Hey all, thanks you for taking time to open this, would really appreciate some suggestions.
I've made an Eeveelution team just for fun, however, i want to include Sylveon in it to deal with dragons etc... but i do not know who to replace it for, or even if i do need to replace anyone for it!
This is the team so far:
Jolteon: Volt Absorb: Choice Specs: Modest
+252 Sp Atk, 252 Speed, 4 HP
Volt Switch
HP Ice
Thunderbolt
Shadow Ball
This is your basic Jolteon set, with 350 Sp Atk, it really does pack-a-punch! I usually lead with this because i usually outspeed and can volt switch out (hitting most things quite hard). It also allows me to scout out some moves etc. In addition, it makes for quite the revenge killer with it 359 Speed! The 1.5x boost from choice specs helps deal a substantial amount of damage to anything that comes in! But i am aware, against opponents who can predict well, i could find myself set up against! But i'm willing to take this risk! HP ice OHKO Gliscor (any set) which i find extremely common, volt switch is to scout out, T-bolt is for the water types like Pollitoad, and Shadow ball deals with psychic types and annoying ghost types. I have heard signal beam is better... any thoughts?
Espeon: Magic bounce: leftovers: Timid
+252 Speed, 252 Sp Atk, 4 HP
Substitute,
Calm Mind
HP Fire
Psychic
Espeon is essential on any Eevee team, hazards can be quite annoying and espeon (if i can predict well) prevents it... T-tar obvs is a problem but Espeon isn't meant to deal with T-tar! My strategy with Espeon is quite simple; switch in on a fighting type (which is very common)... sub up as the switch is pretty obvious, psychic or HP fire away (for those cheeky bug pokemon). Doing so allows me to then get a free hit before my sub is broken, breaking any sash, sturdy or multiscale. Thus allowing me to 2HKO or 3HKO any bug types like Scizor or genesect (if i'm feeling to battle in ubers).
Flareon: Guts: Toxic orb: Jolly
+252 Speed, 252 Attack, 4 Defence
Quick Attack
Flame Charge
Facade
Toxic/protect/superpower
Flareon can be a life saver at times! A guts boosted facade hits most things pretty hard - quick attack then finishes them off! Quick attack is really what i find makes this Flareon quite special, because we have all been there where we don't have a priority move and been sweeped (Shell Smash Cloyster). The only thing that lets Flareon down is its speed... but that's why i have put Flame Charge, to increase the speed! However I am not sure whether to firstly have Protect instead of toxic! Protect allows me to scout out the move but can also give the opponent a free switch in! Furthermore i am no sure with Toxic orb! I have also considered using leftovers and hoping to switch in on a t-wave or toxic but i feel this is too risky...
Vaporeon: Water Absorb: Leftovers: Bold
+252 Def, 248 HP, 8 Speed
Wish
Roar
Scald
Protect
Vaporeon is my anti set-up! as soon as i see or even think someone is about to DD, SD or quiver dance etc... Vaporeon comes in and roars away! Vaporeon i have found takes most hits pretty well! Not to mention Flareon draws in the water moves, switch in vaporeon and absorb to heal back! Vaporeon also draws in electric moves which jolteon will gladly switch into and heal up! Wish supports the team very well and Scald is a good STAB move (Vaporeon has BASE 110 Sp Atk) which can damage quite well! Not to mention the possibility of the burn.
Umbreon: Synchronize: Leftovers: Careful
+252 Sp Def, 252 HP, 4 Def
Wish
Foul Play
Protect
Confuse Ray
I genuinely love this pokemon! He wrecks soo much havoc to opposing teams! The combination of bulk and very good defensive stats allows him to take hits and confuse away! Confusion annoys opponents to essentially make them switch out! Umbreon counters Espeon's weakness to ghost and dark! Uumbreon also allows wish support to his comrades which helps out quite a bit considering most of them are fragile HP wise! Foul play is good coverage to prevent Taunt fully crippling Umbreon as well as dealing decent damage to the opponent!
Leafeon: Chlorophyll: Leftovers:
+252 Speed, 252 Attack, 4 Sp Def
Leaf Blade
Knock Off
Aerial Ace
Heal Bell
Items i find play a crucial part in a game, so why not eliminate them from the enemy team? Knock Off just does that whilst packing a heft punch! Status can cripple the team, Heal bell helps with that! Due to Leafeon being so uncommon, players never really know what to expect, speed wise or attack wise! Leafeon can easily switch in on a fighting pokemon (Conkeldurr etc) with its base 110 defence, switching in on a drain punch etc won't do much. Aerial Ace is not expected and will hurt the opponent back! In addition Sun still plays a part in teams... which Leafeon can take full advantage with its chlorophyll... out-speeding many in the OU tier!
This team so far has won me 7 games in a row, whilst only loosing once (due to a mis-click) and winning countless more... however Sylveon has caught my mind and i was wondering whether i should place it in; and for who? Possible set?
Any other suggestions? All are welcome!
Again thank you for your time
Much appreciated
gman11 :')
I've made an Eeveelution team just for fun, however, i want to include Sylveon in it to deal with dragons etc... but i do not know who to replace it for, or even if i do need to replace anyone for it!
This is the team so far:
Jolteon: Volt Absorb: Choice Specs: Modest
+252 Sp Atk, 252 Speed, 4 HP
Volt Switch
HP Ice
Thunderbolt
Shadow Ball
This is your basic Jolteon set, with 350 Sp Atk, it really does pack-a-punch! I usually lead with this because i usually outspeed and can volt switch out (hitting most things quite hard). It also allows me to scout out some moves etc. In addition, it makes for quite the revenge killer with it 359 Speed! The 1.5x boost from choice specs helps deal a substantial amount of damage to anything that comes in! But i am aware, against opponents who can predict well, i could find myself set up against! But i'm willing to take this risk! HP ice OHKO Gliscor (any set) which i find extremely common, volt switch is to scout out, T-bolt is for the water types like Pollitoad, and Shadow ball deals with psychic types and annoying ghost types. I have heard signal beam is better... any thoughts?
Espeon: Magic bounce: leftovers: Timid
+252 Speed, 252 Sp Atk, 4 HP
Substitute,
Calm Mind
HP Fire
Psychic
Espeon is essential on any Eevee team, hazards can be quite annoying and espeon (if i can predict well) prevents it... T-tar obvs is a problem but Espeon isn't meant to deal with T-tar! My strategy with Espeon is quite simple; switch in on a fighting type (which is very common)... sub up as the switch is pretty obvious, psychic or HP fire away (for those cheeky bug pokemon). Doing so allows me to then get a free hit before my sub is broken, breaking any sash, sturdy or multiscale. Thus allowing me to 2HKO or 3HKO any bug types like Scizor or genesect (if i'm feeling to battle in ubers).
Flareon: Guts: Toxic orb: Jolly
+252 Speed, 252 Attack, 4 Defence
Quick Attack
Flame Charge
Facade
Toxic/protect/superpower
Flareon can be a life saver at times! A guts boosted facade hits most things pretty hard - quick attack then finishes them off! Quick attack is really what i find makes this Flareon quite special, because we have all been there where we don't have a priority move and been sweeped (Shell Smash Cloyster). The only thing that lets Flareon down is its speed... but that's why i have put Flame Charge, to increase the speed! However I am not sure whether to firstly have Protect instead of toxic! Protect allows me to scout out the move but can also give the opponent a free switch in! Furthermore i am no sure with Toxic orb! I have also considered using leftovers and hoping to switch in on a t-wave or toxic but i feel this is too risky...
Vaporeon: Water Absorb: Leftovers: Bold
+252 Def, 248 HP, 8 Speed
Wish
Roar
Scald
Protect
Vaporeon is my anti set-up! as soon as i see or even think someone is about to DD, SD or quiver dance etc... Vaporeon comes in and roars away! Vaporeon i have found takes most hits pretty well! Not to mention Flareon draws in the water moves, switch in vaporeon and absorb to heal back! Vaporeon also draws in electric moves which jolteon will gladly switch into and heal up! Wish supports the team very well and Scald is a good STAB move (Vaporeon has BASE 110 Sp Atk) which can damage quite well! Not to mention the possibility of the burn.
Umbreon: Synchronize: Leftovers: Careful
+252 Sp Def, 252 HP, 4 Def
Wish
Foul Play
Protect
Confuse Ray
I genuinely love this pokemon! He wrecks soo much havoc to opposing teams! The combination of bulk and very good defensive stats allows him to take hits and confuse away! Confusion annoys opponents to essentially make them switch out! Umbreon counters Espeon's weakness to ghost and dark! Uumbreon also allows wish support to his comrades which helps out quite a bit considering most of them are fragile HP wise! Foul play is good coverage to prevent Taunt fully crippling Umbreon as well as dealing decent damage to the opponent!
Leafeon: Chlorophyll: Leftovers:
+252 Speed, 252 Attack, 4 Sp Def
Leaf Blade
Knock Off
Aerial Ace
Heal Bell
Items i find play a crucial part in a game, so why not eliminate them from the enemy team? Knock Off just does that whilst packing a heft punch! Status can cripple the team, Heal bell helps with that! Due to Leafeon being so uncommon, players never really know what to expect, speed wise or attack wise! Leafeon can easily switch in on a fighting pokemon (Conkeldurr etc) with its base 110 defence, switching in on a drain punch etc won't do much. Aerial Ace is not expected and will hurt the opponent back! In addition Sun still plays a part in teams... which Leafeon can take full advantage with its chlorophyll... out-speeding many in the OU tier!
This team so far has won me 7 games in a row, whilst only loosing once (due to a mis-click) and winning countless more... however Sylveon has caught my mind and i was wondering whether i should place it in; and for who? Possible set?
Any other suggestions? All are welcome!
Again thank you for your time
Much appreciated
gman11 :')