CHANGES ARE IN BOLD
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Hi all ,
me and a friend were discussing how eevee can almost for a team with only its own evolution.
I dont know if this is in violation of species clause but i had to post it anyways because i was quite amazed when i saw the result.
So here it goes :
TeamBuilding:
So left out glaceon , because he is a bit slow , with ice typing ... making him weak too to many things for my taste.
In depth:
Umbreon @ Leftovers
Ability : Synchronise
Evs: 252 Hp , 252 Sp.Def , 6 Def
Sassy Nature (Speed - , Sp.Def+)
- Curse
- Wish
- Payback
- Toxic
So i thought with this set , having highest possible special defence from EVs. Then having curse to fill up the defense 'loss' . Also making its attack higher, wich is cool to use in addition with payback so umbreon can kill stuff too.
Heal bell i wanted to have to cure my sweepers from any hindering status effects.
Any advice for that matter is appreceated :)
Taking toxic as last move as advised by dblan , this to have something against setup sweepers. But no healing possibiltys on umbreon maybe makes it a bit less of a wall ?
Vaporeon @ Leftovers
Ability: Water Absorb
Evs: 252 Hp , 252 Def , 6 Sp.Def
Bold Nature (Atk - , Def + )
- Wish
- Heal Bell
- Scald
- Protect
So here is vaporeon as a wish passer.
He is made to have acceptable defenses with EVs among with max hp.
Made him into my cleric now.
With healbell and wish , scald as stab and protect to heal himself with wish or just to scout.
Espeon @ Light Clay
Ability: Magic Bounce
Evs: 252 Hp , 252 Speed, 6 Sp.Att
Timid nature ( Att- , Speed+)
- Reflect
- Light Screen
- Psychic
- Hidden Power [Fighting]
As i said in the teambuilding , i'm going with a dual screen set , to support the whole team as they are lacking some defensive stats on the sweepers.
Also have protect , this to scout and get some more leftover heals (because i want to keep him alive as long as possible to have magic bounce)
Changed his EV set to have more hp , also now having psychic and Hidden Power fighting , this makes for pretty good coverage. Shadow Ball was suggested but i thought it be a waste to not have STABs .
Leafeon @ Life Orb
Ability: Chlorophyll
Evs: Atk 252 , Spd 252 , Hp 6
Jolly Nature (Spd+ , Sp.Att-)
- Swords Dance
- Leaf Blade
- Synthesis
- Return
Leafeon doesnt have too much attacking options but with LeafBlade its quite acceptable in the end.
If some1 comes up with a weather team this one will also hurt the opposing team alot except for the fire types, for wich Return would maybe be a better option?
Next to that i have life orb and swords dance to make this a setup sweeper .
And synthesis partially as filler but also to heal off life orb dammage as well as beeing able to tank IF reflect/lightscreen is up!
Jolteon @ Life Orb
Ability: Volt Absorb
Evs: 252 Sp.Att , 252 Spd , 6 Hp
Timid Nature ( Spd + , Atk -)
- Thunderbolt
- Signal Beam
- Hidden Power [Ice]
- Volt Change
Jolteon as a special sweeper. This set is i believe pretty known to u all.
TBolt as a stab move .
Signal beam mainly as fillers.
Life orb because beeing stuck with a wrong attack can be a real pain in the ass .
Ability volt absorb teams nicely with vaporeon.
Changed to hidden power Ice , this to handle some +1 dragonites as they wouldnt outspeed jolteon just yet (the bulkier type that is)
And Volt Change instead of shadow ball because i mainly dont use shadow ball too much and second of all it gives some dammage before switching wich can be nice too.
(also additional LO dammage on the other side , wich might be bad?)
Flareon @ Toxic Orb
Ability: Guts
Evs: 252 Atk , 252 Spd , 6 Hp
Jolly Nature (Spd + , Atk-)
- Flame Charge
- Quick Attack
- Facade
- Bite
Switched this one to the guts alternative. With the additional attack boost his lower base dammage moves will still do acceptable dammage.
Now we have flame charge to boost speed again. Quick attack for priority where needed.
Facade for the obvious reasons.
And bite for ghost/psychic types.
Sooo this is the Eeveenation team at the moment.
Any advice is appreceated but only eevees =D
Also this team might not be too competitive altho i do think they suport eachother rather well.
Let me know what u think about it.
And apologies if this team is in violation of any rules , been away for quite some time.
------------------------
Hi all ,
me and a friend were discussing how eevee can almost for a team with only its own evolution.
I dont know if this is in violation of species clause but i had to post it anyways because i was quite amazed when i saw the result.
So here it goes :
TeamBuilding:
I started off with some kind of 'core'.
This gave me Umbreon and Vaporeon allready wich was kinda needed to have on the team
Then i knew i HAD to get a counter for spikes , stealth rock , and those things. So magic bounce espeon had to be on the team too
Now i need some sweepers. Can kinda count espeon as a special counter but i had a dualscreener in mind for him. Therefor i needed a 2nd special sweeper and a physical one atleast. Ofcourse , my eye fell on Jolteon as special. And as physicals there is Flareon , Leafeon. I decided to take them both , because flareon lacks speed a bit , but i somehow think having flash fire could be cool if vaporeon ends up dieing.
This gave me Umbreon and Vaporeon allready wich was kinda needed to have on the team
Then i knew i HAD to get a counter for spikes , stealth rock , and those things. So magic bounce espeon had to be on the team too
Now i need some sweepers. Can kinda count espeon as a special counter but i had a dualscreener in mind for him. Therefor i needed a 2nd special sweeper and a physical one atleast. Ofcourse , my eye fell on Jolteon as special. And as physicals there is Flareon , Leafeon. I decided to take them both , because flareon lacks speed a bit , but i somehow think having flash fire could be cool if vaporeon ends up dieing.
So left out glaceon , because he is a bit slow , with ice typing ... making him weak too to many things for my taste.
In depth:
Umbreon @ Leftovers
Ability : Synchronise
Evs: 252 Hp , 252 Sp.Def , 6 Def
Sassy Nature (Speed - , Sp.Def+)
- Curse
- Wish
- Payback
- Toxic
So i thought with this set , having highest possible special defence from EVs. Then having curse to fill up the defense 'loss' . Also making its attack higher, wich is cool to use in addition with payback so umbreon can kill stuff too.
Heal bell i wanted to have to cure my sweepers from any hindering status effects.
Any advice for that matter is appreceated :)
Taking toxic as last move as advised by dblan , this to have something against setup sweepers. But no healing possibiltys on umbreon maybe makes it a bit less of a wall ?
Vaporeon @ Leftovers
Ability: Water Absorb
Evs: 252 Hp , 252 Def , 6 Sp.Def
Bold Nature (Atk - , Def + )
- Wish
- Heal Bell
- Scald
- Protect
So here is vaporeon as a wish passer.
He is made to have acceptable defenses with EVs among with max hp.
Made him into my cleric now.
With healbell and wish , scald as stab and protect to heal himself with wish or just to scout.
Espeon @ Light Clay
Ability: Magic Bounce
Evs: 252 Hp , 252 Speed, 6 Sp.Att
Timid nature ( Att- , Speed+)
- Reflect
- Light Screen
- Psychic
- Hidden Power [Fighting]
As i said in the teambuilding , i'm going with a dual screen set , to support the whole team as they are lacking some defensive stats on the sweepers.
Also have protect , this to scout and get some more leftover heals (because i want to keep him alive as long as possible to have magic bounce)
Changed his EV set to have more hp , also now having psychic and Hidden Power fighting , this makes for pretty good coverage. Shadow Ball was suggested but i thought it be a waste to not have STABs .
Leafeon @ Life Orb
Ability: Chlorophyll
Evs: Atk 252 , Spd 252 , Hp 6
Jolly Nature (Spd+ , Sp.Att-)
- Swords Dance
- Leaf Blade
- Synthesis
- Return
Leafeon doesnt have too much attacking options but with LeafBlade its quite acceptable in the end.
If some1 comes up with a weather team this one will also hurt the opposing team alot except for the fire types, for wich Return would maybe be a better option?
Next to that i have life orb and swords dance to make this a setup sweeper .
And synthesis partially as filler but also to heal off life orb dammage as well as beeing able to tank IF reflect/lightscreen is up!
Jolteon @ Life Orb
Ability: Volt Absorb
Evs: 252 Sp.Att , 252 Spd , 6 Hp
Timid Nature ( Spd + , Atk -)
- Thunderbolt
- Signal Beam
- Hidden Power [Ice]
- Volt Change
Jolteon as a special sweeper. This set is i believe pretty known to u all.
TBolt as a stab move .
Signal beam mainly as fillers.
Life orb because beeing stuck with a wrong attack can be a real pain in the ass .
Ability volt absorb teams nicely with vaporeon.
Changed to hidden power Ice , this to handle some +1 dragonites as they wouldnt outspeed jolteon just yet (the bulkier type that is)
And Volt Change instead of shadow ball because i mainly dont use shadow ball too much and second of all it gives some dammage before switching wich can be nice too.
(also additional LO dammage on the other side , wich might be bad?)
Flareon @ Toxic Orb
Ability: Guts
Evs: 252 Atk , 252 Spd , 6 Hp
Jolly Nature (Spd + , Atk-)
- Flame Charge
- Quick Attack
- Facade
- Bite
Switched this one to the guts alternative. With the additional attack boost his lower base dammage moves will still do acceptable dammage.
Now we have flame charge to boost speed again. Quick attack for priority where needed.
Facade for the obvious reasons.
And bite for ghost/psychic types.
Sooo this is the Eeveenation team at the moment.
Any advice is appreceated but only eevees =D
Also this team might not be too competitive altho i do think they suport eachother rather well.
Let me know what u think about it.
And apologies if this team is in violation of any rules , been away for quite some time.