AG Ekiller Arceus [QC 2/2] [GP 1/1] [DONE]

Geysers

One man to overthrow
is a Community Contributoris a Team Rater Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
UMPL Champion
[SET]
name: Extreme Killer
move 1: Swords Dance
move 2: Extreme Speed
move 3: Earthquake
move 4: Ice Beam
item: Life Orb
ability: Multitype
nature: Naughty
evs: 228 Atk / 28 SpA / 252 Spe

[SET COMMENTS]
Extreme Killer Arceus is a niche pick in Anything Goes due to its powerful STAB priority and plethora of useful coverage moves giving it a positive matchup against both offensive and bulkier builds. Extreme Speed allows Arceus to OHKO a significant portion of the offensive metagame after Swords Dance. It also provides teams with a way to revenge kill runaway sweepers such as Yveltal, Xerneas, and Mega Rayquaza. Earthquake allows Arceus to hit common Pokemon that take Extreme Speed well, such as the omnipresent Necrozma-DM, Zacian-C, and Primal Groudon. Ice Beam is the preferred fourth move due to its ability to OHKO untransformed defensive Zygarde-C without Dynamaxing. A Naughty nature is preferred in order to take priority attacks from the likes of Mega Rayquaza and opposing Arceus slightly better without compromising Arceus's offensive presence. A Naive nature may be run in order to outspeed Jolly Mega Rayquaza and at worst Speed tie with opposing Arceus.

Due to Arceus's typing and lower Speed, it is easily defeated by the omnipresent Zacian-C, so it fits best on hyper offense teams capable of providing Sticky Web support. As such, good teammates for Arceus are Sticky Web setters such as Smeargle and Shuckle. Additionally, Arceus aids in Imposter-proofing Arceus-Ghost, since it's immune to Shadow Force, as well as most other hyper offensive staples such as Yveltal, Xerneas, Ultra Necrozma, and Mega Rayquaza, as it can pick off a weakened Ditto transformed into these threats with Extreme Speed. With Dynamax, it massively damages or outright OHKOes the metagame's premier Defogger in Ho-Oh, further making it a good asset to offense. Depending on the matchup, Arceus can serve as a wallbreaker, late-game cleaner, or both, making fellow wallbreakers and late-game cleaners good teammates in general. Arceus is particularly notable for its ability to get rid of Zygarde-C, making wallbreakers such as offensive Primal Groudon, Dragon Dance Mega Rayquaza, Ultra Necrozma, and Necrozma-DM great team options. All of these can also put severe pressure on Lunala and Ferrothorn, which might otherwise greatly trouble Arceus. Lastly, good fellow late-game cleaners include the aforementioned Mega Rayquaza and Ultra Necrozma, as well as Xerneas and Yveltal.

[CREDITS]
- Written by: [[Geysers, 426798]]
- Quality checked by: [[ice-master-523, 464176], [Guardsweeper, 360582]]
- Grammar checked by: [[CryoGyro, 331519]]
 
Last edited:
[SET]
name: Extreme Killer
move 1: Extreme Speed
move 2: Swords Dance
move 3: Earthquake
move 4: Ice Beam / Shadow Claw (I'm not sure it merits a slash, or even a mention)
item: Life Orb
ability: Multitype
nature: (Adamant/Naughty) Naive / Jolly
evs: 252 Atk / 4 Def / 252 Spe OR 252 Atk / 4 SpD / 252 Spe (we can mention the other nature and ev in the part of the set comments where you talk about Ice Beam. Defense is preferred over attack as the main thing revenge killing you will be Zacian-Crowned, and if you dynamax to beat it the behemoth roll is quite dangerous +1 252+ Atk Zacian-Crowned Behemoth Blade vs. 0 HP / 4 Def Arceus: 280-331 (73.4 - 86.8%) -- guaranteed 2HKO)

[SET COMMENTS]
Extreme Killer Arceus is a niche pick in Anything Goes due to its access to powerful STAB priority, along with a plethora of useful coverage moves. Extreme Speed allows Arceus to OHKO a significant portion of the non-defensive Pokemon in the tier after one Swords Dance boost. It also provides teams with a useful form of speed control thanks to the ability to pick off runaway sweepers such as Yveltal or Mega Rayquaza. Swords Dance is chosen to provide Arceus with a strong boosting move, allowing it to quickly reach deadly levels. Earthquake allows Arceus to hit common defensive Pokemon such as Necrozma-Dusk-Mane and Primal Groudon. Ice Beam is the preferred move for the fourth slot due to its ability to OHKO defensive Zygarde-50 after Stealth Rock without Dynamaxing. Shadow Claw is also an option, however, for its ability to heavily damage Arceus-Ghost and Marshadow (Life Orb Earthquake +2 OHKOs). The Naughty nature is preferable if running Ice Beam, in order to maximize the damage dealt by Ice Beam, while running 4 SpA EVs too. If Shadow Claw is chosen over Ice Beam, a Jolly Nature is preferable in order to avoid the drop to Arceus’s Special Defense. The chosen EV spreads maximize Arceus’s speed and power, enabling it to do maximum damage while also being able to outspeed and remove defensive Pokemon without being statused. Arceus is extremely vulnerable to status such as Paralysis and Burns. As such, it is threatened tremendously by Will-O-Wisp support Arceus formes. If Shadow Claw is chosen over Ice Beam, Arceus can struggle to break through defensive Zygarde-C, even with dynamax.

Due to Ekiller's typing and speed, it is easily defeated by the omnipresent Zacian-C, so it fits best on Hyper Offensive teams, especially those capable of providing Sticky Web support. Additionally, Ekiller aids in improofing as it can pick off a weakened Ditto or pick of weakened threats such as Ultra Necrozma or Rayquaza-Mega. After Dynamax, it massively damages relevant defoggers or outright KOs them such as Ho-Oh and Arceus-Ground further making it a good asset to offense. Ideal teammates for Ekiller include Offensive Primal Groudon and Dragon Dance Necrozma-Dusk-Mane, both of which greatly appreciate Ekiller’s ability to remove Zygarde-C. Other good teammates are sticky web setters such as Smeargle and Shuckle. On more balanced teams, pokemon such as Tyranitar which can pursuit-trap Ghosts such as Lunala, Arceus-Ghost and Gengar-Mega can be useful assets while Zacian-C switchins such as Groudon-Primal and Necrozma-Dusk-Mane are vital.

[CREDITS]
- Written by: [[BananaLaddersPS, 426798]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Nice, qc 1/2
 
add remove comment
[SET]
name: Extreme Killer
move 1: Extreme Speed
move 2: Swords Dance -1st slot-
move 3: Earthquake
move 4: Ice Beam
item: Life Orb
ability: Multitype
nature: Naughty
evs: 228 Atk / 28 SpA / 252 Spe
28 SpA Life Orb Arceus Ice Beam vs. 252 HP / 4 SpD Zygarde: 421-499 (100.2 - 118.8%) -- guaranteed OHKO


[SET COMMENTS]
Extreme Killer Arceus is a niche pick in Anything Goes due to its access to powerful STAB priority, along with a plethora of useful coverage moves, which gives it a positive matchup against both offensive and bulkier builds. Extreme Speed allows Arceus to OHKO a significant portion of the non-defensive Pokemon in the tier the offensive metagame after one Swords Dance boost. It also provides teams with a useful form of speed control thanks to the ability to pick off runaway sweepers such as Yveltal, Xerneas, or Mega Rayquaza. Swords Dance is chosen to provide Arceus with a strong boosting move, allowing it to quickly reach deadly levels. -fluff- Earthquake allows Arceus to hit common defensive Pokemon such as Necrozma-Dusk-Mane and Primal Groudon. -definitely stress Necrozma-DM the most here, it is by far the reason why you run Earthquake; why is Zacian-C not mentioned here?- Ice Beam is the preferred move for the fourth slot due to its ability to OHKO an untransformed defensive Zygarde-C after Stealth Rock without Dynamaxing. The Naughty nature is preferable if running Ice Beam, in order to maximize the damage dealt by Ice Beam, while running 4 SpA evs too. The chosen EV spreads maximize Arceus’s speed and power, enabling it to do maximum damage while also being able to outspeed and remove defensive Pokemon without being statused. A Naughty nature is preferred in order to take priority attacks from the likes of Mega Rayquaza and opposing Arceus forms slightly better without compromising Arceus's offensive presence. A Naive nature may be run in order to outspeed Jolly Mega Rayquaza and at worst speed tie opposing Arceus forms. Arceus is extremely vulnerable to status such as Paralysis and Burns. As such, it is threatened tremendously by Will-O-Wisp support Arceus formes. -this is completely out of place- If Shadow Claw is chosen over Ice Beam, Arceus can struggle to break through defensive Zygarde-C, even with dynamax.

Due to Ekiller's typing and lower speed, it is easily defeated by the omnipresent Zacian-C, so it fits best on Hyper Offensive teams, especially those capable of providing Sticky Web support. Additionally, Ekiller aids in improofing Arceus-Ghost, as well as most other hyper offensive staples such as Yveltal, Xerneas, Ultra Necroma, and Mega Rayquaza, as it can pick off a weakened Ditto transformed into these threats or pick of weakened threats such as Ultra Necrozma or Rayquaza-Mega. After Under Dynamax, it massively damages relevant defoggers or outright KOs them such as Ho-Oh and Arceus-Ground further making it a good asset to offense. Ideal teammates for Ekiller include Offensive Primal Groudon, Dragon Dance Mega Rayquaza, Ultra Necrozma, and Dragon Dance Necrozma-Dusk-Mane, both all of which greatly appreciate Ekiller’s ability to remove Zygarde-C. Other good teammates are Sticky Web setters such as Smeargle and Shuckle. -this must be mentioned directly after the first sentence- On more balanced teams, pokemon such as Tyranitar which can pursuit-trap Ghosts such as Lunala, Arceus-Ghost and Gengar-Mega can be useful assets while Zacian-C switchins such as Groudon-Primal and Necrozma-Dusk-Mane are vital.
-it ideally never should be used on Balance-

-rename all instances of EKiller to Arceus, Necrozma-Dusk-Mane to Necrozma-DM-

[CREDITS]
- Written by: [[BananaLaddersPS, 426798]]
- Quality checked by: [[ice-master-523, 464176], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
not super satisfied, it's beating around the bush/misses important info in quite a few cases and in general doesn't really flow well
i'll let it pass for now but i ask you to thoroughly proofread your analyses in the future
will take another look
 
add remove comment

not super satisfied, it's beating around the bush/misses important info in quite a few cases and in general doesn't really flow well
i'll let it pass for now but i ask you to thoroughly proofread your analyses in the future
will take another look
Implemented
 
add remove
[SET]
name: Extreme Killer
move 1: Swords Dance
move 2: Extreme Speed
move 3: Earthquake
move 4: Ice Beam
item: Life Orb
ability: Multitype
nature: Naughty
evs: 228 Atk / 28 SpA / 252 Spe

[SET COMMENTS]
Extreme Killer Arceus is a niche pick in Anything Goes due to its access to powerful STAB priority, along with a plethora of useful coverage moves, which gives it a positive matchup against both offensive and bulkier builds. Extreme Speed allows Arceus to OHKO a significant portion of the the offensive metagame after one Swords Dance boost. It also provides teams with a useful form of speed control thanks to the ability to pick off runaway sweepers such as Yveltal, Xerneas, or Mega Rayquaza. Earthquake allows Arceus to hit common defensive Pokemon that would otherwise take Extreme Speed well, such as the omnipresent Necrozma-DM, Zacian-C, and Primal Groudon. Ice Beam is the preferred move for the fourth slot due to its ability to OHKO an untransformed defensive Zygarde-C without Dynamaxing. A Naughty nature is preferred in order to take priority attacks from the likes of Mega Rayquaza and opposing Arceus forms slightly better without compromising Arceus's offensive presence. A Naive nature may be run in order to outspeed Jolly Mega Rayquaza and at worst speed tie opposing Arceus forms.

Due to Arceus’ typing and lower speed, it is easily defeated by the omnipresent Zacian-C, so it fits best on Hyper Offensive teams capable of providing Sticky Web support. As such, good teammates for Arceus are Sticky Web setters such as Smeargle and Shuckle. Additionally, Arceus aids in improofing Arceus-Ghost since it is immune to Shadow Force, as well as most other hyper offensive staples such as Yveltal, Xerneas, Ultra Necrozma, and Mega Rayquaza, as it can pick off a weakened Ditto transformed into these threats with Extreme Speed. Under Dynamax, it massively damages or outright OHKOs the metagame's premier defogger in relevant defoggers, such as Ho-Oh and Arceus-Ground, further making it a good asset to offense. Depending on the matchup, Arceus can serve as a wallbreaker, late-game cleaner, or both, making fellow wallbreakers and late-game cleaners good teammates in general. Ideal teammates for Arceus is particularly notable due to its ability to get rid of Zygarde-C, include making wallbreakers such as offensive Primal Groudon, Dragon Dance Mega Rayquaza, Ultra Necrozma, and Necrozma-DM great team options, as they greatly appreciate Zygarde-C out of the picture all of which greatly appreciate Ekiller’s ability to remove Zygarde-C. All of these can also put severe pressure on Lunala and Ferrothorn, which might otherwise greatly trouble Arceus. Lastly, good fellow late-game cleaners include the aforementioned Mega Rayquaza and Ultra Necrozma, as well as Xerneas and Yveltal.

[CREDITS]
- Written by: [[BananaLaddersPS, 426798]]
- Quality checked by: [[ice-master-523, 464176], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
2/2
 
GP 1/1
[SET]
name: Extreme Killer
move 1: Swords Dance
move 2: Extreme Speed
move 3: Earthquake
move 4: Ice Beam
item: Life Orb
ability: Multitype
nature: Naughty
evs: 228 Atk / 28 SpA / 252 Spe

[SET COMMENTS]
Extreme Killer Arceus is a niche pick in Anything Goes due to its access to powerful STAB priority, (comma) along with a and plethora of useful coverage moves, (comma) which gives giving it a positive matchup against both offensive and bulkier builds. Extreme Speed allows Arceus to OHKO a significant portion of the offensive metagame after one Swords Dance boost. It also provides teams with a useful form of speed control thanks to the ability to pick off way to revenge kill runaway sweepers such as Yveltal, Xerneas, or and Mega Rayquaza. Earthquake allows Arceus to hit common Pokemon that would otherwise take Extreme Speed well, such as the omnipresent Necrozma-DM, Zacian-C, and Primal Groudon. Ice Beam is the preferred fourth move for the fourth slot due to its ability to OHKO an untransformed defensive Zygarde-C without Dynamaxing. A Naughty nature is preferred in order to take priority attacks from the likes of Mega Rayquaza and opposing Arceus forms slightly better without compromising Arceus's offensive presence. A Naive nature may be run in order to outspeed Jolly Mega Rayquaza and at worst Speed tie with opposing Arceus forms.

Due to Arceus's typing and lower Speed, it is easily defeated by the omnipresent Zacian-C, so it fits best on Hyper Offensive hyper offense teams capable of providing Sticky Web support. As such, good teammates for Arceus are Sticky Web setters such as Smeargle and Shuckle. Additionally, Arceus aids in improofing Imposter-proofing Arceus-Ghost, since it's immune to Shadow Force, as well as most other hyper offensive staples such as Yveltal, Xerneas, Ultra Necrozma, and Mega Rayquaza, as it can pick off a weakened Ditto transformed into these threats with Extreme Speed. Under With Dynamax, it massively damages or outright OHKOes the metagame's premier Defogger in Ho-Oh, further making it a good asset to offense. Depending on the matchup, Arceus can serve as a wallbreaker, late-game cleaner, or both, making fellow wallbreakers and late-game cleaners good teammates in general. Arceus is particularly notable due to for its ability to get rid of Zygarde-C, making wallbreakers such as offensive Primal Groudon, Dragon Dance Mega Rayquaza, Ultra Necrozma, and Necrozma-DM great team options, as they greatly appreciate Zygarde-C out of the picture. All of these can also put severe pressure on Lunala and Ferrothorn, which might otherwise greatly trouble Arceus. Lastly, good fellow late-game cleaners include the aforementioned Mega Rayquaza and Ultra Necrozma, as well as Xerneas and Yveltal.

[CREDITS]
- Written by: [[Geysers, 426798]]
- Quality checked by: [[ice-master-523, 464176], [Guardsweeper, 360582]]
- Grammar checked by: [[username1, userid1]]
 
GP 1/1
[SET]
name: Extreme Killer
move 1: Swords Dance
move 2: Extreme Speed
move 3: Earthquake
move 4: Ice Beam
item: Life Orb
ability: Multitype
nature: Naughty
evs: 228 Atk / 28 SpA / 252 Spe

[SET COMMENTS]
Extreme Killer Arceus is a niche pick in Anything Goes due to its access to powerful STAB priority, (comma) along with a and plethora of useful coverage moves, (comma) which gives giving it a positive matchup against both offensive and bulkier builds. Extreme Speed allows Arceus to OHKO a significant portion of the offensive metagame after one Swords Dance boost. It also provides teams with a useful form of speed control thanks to the ability to pick off way to revenge kill runaway sweepers such as Yveltal, Xerneas, or and Mega Rayquaza. Earthquake allows Arceus to hit common Pokemon that would otherwise take Extreme Speed well, such as the omnipresent Necrozma-DM, Zacian-C, and Primal Groudon. Ice Beam is the preferred fourth move for the fourth slot due to its ability to OHKO an untransformed defensive Zygarde-C without Dynamaxing. A Naughty nature is preferred in order to take priority attacks from the likes of Mega Rayquaza and opposing Arceus forms slightly better without compromising Arceus's offensive presence. A Naive nature may be run in order to outspeed Jolly Mega Rayquaza and at worst Speed tie with opposing Arceus forms.

Due to Arceus's typing and lower Speed, it is easily defeated by the omnipresent Zacian-C, so it fits best on Hyper Offensive hyper offense teams capable of providing Sticky Web support. As such, good teammates for Arceus are Sticky Web setters such as Smeargle and Shuckle. Additionally, Arceus aids in improofing Imposter-proofing Arceus-Ghost, since it's immune to Shadow Force, as well as most other hyper offensive staples such as Yveltal, Xerneas, Ultra Necrozma, and Mega Rayquaza, as it can pick off a weakened Ditto transformed into these threats with Extreme Speed. Under With Dynamax, it massively damages or outright OHKOes the metagame's premier Defogger in Ho-Oh, further making it a good asset to offense. Depending on the matchup, Arceus can serve as a wallbreaker, late-game cleaner, or both, making fellow wallbreakers and late-game cleaners good teammates in general. Arceus is particularly notable due to for its ability to get rid of Zygarde-C, making wallbreakers such as offensive Primal Groudon, Dragon Dance Mega Rayquaza, Ultra Necrozma, and Necrozma-DM great team options, as they greatly appreciate Zygarde-C out of the picture. All of these can also put severe pressure on Lunala and Ferrothorn, which might otherwise greatly trouble Arceus. Lastly, good fellow late-game cleaners include the aforementioned Mega Rayquaza and Ultra Necrozma, as well as Xerneas and Yveltal.

[CREDITS]
- Written by: [[Geysers, 426798]]
- Quality checked by: [[ice-master-523, 464176], [Guardsweeper, 360582]]
- Grammar checked by: [[username1, userid1]]
Implemented & done. Thanks for checking this!
 
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