 4 Def Celesteela: 198-234 (49.7 - 58.7%) -- 71.1% chance to 2HKO after Leftovers recovery
252+ Atk Choice Band Aratreas Megahorn vs. 252 HP / 252+ Def Tangrowth: 374-444 (92.5 - 109.9%) -- 56.3% chance to OHKO
252+ Atk Choice Band Aratreas Megahorn vs. 252 HP / 252+ Def Ferrothorn: 181-214 (51.4 - 60.7%) -- 91.8% chance to 2HKO after Leftovers recovery

Aratreas @ Assault Vest
Ability: Comatose
EVs: 248 HP / 80 Atk / 180 SpD
Careful Nature
- Sucker Punch/pursuit
- Spirit Shackle
- Shadow Sneak
- Leech Life
Great bulk and still able to do some damage and can't get toxiced.
252 SpA Magnet Tapu Koko Thunderbolt vs. 248 HP / 180+ SpD Assault Vest Aratreas in Electric Terrain: 118-139 (31.6 - 37.2%) -- guaranteed 3HKO after Stealth Rock
252 SpA Tapu Lele Psychic vs. 248 HP / 180+ SpD Assault Vest Aratreas in Psychic Terrain: 123-145 (32.9 - 38.8%) -- 14.1% chance to 2HKO after Stealth Rock
80 Atk Aratreas Leech Life vs. 0 HP / 0 Def Greninja-Ash: 302-356 (105.9 - 124.9%) -- guaranteed OHKO


:[]
Reserving Confligtula (Bug Fire), Cascadtula (Bug Water), and Germintula (Bug Grass)


Name: Aracflame
Types: Bug / Fire
BST
: 55 / 100 / 90 / 70 / 60 / 135
Abilities: Swarm / Drought / Sniper
New Learnset: Fire Lash, Spikes, Toxic Spikes, U-Turn, Taunt, Fire Spin, Flamethrower, Fire Blast, Overheat, Flame Charge, Will-O-Wisp
Justification/Niche: A lead for Sun Teams
Sample sets:
Aracflame @ Focus Sash
Ability: Drought
EVs: 252 Atk, 252 Spe
Jolly Nature
- Spikes
- Taunt
- Fire Lash
- U-Turn

Name: Aracwave
Types: Bug / Water
BST
: 55 / 60 / 70 / 90 / 100 / 135
Abilities: Swarm / Drizzle / Sniper
New Learnset: Scald, Spikes, Toxic Spikes, U-Turn, Taunt, Whirlpool, Surf, Waterfall, Rain Dance, Ice Beam, Blizzard
Justification/Niche: A lead for Rain Teams
Sample sets:
Aracwave @ Focus Sash
Ability: Drizzle
EVs: 252 SpA, 252 Spe
Timid Nature
- Spikes
- Taunt
- Scald
- U-Turn

Name: Aracsand
Types: Bug / Ground
BST
: 55 / 90 / 100 / 60 / 70 / 135
Abilities: Swarm / Sand Stream / Sniper
New Learnset: Bone Rush, Spikes, Toxic Spikes, U-Turn, Taunt, Sand Tomb, Earthquake, Bulldoze, Rock Tomb, Rock Slide, Stone Edge
Justification/Niche: A lead for Sand Teams
Sample sets:
Aracsand @ Focus Sash
Ability: Sand Stream
EVs: 252 Atk, 252 Spe
Jolly Nature
- Spikes
- Taunt
- Earthquake
- U-Turn

Name: Aracicle
Types: Bug / Ice
BST
: 55 / 70 / 60 / 100 / 90 / 135
Abilities: Swarm / Snow Warning / Sniper
New Learnset: Freeze-Dry, Spikes, Toxic Spikes, U-Turn, Taunt, Aurora Veil, Ice Beam, Blizzard, Frost Breath, Hail
Justification/Niche: A lead for Hail Teams
Sample sets:
Aracicle @ Focus Sash
Ability: Snow Warning
EVs: 252 SpA, 252 Spe
Timid Nature
- Spikes
- Taunt
- Freeze-Dry
- U-Turn
Reserving for Dewpider:
Arachinyx (Psychic) done
Arockchinid (Rock) done
Airachinid (Flying) done

Reserving for Joltik:
• Pyrantula (Fire)
• Plantula (Grass)
• Phantula (Ghost)

Arachinyx
(Arachinid + Nyx)

1A - Nightborne - User's Psychic-type moves gain a 2x boost. If the user's HP is below half, it is immune to Priority
HA - Fearless - Immune to Dark-type Moves
HP: 70
Atk: 42
Def: 50
SpA: 92
SpD: 132
Spe: 68
BST: 454

'New' Moves (this Pokémon gets this Moves and Araquanid does not) - Calm Mind, Cosmic Power, Extrassensory, Future Sight, Healing Wish, Light Screen, Lunar Dance, Psybeam, Psychic, Psychic Terrain, Psyshock, Psywave, Trick Room, Wonder Room, Dazzling Gleam, Moonblast, Dark Pulse, Night Daze, Night Slash, Shadow Ball
'Removed' Moves (Araquanid gets these Moves and this Pokémon does not) - Soak, Bubble, Bubble Beam, Aqua Ring, Liquidation, Ice Beam, Blizzard, Scald, Frost Breath, Poison Jab
Design - Looks like Araquanid, but instead of the bubbles it has mini translucent Black Holes, and its body is black with many details that resembles stars.
Competitive Corner - Arachinyx is a powerful Wallbreaker thanks to its ability Nightborne, giving it twice as much power on Psychic-type moves and even making it immune to priority when at low health, which may actually help in Trick Room builds. It is severly walled by Steel-types and other Psychic resists. Also, it is pretty, and its below average bulk of 70/50/132 makes it extremely sucetible to physical moves.

Arockchinid
(Arachinid + Rock)

1A - Rocky Armour - User's Rock-type moves gain a 2x boost. If the user hits an opponents for half of its full HP, the user Sets up Stealth Rock on the opponents field automatically
HA - Dry Skin
HP: 70
Atk: 68
Def: 132
SpA: 92
SpD: 50
Spe: 42
BST: 454

'New' Moves (this Pokémon gets this Moves and Araquanid does not) - Accelerock, Head Smash, Rock Blast, Rock Polish, Rock Slide, Rock Throw, Rock Tomb, Rock Wrecker, Rollout, Smack Down, Stealth Rock, Stone Edge, Bulldoze, Dig, Earthquake, Spikes, Iron Head
'Removed' Moves (Araquanid gets these Moves and this Pokémon does not) - Soak, Bubble, Bubble Beam, Aqua Ring, Liquidation, Ice Beam, Blizzard, Scald, Frost Breath
Design - Looks like Araquanid, but has a rocky armour and its body is light brown coloured.
Competitive Corner - Arockchinid is, similarly to it Water sibling, a powerful Wallbreaker that only has a single powerful STAB move, its easy to wall it, but once its checks are removed, good luck :P

Airachinid
(Arachinid + Air)

1A - Wind Tamer - User's Flying-type moves gain a 2x boost. Faster opponents have their evasion halved.
HA - Windshielded - Immune to Flying-type Moves
HP: 42
Atk: 68
Def: 132
SpA: 70
SpD: 42
Spe: 92
BST: 454

'New' Moves (this Pokémon gets this Moves and Araquanid does not) - Air Cutter, Air Slash, Defog, Fly, Hurricane, Tailwind
'Removed' Moves (Araquanid gets these Moves and this Pokémon does not) - Soak, Bubble, Bubble Beam, Aqua Ring, Liquidation, Scald
Design - Looks like Araquanid, but has its body made of clouds that allow it to float in the air, its legs look like Lando-T's
Competitive Corner - Airachinid is just like its siblings, just another Wallbreaker with only a single powerful STAB, but with a key difference this time around, Airachinid is the faster of them, and can hit faster opponents (if it takes the hit) with a 140% accurate Huricane.
Araiados:

Name: Aranger (arachnid + anger)


Types: Bug/Dark


BST: 90/110/80/90/50/90



Abilities: Prankster/Insomnia/Intimidate



New Moves: Assurance, Bite, Dark Pulse, Embargo, Feint Attack, Flatter, Fling, Foul Play, Knock Off, Memento, Nasty Plot, Night Slash, Payback, Punishment, Pursuit, Quash, Snatch, Switcheroo, Taunt, Torment

Justification/Niche: The face on Ariados’s back becomes clearer and scowls as it develops a vicious streak. You could use Prankster to quickly use utility moves like Sticky Web, or you could use intimidate to try force switches and cripple your opponent as you give your other pokemon more setup opportunities.


Name: Starachnid (arachnid + stare)


Types: Bug/Psychic


BST: 90/80/90/90/110/50



Abilities: Compound Eyes/Insomnia/Analytic



New Moves: Ally Switch, Amnesia, Barrier, Calm Mind, Confusion, Cosmic Power, Extrasensory, Future Sight, Imprison, Light Screen, Meditate, Miracle Eye, Psybeam, Psychic Fangs, Psychic Terrain, Psyshock, Psystrike, Psywave, Reflect, Role Play, Stored Power, Telekinesis, Zen Headbutt

Justification/Niche: The face on Ariados’s back becomes clearer and develops its own, powerful, psychic brain. With its low seed, you are usually going to get off some analytic boosted psychics, and the special bulk helps with that.


Name: Ararmor (Arachnid + armour)


Types: Bug/Steel


BST: 90/90/110/80/90/50



Abilities: Iron Barbs/Lightning Rod/Sniper



New Moves: Flash Cannon, Iron Defense, Iron Head, Smart Strike

Justification/Niche: Ariados’s horn and spines grow a metallic covering. The high bulk will mean Iron Barbs damage will accumulate, and a good defensive typing will help with that. Alternatively, you can gain another immunity with ups your special attack should you wish to use Flash Cannon.


Name: Arachorn (Arachnid + unicorn)


Types: Bug/Fairy


BST: 80/90/50/110/90/90



Abilities: Magic Guard/Insomnia/Magic Bounce



New Moves: Dazzling Gleam, Moonblast, Play Rough

Justification/Niche: Ariados’s horn becomes an alicorn, bathing it in light and granting it magical, unicorn powers. You have a bug that can keep hazards off your side of the field (among other effects), or slaon a life orb and enjoy boosted, recoilless Dazzling Gleam.


Name: Aratwig (arachnid + twig)


Types: Bug/Grass


BST: 90/80/110/90/90/50



Abilities: Grass Pelt/Overcoat/Dazzling



New Moves: Energy Ball, Giga Drain, Grass Knot, Leaf Blade, Leaf Storm, Leaf Tornado, Leafage, Mega Drain, Razor Leaf, Synthesis

Justification/Niche: Ariados uses its silk and leaves to spin itself a dazzling cloak of leaves which complement its fabulous markings. You end up with some nice bulk in grassy terrain, or immunity to weather damage, or you can block priority (though your low speed prevents you from abusing that outside of Trick Room).



Joltik:

Name: Spryder (sprite + spry + spider)


Types: Bug/Fairy


BST: 60/70/60/97/77/108



Abilities: Shield Dust/Sweet Veil/Levitate



New Moves: Dazzling Gleam, Draining Kiss, Fairy Wind, Misty Terrain, Moonblast, Moonlight, Play Rough

Removed Moves: Thunder

Justification/Niche: Joltik’s electricity begins to produce a magical glow and its fur begins shedding pixie dust. For the second time, we have a mon where Levitate is an option instead of forced upon you. If you don’t want the ground immunity, you could just avoid secondary effects. Either way, your high seed and special attack will help you.



Name: Terrortula (Terror + tarantula)


Types: Bug/Dark


BST: 60/108/60/77/70/97



Abilities: Intimidate/Unnerve/Infiltrator



New Moves: Assurance, Bite, Dark Pulse, Embargo, Feint Attack, Flatter, Fling, Foul Play, Knock Off, Memento, Nasty Plot, Night Slash, Payback, Punishment, Pursuit, Quash, Snatch, Switcheroo, Taunt, Torment


Removed Moves: Thunder

Justification/Niche: Joltik decides to forsake its electric glow and hide in the dark for the unsuspecting before revealing itself menacingly. You could use intimidate to patch up your poor defense while you take advantage of your other traits, or you can use your high attack to destroy those who think they can hide behind subs.



Name: Flamite (flame + mite + might)


Types: Bug/Fire


BST: 60/77/70/108/97/60



Abilities: Flash Fire/Dazzling/Flame Body



New Moves: Burn Up, Ember, Fire Blast, Fire Fang, Fire Lash, Flame Burst, Flamethrower, Incinerate, Inferno, Searing Shot, Sunny Day, Will-o-wisp

Removed Moves: Thunder

Justification/Niche: Joltik’s electricity causes a spark to ignite its fluffy fur, causing it to be covered in small, dazzling, glowing flames. You are a bug who just gets stronger when fire is used against you, unless you go for spreading burns or priority blocking, though your stats make the latter two options more difficult.



Name: Spidore (spider + ore)


Types: Bug/Steel


BST: 70/77/97/60/108/60



Abilities: Download/Compound Eyes/Iron Barbs



New Moves:Flash Cannon, Magnet Bomb, Iron Defense, Iron Head

Removed Moves: Thunder

Justification/Niche: Joltik’s electricity caused metal to magnetically attract to it until its fur became steel wool. Download lets you get a boost which will hopefully be in attack, to help you crush your opponents. Alternatively, you can use your high defences to do Iron Barbs damage.



Name: Spidirt (spider + dirt)


Types: Bug/Ground


BST: 70/77/108/60/97/60


Abilities: Unnerve /Compound Eyes/Sand Rush


New Moves: Bulldoze, Dig, Earth Power, Earthquake, Fissure, Magnitude, Mud Bomb, Mud Shot, Mud Sort, Mud Slap, Sand Attack, Sandstorm, Sand Tomb, Spikes

Removed Moves: Thunder

Justification/Niche: Joltik decided to journey deeper into the caves and became covered in sand and adapted to life deep underground. Throw up a sandstorm and you become seedy, while keeping good defences and the otion to throw down some spikes.



Dewpider:

Name: Espider (ESP + spider)


Types: Psychic/Bug


BST: 42/50/70/68/132/92



Abilities: Psychic Shield (Clone of Water Bubble. Lowers the power of fighting moves, prevents sleep and raises the power of psychic moves)/Levitate



New Moves: Amnesia, Barrier, Calm Mind, Confusion, Cosmic Power, Extrasensory, Light Screen, Miracle Eye, Psybeam, Psychic Fangs, Psychic Terrain, Psyshock, Psystrike, Psywave, Reflect, Stored Power, Telekinesis, Zen Headbutt

Removed Moves: Soak

Justification/Niche: Dewpider concentrated so hard on maintaining its water bubble, it developed its mind enough to produce a psychic bubble and it can now live not just underwater, but even in the sky. If someone uses Aura Sphere on you, you won’t feel it, but you can dish back a powerful Psychic. Alternatively, if you want the option to Rest, you can choose an immunity to ground instead, which is an option most Levitators don’t get.


Name: Arocknid (arachnid + rock)


Types: Rock/Bug


BST: 70/68/132/50/92/42



Abilities: Rock Shell (Clone of Water Bubble. Lowers the power of flying moves, prevents flinching and raises the power of rock moves)/Earth Compaction (Clone of Water Compaction for Ground moves)



New Moves:Head Smash, Rock Blast, Rock Polish, Rock Slide, Rock Throw, Rock Tomb, Rock Wrecker, Rollout, Stealth Rock, Stone Edge

Removed Moves: Soak

Justification/Niche: Dewpider left the water and built a new bubble out of stone to live deep underground. Not only can you deal with Air Slash better than other bugs, you can hit hard back with boosted rock moves. Alternatively, if you want to take more advantage of your defences, switch into a weak ground attack to boost them even higher. Unlike Pallosand, you aren’t even weak to the type that increases your defense.


Name: Magmarachnid (magma + arachnid)


Types: Fire/Bug


BST: 50/68/92/70/132/42



Abilities: Fire Veil (Clone of Water Bubble. Lowers the power of ice moves, prevents freezing and raises the power of fire moves)/Bask (Opposite of Dry Skin. Heals in Sun and from Fire moves. Weak against rain and Water moves)



New Moves: Ember, Eruption, Fire Blast, Fire Fang, Flame Burst, Flamethrower, Flame Wheel, Flare Blitz, Incinerate, Inferno, Lava Plume, Magma Storm, Searing Shot, Sunny Day, Will-o-wisp

Removed Moves: Soak

Justification/Niche: Dewpider left the water to move to the inside of a volcano, where it lives in the magma and has surrounded itself with a protective veil of heat. You take even less damage from the common ice coverage than most fire types and you’ll never get frozen. Your own fire moves will hurt though. Alternatively, use on a sun team where you’ll get healed every turn, and the fire moves other bugs fear heal you too.


Name: Aracicle (arachnid + icicle)


Types: Ice/Bug


BST: 68/50/132/70/92/42



Abilities: Ice Coat (Clone of Water Bubble. Lowers the power of water moves, prevents confusion and raises the power of ice moves)/Ice Body



New Moves: Aurora Veil, Avalanche, Blizzard, Freeze Dry, Hail, Haze, Ice Ball, Ice Beam, Ice Fang, Ice Shard, Icicle Crash, Icicle Spear, Icy Wind, Mist, Powder Snow

Removed Moves: Soak

Justification/Niche: Dewpider moved to the frozen peaks where it carved itself a protective shell of ice. Know, the cold not only keeps its mind sharp enough to avoid confusion, but it hits hard with a strong offensive tye while resisting water. Alternatively, you can stick it on a hail team where it will heal itself.


Name: Arachwood (arachnid + wood)


Types: Grass/Bug


BST: 70/68/132/50/92/42



Abilities: Wooden Walls (Clone of Water Bubble. Lowers the power of Ground moves, prevents paralysis and raises the power of grass moves)/Grass Pelt



New Moves: Absorb, Aromatherapy, Energy Ball, Giga Drain, Leech Seed, Spiky Shield, Mega Drain, Razor Leaf, Synthesis, Wood Hammer


Removed Moves: Soak

Justification/Niche: Dewider moved to the tree tops where it carved a home out of wood. Not only do you only take an eighth damage from a very common attacking type, the sap from your home energises you enough to avoid paralysis and your grass moves will hurt. Alternatively, air with Tapu Bulu and enjoy that increased defense.

Name: Spidice
Types:

BST: 45 / 120 / 45 / 120 / 45 / 135
Abilities: Ice Body / Compound Eyes / Slush Rush (HA)
New Moves: U-turn, Bug Buzz, Hail, Icicle Spear, Ice Shard, Icy Wind, Icicle Crash, Ice Beam, Blizzard, Earthquake, Focus Blast
Description: Spidice's webs are covered in ice crust and are extremely cold. Any bug that gets trapped in them will instantly freeze and won't escape.
Justification/Niche: Spidice is a really fast mixed attacker. Thanks to Compound Eyes, Spidice's Blizzard and Focus Blast have much better accuracy and thus are usable. However Spidice is very frail and weak to Stealth Rock and priority.

Spidice @ Life Orb
Ability: Compound Eyes
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Blizzard
- Bug Buzz
- Focus Blast
- Ice Shard / U-turn / Earthquake

Name: Crimider
Types:

BST: 120 / 150 / 70 / 60 / 70 / 40
Abilities: Frisk / Moxie / Contrary (HA)
New Moves: U-turn, Parting Shot, Taunt, Snatch, Torment, Power Trip, Payback, Bite, Knock Off, Crunch, Punishment
Description: Crimider is an evil spider Pokemon that tortures its victims. It usually lives in dark places.
Justification/Niche: Crimider is a very strong physical attacker. Its bad speed isn't a big problem because it has got a STAB priority attack in Sucker Punch.

Crimider @ Black Glasses / Life Orb
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Leech Life

Name: Aracharm
Types:

BST: 160 / 50 / 70 / 80 / 100 / 50
Abilities: Cute Charm / Tinted Lens / Sweet Veil (HA)
New Moves: U-turn, Bug Buzz, Quiver Dance, Roost, Charm, Misty Terrain, Baby-Doll Eyes, Fairy Wind, Draining Kiss, Dazzling Gleam, Moonblast
Description: Aracharm is a cute spider Pokemon that lures small bugs into its web using a sticky sweet fluid.
Justification/Niche: Aracharm can work as a bulky set up sweeper with Quiver Dance+Roost. After a few Quiver Dances it can turn into an unstoppable force.

Aracharm @ Leftovers
Ability: Tinted Lens
EVs: 252 Def / 252 SpA / 4 SpD
Modest / Bold Nature
- Quiver Dance
- Roost
- Moonblast
- Hidden Power Ground / Sticky Web
Ariados Evolutions

Name
: Arachemy (Arachnid + Chemestry)
Types: Bug / Poison
BST: 65 / 125 / 65 / 60 / 60 / 135
Abilities: Adaptability / Chemical Reaction (Power Of Alchemy)
Chemical Reaction: Every move directed at this pokémon becomes Poison-Type
New Learnset: Gunk Shot, Megahorn, Leech Life, Fire Blast, Explosion, U-Turn, Hone Claws
Justification/Niche: It's got some moves to abuse. First, Gunk Shot/Megahorn Adaptability. Second, Chemical Reaction making every move against it not-very-effective. Overall, it's method of playing is quite simple.
Sample sets: Wip

Name
: Webaeria
Types:
/

BST: 70 / 120 / 75 / 40 / 75 / 130
Abilities: Rock Dodger (New!) / Compound Eyes / Guts (HA)
(Rock Dodger: Immunity to Rock-type, including Stealth Rock damage. Incoming Rock-type damage will be replaced by Speed boost by one stage.)

New Learnset: Acrobatics, Bounce, Aerial Ace, Drill Peck, Stone Edge, Drill Run, Hone Claws, Crunch, Defog, Tailwind
Justification/Niche: A stupidly bad type is stupidly bad. Unless if you find a good Ability to get around it. Bug/Flying are always frowned upon does to 4x Stealth Rock damage and Rock-type moves in general, but Rock Dodger will completely solve this issue. Another thing is that Bug/Flying had little to no coverages, which is where decent (and flavorful) coverage in the form of Drill Peck and Stone Edge. If you decide to take a further risk, then use Compound Eyes to solve accuracy issues or go crazy with Guts to hit like a truck upon deliberately burning oneself with Flame Orb.


Name
: Moonatula
Types:
/

BST: 70 / 107 / 60 / 50 / 60 / 125
Abilities: Bravery (Reused New) / Defiant / Stakeout (HA)
(Bravery: Immunity to Dark-type moves and increase Attack by one if hit by any of these moves.)

New Learnset: Play Rough, Moonlight, Fairy Wind (flavor), Lunge, Megahorn, Fell Stinger, Stone Edge, Rock Slide, Earthquake, Zen Headbutt, Superpower, Sword Dance
Justification/Niche: This one is no Dragon-type (Goopsyche and Ledrake both had Bravery and are Dragon-types for reference), but a fast Fairy-type physical Sweeper that requires no free-setup Ability to be good (no offense, Mimikyu, you're good), with two ways to boost Attack without the need of Sword Dance. Its fast base Speed of 125 will allow it to Revenge Kill with a Choice Scarf or even a Choice Band and had enough coverages to sway the weaknesses away from that.


Name
: Shielspider
Types:
/

BST: 75 / 40 / 115 / 80 / 115 / 39
Abilities: Metal Shield (New!) / Lightning Rod / Clear Body (HA)
(Metal Shield: Double the power of the user's Steel-type moves, half the power of incoming Fire-type moves and prevent Sleep.)

New Learnset: Flash Cannon, Nasty Plot, Mirror Shot, King's Shield, Magnet Bomb (flavor), Sludge Wave, Dark Pulse, Psychic, Psyshock, Reflect, Light Screen, Counter, Mirror Coat, Magic Coat, Iron Defense, Heal Order, Vacuum Wave, Earth Power
Justification/Niche: Arguably one of the best Defensive Type Combination, a neat bulk of 75 / 115 / 115 and an acceptable Special Attack, but morbidly slow speed. This is because it got Nasty Plot, in addition of Metal Shield to make Flash Cannon hit like a truck, so don't expect to win easily with neutral moves. It also got plentiful of coverage moves and utility moves, as well as Heal Order to shrug off passive damage. Vacuum Wave seems situational but might save your life if you deal with a Priority-less sweeper after a Nasty Plot boost. Fire-type moves are still its weakness, but nowhere as harmful as against other Bug/Steel types.

Name: Aracnado
Type:

BST: 132 / 70 / 42 / 92 / 50 / 68
Abilities: Air Bubble / Cloud Nine
Air Bubble: Doubles the power of Flying type moves. Halves damage from Rock type moves. Immune to poison status.
New Moves: Hurricane, Bounce, Air Cutter, Air Slash, Defog, Recover, Sticky Web, Taunt, Acrobatics, Supersonic, Boomburst, Sky Attack, Bug Buzz, Signal Beam
Justification/Niche: I never intended to make these stuff OU. I buff em how I see fit and then they sort themselves out. This thing is king of PU!! With Air Bubble, its Hurricanes hit harder than a Specs Hoopa-U, and a neat immunity to Toxic can be useful. 132/42/50 is enough for an offensive PU mon, and while 68 speed is bad, Trick Room teams love it.

Sample Sets:
Aracnado @ Choice Specs
EVs: 252 SpA / 252 Def / 4 SpD
Ability: Air Bubble
Quiet Nature
- Hurricane
- Bug Buzz
- Boomburst
- Surf / Hidden Power [Grass]



Name: Taranterror
Type: Bug/Dark
BST: 125 / 125 / 70 / 60 / 80 / 50
Abilities: Scarecrow / Swarm / Moxie
Scarecrow: Immune to Flying type moves, ala Levitate.
New Moves: Knock Off, Snarl, Taunt, Embargo, Torment, Swords Dance, Scary Face, Glare
Description: Same colour scheme.
Justification: A bulky set up sweeper that can spread status. It can set up on alot of stuff thanks to its bulk and neat flying type immunity.
are submissions still open?


Name: Arachnidian (Arachnid + Obsidian)
Type: Bug/Rock
Stats: 50/101/89/78/81/111
Abilities: Speed Boost, Sand Stream (HA: Contrary)
New Moves: Stealth Rock, Rock Blast, Iron Head, Ancient Power, Taunt, Entrainment, all Rock TMs from Gen VII
Niche: Hazard lead with Taunt, sand setter, CB sweeper, or gimmick setup-spam counter.



Name: Tarantundra (Tatantula + Tundra)
Type: Bug/Ice
Stats: 46/93/41/122/65/105
Abilities: Adaptability, Slush Rush (HA: Moody)
New Moves: Nasty Plot, Fake Out, Icicle Crash, Freeze Dry, Dark Pulse, all Ice TMs from Gen VII
Niche: Glass cannon setup sweeper with a Focus Sash.



Name: Spidenik (Spider + Sputnik)
Type: Bug/Steel
Stats: 80/50/80/80/144/20
Abilities: Metal Sphere (HA: Clear Body)
Metal Sphere = Steel type Water Bubble (boosts power of steel moves, decreases power of fire moves, prevents burns)
New Moves: Magnet Rise, Recover, Iron Head, Bug Buzz, Hone Claws, Spikes, Smart Strike, Gyro Ball, Flash Cannon, Thunder Wave, Reflect, Thunderbolt
Niche: Special tank that can set Spikes, or surprise setup sweeper (Hone Claws + Gyro Ball, anyone?)
I saw that Samtendo09 made a similar idea with his "Shielspider", and I had to try hard to make it not look like I stole his idea after I saw that.
Name: Galvasect (Galvanism + Insect)
Types: Electric / Bug
BST: 97 / 108 / 77 / 60 / 70 / 60
Abilities: Tinted Lens / Keen Eye - HA: Swarm
New Moves: Megahorn, Pursuit, Bulk Up, Swords Dance
Justification/Niche: The physical counterpart of Galvantula, physical Tinted Lens user. Might have some niche in lower tiers as a Webs / TR abuser, or a simple CB user.
Sample sets:
Galvasect @ Life Orb
Ability: Tinted Lens
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Megahorn
- Wild Charge
- Sucker Punch
- Sticky Web
 
Ariados: G-Luke’s Tarranterror, Samtendo09’s Webaeria, Jucherz’s Spidice, Aracharm, CawnShonnery’s Arachnidian


Dewpider: : G-Luke’s Aracnado, Explodit’s Arockinid, Arachinyx, Samtendo09’s Shielspider, Sereg’s Magmarachnid


Joltik: Samtendo09’s Moonatula, CawnShonnery’s Tarantundra, Sereg’s Flamite, Terrortula, Spidore

Slate ideas: Mummies: Dusclops line and Cofragris line

Ninja: Froakie line, Accelgor line and Nincada line
 
Ariados: Flurbel's Aratreas; CoolMan6001's Aracsand and Aracice; Jucherz's Spadice and Crimider.
Galvantula: CawnShonnery's Tarantundra.
Araquanid: Exploudit's Arachinyx, Arockchinid, and Airachinid; Sereg's Aracicle; G-Luke's Aracnado.
 
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Ariados: Flurbel's Aratreas; CoolMan6001's Aracsand and Aracicle; Jucherz's Spadice and Crimider.
Galvantula: CawnShonnery's Tarantundra.
Araquanid: Exploudit's Arachinyx, Arockchinid, and Airachinid; Sereg's Aracicle; G-Luke's Aracnado.
Oh gosh, after reading your post, I just found out I copied a name from Sereg. Will fix to "Aracice"
 
Ariados: Jucherz's Aracharm, G-Luke's Taranterror, CawnShonnery's Arachnidian, Flurbel's Aratreas, Samtendo09's Webaeria
Galvantula: Sereg's Spidirt, CawnShonnery's Tarantundra, Whammerist's Galvasect
Araquanid: Sereg's Magmarachnid and Arachwood, Samtendo09's Shielspider, Exploudit's Arachinyx
 

Samtendo09

Ability: Light Power
is a Pre-Contributor
Ariados: Jucher's Crimider, AquaticPanic's Archemy, my Webaeria.
Galvantula: Sereg's Terrortula and Flamite, Whammerist's Galvasect
Araquanid
: Exploudit's Arachinyx, my Shieldpider, G-Luke's Aracnado
Slate Ideas

Fat- Eh, Big-Boned Slate
: Munchlax, Hariyama, Pignite

Fairy-Type Gen 1: Wigglytuff, Clefable, Mr. Mime

Disappointing Alola Pokémon Evolutions: Crabominable, Vikavolt, Shiinotic
 
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Ariados: Jucher's Crimider, AquaticPanic's Archemy, my Webaeria.
Galvantula: Coolman's Terrortula and Flamite, Whammerist's Galvasect
Araquanid
: Exploudit's Arachinyx, my Shieldpider, G-Luke's Aracnado
Slate Ideas

Fat- Eh, Big-Boned Slate
: Munchlax, Hariyama, Pignite

Fairy-Type Gen 1: Wigglytuff, Clefable, Mr. Mime

Disappointing Alola Pokémon Evolutions: Crabominable, Vikavolt, Shiinotic
Uhh, I didn't make those...

Tiebreaker: Myself (for those who didn't know, there was a tie for the Electric Rhydon between me and Heavyweapons Mann)
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Ariados:
G-Luke's Aracnado
CoolMan6001'sAracsand and Aracice; Jucherz's Spadice andCrimider.
Galvantula: CawnShonnery's Tarantundra.
Araquanid:
G-Luke'sAracnado.
Exploudit's Arachinyx, Arockchinid, and Airachinid; Sereg's Aracicle;
 
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