SV OU Eject Pack Hoopa Trick Room. Peaked 2105 ELO #4/5. Ft. Iron Hands

:sv/Hoopa-Unbound: :sv/Ursaluna: :sv/Hatterene: :sv/Cresselia: :sv/Iron Hands: :sv/Kingambit:

Hoopa Unbound, a unique Pokémon that was cut from Sword and Shield. With it returning to Scarlet and Violet, I decided to try to build something with it. Something I originally forgot about was the fact that Hyperspace Fury dropped the defense stat of Hoopa. With Magearna being banned, and the meta settling, I decided to take on a similar approach to Trick Room with Hoopa being a dollar store Magearna.

1. Proof of Peak
2. Teambuilding Process
3. Individual
Pokémon
4. Threats
5. Replays
6. Conclusion



Proof of Peak:
Screenshot (449).png

I laddered up with this team, and managed to reach #4 or #5 depending on how you view it, peaking at 2105 ELO.


Teambuilding Process:
:hoopa-unbound: :Ursaluna:
You cannot run a Trick Room team and not have Ursaluna on it. Ursaluna serves as the primary Trick Room abuser, ripping through anything not named Corviknight. Pretty self explanatory addition to the team.
:hoopa-unbound: :Ursaluna: :Hatterene:
Hatterene serves as our lead in most matchups. Hatterene is able to easily setup Trick Room barring hax, and block hazard attempts from the likes of Ting Lu and Landorus-T. Hatterene is another Trick Room staple that I had to include.
:hoopa-unbound: :Ursaluna: :Hatterene: :Cresselia:
Cresselia helps give the team a tank that is capable of taking strong hits, allowing the breakers to remain healthy. Cresselia helps support the team by setting up Trick Room, and heal up allies with the use of Lunar Dance.
:hoopa-unbound: :Ursaluna: :Hatterene: :Cresselia: :Iron Hands:
With the Trick Room setters being set, I needed more breakers to abuse the room. Iron Hands came to mind, as it is capable of taking hits from opposing Kingambit, and is able to help Ursaluna deal with Corviknight.
:hoopa-unbound: :Ursaluna: :Hatterene: :Cresselia: :Iron Hands: :Kingambit:
To round off the team, we have Kingambit as another cleaner, who is also able to function well outside of it. Kingambit gives us a steel type, helping with Gholdengo. Kingambit is another self explanatory addition to the team.


Individual Pokémon:
:sv/Hoopa-Unbound: :Eject Pack:
Hoopa-Unbound @ Eject Pack
Ability: Magician
Tera Type: Dark
EVs: 248 HP / 252 Atk / 8 SpA
Brave Nature
IVs: 0 Spe
- Hyperspace Fury
- Drain Punch
- Psychic
- Trick Room
Hoopa Unbound is a support/breaker for the team. Hoopa is able to setup Trick Room, and pivot out. If Hyperspace does not knock out the opponent, you are able to steal the item from the opponent, giving you a massive advantage. Psychic helps you hit physical walls such as Dondozo and Great Tusk. Drain Punch let's you have coverage to hit Kingambit and Ting Lu. The minimum speed allows you to abuse Trick Room more freely once setting up.

:sv/Ursaluna: :Flame Orb:
Ursaluna @ Flame Orb
Ability: Guts
Tera Type: Normal
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Facade
- Headlong Rush
- Fire Punch
- Swords Dance
Ursaluna is the primary breaker of the team. Guts + STAB Facades allow this bear to rip through most things in the tier. Headlong Rush is the ground STAB used, letting you hit the likes of Gholdengo and Garganacl. Fire Punch gives you the coverage to deal massive damage to Gholdengo on a balloon and Corviknight. Swords Dance let's Ursaluna muscle through strong physical walls like Zamazenta and Landorus-Therian.

:sv/Hatterene: :Focus Sash:
Hatterene @ Focus Sash
Ability: Magic Bounce
Tera Type: Ghost
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Dazzling Gleam
- Psychic
- Trick Room
- Healing Wish
Hatterene is the most common lead for the team. Hatterene is capable of setting up Trick Room, and suiciding with the use of Healing Wish, helping bring Ursaluna and friends back from low HP. Tera Ghost is used incase the opponent set's hazards, and tries to Rapid Spin. You will most likely not be using this mon with tera, but is there just incase. Minimum speed allows you to get off Healing Wish before the opponent can act.

:sv/Cresselia: :Leftovers:
Cresselia @ Leftovers
Ability: Levitate
Tera Type: Poison
EVs: 252 HP / 176 Def / 80 SpD
Calm Nature
IVs: 0 Atk / 0 Spe
- Moonblast
- Moonlight
- Trick Room
- Lunar Dance
Cresselia is a large support Pokémon for the team, allowing you to safely come in on strong attacks. Tera poison lets you resist fairies, something that the team struggles with. Cresselia helps set up Trick Room, and can support the team through Healing Wish. Leftovers helps with the longevity of Cresselia. Covert Cloak is also an option, as this team can really struggle with Curse Garganacl.

:sv/Iron Hands: :Poke ball:
Iron Hands @ Booster Energy
Ability: Quark Drive
Tera Type: Flying
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Wild Charge
- Drain Punch
- Ice Punch
- Swords Dance
Iron Hands helps the team deal with the likes of Dondozo and Corviknight. Iron Hands with it's coverage is often able to take over a game, and rip through teams. Iron Hands serves as the very important Kingambit answer. Booster Energy helps boost the initial power of Iron Hands. Tera Flying allows Hands to take advantage of Great Tusk and Landorus-T. I do not run minimum speed, as I want Hands to function outside of TR, being able to outrun Amoonguss, Ting Lu, Toxapex etc.

:sv/Kingambit: :Leftovers:
Kingambit @ Leftovers
Ability: Supreme Overlord
Tera Type: Flying
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Kowtow Cleave
- Iron Head
- Sucker Punch
- Swords Dance
Kingambit is the final member of the team, being able to help sweep teams, and function well outside of Trick Room. I run a standard set here, using both STABS, and Sucker Punch for priority. Tera Flying lets Kingambit take advantage of ground types like Great Tusk and Landorus-T. Like Iron Hands, I want Kingambit to outrun things like Toxapex and Amoonguss outside of Trick Room, so I don't run minimum speed on it.


Threats:
:sv/Garganacl:
MASSIVE THREAT. This is the teams hardest matchup by far, and is why I think Covert Cloak is solid on Cresselia. Protect sets are not too problematic. They can stall out Trick Room, but we have mons that deal with it outside of TR. Iron Defense and Curse are the main threats. Tera Fairy with a few boosts is near impossible to break without a crit. My best advice would be to try and limit the amount of turns Hatterene and Hoopa are out, limiting the amount of time Garg has to setup.
:sv/Iron Valiant: :sv/Enamorus:
Strong fairy types are very strong vs this team. I would recommend using Tera on Cresselia, as it allows you to wall both of them, and easily take their hits. This matchup is easy with Poison Cress, but having to use your tera can make using some other things more difficult. (Gambit vs Tusk as an example).
:sv/Azumarill:
With one Belly Drum, Azumarill is capable of sweeping the whole team. However, everything outside of Cresselia can make it difficult for it to setup, making this matchup bearable.
:sv/Volcanion:
Volcanion can be difficult for the team to deal with, as the team has no Water Resist. My best piece of advice would be to have TR setup often, and not allow it safe switch ins.


Replays:
Vs Samurott HO https://replay.pokemonshowdown.com/gen9ou-1892456641-0tokynwhraa9m3ps8xlgbnk9ei8obu7pw
Vs Enamorus Therian https://replay.pokemonshowdown.com/gen9ou-1892043324-1j54unxciplqhfkmfnu2vbsymr7d0p1pw
Vs Cinderace Balance https://replay.pokemonshowdown.com/gen9ou-1892041126-yokg9hr13ic92rpz2h2dm2tdlifuq53pw
Vs Samurott + Gholdengo https://replay.pokemonshowdown.com/gen9ou-1892011458-mq95czdjy6bxpy5b3vcf5n23ivgz669pw
Ursaluna in a nutshell https://replay.pokemonshowdown.com/gen9ou-1891920639-gllx1ry0fh3265glw2nd8bg9r32446mpw
Vs Quick Claw Cheese https://replay.pokemonshowdown.com/gen9ou-1891916311-45gd827ko0swo70enc92hara1s2zztlpw
Vs Opposing Hoopa https://replay.pokemonshowdown.com/gen9ou-1891901758-j6twj5gp5tpl2v00i9isei55qifz2ivpw
Beating Curse Garganacl to reach peak https://replay.pokemonshowdown.com/gen9ou-1891898284-hsbxg0gpqb51j1ns7oheyyk0fheauvppw
Vs Muk https://replay.pokemonshowdown.com/gen9ou-1891895811-i0p8j6075bvvrtdvu4n0h18p6vib6jfpw
Vs Azumarill and Breloom https://replay.pokemonshowdown.com/gen9ou-1891891905-rzxdna8uhmsn3n9jg5zwk21d9g5a0jqpw


Conclusion:
If you have made it here, I appreciate your time. I enjoy making quality RMT, and I plan on making more in the future. If you have anything you want me to build around, feel free to send me a DM and I can try to cook up something for you. Anyways, enjoy the team.

Pokepaste: https://pokepast.es/ec051e757ed6c770


Check out some of my other RMT's:

:sv/Samurott-Hisui: :sv/Baxcalibur: :sv/Iron Valiant: :sv/Sandy Shocks: :sv/Walking Wake: :sv/Gholdengo:
Iron Valiant + Baxcalibur HO. Peaked 2039 ELO + Suspect Reqs.
https://www.smogon.com/forums/threa...ho-peaked-2039-elo-suspect-test-reqs.3722976/

:sv/Quaquaval: :sv/Chi-Yu: :sv/Amoonguss: :sv/Corviknight: :sv/Roaring Moon: :sv/Clodsire:
Urshifu at Home. Quaquaval Balance. https://www.smogon.com/forums/threa...ring-moon-updated-version-in-replies.3711701/ (Team is likely outdated due to tier shifts and metagame adjustments)

(SS)
:ss/Dragapult: :ss/Ferrothorn: :ss/Clefable: :ss/Tornadus-Therian: :ss/Magnezone: :ss/Garchomp:
Choice Band Dragapult Spikes Stack. https://www.smogon.com/forums/threa...7-2023-elo-ft-choice-specs-magnezone.3708697/ (If you are interested in SS OU, you can check out this RMT, which has all my other SS RMT's at the bottom of the page)
 
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awyp

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Hey Ludwig,

Fantastic team, I played with this team a bit. It's super fun to use and I truly enjoy playing with it. Not really hard to pilot at all. Ursaluna in my opinion is usually the MVP of the game, and I love the Hyperspace Fury tech on Dollar Tree Magearna. Have you considered going Close Combat > Drain Punch on Iron Hands?
 
Hey Ludwig,

Fantastic team, I played with this team a bit. It's super fun to use and I truly enjoy playing with it. Not really hard to pilot at all. Ursaluna in my opinion is usually the MVP of the game, and I love the Hyperspace Fury tech on Dollar Tree Magearna. Have you considered going Close Combat > Drain Punch on Iron Hands?
I personally prefer Drain Punch, as the longevity can be very important.
 
This is absurdely random, and you won't even know me because I use Smogon forums once per blue moon and only really exist in Smogcord. BUT, I noticed how your Ursaluna set has 252 HP / 252 Atk / 4 SpD EV distribution, and while this most of the time won't matter at all, 252 HP investment gives you a total HP value of 464, which is curiously divisible by 16 (16 * 29). Since Pokémon rounds damage down, it might be optimal to run 248 HP / 252 Atk / 8 SpD because with 463 HP, you only take 28 damage per turn from Flame Orb, instead of the perfect 29 you would with 464.

Don't ask me how I found this out. Having autism is useful sometimes. Here's my two cents, I'm gonna go sleep now :blobthumbsup:

P.S.: Why Calm over Sassy on Cresselia? This could be intentional but idk lmao
 
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