Gen 1 Electabuzz (UU) [QC 2/2] [GP 2/2] [Taken over by PvK]

Sevi 7

Semi-retired
[OVERVIEW]

Electabuzz is the premier Electric-type in RBY UU thanks to its base 105 Speed, which lets it outspeed tier-king Tentacruel and force it out with Thunder Wave. Its Speed also grants it an impressive 20.51% critical hit rate, making it difficult to consistently wall. Additionally, Electabuzz is blessed with good coverage in Psychic and Body Slam, which gives it a variety of ways to check threats like Dugtrio, Tangela, and Venusaur. Naturally, this also makes Electabuzz effective late-game, making Pokemon like Articuno and Dodrio think twice before going for a sweep. With its strong hit-and-run playstyle, proactive gameplay is key to being successful with Electabuzz.

However, Electabuzz can be inconsistent, which makes it a bit difficult to use on teams. It struggles while paralyzed, so it cannot typically stay in against common Thunder Wave users such as Kadabra and Hypno and struggles against Body Slam users like Gyarados, Vaporeon, and Omastar that it otherwise matches well against. Its Special is unimpressive against neutral- or high-Special targets, with its Thunderbolt only 3HKOing Tentacruel and Vaporeon and dealing less damage than Seismic Toss on average against Hypno. Furthermore, Electabuzz lacks reliable recovery—unlike Kadabra, which operates similarly—while being 2HKOed and 3HKOed by most physical and special attackers, respectively, making it very easy to wear down. The massive presence of Dugtrio is very problematic for Electabuzz as well, with it constantly switching in on Thunderbolt and threatening a KO from Earthquake with minimal prior damage. Electabuzz also competes with Raichu, which has Surf, Agility, and higher Attack and Special; however, outrunning Tentacruel and having Psychic usually makes Electabuzz the better choice, especially as a lead.

[SET]
name: Offensive
move 1: Thunder Wave
move 2: Thunderbolt
move 3: Body Slam / Seismic Toss
move 4: Psychic / Seismic Toss

[SET COMMENTS]
Set Description
=========

A fast Thunder Wave is Electabuzz's claim to fame and forms its main role in tandem with Thunderbolt: paralyzing fast Pokemon and breaking through bulky Water- and Flying-types such as Gyarados and Dodrio. This paves the way for sweepers like Dugtrio and Articuno while also making wrappers like Tentacruel and Dragonite more devastating, providing massive momentum in the long run and often choking the opponent out of options late-game. Electabuzz's Thunderbolt is quite threatening, being one of few moves to have a reasonable chance to OHKO Gyarados, 76.9%; it also 2HKOes Dodrio, Dewgong, and Omastar. Being faster than Tentacruel and having Thunder Wave also makes Electabuzz incredible at forcing the opponent into predictable switches, particularly to Dugtrio, Hypno, and Tangela; those switches are ripe for exploitation, making a well-played Electabuzz a massive late-game threat, especially when factoring in being faster than Tentacruel.

Body Slam gives Electabuzz an effective midground option, notably letting it paralyze Dugtrio switching in. It also does decent damage to physically frail Pokemon like Kadabra, especially with Electabuzz's good critical hit rate. When one is unsure about using Thunder Wave, Body Slam is normally the best option. Psychic provides another midground option that covers Haunter and Tentacruel more effectively; getting a Special drop can make Thunderbolt significantly more threatening as well, giving a near-guaranteed KO on Tentacruel after Psychic damage. It's also helpful for hitting Venusaur and Haunter super effectively, which are common problems for most Electric-types. Another less appreciated boon is that if you use Electabuzz to trade paralysis, Psychic Special drops reapply the foe's paralysis Speed drop; this allows Electabuzz to muscle past with Thunderbolt thereafter. Seismic Toss can be used over either Body Slam or Psychic to deal more damage to Golem, Hypno, and Tangela on average.

Electabuzz should ideally play hit-and-run because of its distaste for paralysis, but it can also trade paralysis if the team doesn't rely on its offensive prowess and speed control. However, a late-game sweep should never be counted out, as Electabuzz is excellent in simplified game states, gradually picking off limping Pokemon. It is ideal to bring Electabuzz in through a teammate's Wrap or on an opposing Pokemon using Rest, as it's frail and generally wants to stay healthy for late-game. Predicting an opponent's switch to Tentacruel or Gyarados can also be effective; Articuno and Dugtrio are good Pokemon to use for baiting these in. Electabuzz should generally use Thunder Wave whenever you are confident that a fast Pokemon, like Tentacruel or Persian, will stay in to attack. Finding these opportunities is important because Hypno often switches into Electabuzz, stealing momentum and using paralysis sustained from Thunder Wave to block further status.

Electabuzz can be used as a lead; this is primarily for the common Tentacruel matchup. Because it outspeeds and paralyzes Tentacruel, Tentacruel is forced out immediately, giving Electabuzz an uncontested Thunder Wave, switch, or damage opportunity. In this situation, Body Slam is the most appropriate as a midground option, covering their switch while dealing decent damage with a chance of paralysis. Thunder Wave is also useful to status sleep leads like Haunter and Venusaur, as well as rarer leads like Dodrio. Lead Electabuzz tends to be less valuable, so sacrificing it to sleep is often the appropriate option, sparing more valuable common teammates like Tentacruel, Hypno, and Kadabra. On teams where Electabuzz is okay with being paralyzed, it can trade paralysis with Kadabra and attempt to break through it with Seismic Toss as well, though Electabuzz is at a disadvantage due to a lack of recovery, so switching to a paralysis absorber like Hypno or Vaporeon is recommended instead. Against Hypno, sacking Electabuzz for sleep or trading Thunder Wave is valid because, in the prior case, it can be woken up through Tentacruel's Wrap with relative ease later on, and for the latter case, it is capable of muscling past paralyzed Hypno through critical hits. However, while it may seem enticing to use Thunder Wave against Hypno right away, this often invites Dugtrio in, so using Body Slam is usually more reliable.

Electabuzz is best used on teams that are already efficient at checking Dugtrio while having a strong offensive backbone. The best way to facilitate this situation is with Flying-types like Aerodactyl, Articuno, Dragonite, and Gyarados—and, to a lesser extent, Tangela—which check Dugtrio by forcing it to think twice before it uses Earthquake. These Pokemon also invite Tentacruel in, which Electabuzz feasts on. Articuno is particularly valuable, as Electabuzz breaking through Water- and Grass-types is instrumental in allowing it to sweep late-game, making the pair a strong offensive core. Wallbreakers such as Dodrio, Kangaskhan, and Persian take advantage of Hypno using Rest, a key part of gaining momentum in RBY UU, and Electabuzz spreads paralysis for them. Dodrio also has a great matchup against Grass-types like Venusaur and Tangela, as well as an immunity to Earthquake to set up on Dugtrio, making it among the best Normal-type Electabuzz partners. Kangaskhan is also helpful against Dugtrio thanks to its high physical bulk and appreciates Electabuzz paralyzing its checks for it to wallbreak later on. While used on almost every team, Tentacruel can bait opposing Tentacruel in very frequently, and its Wrap support is instrumental in allowing Electabuzz to enter the game safely, making it an especially perfect partner. While similar to Electabuzz, Kadabra is also a great partner, forming a strong special attacking core that can overwhelm common Hypno + Kadabra cores; trading Electabuzz with one of them lets Kadabra and Hypno teammates wreak havoc. Finally, Venusaur performs excellently alongside Electabuzz, being a fine Pokemon to double switch into when predicting the opponent will go to Hypno or Dugtrio, getting a free sleep move off as to enable Electabuzz to switch in later; this can be done as early as turn 1 one with lead Electabuzz.

[STRATEGY COMMENTS]
Other Options
=============

While Electabuzz has an incredible movepool, fine-tuning it is often a misguided attempt that makes it easier to counter than it should be. Changing its listed coverage can be very difficult to justify, as it covers every Pokemon in the tier. Mega Kick can replace Seismic Toss, as it 2HKOes Kadabra while doing more damage to Hypno and opposing Electabuzz. However, it does less damage to Tangela and has only 74.6% accuracy. Hyper Beam performs similarly and has higher accuracy, which may make it more enticing, but Raichu often runs it more effectively thanks to its superior Attack stat. Substitute can scout an attack or an opponent's switch-in without needing to predict, and Electabuzz can use it to fish for full paralysis and a free chance to attack. However, Electabuzz can only take advantage of Substitute late-game when Pokemon that spread status like Hypno and Kadabra are either KOed or able to be KOed with one attack. Submission may seem enticing to damage Normal-types and Golem, but Thunderbolt or Psychic, respectively, damages them more consistently as a result of better accuracy, making it difficult to recommend. Counter can sneak an OHKO on Persian using Slash, but in this situation, Electabuzz should be going for Thunder Wave paralysis.

Checks and Counters
===================

**Ground-types**: Ground-types are immune to Thunder Wave and Thunderbolt while dealing massive damage back with STAB Earthquake. Dugtrio outspeeds Electabuzz and can OHKO with a critical hit Earthquake, and without a critical hit if Electabuzz has taken even slight damage. Alternatively, Dugtrio can predict Electabuzz switching out to set up a Substitute. However, Dugtrio fears Body Slam's paralysis and doesn't like taking chip damage, so it struggles to switch in. Meanwhile, Golem is only 4HKOed by Seismic Toss and Psychic, so it can come in fairly safely and force Electabuzz out. Golem then has the opportunity to set up a Substitute, use Explosion, scout with Body Slam, or just get off decent damage with a STAB move. However, it can't repeatedly switch in should Electabuzz predict correctly, which can force it to use Explosion noticeably earlier, and Special drops can make Psychic a 3HKO.

**Grass-types**: Electabuzz struggles to damage Grass-types and hates getting statused, making Tangela and Venusaur great checks. Tangela carries Stun Spore in addition to Sleep Powder and isn't weak to any of Electabuzz's attacks, making it generally a better check. However, Venusaur does have more offensive power—Razor Leaf is a clean 3HKO—and may do more for a team overall.

**Hypno**: Hypno is the best Electabuzz check that does not resist Thunderbolt. It can paralyze Electabuzz or put it to sleep while not worrying about Electabuzz's own Thunder Wave. Hypno sometimes even prefers being paralyzed so that it cannot be put to sleep later on. Hypno also has good bulk, only being 4HKOed by Seismic Toss and sometimes Thunderbolt. Meanwhile, it can 3HKO Electabuzz with Psychic, and any drop to Electabuzz's underwhelming Special is a very bad situation for it. However, if Hypno is caught using Rest, Electabuzz can be very dangerous, as a single critical hit can force Hypno to use Rest again; this opens it up for wallbreakers like Kangaskhan to switch in and finish the job.

**Paralysis**: Electabuzz relies on its Speed, so paralyzing it greatly cripples its effectiveness, exposing its decidedly mediocre bulk. Therefore, the mere possibility of getting paralyzed often forces it out, giving momentum to Thunder Wave and Body Slam users like Clefable, Kadabra, Hypno, Kangaskhan, and even some Dragonite variants. However, many Body Slam users, such as Vaporeon and Omastar, greatly fear Electabuzz's STAB Thunderbolt. In a pinch, though, they can fight back and hope for a Body Slam paralysis, especially in Vaporeon's case, since Thunderbolt only 3HKOes it. Non-Seismic Toss variants of Electabuzz will struggle to punish a Tangela switch-in, allowing it to get off Stun Spore with impunity.

**Electric-types**: While Electabuzz has fantastic coverage, it tends to struggle with opposing Electric-types. Opposing Electabuzz, Raichu, and Electrode may trade Thunder Wave with it while resisting Thunderbolt. Raichu also notably outdamages Electabuzz, possessing a higher Special stat, Surf, and Hyper Beam. Electrode doesn't entirely mind paralysis, as possessing Explosion means it always has some kind of value; however, it may become forced to use Explosion against Electabuzz in some scenarios, which may not be a favorable trade, as there are vastly better targets like Hypno and Tentacruel. Overall, if Electabuzz needs to be slowed down, going for a paralysis trade with your own Electric-type is absolutely fine.

[CREDITS]
- Written by: [[Sevi 7, 505149], [Plague von Karma, 236353]]
- Quality checked by: [[Volk, 530877], [pacattacc, 520967]]
- Grammar checked by: [[Finland, 517429], [Rabia, 336073]]
 
Last edited by a moderator:

Plague von Karma

Banned deucer.
It's been nearly 3 months since this was posted with zero edits and took a long time to get posted here in this first place. Can this be made ready for QC soon?
 
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Gamer1234556

"Because... Scald is a shit Ferro answer!!!"
Ok, since it has been a while since this analysis has been posted, I am just going to post my updated version of this analysis. I know it seems like I am attempting to play a position of authority that I don't have, but I just wanted to make some updates to this analysis myself.

[OVERVIEW]

Electabuzz is one of the few Electric-Types in UU that is worth using. Thanks to its 105 base Speed, it is one of the few mons in UU that can outspeed and threaten Tier King Tentacruel. Electabuzz also has excellent versatility thanks to its diverse movepool, which can allow it to perform a variety of roles in every game, whether it be a Lead, a Special Attacker, or a Status Spreader.

Despite this, however, there is a reason why Electabuzz is not as common as one would expect. One of its biggest issues is its lack of reliable recovery meaning that it must rely on Rest to regain health. This is further worsened by its limited defensive profile as Thunderbolt and Drill Peck are sparsely used in the UU Metagame. Finally, it must face stiff competition with Kadabra, a similar special attacker with much better defensive utility and reliable recovery. All of this means that Electabuzz needs to rely on hit and run strategies and proper pivoting, but with effective team support, it can still be effective in the UU Metagame.

[SET]
set name: Paralysis Spreader
name 1: Thunder Wave
name 2: Body Slam/Psychic
name 3: Thunderbolt
name 4: Seismic Toss/Psychic

[SET COMMENTS]
Set Description
=========

Electabuzz’s goal is to paralyze fast Pokémon and break through bulky Water-types for powerful late-game sweepers such as Dugtrio or Articuno. Thunder Wave is the most consistent method of paralysis and instantly cripples any non-Ground-type Pokémon. For Ground-Types, especially Dugtrio, Body Slam is run for a potential paralysis while also doing solid damage against physically frailer Pokémon such as Kadabra and Hypno, especially with Electabuzz’s good critical hit rate. Thunderbolt is solid STAB to keep the Water-Types and Flying-Types at bay, while the last slot would either be Psychic or Seismic Toss. The former allows Electabuzz to hit Golem, Venusaur and Tangela while the latter greatly improves Electabuzz’s matchup against Hypno.

Electabuzz generally wants to use Thunder Wave whenever it is confident that a fast Pokémon, like Tentacruel or Persian, will stay in to attack. However, it is important to only use Thunder Wave when the opposing Pokémon will likely stay in. This is because Hypno is likely to be switched-in, who Electabuzz loses all its momentum against. Hypno does not mind paralysis, takes Electabuzz’s attacks well, and can paralyze back with Thunder Wave. Dugtrio is also a common switch-in and puts immense pressure on Electabuzz.

[STRATEGY COMMENTS]
Other Options
=============

Mega Kick can replace Seismic Toss, as it 2HKOs Kadabra and does more damage to Hypno and opposing Electabuzz. Mega Kick also takes advantage of Electabuzz’s decent critical hit rate. However, Mega Kick does less damage to Tangela and will not damage Pokémon as consistently as Seismic Toss will. This does mean that it will sometimes do more damage, but it will often do slightly less. Mega Kick also only has 85% accuracy, adding to its inconsistency. Substitute can be a way to scout an attack or an opponent’s switch-in without needing to predict. Substitute can also be used against a paralyzed Pokémon in hopes that it fully paralyzes, so Electabuzz has a chance to attack without worrying about being KOed. However, Substitute does not stop status moves like Thunder Wave or Hypnosis. Therefore, Electabuzz can only take advantage of Substitute in the late-game, when Pokémon that spread status, like Hypno and Kadabra, are either KOed or can be KOed with one attack.

Checks and Counters
===================

**Ground Types**: Ground-types are completely immune to Thunder Wave and Thunderbolt and deals massive damage back with STAB Earthquake. Dugtrio outspeeds Electabuzz, can OHKO Electabuzz with a critical hit Earthquake or can use Electabuzz to gain momentum via Substitute. That said, Dugtrio must be wary of Body Slam. Golem’s Rock-typing means that Electabuzz can only hit it with Psychic. Golem can set up a Substitute, Explode, use Body Slam to paralyze, or just get decent damage with STAB Rockslide or Earthquake. Keep in mind that Golem is slower than Electabuzz though, so it must be careful to not get into KO range of Electabuzz’s attacks.

**Grass-types**: Electabuzz struggles to damage Grass-types and hates getting statused. This makes Tangela and Venusaur great checks to Electabuzz. Tangela carries Sleep Powder and Stun Spore and is not weak to any of Electabuzz’s attacks, making it generally a better check. However, Venusaur does have more offensive power and may do more for a team overall, despite its weakness to Psychic and relying on Body Slam for paralysis.

**Hypno**: Thanks to its excellent Special Bulk, Hypno can paralyze or put Electabuzz to sleep, while not worrying about Electabuzz’s own Thunder Wave. In fact, Hypno may even prefer to be paralyzed, so that it cannot be put to sleep later.


**Paralysis Inducers**: Electabuzz relies on its speed, and so paralyzing it greatly cripples its effectiveness. Therefore, Electabuzz is often forced out at the mere possibility of getting paralyzed, giving momentum to Thunder Wave and Body Slam users. Many Body Slam users, such as Vaporeon and Omastar, greatly fear Electabuzz’s STAB Thunderbolt. However, in a pinch, even they can fight back and hope for a Body Slam paralysis.

[CREDITS]
- Written by: [[Sevi 7, 505149]]
- Quality checked by: [[, ], [, ]]
- Grammar checked by: [[, ], [, ]]
 

Volk

Demonstrably alive.
is a Community Contributoris a Contributor to Smogon
Some three weeks later, here we are. This might be the slowest moving active analysis. Oh well, here we go:

Additionally, Electabuzz is blessed with a diverse movepool containing attacks like Psychic and Body Slam, letting it find a variety of ways to check would-be threats.
Name these threats. I think you are hinting at Dugtrio, Tangela, and Venusaur.

Naturally, this also makes Electabuzz effective late-game as well, making Pokemon like Articuno think twice before going for a sweep.
Mention Dodrio here too.

It also fears switching-in on Body Slam, which Gyarados, Vaporeon and Omastar often use.
Oxford comma strikes again!

Its Special is also below average, with its Thunderbolt only 3HKOing most Water-types due to them typically having very high Special themselves.
Big nitpick, but "below average" relative to what? Maybe just say "underwhelming" or "unimpressive."

Furthermore, Electabuzz lacks reliable recovery while being 2HKOed and 3HKOed by most physical and special attackers respectively, making it very easy to wear down.
I'd rephrase this to make a direct comparison to Kadabra, as the two step on each others' toes a little bit (though you can definitely justify either over the other or run both).

To make matters worse, Electabuzz competes with Raichu, which has Surf, Agility, and higher Special; however, Electabuzz’s superior Speed and access to Psychic usually makes it the better choice—especially as a lead—as outrunning Tentacruel is often too good to pass up.
I do agree that Raichu ought to be mentioned here, but I don't think we need to lead with "To make matters worse."

[SET]
name: Offensive
move 1: Thunder Wave
move 2: Thunderbolt
move 3: Body Slam / Psychic
move 4: Seismic Toss / Psychic
Not a huge deal, but I think I'd put Psychic over Seismic Toss in most cases. I'd give Psychic the primary slot in move 4 and slash move 3 and 4 with Seismic Toss.

A fast Thunder Wave is Electabuzz's claim to fame and forms its main role in tandem with Thunderbolt: paralyzing fast Pokemon and breaking through bulky Water-types. This paves the way for sweepers like Dugtrio or Articuno while also making wrappers like Tentacruel and Dragonite more devastating, providing massive momentum in the long-run, often choking the opponent out of options late-game. Electabuzz's Thunderbolt is very strong, being one of few moves to have a reasonable chance to OHKO Gyarados, that being 76.9%; it also 2HKOes Dodrio, Dewgong, and Omastar.
These traits also make Electabuzz really good at forcing predictable switches, like to Dugtrio, Hypno, or Tangela. This is very exploitable. You can try to sneak a Body Slam in, or swap out to something like Gyarados, Dragonite, or Venusaur to gain the upper hand. I also think you undersell Electabuzz's late-game prowess. A well-played Electabuzz can be a threat throughout an entire game and even sweep itself. Being above the Tentacruel benchmark is an enormous positive for a late-game Pokemon.

However, Psychic is a valid option over either of these for yet another midground option; getting a Special drop can make Thunderbolt significantly more threatening as well, giving Electabuzz a near-guaranteed 2HKO on Tentacruel if successfully performed in sequence.
You missed Psychic's best selling point: a super effective hit on Venusaur and Hanuter, who otherwise kind of stymie you.

Electabuzz is most frequently used as a lead; this is primarily for the common Tentacruel matchup.
I wouldn't say this. Lead Electabuzz is very good and common, but I think non-lead sets are still more popular, and probably a little bit better on the whole. Electabuzz is best used as a hit-and-runner in my opinion, and leading with it may (though not necessarily will) interfere with this. Leading is totally viable of course though.

On teams where Electabuzz is ok with paralysis, it can trade with Kadabra and attempt to break it with Seismic Toss as well, though Electabuzz is at a disadvantage due to a lack of recovery, so switching to a paralysis absorber like Hypno or Vaporeon is recommended.
Depending on the team composition, this may be a worthwhile trade. Kadabra is a better Pokemon than Electabuzz most of the time, so if you got your own in the back, this might be a good idea in some cases.

Against Hypno, sacking Electabuzz for sleep or trading Thunder Wave is valid, as in the prior case, it can be woken up through Tentacruel's Wrap with relative ease later on, and it is capable of muscling past paralyzed Hypno in the latter.
Mention via critical hit Thunderbolts specifically.

The main issue with Electabuzz as a lead is that it often invites Dugtrio in early due to its Thunder Wave immunity, so having a Pokemon like Aerodactyl or Gyarados to mitigate chances of it taking mortal damage from Earthquake — as well as scouting with Body Slam if the switch is anticipated — is highly recommended.
Not going to lie, lead Electabuzz will use Body Slam on turn 1 basically every time, outside of against Hypno sometimes.

Outside of lead situations, Electabuzz should ideally play hit-and-run because of its distaste for paralysis, but it can trade if the team doesn't rely on its offensive prowess.
Mention speed control after "offensive prowess." Got to stay above that Tentacruel line.

It should ideally be brought in through a teammate's Wrap or on an opposing Pokemon using Rest, as it's frail and generally wants to stay healthy for the late-game.
You can also get it in easily if you predict your opponent's switch to something like Tentacruel or Gyarados. Stuff like Articuno and Dugtrio are good at forcing these kinds of switches for Electabuzz.

The best way to facilitate this is with Flying-types like Aerodactyl, Articuno, Dragonite, or Gyarados which check Dugtrio by forcing it to think twice before it uses Earthquake.
These Pokemon, especially Dragonite, tend to invite in Tentacruel as well, which is very good for Electabuzz. The Wrap support is always nice too.

Articuno is particularly valuable, as breaking Water-types is instrumental in allowing it to sweep late-game, making for a strong offensive core alongside Electabuzz.
Articuno also breaks Grass-type Pokemon for Electabuzz.

Team Options
Some other notable partners:
  • Tentacruel: It is good for baiting in opposing Tentacruel and Wrap support is nice.
  • Kadabra: The two make a good fast Special core that can keep Tentacruel at bay and overwhelm multi-Psychic cores.
  • Dodrio: Dodrio is one of Electabuzz's best partners, as Dodrio has a good matchup against Dugtrio, Grass-types, and Resting Hypno. Electabuzz, meanwhile, spreads paralysis and pressures Omastar and Aerodactyl. Only real issue is Golem.
  • Venusaur: Electabuzz invites in Hypno and Dugtrio a lot. This is a free Sleep (especially if Dugtrio tries to use Substitute on you).

Other Options
This section is honestly fine, but I'd probably throw in a sentence or two briefly stating that most of these other options are not great and sticking with the main five moves is usually ideal. Only other thing is I'd mention Hyper Beam alongside Mega Kick. I think it is much better as it has higher accuracy and damage.

Meanwhile, Golem’s Rock typing means that it is only vulnerable if Electabuzz carries Psychic.
Even Psychic is only a possible 4HKO; Seismic Toss is actually better here. I'd also really stress that Golem is pretty much as close as you can get to a complete Electabuzz counter.

However, Venusaur does have more offensive power and may do more for a team overall, despite its weakness to Psychic and relying on Body Slam for paralysis.
Also not that Razor Leaf is just generally very strong, netting a clean 3HKO.

Meanwhile, Hypno can 3HKO Electabuzz with Psychic.
Special drops also massively screw with Electabuzz, both offensively and defensively.

Therefore, Electabuzz is often forced out at the mere possibility of getting paralyzed, giving momentum to Thunder Wave and Body Slam users like Kadabra, Hypno, Kangaskhan, and even some Dragonite variants.
Tangela is also a big player here with Stun Spore. Clefable could also be noted. Also, note that opposing Electric-type Pokemon (Electabuzz, Raichu, and Electrode) are a hard check to Electabuzz as well. Thunderbolt obviously does very little and they all have access to Thunder Wave. If your opponent needs Electabuzz to slow down, they will gladly trade Thunder Wave or just sit there if they are already paralyzed. Electric-type Pokemon should either get a big portion of this section, or their own entry.

That's it for now, I think. Let me know when this is all done and I'll read over it again. Cheers!
 

Volk

Demonstrably alive.
is a Community Contributoris a Contributor to Smogon
Let's conclude our journey.

Electabuzz is the premier Electric-type in RBY UU thanks to its base 105 Speed, outspeeding tier-king Tentacruel and forcing it out in lead situations with Thunder Wave.
You probably don't need "in lead situations." Electabuzz forced Tentacruel out regardless and Electabuzz isn't always a lead.

It struggles while paralyzed, so it cannot stay in against common Thunder Wave users, such as Kadabra and Hypno.
Maybe say it "typically cannot stay in..." as there are a good handful of cases where this exchange is okay.

Its Special is also unimpressive, with its Thunderbolt only 3HKOing most Water-types due to them typically having very high Special themselves.
This isn't exactly true. Electabuzz will 2HKO Dewgong and is extremely likely to 2HKO Omastar. Tentacruel is 2HKOed about a third of the time and Vaporeon is always 3HKOed. I'd focus on these final two calculations, maybe even specifying that Electabuzz technically can't switch into Vaporeon as Surf is also a 3HKO. Generally speaking, Electabuzz's Special is unimpressive in the face of neutral targets (compare to Kadabra or Tentacruel, for example).

Electabuzz competes with Raichu, which has Surf, Agility, and higher Special; however, Electabuzz’s superior Speed and access to Psychic usually makes it the better choice—especially as a lead—as outrunning Tentacruel is often too good to pass up.
Raichu also has a superior Attack, which is relevant for Body Slam and Hyper Beam.

However, Electabuzz can be underwhelming at times, which makes it a bit difficult to fit onto teams. It struggles while paralyzed, so it cannot stay in against common Thunder Wave users, such as Kadabra and Hypno. It also fears switching-in on Body Slam, which Gyarados, Vaporeon, and Omastar often use. Its Special is also unimpressive, with its Thunderbolt only 3HKOing most Water-types due to them typically having very high Special themselves. Furthermore, Electabuzz lacks reliable recovery—unlike Kadabra, which operates similarly—while being 2HKOed and 3HKOed by most physical and special attackers respectively, making it very easy to wear down. Electabuzz competes with Raichu, which has Surf, Agility, and higher Special; however, Electabuzz’s superior Speed and access to Psychic usually makes it the better choice—especially as a lead—as outrunning Tentacruel is often too good to pass up.
Maybe note the Dugtrio issue somewhere in this paragraph. It's a pretty big deal.

Seismic Toss can be used over either of these to let Electabuzz deal more damage to Golem, Hypno, Kadabra, and Tangela on average.
Body Slam outdamages Seismic Toss against Kadabra.

Predicting an opponent's switch to Tentacruel or Gyarados can also be effective; Articuno and Dugtrio are good Pokemon to use for these, respectively.
I'd specify "for baiting these..."

Thus, Electabuzz should generally use Thunder Wave whenever you are confident that a fast Pokemon, like Tentacruel or Persian, will stay in to attack.
I think "Thus" is entirely unnecessary in this sentence, as it no longer clearly relates to any previous one.

Electabuzz should ideally play hit-and-run because of its distaste for paralysis, but it can trade if the team doesn't rely on its offensive prowess and speed control. It should ideally be brought in through a teammate's Wrap or on an opposing Pokemon using Rest, as it's frail and generally wants to stay healthy for the late-game. Predicting an opponent's switch to Tentacruel or Gyarados can also be effective; Articuno and Dugtrio are good Pokemon to use for these, respectively. Thus, Electabuzz should generally use Thunder Wave whenever you are confident that a fast Pokemon, like Tentacruel or Persian, will stay in to attack. This is because Hypno is likely to be switched in, which Electabuzz struggles to break without being paralyzed, greatly losing momentum. Hypno doesn’t mind paralysis, takes Electabuzz’s attacks well, and can incapacitate it with Thunder Wave, but it's terrified of critical hits. Dugtrio is also a common switch-in if Body Slam has been accounted for, which threatens Electabuzz with a 2HKO from Earthquake, which outright KOes it if it's taken even minor damage.
Maybe just put a little more emphasis on using Electabuzz as a sweeper. It has the Speed and moves to pick off weak teams in the endgame, which is a valuable skill. Sure, it's no Dugtrio, but it is formidable and you get set up for it to succeed.

Because it outspeeds and paralyzes it, Tentacruel is forced out immediately, giving Electabuzz uncontested paralysis, a free switch, or free damage.
Indicate that Body Slam is typically used in this situation.

Electabuzz can be used as a lead; this is primarily for the common Tentacruel matchup. Because it outspeeds and paralyzes it, Tentacruel is forced out immediately, giving Electabuzz uncontested paralysis, a free switch, or free damage. This also applies to the less common Dodrio lead. On teams where Electabuzz is ok with paralysis, it can trade with Kadabra and attempt to break it with Seismic Toss as well, though Electabuzz is at a disadvantage due to a lack of recovery, so switching to a paralysis absorber like Hypno or Vaporeon is recommended. Against Hypno, sacking Electabuzz for sleep or trading Thunder Wave is valid, as in the prior case, it can be woken up through Tentacruel's Wrap with relative ease later on, and it is capable of muscling past paralyzed Hypno through critical hits in the latter. While it may seem enticing to use Thunder Wave right away, this often invites Dugtrio in, so using Body Slam is usually more reliable. Partners such as Aerodactyl and Gyarados are useful partners to mitigate potential early-game Dugtrio usage.
Electabuzz is also pretty solid against niche leads, specifically sleepers (Haunter, Venusaur, and the weird ones) and Persian. This is due to its high speed, access to paralysis, and lower relative value to other Pokemon that commonly lead.

Meanwhile, Golem’s Rock typing means that it is only vulnerable if Electabuzz carries Psychic, which is a 4HKO at best; even Seismic Toss does more damage on average.
Clean this up. If Seismic Toss outdamages Psychic, then logically Golem is somewhat vulnerable in that case as well.

Opposing Electabuzz, Raichu, and Electrode will gladly trade Thunder Wave with it while resisting Thunderbolt.
I would say "may" over "will" here. Depends on the scenario.

Electrode doesn't entirely mind paralysis either, as possessing Explosion means it always has some kind of value.
Electrode being faster may be relevant in the outcome of this matchup, by the way.

Ping me when this is implemented. This is very good, but it needs just a little push before I feel comfortable giving it the QC (also I'm tired and might have missed something...). Cheers!
 

Volk

Demonstrably alive.
is a Community Contributoris a Contributor to Smogon
Finishing this up.

Electabuzz should generally use Thunder Wave whenever you are confident that a fast Pokemon, like Tentacruel or Persian, will stay in to attack. This is because Hypno is likely to be switched in, which Electabuzz struggles to break without being paralyzed, greatly losing momentum. Hypno doesn’t mind paralysis, takes Electabuzz’s attacks well, and can incapacitate it with Thunder Wave, but it's terrified of critical hits. Dugtrio is also a common switch-in if Body Slam has been accounted for, which threatens Electabuzz with a 2HKO from Earthquake, which outright KOes it if it's taken even minor damage.
I really don't know what do with this. This information is all accurate, but it feels out of place here. It is basically just sequential facts that really don't relate to any specific metagame occurrence or pattern, or even each other. Maybe just cut it? A lot of it is in Checks and Counters anyway. Ping me if you want to discuss this more.

Electabuzz can be used as a lead; this is primarily for the common Tentacruel matchup. Because it outspeeds and paralyzes it, Tentacruel is forced out immediately, giving Electabuzz uncontested paralysis, a free switch, or free damage. In this situation, Body Slam is most appropriate as a midground option, covering their switch while dealing decent damage with a chance of paralysis. This also applies to sleep leads like Haunter and Venusaur, as well as other less common leads like Dodrio.
What is the "This" in the last sentence here? Is it using Body Slam as a mid-ground? Probably not, because I doubt you'd use Body Slam Turn 1 against Haunter. Is it the idea that they'd switch out immediately? I wouldn't say so personally. I'm not sure what connection you are drawing here. Maybe just say Electabuzz has a decent matchup against these Pokemon because of its access to paralysis, Speed, and coverage? Probably no need to relate it to Tentacruel.

Lead Electabuzz tends to be less valuable, so being sacrificed for sleep is often the appropriate option.
Less valuable than other Pokemon that tend to be leads (the three best leads also happen to be the three best Pokemon, so its nice to have something more expendable in the slot for a change).

Dodrio also has a great matchup against Grass-types like Venusaur and Tangela, as well as a Flying typing, making it among the best Normal-type partners.
I know it is kind of implied, but I think it is worth explicitly stating that Dodrio can switch in and use Dugtrio as set-up fodder. Seeing as Dugtrio likes to come in and click Earthquake when it sees Electabuzz, Electabuzz is pretty unique at helping Dodrio here.

While similar to Electabuzz, Kadabra is also a great partner, forming a strong special attacking core that can overwhelm common Hypno + Kadabra cores.
Specifically, Electabuzz can pressure Hypno/Kadabra early on (most people use Psychics to respond to Electabuzz at first, as Dugtrio is too valuable to reveal or to risk taking a Body Slam) and possibly trade or almost trade with one of them. After that, the Electabuzz user may end up in a position where they are up two Psychic-type Pokemon to their opponent's one. This is a very powerful position to be in, as it usually spells a slow but certain death to the opposing Hypno and may result in the end of the game if the opponent lacks other defensive tools.

Finally, Venusaur performs excellently alongside Electabuzz, being a fine Pokemon to double switch to when predicting the opponent will go to Hypno or Dugtrio, getting a free Sleep Powder which can enable Electabuzz later.
Note that this can be done as early as turn 1 with lead Electabuzz.

While Electabuzz has an incredible movepool, fine-tuning it is often a misguided attempt, as it often results in making it easier to counter than it should be.
I'm not sure if and how you want to lace this in, but I think it is worth noting that you really can't afford to compromise Electabuzz's Electric/Psychic/Normal coverage. And dropping Thunder Wave is dangerous for obvious reasons (I suspect its doable, but if you want to drop Thunder Wave, run Raichu for the stronger Hyper Beam and Agility; I digress).

Meanwhile, Golem’s Rock typing means that it is only vulnerable if Electabuzz carries Psychic or Seismic Toss, the latter of which is a 4HKO at best.
The latter (Seismic Toss) is always a 4HKO. Psychic is a 4HKO at best.

That's probably good. I'm tired of keeping this on the back burner and I think you want to get a move on here, so I'll go ahead and say QC 1/2 upon implementation. Cheers.
 

Plague von Karma

Banned deucer.
Implemented this, ready for QC 2
I really don't know what do with this. This information is all accurate, but it feels out of place here. It is basically just sequential facts that really don't relate to any specific metagame occurrence or pattern, or even each other. Maybe just cut it? A lot of it is in Checks and Counters anyway. Ping me if you want to discuss this more.
I cut a majority of the fluff that was in the later sections. Specifically "Hypno doesn’t mind paralysis, takes Electabuzz’s attacks well, and can incapacitate it with Thunder Wave, but it's terrified of critical hits. Dugtrio is also a common switch-in if Body Slam has been accounted for, which threatens Electabuzz with a 2HKO from Earthquake, which outright KOes it if it's taken even minor damage.". The rest seemed to apply just fine.
 

pac

pay 5000, gg?
is a Contributor Alumnus
Electabuzz.png

Heyo! Here to get this guy into GP! Only took like a gajillion years lol. The analysis is overall very very good, just a few small nitpicks. Feel free to debate any with me on Discord.

------------------------------------------------------------------------------------

Its Special is also unimpressive against neutral or high-Special targets, with its Thunderbolt only 3HKOing Tentacruel and Vaporeon.
I'd go ahead and mention Hypno here. For one, the sentence mentions neutral targets and then doesn't actually have a neutral example. For another, Hypno taking less damage from TBolt than it does from my own piss is a big part of Electabuzz's struggles. Like seriously,

Electabuzz Thunderbolt vs. Hypno: 85-100 (22.7 - 26.8%) -- 32.3% chance to 4HKO
Electabuzz Seismic Toss vs. Hypno: 100-100 (26.8 - 26.8%) -- guaranteed 4HKO

, it's incredibly depressing.

paralyzing fast Pokemon and breaking through bulky Water-types
I think both Water types and Flying types should be included here, the existence of Gyarados and Articuno are very notable reasons for using Buzz.

Electabuzz's Thunderbolt is very strong, being one of few moves to have a reasonable chance to OHKO Gyarados, that being 76.9%; it also 2HKOes Dodrio, Dewgong, and Omastar.
Calling Buzz's Tbolt very strong contradicts what we established in the overview as a flaw, so rewording this to establish that its threatening versus a wide range of targets or something would be beneficial. Implement this how you wish.

Partners such as Aerodactyl and Gyarados are useful partners to mitigate potential early-game Dugtrio usage.
This seems strange to include, as this gets established in a more natural sounding way in the following paragraph.

he best way to facilitate this is with Flying-types like Aerodactyl, Articuno, Dragonite, or Gyarados which check Dugtrio by forcing it to think twice before it uses Earthquake.
I'm not sure how to naturally fit it into the sentence so its fine if you dont implement this, but Tangela comes to mind as a non-Flying mon that should prob be included.

Finally, Venusaur performs excellently alongside Electabuzz, being a fine Pokemon to double switch to when predicting the opponent will go to Hypno or Dugtrio, getting a free Sleep Powder which can enable Electabuzz later; this can be done as early as turn 1 with lead Electabuzz.
Haunter can do the same thing with Hypnosis, probably worth including.

However, it does less damage to Tangela and will not damage Pokemon as consistently as Seismic Toss will, especially when factoring in its 84.7% accuracy.
Its actually 74.6% accurate, not 84.7%.

------------------------------------------------------------------------------------

hmu on Discord when you implement, and i'll likely follow up with a QC after one last look over.

Edit: QC 2/2!
 
Last edited:

Ron

You can see me everywhere
AM GP Check
Red = Deletions
Blue = Additions
Green = Comments


Electabuzz is the premier Electric-type in RBY UU thanks to its base 105 Speed, outspeeding Which outspeed (Directly refers to speed)tier-king Tentacruel and forcing forces it out with Thunder Wave. Electabuzz's Speed also grants it an impressive 20.51% critical hit rate, giving it high levels of volatility that can make it difficult to consistently wall. Additionally, Electabuzz is blessed with a diverse movepool containing attacks like Psychic and Body Slam, which lets letting it find a variety of ways to check would-be (since threats are named, I think it was no needed) threats like Dugtrio, Tangela, and Venusaur. Naturally, this also makes Electabuzz effective late-game as well, making Pokemon like Articuno and Dodrio think twice before going for a sweep. With a strong hit-and-run playstyle, proactive gameplay is key to being successful with Electabuzz.



However, Electabuzz can be underwhelming at times, which makes it a bit difficult to fit onto teams. It struggles while paralyzed, so it cannot typically stay in against common Thunder Wave users, such as Kadabra and Hypno. It also fears switching-in on Body Slam, which Gyarados, Vaporeon, and Omastar often use. Its Special is also unimpressive against neutral or high-Special targets, with its Thunderbolt only 3HKOing Tentacruel and Vaporeon, as well as dealing less than Seismic Toss on average against Hypno. Furthermore, Electabuzz lacks reliable recovery—unlike Kadabra, which operates similarly—while being 2HKOed and 3HKOed by most physical and special attackers respectively, making it very easy to wear down. The massive presence of Dugtrio is very problematic for Electabuzz as well, constantly switching in on Thunderbolt and threatening with a KO from Earthquake with even minimal prior damage. Electabuzz competes with Raichu, which has Surf, Agility, and higher Attack and a higher Special; however, Electabuzz's superior Speed and access to Psychic usually makes it the better choice—especially as a lead—as outrunning Tentacruel is often too good to pass up.



[SET]

name: Offensive

move 1: Thunder Wave

move 2: Thunderbolt

move 3: Body Slam / Seismic Toss

move 4: Psychic / Seismic Toss



[SET COMMENTS]

Set Description

=========



A fast Thunder Wave is Electabuzz's claim to fame and forms its main role in tandem with Thunderbolt: paralyzing fast Pokemon and breaking through bulky Water- and Flying-types such as Dodrio, and Gyarados. This paves the way for sweepers like Dugtrio or Articuno while also making wrappers like Tentacruel and Dragonite more devastating, providing massive momentum in the long-run, often choking the opponent out of options late-game. Electabuzz's Thunderbolt is quite threatening, being one of few moves to have a reasonable chance to OHKO Gyarados, that being 76.9%; it also 2HKOes Dodrio, Dewgong, and Omastar. These traits also make Electabuzz incredible at forcing the opponent into making predictable switches, particularly to Dugtrio, Hypno, and Tangela; those opportunities are ripe for exploitation, making a well-played Electabuzz a massive late-game threat, especially when factoring in being faster than Tentacruel.



Body Slam gives Electabuzz an effective midground option, notably letting it paralyze Dugtrio switching in. It also (I guess it was a typing mistake) also does decent damage to physically frail Pokemon like Kadabra, especially with Electabuzz's good critical hit rate. In cases where one is unsure about using Thunder Wave, Body Slam is normally the best option. Psychic is (is was not needed) provides yet another midground option; getting a Special drop can make Thunderbolt significantly more threatening as well, giving Electabuzz a near-guaranteed 2HKO on Tentacruel if successfully performed in sequence. It's also helpful for hitting Venusaur and Haunter super effectively, which are a common problem for most Electric-types. Another less appreciated boon is that it's useful if you intend to trade paralysis with Electabuzz, reapplying a foe's paralysis Speed drop while lowering Special; this allows Electabuzz to muscle past with Thunderbolt thereafter. Seismic Toss can be used over either of these to let Electabuzz deal more damage to Golem, Hypno, and Tangela on an average.



Electabuzz should ideally play hit-and-run because of its distaste for paralysis, but it can also (Since it was specifying its second use) trade if the team doesn't rely on its offensive prowess and speed control. However, a late-game sweep should never be counted out, as Electabuzz is excellent in simplified game states, gradually picking off limping Pokemon. Generally, Electabuzz should ideally be brought in through a teammate's Wrap or on an opposing Pokemon using Rest, as it's frail and generally wants to stay healthy for the late-game. Predicting an opponent's switch to Tentacruel or Gyarados can also be effective; Articuno and Dugtrio are good Pokemon to use for baiting these, respectively. Electabuzz should generally use Thunder Wave whenever you are confident that a fast Pokemon, like Tentacruel or Persian, will stay in to attack. This is because Hypno is likely to be switched in, which Electabuzz struggles to break without being paralyzed, greatly losing momentum.



Electabuzz can be used as a lead; this is primarily for the common Tentacruel matchup. Because it outspeeds and paralyzes it, Tentacruel is forced out immediately, giving Electabuzz uncontested paralysis, a free switch, or free damage. In this situation, Body Slam is the most appropriate as a midground option, covering their switch while dealing decent damage with a chance of paralysis. Thunder Wave is also useful to get status against sleep leads like Haunter and Venusaur, as well as rarer leads like Dodrio. Lead Electabuzz tends to be less valuable, so being sacrificed for sleep is often the appropriate option, as other common leads like Tentacruel, Hypno, and Kadabra are often of much higher value to a team's success. On teams where Electabuzz is ok with paralysis getting paralyzed still works, it can trade with Kadabra and attempt to break it with Seismic Toss as well, though Electabuzz is at a disadvantage due to a lack of recovery, so switching to a paralysis absorber like Hypno or Vaporeon is recommended. Against Hypno, sacking Electabuzz for sleep or trading Thunder Wave is valid, as in the prior case, it can be woken up through Tentacruel's Wrap with relative ease later on, and it is capable of muscling past paralyzed Hypno through critical hits in the latter case (It was not complete). While it may seem enticing to use Thunder Wave right away, this often invites Dugtrio in, so using Body Slam is usually more reliable.



Electabuzz is best used on teams that are already efficient at checking the aforementioned Pokemon while having a strong offensive backbone. The best way to facilitate this is with Flying-types like Aerodactyl, Articuno, Dragonite, or Gyarados—and to a lesser extent Tangela—which
check Dugtrio by forcing it to think twice before it uses Earthquake. These Pokemon also invite Tentacruel in, which Electabuzz feasts on. Articuno is particularly valuable, as breaking Water- and Grass-types is instrumental in allowing it to sweep late-game, making for a strong offensive core alongside Electabuzz. Wallbreakers such as Dodrio, Kangaskhan, and Persian are also effective once Hypno is forced to use Rest, which is a key part of gaining momentum in RBY UU, while Electabuzz spreads paralysis for them. Dodrio also has a great matchup against Grass-types like Venusaur and Tangela, as well as a Flying typing, making it among the best Normal-type partners; it can also use Dugtrio as set-up fodder. Kangaskhan is also helpful against Dugtrio thanks to its strong physical bulk, and appreciates having checks paralyzed for it to break later on, which Electabuzz gladly facilitates. While used on almost every team, Tentacruel can bait opposing Tentacruel in very frequently, and its Wrap support is instrumental in allowing Electabuzz to enter the game safely, making it a perfect partner in and of itself. While similar to Electabuzz, Kadabra is also a great partner, forming a strong special attacking core that can overwhelm common Hypno + Kadabra cores; trading Electabuzz with one of them is amazing for the Electabuzz user, as this lets their own Kadabra and Hypno wreak havoc. Finally, Venusaur performs excellently alongside Electabuzz, being a fine Pokemon to double switch to when predicting the opponent will go to Hypno or Dugtrio, getting a free sleep move off which can enable Electabuzz to switch in or chip (Sentence seemed incomplete) later; this can be done as early as turn 1 with lead Electabuzz.



[STRATEGY COMMENTS]

Other Options

=============



While Electabuzz has an incredible movepool, fine-tuning it is often a misguided attempt, as it often results in making it easier to counter than it should be. Dropping its Electric + Psychic + Normal coverage can be very difficult to justify as it covers hits every Pokemon in the tier, while Thunder Wave is pivotal to its success as an offensive Pokemon. Mega Kick can replace Seismic Toss, as it 2HKOes Kadabra while doing more damage to Hypno and opposing Electabuzz. However, it does less damage to Tangela and will not damage Pokemon as consistently as Seismic Toss will, especially when factoring in its 74.6% accuracy. Hyper Beam performs similarly and has higher accuracy, which may make it more enticing, but Raichu often runs this more effectively thanks to its superior Attack stat. Substitute can be a way to scout an attack or an opponent's switch-in without needing to predict, which can also be used against a paralyzed Pokemon in hopes that it fully paralyzes, so Electabuzz has a chance to attack without worrying about being KOed. However, Substitute doesn't stop status moves like Thunder Wave or Hypnosis; therefore, Electabuzz can really only take advantage of Substitute in the late-game when Pokemon that spread status — like Hypno and Kadabra — are either KOed or can be KOed with one attack. Submission may seem enticing to damage Normal-types and Golem, but they are damaged more consistently by Thunderbolt or Psychic, respectively, as a result of better accuracy, making it difficult to be recommended. Counter has the potential to let Electabuzz sneak an OHKO on Persian using Slash, but in these situations, Electabuzz should really cut be going for Thunder Wave paralysis.



Checks and Counters

===================



**Ground-types**: Ground-types are completely immune to Thunder Wave and Thunderbolt while dealing massive damage back with STAB Earthquake. Dugtrio outspeeds Electabuzz and can OHKO Electabuzz with a critical hit Earthquake, and KOs if Electabuzz has taken even slight damage otherwise instead (better wording in this case). Alternatively, Dugtrio can use the opportunity to set up a Substitute, predicting Electabuzz to switch out or scout for options. However, Dugtrio fears Body Slam's paralysis and doesn't like taking chip damage, so Dugtrio struggles to switch in. Meanwhile, Golem's Rock typing means that it is only vulnerable if Electabuzz carries Seismic Toss or Psychic, both of which are only 4HKOs; however, the latter can be improved through Special drops. Ergo, Golem can come in fairly safely and force Electabuzz out. Golem then has the opportunity to set up a Substitute, Explode, use Body Slam to scout, or just get decent damage with STAB Rock Slide or Earthquake. However, it can't repeatedly switch in should Electabuzz predict correctly, forcing it to Explode noticeably earlier.



**Grass-types**: Electabuzz struggles to damage Grass-types and hates getting statused, making Tangela and Venusaur great checks. Tangela carries Sleep Powder and Stun Spore and isn't weak to any of Electabuzz's attacks, making it generally a better check. However, Venusaur does have more offensive power—Razor Leaf is a clean 3HKO—and may do more for a team overall, despite its weakness to Psychic and relying on Body Slam for paralysis.



**Hypno**: Hypno is the best Electabuzz check that does not resist Thunderbolt. Hypno can paralyze or put Electabuzz to sleep while not worrying about Electabuzz's own Thunder Wave. In fact , (not needed) Hypno may even prefer to be paralyzed so that it cannot be put to sleep later on. Hypno also has good bulk, only being 4HKOed by Electabuzz's Seismic Toss and only having a chance to be 4HKOed by Thunderbolt. Meanwhile, Hypno can 3HKO Electabuzz with Psychic, and any drop to Electabuzz's underwhelming Special is a very bad situation for it to be in. However, if Hypno is caught using Rest, Electabuzz can be very dangerous, as a single critical hit can put Hypno into a position where it has to Rest (specified what it had to do) again; this opens it up for wallbreakers like Kangaskhan to switch in and finish the job.



**Paralysis Inducers**: Electabuzz relies on its speed, so paralyzing it greatly cripples its effectiveness, exposing its decidedly mediocre bulk. Therefore, Electabuzz is often forced out at the mere possibility of getting paralyzed, giving momentum to Thunder Wave and Body Slam users like Clefable, Kadabra, Hypno, Kangaskhan, and even some Dragonite variants. However, many Body Slam users, such as Vaporeon and Omastar, greatly fear Electabuzz's STAB Thunderbolt. In a pinch, though, they can fight back and hope for a Body Slam paralysis, especially in Vaporeon's case, since Electabuzz's Thunderbolt only 3HKOes it. Non-Seismic Toss variants of Electabuzz will struggle to punish a Tangela switch-in, allowing it to get off Stun Spore with impunity.



**Electric-types**: While Electabuzz has fantastic coverage, it tends to struggle with opposing Electric-types. Opposing Electabuzz, Raichu, and Electrode may trade Thunder Wave with it while resisting Thunderbolt. Raichu also notably outdamages Electabuzz offensively, possessing a higher Special stat, Surf, and Hyper Beam. Electrode doesn't entirely mind paralysis either, as possessing Explosion means it always has some kind of value; however, it may end up being forced to Explode against Electabuzz in some scenarios, which may not be a favorable trade. Overall, if the opponent needs Electabuzz to slow down while possessing their own Electric-type, it's absolutely fine to go for a trade.
 

Adeleine

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(AC)/(RC): Add Comma
Electabuzz is the premier Electric-type in RBY UU thanks to its base 105 Speed, which lets it outspeed tier-king Tentacruel and forces it out with Thunder Wave. Electabuzz's Its Speed also grants it an impressive 20.51% critical hit rate, giving it high levels of volatility that can make making it difficult to consistently wall. Additionally, Electabuzz is blessed with a diverse movepool containing attacks like good coverage in (bc OO lead-in. feel free to tinker, or even just remove and go from there) Psychic and Body Slam, which lets it find gives it a variety of ways to check threats like Dugtrio, Tangela, and Venusaur. Naturally, this also makes Electabuzz effective late-game, making Pokemon like Articuno and Dodrio think twice before going for a sweep. With a its strong hit-and-run playstyle, proactive gameplay is key to being successful with Electabuzz.

However, Electabuzz can be underwhelming at times, which makes it a bit difficult to fit onto justify on (if this doesn't make sense, we should probably adjust or separate the "can be underwhelming" part bc it flows awkwardly with "hard to fit". tldr do what you want with this sentence, but it doesn't quite flow ideally as is) teams. It struggles while paralyzed, so it cannot typically stay in against common Thunder Wave users, such as Kadabra and Hypno. It also fears switching in (removed hyphen) on Body Slam, which Gyarados, Vaporeon, and Omastar often use. Its Special is also unimpressive against neutral- (added hyphen) or high-Special targets, with its Thunderbolt only 3HKOing Tentacruel and Vaporeon, as well as dealing less than Seismic Toss on average against Hypno. Furthermore, Electabuzz lacks reliable recovery—unlike Kadabra, which operates similarly—while being 2HKOed and 3HKOed by most physical and special attackers, (AC) respectively, making it very easy to wear down. The massive presence of Dugtrio is very problematic for Electabuzz as well, with it constantly switching in on Thunderbolt and threatening with a KO from Earthquake with even minimal prior damage. Electabuzz competes with Raichu, which has Surf, Agility, and higher Attack and a higher Special; however, Electabuzz's superior Speed and access to Psychic usually makes it the better choice—especially as a lead—as outrunning Tentacruel is often too good to pass up. outrunning Tentacruel and having Psychic usually makes Electabuzz the better choice, especially as a lead. (if mentioning Speed in isolation is important too, the sentence should prob say other things you outrun)

[SET]
name: Offensive
move 1: Thunder Wave
move 2: Thunderbolt
move 3: Body Slam / Seismic Toss
move 4: Psychic / Seismic Toss

[SET COMMENTS]
Set Description
=========

A fast Thunder Wave is Electabuzz's claim to fame and forms its main role in tandem with Thunderbolt: paralyzing fast Pokemon and breaking through bulky Water- and Flying-types such as Dodrio (RC) and Gyarados. This paves the way for sweepers like Dugtrio or and Articuno while also making wrappers like Tentacruel and Dragonite more devastating, providing massive momentum in the long run, (removed hyphen) often choking the opponent out of options late-game. Electabuzz's Thunderbolt is quite threatening, being one of few moves to have a reasonable chance to OHKO Gyarados, that being 76.9%; it also 2HKOes Dodrio, Dewgong, and Omastar. These traits Thunder Wave and ___ (fill in the blank) also make Electabuzz incredible at forcing the opponent into making predictable switches, particularly to Dugtrio, Hypno, and Tangela; those opportunities switches are ripe for exploitation, making a well-played Electabuzz a massive late-game threat, especially when factoring in being faster than Tentacruel.

Body Slam gives Electabuzz an effective midground option, notably letting it paralyze Dugtrio switching in. It also does decent damage to physically frail Pokemon like Kadabra, especially with Electabuzz's good critical hit rate. In cases where When one is unsure about using Thunder Wave, Body Slam is normally the best option. Psychic provides yet another midground option that ___; (fill in the blank; what is the primary benefit of psychic that other midground Body Slam lacks? if the answer is smth mentioned after the semicolon, psychic should probably be framed closer to either "Psychic is a midground that avoids this problem of Body Slam" or "Psychic does X while being fairly safe to use as a midground", if you catch my idea) getting a Special drop can make Thunderbolt significantly more threatening as well, giving Electabuzz a near-guaranteed 2HKO on Tentacruel if successfully performed in sequence OHKO on Tentacruel after Psychic damage. It's also helpful for hitting Venusaur and Haunter super effectively, which are a common problem common problems for most Electric-types. Another less appreciated boon is that it's useful if you intend to trade paralysis with Electabuzz, reapplying a foe's paralysis Speed drop while lowering Special; is that, if you use Electabuzz to trade paralysis, Psychic Special drops reapply the foe's paralysis Speed drop; this allows Electabuzz to muscle past with Thunderbolt thereafter. Seismic Toss can be used over either of these to let Electabuzz Body Slam or Psychic to deal more damage to Golem, Hypno, and Tangela on an average.

Electabuzz should ideally play hit-and-run because of its distaste for paralysis, but it can also trade paralysis if the team doesn't rely on its offensive prowess and speed control. However, a late-game sweep should never be counted out, as Electabuzz is excellent in simplified game states, gradually picking off limping Pokemon. Generally, Electabuzz should ideally be brought It is ideal to bring Electabuzz in through a teammate's Wrap or on an opposing Pokemon using Rest, as it's frail and generally wants to stay healthy for the late-game. Predicting an opponent's switch to Tentacruel or Gyarados can also be effective; Articuno and Dugtrio are good Pokemon to use for baiting these in, respectively. Electabuzz should generally use Thunder Wave whenever you are confident that a fast Pokemon, like Tentacruel or Persian, will stay in to attack. This is because Hypno is likely to be switched in, which Electabuzz struggles to break without being paralyzed, greatly losing momentum. Finding these opportunities is important because Hypno often switches into Electabuzz, stealing momentum and using Electabuzz's Thunder Wave to block status. (talked about on disc)

Electabuzz can be used as a lead; this is primarily for the common Tentacruel matchup. Because it outspeeds and paralyzes it, Tentacruel, Tentacruel is forced out immediately, giving Electabuzz an uncontested paralysis, a free switch, or free damage opportunity. In this situation, Body Slam is the most appropriate as a midground option, covering their switch while dealing decent damage with a chance of paralysis. Thunder Wave is also useful to get status against status sleep leads like Haunter and Venusaur, as well as rarer leads like Dodrio. Lead Electabuzz tends to be less valuable, so being sacrificed for sacrificing it to sleep is often the appropriate option, as other common leads like Tentacruel, Hypno, and Kadabra are often of much higher value to a team's success. sparing more valuable common teammates like Tentacruel, Hypno, and Kadabra. (feel free to tinker) On teams where Electabuzz getting paralyzed still works, is okay with being paralyzed, it can trade paralysis with Kadabra and attempt to break through it with Seismic Toss as well, though Electabuzz is at a disadvantage due to a lack of recovery, so switching to a paralysis absorber like Hypno or Vaporeon is recommended instead. (I assume?) Against Hypno, sacking Electabuzz for sleep or trading Thunder Wave is valid, as valid because, in the prior case, it can be woken up through Tentacruel's Wrap with relative ease later on, and for the latter case, it is capable of muscling past paralyzed Hypno through critical hits in the latter case. However, while it may seem enticing to use Thunder Wave against Hypno right away, this often invites Dugtrio in, so using Body Slam is usually more reliable.

Electabuzz is best used on teams that are already efficient at checking the aforementioned Pokemon Dugtrio (talked on disc) while having a strong offensive backbone. The best way to facilitate this situation is with Flying-types like Aerodactyl, Articuno, Dragonite, or and Gyarados—and to a lesser extent Tangela—which (this space registered as a linebreak for me; i de-linebroke it) check Dugtrio by forcing it to think twice before it uses Earthquake. These Pokemon also invite Tentacruel in, which Electabuzz feasts on. Articuno is particularly valuable, as Electabuzz breaking through Water- and Grass-types is instrumental in allowing it to sweep late-game, making for a strong offensive core alongside Electabuzz. the pair a strong offensive core. Wallbreakers such as Dodrio, Kangaskhan, and Persian are also effective once Hypno is forced to use Rest, which is take advantage of Hypno using Rest, a key part of gaining momentum in RBY UU, while and Electabuzz spreads paralysis for them. Dodrio also has a great matchup against Grass-types like Venusaur and Tangela, as well as a Flying typing, an immunity to Earthquake to set up on Dugtrio, making it among the best Normal-type Electabuzz partners; it can also use Dugtrio as set-up fodder. Kangaskhan is also helpful against Dugtrio thanks to its strong high physical bulk (RC) and appreciates having checks paralyzed for it to break later on, which Electabuzz gladly facilitates. Electabuzz paralyzing its checks for it to wallbreak later on. While used on almost every team, Tentacruel can bait opposing Tentacruel in very frequently, and its Wrap support is instrumental in allowing Electabuzz to enter the game safely, making it an especially (feel free to tinker) perfect partner in and of itself. While similar to Electabuzz, Kadabra is also a great partner, forming a strong special attacking core that can overwhelm common Hypno + Kadabra cores; trading Electabuzz with one of them is amazing for the Electabuzz user, as this lets their own lets Kadabra and Hypno teammates wreak havoc. Finally, Venusaur performs excellently alongside Electabuzz, being a fine Pokemon to double switch into when predicting the opponent will go to Hypno or Dugtrio, getting a free sleep move off which can as to enable Electabuzz to switch in later; this can be done as early as turn 1 one with lead Electabuzz.

[STRATEGY COMMENTS]
Other Options
=============

While Electabuzz has an incredible movepool, fine-tuning it is often a misguided attempt, as it often results in making that makes it easier to counter than it should be. Dropping its Electric + Psychic + Normal Changing its listed coverage can be very difficult to justify, as it covers hits every Pokemon in the tier, while Thunder Wave is pivotal to its success as an offensive Pokemon. Mega Kick can replace Seismic Toss, as it 2HKOes Kadabra while doing more damage to Hypno and opposing Electabuzz. However, it does less damage to Tangela and will not damage Pokemon as consistently as Seismic Toss will, especially when factoring in its has only ("not damage Pokemon as consistently": If that means specific mons and you want to preserve that, it should prob list the mons next to "hypno and opposing electabuzz" earlier or put something to the effect of "and other Pokemon". If it means something else, you can keep it if you make it more specific) 74.6% accuracy. Hyper Beam performs similarly and has higher accuracy, which may make it more enticing, but Raichu often runs this it more effectively thanks to its superior Attack stat. Substitute can be a way to scout an attack or an opponent's switch-in without needing to predict, which can also be used against a paralyzed Pokemon in hopes that it fully paralyzes, so Electabuzz has a chance to attack without worrying about being KOed. and Electabuzz can use it to fish for full paralysis and a free chance to attack. However, Substitute doesn't stop status moves like Thunder Wave or Hypnosis; therefore, Electabuzz can only take advantage of Substitute in the late-game when Pokemon that spread status—like Hypno and Kadabra—are either KOed or can able to be KOed with one attack. Submission may seem enticing to damage Normal-types and Golem, but they are damaged more consistently by Thunderbolt or Psychic, respectively, as a result of better accuracy, making it difficult to be recommended. Thunderbolt or Psychic, respectively, damages them more consistently as a result of better accuracy, making it difficult to recommend. Counter has the potential to let Electabuzz can sneak an OHKO on Persian using Slash, but in these situations, this situation, Electabuzz should be going for Thunder Wave paralysis.

Checks and Counters
===================

**Ground-types**: Ground-types are completely immune to Thunder Wave and Thunderbolt while dealing massive damage back with STAB Earthquake. Dugtrio outspeeds Electabuzz and can OHKO Electabuzz with a critical hit Earthquake, and KOs and without a critical hit if Electabuzz has taken even slight damage. Alternatively, Dugtrio can use the opportunity to set up a Substitute, predicting Electabuzz to switch out or scout for options. predict Electabuzz switching out to set up a Substitute. However, Dugtrio fears Body Slam's paralysis and doesn't like taking chip damage, so Dugtrio it struggles to switch in. Meanwhile, Golem's Rock typing means that it is only vulnerable if Electabuzz carries Seismic Toss or Psychic, both of which are only 4HKOs; however, the latter can be improved through Special drops. Ergo, Golem is only 4HKOed by Seismic Toss and Psychic, so it can come in fairly safely and force Electabuzz out. Golem then has the opportunity to set up a Substitute, Explode, use Body Slam to scout, or just get decent damage with STAB Rock Slide or Earthquake. use Explosion, scout with Body Slam, or just get decent damage with a STAB move. However, it can't repeatedly switch in should Electabuzz predict correctly, forcing it to Explode which can force it to use Explosion (I imagine?) noticeably earlier, and Special drops can make Psychic a 3HKO.

**Grass-types**: Electabuzz struggles to damage Grass-types and hates getting statused, making Tangela and Venusaur great checks. Tangela carries Sleep Powder and Stun Spore in addition to Sleep Powder and isn't weak to any of Electabuzz's attacks, making it generally a better check. However, Venusaur does have more offensive power—Razor Leaf is a clean 3HKO—and may do more for a team overall, despite its weakness to Psychic and relying on Body Slam for paralysis.

**Hypno**: Hypno is the best Electabuzz check that does not resist Thunderbolt. Hypno can paralyze or put Electabuzz It can paralyze Electabuzz or put it to sleep while not worrying about Electabuzz's own Thunder Wave. Hypno may even prefer to be paralyzed in some situations sometimes even prefers being paralyzed so that it cannot be put to sleep later on. Hypno also has good bulk, only being 4HKOed by Electabuzz's Seismic Toss and only having a chance to be 4HKOed by sometimes Thunderbolt. Meanwhile, Hypno it can 3HKO Electabuzz with Psychic, and any drop to Electabuzz's underwhelming Special is a very bad situation for it to be in. However, if Hypno is caught using Rest, Electabuzz can be very dangerous, as a single critical hit can put Hypno into a position where it has to force Hypno to use Rest again; this opens it up for wallbreakers like Kangaskhan to switch in and finish the job.

**Paralysis Inducers**: Electabuzz relies on its Speed, so paralyzing it greatly cripples its effectiveness, exposing its decidedly mediocre bulk. Therefore, Electabuzz is often forced out at the mere possibility of getting paralyzed, the mere possibility of getting paralyzed often forces it out, giving momentum to Thunder Wave and Body Slam users like Clefable, Kadabra, Hypno, Kangaskhan, and even some Dragonite variants. However, many Body Slam users, such as Vaporeon and Omastar, greatly fear Electabuzz's STAB Thunderbolt. In a pinch, though, they can fight back and hope for a Body Slam paralysis, especially in Vaporeon's case, since Electabuzz's Thunderbolt only 3HKOes it. Non-Seismic Toss variants of Electabuzz will struggle to punish a Tangela switch-in, allowing it to get off Stun Spore with impunity.

**Electric-types**: While Electabuzz has fantastic coverage, it tends to struggle with opposing Electric-types. Opposing Electabuzz, Raichu, and Electrode may trade Thunder Wave with it while resisting Thunderbolt. Raichu also notably outdamages Electabuzz offensively, possessing a higher Special stat, Surf, and Hyper Beam. Electrode doesn't entirely mind paralysis either, (or you could elaborate what the other Pokemon not minding paralysis are) as possessing Explosion means it always has some kind of value; however, it may end up being become forced to Explode use Explosion against Electabuzz in some scenarios, which may not be a favorable trade. (could you elaborate why trading worse electric type for better electric type might not be favorable? i'm sure that situation could happen, it's just not obvious why/how) Overall, if the opponent needs Electabuzz to slow down while possessing their own Electric-type, it's absolutely fine to go for a trade. Electabuzz needs to be slowed down, going for a paralysis trade with your own Electric-type is absolutely fine.

[CREDITS]
- Written by: [[Sevi 7, 505149], [Plague von Karma, 236353]]
- Quality checked by: [[Volk, 530877], [pacattacc, 520967]]
- Grammar checked by: [[Finland, 517429], [, ]]
 
Last edited:

Rabia

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GP & NU Leader
add remove comments
[OVERVIEW]

Electabuzz is the premier Electric-type in RBY UU thanks to its base 105 Speed, which lets it outspeed tier-king Tentacruel and force it out with Thunder Wave. Its Speed also grants it an impressive 20.51% critical hit rate, making it difficult to consistently wall. Additionally, Electabuzz is blessed with good coverage in Psychic and Body Slam, which gives it a variety of ways to check threats like Dugtrio, Tangela, and Venusaur. Naturally, this also makes Electabuzz effective late-game, making Pokemon like Articuno and Dodrio think twice before going for a sweep. With its strong hit-and-run playstyle, proactive gameplay is key to being successful with Electabuzz.

However, Electabuzz can be inconsistent, which makes it a bit difficult to use on teams. It struggles while paralyzed, so it cannot typically stay in against common Thunder Wave users (remove comma) such as Kadabra and Hypno and struggles against Body Slam users like Gyarados, Vaporeon, and Omastar that it otherwise matches well against. It also fears switching in on Body Slam, which Gyarados, Vaporeon, and Omastar often use. Its Special is unimpressive against neutral- or high-Special targets, with its Thunderbolt only 3HKOing Tentacruel and Vaporeon (remove comma) as well as and dealing less damage than Seismic Toss on average against Hypno. Furthermore, Electabuzz lacks reliable recovery—unlike Kadabra, which operates similarly—while being 2HKOed and 3HKOed by most physical and special attackers, respectively, making it very easy to wear down. The massive presence of Dugtrio is very problematic for Electabuzz as well, with it constantly switching in on Thunderbolt and threatening a KO from Earthquake with even minimal prior damage. Electabuzz also competes with Raichu, which has Surf, Agility, and higher Attack and Special; however, outrunning Tentacruel and having Psychic usually makes Electabuzz the better choice, especially as a lead.

[SET]
name: Offensive
move 1: Thunder Wave
move 2: Thunderbolt
move 3: Body Slam / Seismic Toss
move 4: Psychic / Seismic Toss

[SET COMMENTS]
Set Description
=========

A fast Thunder Wave is Electabuzz's claim to fame and forms its main role in tandem with Thunderbolt: paralyzing fast Pokemon and breaking through bulky Water- and Flying-types such as Dodrio and Gyarados and Dodrio. This paves the way for sweepers like Dugtrio and Articuno while also making wrappers like Tentacruel and Dragonite more devastating, providing massive momentum in the long run (remove comma) and often choking the opponent out of options late-game. Electabuzz's Thunderbolt is quite threatening, being one of few moves to have a reasonable chance to OHKO Gyarados, 76.9%; it also 2HKOes Dodrio, Dewgong, and Omastar. Being faster than Tentacruel and having Thunder Wave also makes Electabuzz incredible at forcing the opponent into predictable switches, particularly to Dugtrio, Hypno, and Tangela; those switches are ripe for exploitation, making a well-played Electabuzz a massive late-game threat, especially when factoring in being faster than Tentacruel.

Body Slam gives Electabuzz an effective midground option, notably letting it paralyze Dugtrio switching in. It also does decent damage to physically frail Pokemon like Kadabra, especially with Electabuzz's good critical hit rate. When one is unsure about using Thunder Wave, Body Slam is normally the best option. Psychic provides another midground option that covers Haunter and Tentacruel more effectively; getting a Special drop can make Thunderbolt significantly more threatening as well, giving a near-guaranteed KO on Tentacruel after Psychic damage. It's also helpful for hitting Venusaur and Haunter super effectively, which are common problems for most Electric-types. Another less appreciated boon is that (remove comma) if you use Electabuzz to trade paralysis, Psychic Special drops reapply the foe's paralysis Speed drop; this allows Electabuzz to muscle past with Thunderbolt thereafter. Seismic Toss can be used over either Body Slam or Psychic to deal more damage to Golem, Hypno, and Tangela on average.

Electabuzz should ideally play hit-and-run because of its distaste for paralysis, but it can also trade paralysis if the team doesn't rely on its offensive prowess and speed control. However, a late-game sweep should never be counted out, as Electabuzz is excellent in simplified game states, gradually picking off limping Pokemon. It is ideal to bring Electabuzz in through a teammate's Wrap or on an opposing Pokemon using Rest, as it's frail and generally wants to stay healthy for late-game. Predicting an opponent's switch to Tentacruel or Gyarados can also be effective; Articuno and Dugtrio are good Pokemon to use for baiting these in, respectively. Electabuzz should generally use Thunder Wave whenever you are confident that a fast Pokemon, like Tentacruel or Persian, will stay in to attack. Finding these opportunities is important because Hypno often switches into Electabuzz, stealing momentum and using paralysis sustained from Thunder Wave to block further status.

Electabuzz can be used as a lead; this is primarily for the common Tentacruel matchup. Because it outspeeds and paralyzes Tentacruel, Tentacruel is forced out immediately, giving Electabuzz an uncontested Thunder Wave, switch, or damage opportunity. In this situation, Body Slam is the most appropriate as a midground option, covering their switch while dealing decent damage with a chance of paralysis. Thunder Wave is also useful to status sleep leads like Haunter and Venusaur, as well as rarer leads like Dodrio. Lead Electabuzz tends to be less valuable, so sacrificing it to sleep is often the appropriate option, sparing more valuable common teammates like Tentacruel, Hypno, and Kadabra. On teams where Electabuzz is okay with being paralyzed, it can trade paralysis with Kadabra and attempt to break through it with Seismic Toss as well, though Electabuzz is at a disadvantage due to a lack of recovery, so switching to a paralysis absorber like Hypno or Vaporeon is recommended instead. Against Hypno, sacking Electabuzz for sleep or trading Thunder Wave is valid because, in the prior case, it can be woken up through Tentacruel's Wrap with relative ease later on, and for the latter case, it is capable of muscling past paralyzed Hypno through critical hits. However, while it may seem enticing to use Thunder Wave against Hypno right away, this often invites Dugtrio in, so using Body Slam is usually more reliable.

Electabuzz is best used on teams that are already efficient at checking Dugtrio while having a strong offensive backbone. The best way to facilitate this situation is with Flying-types like Aerodactyl, Articuno, Dragonite, and Gyarados—and,(comma) to a lesser extent,(comma) Tangela—which check Dugtrio by forcing it to think twice before it uses Earthquake. These Pokemon also invite Tentacruel in, which Electabuzz feasts on. Articuno is particularly valuable, as Electabuzz breaking through Water- and Grass-types is instrumental in allowing it to sweep late-game, making the pair a strong offensive core. Wallbreakers such as Dodrio, Kangaskhan, and Persian take advantage of Hypno using Rest, a key part of gaining momentum in RBY UU, and Electabuzz spreads paralysis for them. Dodrio also has a great matchup against Grass-types like Venusaur and Tangela, as well as an immunity to Earthquake to set up on Dugtrio, making it among the best Normal-type Electabuzz partners. Kangaskhan is also helpful against Dugtrio thanks to its high physical bulk and appreciates Electabuzz paralyzing its checks for it to wallbreak later on. While used on almost every team, Tentacruel can bait opposing Tentacruel in very frequently, and its Wrap support is instrumental in allowing Electabuzz to enter the game safely, making it an especially perfect partner. While similar to Electabuzz, Kadabra is also a great partner, forming a strong special attacking core that can overwhelm common Hypno + Kadabra cores; trading Electabuzz with one of them lets Kadabra and Hypno teammates wreak havoc. Finally, Venusaur performs excellently alongside Electabuzz, being a fine Pokemon to double switch into when predicting the opponent will go to Hypno or Dugtrio, getting a free sleep move off as to enable Electabuzz to switch in later; this can be done as early as turn 1 one with lead Electabuzz.

[STRATEGY COMMENTS]
Other Options
=============

While Electabuzz has an incredible movepool, fine-tuning it is often a misguided attempt that makes it easier to counter than it should be. Changing its listed coverage can be very difficult to justify, as it covers every Pokemon in the tier. Mega Kick can replace Seismic Toss, as it 2HKOes Kadabra while doing more damage to Hypno and opposing Electabuzz. However, it does less damage to Tangela and has only 74.6% accuracy. Hyper Beam performs similarly and has higher accuracy, which may make it more enticing, but Raichu often runs it more effectively thanks to its superior Attack stat. Substitute can scout an attack or an opponent's switch-in without needing to predict, and Electabuzz can use it to fish for full paralysis and a free chance to attack. However, Electabuzz can only take advantage of Substitute late-game when Pokemon that spread status—like Hypno and Kadabra—are either KOed or able to be KOed with one attack. Submission may seem enticing to damage Normal-types and Golem, but Thunderbolt or Psychic, respectively, damages them more consistently as a result of better accuracy, making it difficult to recommend. Counter can sneak an OHKO on Persian using Slash, but in this situation, Electabuzz should be going for Thunder Wave paralysis.

Checks and Counters
===================

**Ground-types**: Ground-types are immune to Thunder Wave and Thunderbolt while dealing massive damage back with STAB Earthquake. Dugtrio outspeeds Electabuzz and can OHKO with a critical hit Earthquake, and without a critical hit if Electabuzz has taken even slight damage. Alternatively, Dugtrio can predict Electabuzz switching out to set up a Substitute. However, Dugtrio fears Body Slam's paralysis and doesn't like taking chip damage, so it struggles to switch in. Meanwhile, Golem is only 4HKOed by Seismic Toss and Psychic, so it can come in fairly safely and force Electabuzz out. Golem then has the opportunity to set up a Substitute, use Explosion, scout with Body Slam, or just get off decent damage with a STAB move. However, it can't repeatedly switch in should Electabuzz predict correctly, which can force it to use Explosion noticeably earlier, and Special drops can make Psychic a 3HKO.

**Grass-types**: Electabuzz struggles to damage Grass-types and hates getting statused, making Tangela and Venusaur great checks. Tangela carries Stun Spore in addition to Sleep Powder and isn't weak to any of Electabuzz's attacks, making it generally a better check. However, Venusaur does have more offensive power—Razor Leaf is a clean 3HKO—and may do more for a team overall.

**Hypno**: Hypno is the best Electabuzz check that does not resist Thunderbolt. It can paralyze Electabuzz or put it to sleep while not worrying about Electabuzz's own Thunder Wave. Hypno sometimes even prefers being paralyzed so that it cannot be put to sleep later on. Hypno also has good bulk, only being 4HKOed by Seismic Toss and sometimes Thunderbolt. Meanwhile, it can 3HKO Electabuzz with Psychic, and any drop to Electabuzz's underwhelming Special is a very bad situation for it. However, if Hypno is caught using Rest, Electabuzz can be very dangerous, as a single critical hit can force Hypno to use Rest again; this opens it up for wallbreakers like Kangaskhan to switch in and finish the job.

**Paralysis**: Electabuzz relies on its Speed, so paralyzing it greatly cripples its effectiveness, exposing its decidedly mediocre bulk. Therefore, the mere possibility of getting paralyzed often forces it out, giving momentum to Thunder Wave and Body Slam users like Clefable, Kadabra, Hypno, Kangaskhan, and even some Dragonite variants. However, many Body Slam users, such as Vaporeon and Omastar, greatly fear Electabuzz's STAB Thunderbolt. In a pinch, though, they can fight back and hope for a Body Slam paralysis, especially in Vaporeon's case, since Thunderbolt only 3HKOes it. Non-Seismic Toss variants of Electabuzz will struggle to punish a Tangela switch-in, allowing it to get off Stun Spore with impunity.

**Electric-types**: While Electabuzz has fantastic coverage, it tends to struggle with opposing Electric-types. Opposing Electabuzz, Raichu, and Electrode may trade Thunder Wave with it while resisting Thunderbolt. Raichu also notably outdamages Electabuzz, possessing a higher Special stat, Surf, and Hyper Beam. Electrode doesn't entirely mind paralysis, as possessing Explosion means it always has some kind of value; however, it may become forced to use Explosion against Electabuzz in some scenarios, which may not be a favorable trade, as there are vastly better targets like Hypno and Tentacruel. Overall, if Electabuzz needs to be slowed down, going for a paralysis trade with your own Electric-type is absolutely fine.

[CREDITS]
- Written by: [[Sevi 7, 505149], [Plague von Karma, 236353]]
- Quality checked by: [[Volk, 530877], [pacattacc, 520967]]
- Grammar checked by: [[Finland, 517429], [, ]]

gp 2/2 when done
 

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